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Diffstat (limited to 'libraries/ode-0.9/OPCODE/Opcode.dsp')
-rw-r--r--libraries/ode-0.9/OPCODE/Opcode.dsp470
1 files changed, 0 insertions, 470 deletions
diff --git a/libraries/ode-0.9/OPCODE/Opcode.dsp b/libraries/ode-0.9/OPCODE/Opcode.dsp
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--- a/libraries/ode-0.9/OPCODE/Opcode.dsp
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1# Microsoft Developer Studio Project File - Name="OPCODE" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7CFG=OPCODE - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "Opcode.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "Opcode.mak" CFG="OPCODE - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "OPCODE - Win32 Release" (based on "Win32 (x86) Static Library")
21!MESSAGE "OPCODE - Win32 Debug" (based on "Win32 (x86) Static Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName ""$/TR4/ODE/VC6", WNKAAAAA"
27# PROP Scc_LocalPath "..\vc6"
28CPP=cl.exe
29RSC=rc.exe
30
31!IF "$(CFG)" == "OPCODE - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "Release"
41# PROP Intermediate_Dir "Release"
42# PROP Target_Dir ""
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
44# ADD CPP /nologo /G6 /Zp4 /MD /O2 /Ob0 /I ".\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FD /c
45# SUBTRACT CPP /Fr /YX
46# ADD BASE RSC /l 0x409 /d "NDEBUG"
47# ADD RSC /l 0x409 /d "NDEBUG"
48BSC32=bscmake.exe
49# ADD BASE BSC32 /nologo
50# ADD BSC32 /nologo
51LIB32=link.exe -lib
52# ADD BASE LIB32 /nologo
53# ADD LIB32 /nologo /out:"..\lib\OPCODE.lib"
54
55!ELSEIF "$(CFG)" == "OPCODE - Win32 Debug"
56
57# PROP BASE Use_MFC 0
58# PROP BASE Use_Debug_Libraries 1
59# PROP BASE Output_Dir "Debug"
60# PROP BASE Intermediate_Dir "Debug"
61# PROP BASE Target_Dir ""
62# PROP Use_MFC 0
63# PROP Use_Debug_Libraries 1
64# PROP Output_Dir "Debug"
65# PROP Intermediate_Dir "Debug"
66# PROP Target_Dir ""
67# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
68# ADD CPP /nologo /G6 /Zp4 /MDd /Gm /ZI /Od /I ".\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FR /FD /GZ /c
69# SUBTRACT CPP /YX
70# ADD BASE RSC /l 0x409 /d "_DEBUG"
71# ADD RSC /l 0x409 /d "_DEBUG"
72BSC32=bscmake.exe
73# ADD BASE BSC32 /nologo
74# ADD BSC32 /nologo
75LIB32=link.exe -lib
76# ADD BASE LIB32 /nologo
77# ADD LIB32 /nologo /out:"..\lib\OPCODE_D.lib"
78
79!ENDIF
80
81# Begin Target
82
83# Name "OPCODE - Win32 Release"
84# Name "OPCODE - Win32 Debug"
85# Begin Source File
86
87SOURCE=.\Ice\IceAABB.cpp
88# End Source File
89# Begin Source File
90
91SOURCE=.\Ice\IceAABB.h
92# End Source File
93# Begin Source File
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95SOURCE=.\Ice\IceAxes.h
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99SOURCE=.\Ice\IceBoundingSphere.h
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103SOURCE=.\Ice\IceContainer.cpp
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107SOURCE=.\Ice\IceContainer.h
108# End Source File
109# Begin Source File
110
111SOURCE=.\Ice\IceFPU.h
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114
115SOURCE=.\Ice\IceHPoint.cpp
116# End Source File
117# Begin Source File
118
119SOURCE=.\Ice\IceHPoint.h
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123SOURCE=.\Ice\IceIndexedTriangle.cpp
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128# End Source File
129# Begin Source File
