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Diffstat (limited to '')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ManifoldPoint.cs | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ManifoldPoint.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ManifoldPoint.cs new file mode 100644 index 0000000..751a9df --- /dev/null +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ManifoldPoint.cs | |||
@@ -0,0 +1,78 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | using MonoXnaCompactMaths; | ||
26 | |||
27 | namespace XnaDevRu.BulletX | ||
28 | { | ||
29 | public class ManifoldPoint | ||
30 | { | ||
31 | private Vector3 _localPointA; | ||
32 | private Vector3 _localPointB; | ||
33 | private Vector3 _positionWorldOnB; | ||
34 | private Vector3 _positionWorldOnA; | ||
35 | private Vector3 _normalWorldOnB; | ||
36 | |||
37 | private float _distance; | ||
38 | private float _combinedFriction; | ||
39 | private float _combinedRestitution; | ||
40 | |||
41 | private object _userPersistentData; | ||
42 | |||
43 | private int _lifeTime;//lifetime of the contactpoint in frames | ||
44 | |||
45 | public ManifoldPoint() | ||
46 | : this(new Vector3(), new Vector3(), new Vector3(), 0f) | ||
47 | { | ||
48 | } | ||
49 | |||
50 | public ManifoldPoint(Vector3 pointA, Vector3 pointB, | ||
51 | Vector3 normal, | ||
52 | float distance) | ||
53 | { | ||
54 | _localPointA = pointA; | ||
55 | _localPointB = pointB; | ||
56 | _normalWorldOnB = normal; | ||
57 | _distance = distance; | ||
58 | _positionWorldOnA = new Vector3(); | ||
59 | _positionWorldOnB = new Vector3(); | ||
60 | } | ||
61 | |||
62 | public float Distance { get { return _distance; } set { _distance = value; } } | ||
63 | public int LifeTime { get { return _lifeTime; } set { _lifeTime = value; } } | ||
64 | |||
65 | public Vector3 PositionWorldOnA { get { return _positionWorldOnA; } set { _positionWorldOnA = value; } } | ||
66 | public Vector3 PositionWorldOnB { get { return _positionWorldOnB; } set { _positionWorldOnB = value; } } | ||
67 | |||
68 | public Vector3 LocalPointA { get { return _localPointA; } set { _localPointA = value; } } | ||
69 | public Vector3 LocalPointB { get { return _localPointB; } set { _localPointB = value; } } | ||
70 | |||
71 | public Vector3 NormalWorldOnB { get { return _normalWorldOnB; } } | ||
72 | |||
73 | public float CombinedFriction { get { return _combinedFriction; } set { _combinedFriction = value; } } | ||
74 | public float CombinedRestitution { get { return _combinedRestitution; } set { _combinedRestitution = value; } } | ||
75 | |||
76 | public object UserPersistentData { get { return _userPersistentData; } set { _userPersistentData = value; } } | ||
77 | } | ||
78 | } | ||