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-rw-r--r--libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleMesh.cs204
1 files changed, 102 insertions, 102 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleMesh.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleMesh.cs
index 1426355..d5b93ba 100644
--- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleMesh.cs
+++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/TriangleMesh.cs
@@ -1,102 +1,102 @@
1/* 1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru 2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com 3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4 4
5 This software is provided 'as-is', without any express or implied 5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages 6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software. 7 arising from the use of this software.
8 8
9 Permission is granted to anyone to use this software for any purpose, 9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it 10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions: 11 freely, subject to the following restrictions:
12 12
13 1. The origin of this software must not be misrepresented; you must not 13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software 14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be 15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required. 16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be 17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software. 18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution. 19 3. This notice may not be removed or altered from any source distribution.
20*/ 20*/
21 21
22using System; 22using System;
23using System.Collections.Generic; 23using System.Collections.Generic;
24using System.Text; 24using System.Text;
25 25
26using MonoXnaCompactMaths; 26using MonoXnaCompactMaths;
27 27
28namespace XnaDevRu.BulletX 28namespace XnaDevRu.BulletX
29{ 29{
30 class TriangleMesh : StridingMeshInterface 30 class TriangleMesh : StridingMeshInterface
31 { 31 {
32 int _numTriangles; 32 int _numTriangles;
33 List<Vector3> _verts; 33 List<Vector3> _verts;
34 34
35 public TriangleMesh() 35 public TriangleMesh()
36 { 36 {
37 _numTriangles = 0; 37 _numTriangles = 0;
38 _verts = new List<Vector3>(); 38 _verts = new List<Vector3>();
39 } 39 }
40 40
41 void AddTriangle(Vector3 vertex0, Vector3 vertex1, Vector3 vertex2) 41 void AddTriangle(Vector3 vertex0, Vector3 vertex1, Vector3 vertex2)
42 { 42 {
43 _verts.Add(vertex0); 43 _verts.Add(vertex0);
44 _verts.Add(vertex1); 44 _verts.Add(vertex1);
45 _verts.Add(vertex2); 45 _verts.Add(vertex2);
46 _numTriangles++; 46 _numTriangles++;
47 } 47 }
48 48
49 public override void GetLockedVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, int subpart) 49 public override void GetLockedVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, int subpart)
50 { 50 {
51 verts = new List<Vector3>(); 51 verts = new List<Vector3>();
52 for (int i = 0; i < 3; i++) 52 for (int i = 0; i < 3; i++)
53 { 53 {
54 verts.Add(_verts[subpart * 3 + i]); 54 verts.Add(_verts[subpart * 3 + i]);
55 } 55 }
56 indicies = new List<int>(); 56 indicies = new List<int>();
57 indicies.Add(0); 57 indicies.Add(0);
58 indicies.Add(1); 58 indicies.Add(1);
59 indicies.Add(2); 59 indicies.Add(2);
60 numfaces = 1; 60 numfaces = 1;
61 } 61 }
62 62
63 public override void GetLockedReadOnlyVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, int subpart) 63 public override void GetLockedReadOnlyVertexIndexBase(out List<Vector3> verts, out List<int> indicies, out int numfaces, int subpart)
64 { 64 {
65 verts = new List<Vector3>(); 65 verts = new List<Vector3>();
66 for (int i = 0; i < 3; i++) 66 for (int i = 0; i < 3; i++)
67 { 67 {
68 verts.Add(_verts[subpart * 3 + i]); 68 verts.Add(_verts[subpart * 3 + i]);
69 } 69 }
70 indicies = new List<int>(); 70 indicies = new List<int>();
71 indicies.Add(0); 71 indicies.Add(0);
72 indicies.Add(1); 72 indicies.Add(1);
73 indicies.Add(2); 73 indicies.Add(2);
74 numfaces = 1; 74 numfaces = 1;
75 } 75 }
76 76
77 public override void UnLockVertexBase(int subpart) 77 public override void UnLockVertexBase(int subpart)
78 { 78 {
79 79
80 } 80 }
81 81
82 public override void UnLockReadOnlyVertexBase(int subpart) 82 public override void UnLockReadOnlyVertexBase(int subpart)
83 { 83 {
84 84
85 } 85 }
86 86
87 public override int SubPartsCount() 87 public override int SubPartsCount()
88 { 88 {
89 return _numTriangles; 89 return _numTriangles;
90 } 90 }
91 91
92 public override void PreallocateVertices(int numverts) 92 public override void PreallocateVertices(int numverts)
93 { 93 {
94 94
95 } 95 }
96 96
97 public override void PreallocateIndices(int numindices) 97 public override void PreallocateIndices(int numindices)
98 { 98 {
99 99
100 } 100 }
101 } 101 }
102} 102}