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diff --git a/libraries/ode-0.9/OPCODE/OPC_Settings.h b/libraries/ode-0.9/OPCODE/OPC_Settings.h
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1///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2/*
3 * OPCODE - Optimized Collision Detection
4 * Copyright (C) 2001 Pierre Terdiman
5 * Homepage: http://www.codercorner.com/Opcode.htm
6 */
7///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
8
9///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
10/**
11 * Contains compilation flags.
12 * \file OPC_Settings.h
13 * \author Pierre Terdiman
14 * \date May, 12, 2001
15 */
16///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
17
18///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
19// Include Guard
20#ifndef __OPC_SETTINGS_H__
21#define __OPC_SETTINGS_H__
22
23 //! Use CPU comparisons (comment that line to use standard FPU compares)
24 #define OPC_CPU_COMPARE
25
26 //! Use FCOMI / FCMOV on Pentium-Pro based processors (comment that line to use plain C++)
27 #define OPC_USE_FCOMI
28
29 //! Use epsilon value in tri-tri overlap test
30 #define OPC_TRITRI_EPSILON_TEST
31
32 //! Use tree-coherence or not [not implemented yet]
33// #define OPC_USE_TREE_COHERENCE
34
35 //! Use callbacks or direct pointers. Using callbacks might be a bit slower (but probably not much)
36// #define OPC_USE_CALLBACKS
37
38 //! Support triangle and vertex strides or not. Using strides might be a bit slower (but probably not much)
39 #define OPC_USE_STRIDE
40
41 //! Discard negative pointer in vanilla trees
42 #define OPC_NO_NEG_VANILLA_TREE
43
44 //! Use a callback in the ray collider
45 //#define OPC_RAYHIT_CALLBACK
46
47 // NB: no compilation flag to enable/disable stats since they're actually needed in the box/box overlap test
48
49#endif //__OPC_SETTINGS_H__