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131SOURCE=.\Ice\IceLSS.h
132# End Source File
133# Begin Source File
134
135SOURCE=.\Ice\IceMatrix3x3.cpp
136# End Source File
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139SOURCE=.\Ice\IceMatrix3x3.h
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143SOURCE=.\Ice\IceMatrix4x4.cpp
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147SOURCE=.\Ice\IceMatrix4x4.h
148# End Source File
149# Begin Source File
150
151SOURCE=.\Ice\IceMemoryMacros.h
152# End Source File
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154
155SOURCE=.\Ice\IceOBB.cpp
156# End Source File
157# Begin Source File
158
159SOURCE=.\Ice\IceOBB.h
160# End Source File
161# Begin Source File
162
163SOURCE=.\Ice\IcePairs.h
164# End Source File
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166
167SOURCE=.\Ice\IcePlane.cpp
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171SOURCE=.\Ice\IcePlane.h
172# End Source File
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175SOURCE=.\Ice\IcePoint.cpp
176# End Source File
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179SOURCE=.\Ice\IcePoint.h
180# End Source File
181# Begin Source File
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183SOURCE=.\Ice\IcePreprocessor.h
184# End Source File
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187SOURCE=.\Ice\IceRandom.cpp
188# End Source File
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191SOURCE=.\Ice\IceRandom.h
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195SOURCE=.\Ice\IceRay.cpp
196# End Source File
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199SOURCE=.\Ice\IceRay.h
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203SOURCE=.\Ice\IceRevisitedRadix.cpp
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207SOURCE=.\Ice\IceRevisitedRadix.h
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219SOURCE=.\Ice\IceTriangle.cpp
220# End Source File
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227SOURCE=.\Ice\IceTrilist.h
228# End Source File
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231SOURCE=.\Ice\IceTypes.h
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235SOURCE=.\Ice\IceUtils.cpp
236# End Source File
237# Begin Source File
238
239SOURCE=.\Ice\IceUtils.h
240# End Source File
241# Begin Source File
242
243SOURCE=.\OPC_AABBCollider.cpp
244# End Source File
245# Begin Source File
246
247SOURCE=.\OPC_AABBCollider.h
248# End Source File
249# Begin Source File
250
251SOURCE=.\OPC_AABBTree.cpp
252# End Source File
253# Begin Source File
254
255SOURCE=.\OPC_AABBTree.h
256# End Source File
257# Begin Source File
258
259SOURCE=.\OPC_BaseModel.cpp
260# End Source File
261# Begin Source File
262
263SOURCE=.\OPC_BaseModel.h
264# End Source File
265# Begin Source File
266
267SOURCE=.\OPC_BoxBoxOverlap.h
268# End Source File
269# Begin Source File
270
271SOURCE=.\OPC_BoxPruning.cpp
272# End Source File
273# Begin Source File
274
275SOURCE=.\OPC_BoxPruning.h
276# End Source File
277# Begin Source File
278
279SOURCE=.\OPC_Collider.cpp
280# End Source File
281# Begin Source File
282
283SOURCE=.\OPC_Collider.h
284# End Source File
285# Begin Source File
286
287SOURCE=.\OPC_Common.cpp
288# End Source File
289# Begin Source File
290
291SOURCE=.\OPC_Common.h
292# End Source File
293# Begin Source File
294
295SOURCE=.\OPC_HybridModel.cpp
296# End Source File
