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-rw-r--r--libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ConvexCast.cs146
1 files changed, 73 insertions, 73 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ConvexCast.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ConvexCast.cs
index 9e88a7e..93501ed 100644
--- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ConvexCast.cs
+++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/NarrowPhaseCollision/ConvexCast.cs
@@ -1,73 +1,73 @@
1/* 1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru 2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com 3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4 4
5 This software is provided 'as-is', without any express or implied 5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages 6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software. 7 arising from the use of this software.
8 8
9 Permission is granted to anyone to use this software for any purpose, 9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it 10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions: 11 freely, subject to the following restrictions:
12 12
13 1. The origin of this software must not be misrepresented; you must not 13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software 14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be 15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required. 16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be 17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software. 18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution. 19 3. This notice may not be removed or altered from any source distribution.
20*/ 20*/
21 21
22using System; 22using System;
23using System.Collections.Generic; 23using System.Collections.Generic;
24using System.Text; 24using System.Text;
25using MonoXnaCompactMaths; 25using MonoXnaCompactMaths;
26 26
27namespace XnaDevRu.BulletX 27namespace XnaDevRu.BulletX
28{ 28{
29 29
30 /// <summary> 30 /// <summary>
31 /// CastResult stores the closest result 31 /// CastResult stores the closest result
32 /// alternatively, add a callback method to decide about closest/all results 32 /// alternatively, add a callback method to decide about closest/all results
33 /// </summary> 33 /// </summary>
34 public class CastResult 34 public class CastResult
35 { 35 {
36 private Vector3 _normal; 36 private Vector3 _normal;
37 private float _fraction; 37 private float _fraction;
38 private Matrix _hitTransformA; 38 private Matrix _hitTransformA;
39 private Matrix _hitTransformB; 39 private Matrix _hitTransformB;
40 private IDebugDraw _debugDrawer; 40 private IDebugDraw _debugDrawer;
41 41
42 public CastResult() 42 public CastResult()
43 { 43 {
44 _fraction = 1e30f; 44 _fraction = 1e30f;
45 } 45 }
46 46
47 public Vector3 Normal { get { return _normal; } set { _normal = value; } } 47 public Vector3 Normal { get { return _normal; } set { _normal = value; } }
48 public float Fraction { get { return _fraction; } set { _fraction = value; } } 48 public float Fraction { get { return _fraction; } set { _fraction = value; } }
49 public Matrix HitTransformA { get { return _hitTransformA; } set { _hitTransformA = value; } } 49 public Matrix HitTransformA { get { return _hitTransformA; } set { _hitTransformA = value; } }
50 public Matrix HitTransformB { get { return _hitTransformB; } set { _hitTransformB = value; } } 50 public Matrix HitTransformB { get { return _hitTransformB; } set { _hitTransformB = value; } }
51 public IDebugDraw DebugDrawer { get { return _debugDrawer; } set { _debugDrawer = value; } } 51 public IDebugDraw DebugDrawer { get { return _debugDrawer; } set { _debugDrawer = value; } }
52 52
53 public virtual void DebugDraw(float fraction) { } 53 public virtual void DebugDraw(float fraction) { }
54 public virtual void DrawCoordSystem(Matrix trans) { } 54 public virtual void DrawCoordSystem(Matrix trans) { }
55 } 55 }
56 56
57 /// <summary> 57 /// <summary>
58 /// ConvexCast is an interface for Casting 58 /// ConvexCast is an interface for Casting
59 /// </summary> 59 /// </summary>
60 public interface IConvexCast 60 public interface IConvexCast
61 { 61 {
62 /// <summary> 62 /// <summary>
63 /// cast a convex against another convex object 63 /// cast a convex against another convex object
64 /// </summary> 64 /// </summary>
65 /// <param name="fromA"></param> 65 /// <param name="fromA"></param>
66 /// <param name="toA"></param> 66 /// <param name="toA"></param>
67 /// <param name="fromB"></param> 67 /// <param name="fromB"></param>
68 /// <param name="toB"></param> 68 /// <param name="toB"></param>
69 /// <param name="result"></param> 69 /// <param name="result"></param>
70 /// <returns></returns> 70 /// <returns></returns>
71 bool CalcTimeOfImpact(Matrix fromA, Matrix toA, Matrix fromB, Matrix toB, CastResult result); 71 bool CalcTimeOfImpact(Matrix fromA, Matrix toA, Matrix fromB, Matrix toB, CastResult result);
72 } 72 }
73} 73}