diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/DiscreteCollisionDetectorInterface.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/DiscreteCollisionDetectorInterface.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/DiscreteCollisionDetectorInterface.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/DiscreteCollisionDetectorInterface.cs new file mode 100644 index 0000000..fae2557 --- /dev/null +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/DiscreteCollisionDetectorInterface.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | ||
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | using System; | ||
23 | using System.Collections.Generic; | ||
24 | using System.Text; | ||
25 | using MonoXnaCompactMaths; | ||
26 | |||
27 | namespace XnaDevRu.BulletX | ||
28 | { | ||
29 | public abstract class DiscreteCollisionDetectorInterface | ||
30 | { | ||
31 | public abstract class Result | ||
32 | { | ||
33 | public abstract void SetShapeIdentifiers(int partIdA, int indexA, int partIdB, int indexB); | ||
34 | public abstract void AddContactPoint(Vector3 normalOnBInWorld, Vector3 pointInWorld, float depth); | ||
35 | } | ||
36 | |||
37 | public class ClosestPointInput | ||
38 | { | ||
39 | private float _maximumDistanceSquared; | ||
40 | private Matrix _transformA, _transformB; | ||
41 | |||
42 | #region Properties | ||
43 | public Matrix TransformB | ||
44 | { | ||
45 | get { return _transformB; } | ||
46 | set { _transformB = value; } | ||
47 | } | ||
48 | |||
49 | public Matrix TransformA | ||
50 | { | ||
51 | get { return _transformA; } | ||
52 | set { _transformA = value; } | ||
53 | } | ||
54 | |||
55 | public float MaximumDistanceSquared | ||
56 | { | ||
57 | get { return _maximumDistanceSquared; } | ||
58 | set { _maximumDistanceSquared = value; } | ||
59 | } | ||
60 | #endregion | ||
61 | |||
62 | public ClosestPointInput() | ||
63 | { | ||
64 | _maximumDistanceSquared = 1e30f; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public abstract void GetClosestPoints(ClosestPointInput input, Result output, IDebugDraw debugDraw); | ||
69 | } | ||
70 | |||
71 | public class StorageResult : DiscreteCollisionDetectorInterface.Result | ||
72 | { | ||
73 | private Vector3 _closestPointInB; | ||
74 | private Vector3 _normalOnSurfaceB; | ||
75 | private float _distance; //negative means penetration ! | ||
76 | |||
77 | #region Properties | ||
78 | |||
79 | public float Distance | ||
80 | { | ||
81 | get { return _distance; } | ||
82 | set { _distance = value; } | ||
83 | } | ||
84 | public Vector3 NormalOnSurfaceB | ||
85 | { | ||
86 | get { return _normalOnSurfaceB; } | ||
87 | set { _normalOnSurfaceB = value; } | ||
88 | } | ||
89 | public Vector3 ClosestPointInB | ||
90 | { | ||
91 | get { return _closestPointInB; } | ||
92 | set { _closestPointInB = value; } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | |||
97 | public StorageResult() | ||
98 | { | ||
99 | _distance = 1e30f; | ||
100 | } | ||
101 | |||
102 | public override void AddContactPoint(Vector3 normalOnBInWorld, Vector3 pointInWorld, float depth) | ||
103 | { | ||
104 | if (depth < _distance) | ||
105 | { | ||
106 | _normalOnSurfaceB = normalOnBInWorld; | ||
107 | _closestPointInB = pointInWorld; | ||
108 | _distance = depth; | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public override void SetShapeIdentifiers(int partId0, int index0, int partId1, int index1) | ||
113 | { | ||
114 | throw new Exception("The method or operation is not implemented."); | ||
115 | } | ||
116 | } | ||
117 | } | ||