diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/Vector4.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/Vector4.cs | 220 |
1 files changed, 110 insertions, 110 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/Vector4.cs b/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/Vector4.cs index a64ce97..de98ccd 100644 --- a/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/Vector4.cs +++ b/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/Vector4.cs | |||
@@ -1,110 +1,110 @@ | |||
1 | /* | 1 | /* |
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | 2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru |
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | 3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com |
4 | 4 | ||
5 | This software is provided 'as-is', without any express or implied | 5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages | 6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. | 7 | arising from the use of this software. |
8 | 8 | ||
9 | Permission is granted to anyone to use this software for any purpose, | 9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it | 10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: | 11 | freely, subject to the following restrictions: |
12 | 12 | ||
13 | 1. The origin of this software must not be misrepresented; you must not | 13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software | 14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be | 15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. | 16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be | 17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. | 18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. | 19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ | 20 | */ |
21 | 21 | ||
22 | using System; | 22 | using System; |
23 | using System.Collections.Generic; | 23 | using System.Collections.Generic; |
24 | using System.Text; | 24 | using System.Text; |
25 | 25 | ||
26 | namespace XnaDevRu.BulletX.LinearMath | 26 | namespace XnaDevRu.BulletX.LinearMath |
27 | { | 27 | { |
28 | internal class Vector4 : Vector3 | 28 | internal class Vector4 : Vector3 |
29 | { | 29 | { |
30 | public Vector4() { } | 30 | public Vector4() { } |
31 | 31 | ||
32 | public Vector4(float x, float y, float z, float w) | 32 | public Vector4(float x, float y, float z, float w) |
33 | : base(x, y, z) { W = w; } | 33 | : base(x, y, z) { W = w; } |
34 | 34 | ||
35 | public static Vector4 Absolute4(Vector4 a) | 35 | public static Vector4 Absolute4(Vector4 a) |
36 | { | 36 | { |
37 | return new Vector4( | 37 | return new Vector4( |
38 | Math.Abs(a.X), | 38 | Math.Abs(a.X), |
39 | Math.Abs(a.Y), | 39 | Math.Abs(a.Y), |
40 | Math.Abs(a.Z), | 40 | Math.Abs(a.Z), |
41 | Math.Abs(a.W)); | 41 | Math.Abs(a.W)); |
42 | } | 42 | } |
43 | 43 | ||
44 | public int MaxAxis4() | 44 | public int MaxAxis4() |
45 | { | 45 | { |
46 | int maxIndex = -1; | 46 | int maxIndex = -1; |
47 | float maxVal = -1e30f; | 47 | float maxVal = -1e30f; |
48 | if (X > maxVal) | 48 | if (X > maxVal) |
49 | { | 49 | { |
50 | maxIndex = 0; | 50 | maxIndex = 0; |
51 | maxVal = X; | 51 | maxVal = X; |
52 | } | 52 | } |
53 | if (Y > maxVal) | 53 | if (Y > maxVal) |
54 | { | 54 | { |
55 | maxIndex = 1; | 55 | maxIndex = 1; |
56 | maxVal = Y; | 56 | maxVal = Y; |
57 | } | 57 | } |
58 | if (Z > maxVal) | 58 | if (Z > maxVal) |
59 | { | 59 | { |
60 | maxIndex = 2; | 60 | maxIndex = 2; |
61 | maxVal = Z; | 61 | maxVal = Z; |
62 | } | 62 | } |
63 | if (W > maxVal) | 63 | if (W > maxVal) |
64 | { | 64 | { |
65 | maxIndex = 3; | 65 | maxIndex = 3; |
66 | maxVal = W; | 66 | maxVal = W; |
67 | } | 67 | } |
68 | 68 | ||
69 | return maxIndex; | 69 | return maxIndex; |
70 | } | 70 | } |
71 | 71 | ||
72 | public int MinAxis4() | 72 | public int MinAxis4() |
73 | { | 73 | { |
74 | int minIndex = -1; | 74 | int minIndex = -1; |
75 | float minVal = 1e30f; | 75 | float minVal = 1e30f; |
76 | if (X < minVal) | 76 | if (X < minVal) |
77 | { | 77 | { |
78 | minIndex = 0; | 78 | minIndex = 0; |
79 | minVal = X; | 79 | minVal = X; |
80 | } | 80 | } |
81 | if (Y < minVal) | 81 | if (Y < minVal) |
82 | { | 82 | { |
83 | minIndex = 1; | 83 | minIndex = 1; |
84 | minVal = Y; | 84 | minVal = Y; |
85 | } | 85 | } |
86 | if (Z < minVal) | 86 | if (Z < minVal) |
87 | { | 87 | { |
88 | minIndex = 2; | 88 | minIndex = 2; |
89 | minVal = Z; | 89 | minVal = Z; |
90 | } | 90 | } |
91 | if (W < minVal) | 91 | if (W < minVal) |
92 | { | 92 | { |
93 | minIndex = 3; | 93 | minIndex = 3; |
94 | minVal = W; | 94 | minVal = W; |
95 | } | 95 | } |
96 | 96 | ||
97 | return minIndex; | 97 | return minIndex; |
98 | } | 98 | } |
99 | 99 | ||
100 | public int ClosestAxis4() | 100 | public int ClosestAxis4() |
101 | { | 101 | { |
102 | return Absolute4(this).MaxAxis4(); | 102 | return Absolute4(this).MaxAxis4(); |
103 | } | 103 | } |
104 | 104 | ||
105 | public static explicit operator MonoXnaCompactMaths.Vector4(Vector4 a) | 105 | public static explicit operator MonoXnaCompactMaths.Vector4(Vector4 a) |
106 | { | 106 | { |
107 | return new MonoXnaCompactMaths.Vector4(a.X, a.Y, a.Z, a.W); | 107 | return new MonoXnaCompactMaths.Vector4(a.X, a.Y, a.Z, a.W); |
108 | } | 108 | } |
109 | } | 109 | } |
110 | } | 110 | } |