297# Begin Source File
298
299SOURCE=.\OPC_HybridModel.h
300# End Source File
301# Begin Source File
302
303SOURCE=.\OPC_IceHook.h
304# End Source File
305# Begin Source File
306
307SOURCE=.\OPC_LSSAABBOverlap.h
308# End Source File
309# Begin Source File
310
311SOURCE=.\OPC_LSSCollider.cpp
312# End Source File
313# Begin Source File
314
315SOURCE=.\OPC_LSSCollider.h
316# End Source File
317# Begin Source File
318
319SOURCE=.\OPC_LSSTriOverlap.h
320# End Source File
321# Begin Source File
322
323SOURCE=.\OPC_MeshInterface.cpp
324# End Source File
325# Begin Source File
326
327SOURCE=.\OPC_MeshInterface.h
328# End Source File
329# Begin Source File
330
331SOURCE=.\OPC_Model.cpp
332# End Source File
333# Begin Source File
334
335SOURCE=.\OPC_Model.h
336# End Source File
337# Begin Source File
338
339SOURCE=.\OPC_OBBCollider.cpp
340# End Source File
341# Begin Source File
342
343SOURCE=.\OPC_OBBCollider.h
344# End Source File
345# Begin Source File
346
347SOURCE=.\OPC_OptimizedTree.cpp
348# End Source File
349# Begin Source File
350
351SOURCE=.\OPC_OptimizedTree.h
352# End Source File
353# Begin Source File
354
355SOURCE=.\OPC_Picking.cpp
356# End Source File
357# Begin Source File
358
359SOURCE=.\OPC_Picking.h
360# End Source File
361# Begin Source File
362
363SOURCE=.\OPC_PlanesAABBOverlap.h
364# End Source File
365# Begin Source File
366
367SOURCE=.\OPC_PlanesCollider.cpp
368# End Source File
369# Begin Source File
370
371SOURCE=.\OPC_PlanesCollider.h
372# End Source File
373# Begin Source File
374
375SOURCE=.\OPC_PlanesTriOverlap.h
376# End Source File
377# Begin Source File
378
379SOURCE=.\OPC_RayAABBOverlap.h
380# End Source File
381# Begin Source File
382
383SOURCE=.\OPC_RayCollider.cpp
384# End Source File
385# Begin Source File
386
387SOURCE=.\OPC_RayCollider.h
388# End Source File
389# Begin Source File
390
391SOURCE=.\OPC_RayTriOverlap.h
392# End Source File
393# Begin Source File
394
395SOURCE=.\OPC_Settings.h
396# End Source File
397# Begin Source File
398
399SOURCE=.\OPC_SphereAABBOverlap.h
400# End Source File
401# Begin Source File
402
403SOURCE=.\OPC_SphereCollider.cpp
404# End Source File
405# Begin Source File
406
407SOURCE=.\OPC_SphereCollider.h
408# End Source File
409# Begin Source File
410
411SOURCE=.\OPC_SphereTriOverlap.h
412# End Source File
413# Begin Source File
414
415SOURCE=.\OPC_SweepAndPrune.cpp
416# End Source File
417# Begin Source File
418
419SOURCE=.\OPC_SweepAndPrune.h
420# End Source File
421# Begin Source File
422
423SOURCE=.\OPC_TreeBuilders.cpp
424# End Source File
425# Begin Source File
426
427SOURCE=.\OPC_TreeBuilders.h
428# End Source File
429# Begin Source File
430
431SOURCE=.\OPC_TreeCollider.cpp
432# End Source File
433# Begin Source File
434
435SOURCE=.\OPC_TreeCollider.h
436# End Source File
437# Begin Source File
438
439SOURCE=.\OPC_TriBoxOverlap.h
440# End Source File
441# Begin Source File
442
443SOURCE=.\OPC_TriTriOverlap.h
444# End Source File
445# Begin Source File
446
447SOURCE=.\OPC_VolumeCollider.cpp
448# End Source File
449# Begin Source File
450
451SOURCE=.\OPC_VolumeCollider.h
452# End Source File
453# Begin Source File
454
455SOURCE=.\Opcode.cpp
456# End Source File
457# Begin Source File
458
459SOURCE=.\Opcode.h
460# End Source File
461# Begin Source File
462
463SOURCE=.\StdAfx.cpp
464# End Source File
465# Begin Source File
466
467SOURCE=.\StdAfx.h
468# End Source File
469# End Target
470# End Project