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-rw-r--r--libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/GjkEpaPenetrationDepthSolver.cs112
1 files changed, 56 insertions, 56 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/GjkEpaPenetrationDepthSolver.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/GjkEpaPenetrationDepthSolver.cs
index 739b4fc..551449f 100644
--- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/GjkEpaPenetrationDepthSolver.cs
+++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/GjkEpaPenetrationDepthSolver.cs
@@ -1,56 +1,56 @@
1/* 1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru 2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com 3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4 4
5 This software is provided 'as-is', without any express or implied 5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages 6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software. 7 arising from the use of this software.
8 8
9 Permission is granted to anyone to use this software for any purpose, 9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it 10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions: 11 freely, subject to the following restrictions:
12 12
13 1. The origin of this software must not be misrepresented; you must not 13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software 14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be 15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required. 16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be 17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software. 18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution. 19 3. This notice may not be removed or altered from any source distribution.
20*/ 20*/
21 21
22using System; 22using System;
23using System.Collections.Generic; 23using System.Collections.Generic;
24using System.Text; 24using System.Text;
25using MonoXnaCompactMaths; 25using MonoXnaCompactMaths;
26 26
27namespace XnaDevRu.BulletX 27namespace XnaDevRu.BulletX
28{ 28{
29 /// <summary> 29 /// <summary>
30 /// EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to 30 /// EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to
31 /// calculate the penetration depth between two convex shapes. 31 /// calculate the penetration depth between two convex shapes.
32 /// </summary> 32 /// </summary>
33 public class GjkEpaPenetrationDepthSolver : IConvexPenetrationDepthSolver 33 public class GjkEpaPenetrationDepthSolver : IConvexPenetrationDepthSolver
34 { 34 {
35 public bool CalculatePenetrationDepth(ISimplexSolver simplexSolver, ConvexShape convexA, ConvexShape convexB, Matrix transformA, Matrix transformB, Vector3 vector, out Vector3 ptrA, out Vector3 ptrB, IDebugDraw debugDraw) 35 public bool CalculatePenetrationDepth(ISimplexSolver simplexSolver, ConvexShape convexA, ConvexShape convexB, Matrix transformA, Matrix transformB, Vector3 vector, out Vector3 ptrA, out Vector3 ptrB, IDebugDraw debugDraw)
36 { 36 {
37 float radialmargin = 0; 37 float radialmargin = 0;
38 38
39 GjkEpaSolver.Results results; 39 GjkEpaSolver.Results results;
40 if (GjkEpaSolver.Collide(convexA, transformA, 40 if (GjkEpaSolver.Collide(convexA, transformA,
41 convexB, transformB, 41 convexB, transformB,
42 radialmargin, out results)) 42 radialmargin, out results))
43 { 43 {
44 // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0)); 44 // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
45 //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth); 45 //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
46 ptrA = results.Witnesses[0]; 46 ptrA = results.Witnesses[0];
47 ptrB = results.Witnesses[1]; 47 ptrB = results.Witnesses[1];
48 return true; 48 return true;
49 } 49 }
50 ptrA = new Vector3(); 50 ptrA = new Vector3();
51 ptrB = new Vector3(); 51 ptrB = new Vector3();
52 52
53 return false; 53 return false;
54 } 54 }
55 } 55 }
56} 56}