diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs b/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs new file mode 100644 index 0000000..4039177 --- /dev/null +++ b/libraries/ModifiedBulletX/ModifiedBulletX/LinearMath/MotionState.cs | |||
@@ -0,0 +1,44 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | using MonoXnaCompactMaths; | ||
26 | |||
27 | namespace XnaDevRu.BulletX | ||
28 | { | ||
29 | public abstract class MotionState | ||
30 | { | ||
31 | /*public abstract Vector3 getWorldPosition(); | ||
32 | public abstract Vector3 getWorldScaling(); | ||
33 | public abstract Quaternion getWorldOrientation(); | ||
34 | |||
35 | public abstract void setWorldPosition(Vector3 worldPos); | ||
36 | public abstract void setWorldOrientation(Quaternion orn); | ||
37 | |||
38 | public abstract void calculateWorldTransformations();*/ | ||
39 | |||
40 | public abstract void GetWorldTransform(out Matrix worldTransform); | ||
41 | //Bullet only calls the update of worldtransform for active objects | ||
42 | public abstract void SetWorldTransform(Matrix worldTransform); | ||
43 | } | ||
44 | } | ||