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1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using MonoXnaCompactMaths;
26
27namespace XnaDevRu.BulletX
28{
29 /// <summary>
30 /// btSphereShape implements an implicit (getSupportingVertex) Sphere
31 /// </summary>
32 public class SphereShape : ConvexShape
33 {
34 public SphereShape(float radius)
35 : base()
36 {
37 Vector3 temp = ImplicitShapeDimensions;
38 temp.X = radius;
39 ImplicitShapeDimensions = temp;
40 }
41
42 public float Radius { get { return ImplicitShapeDimensions.X; } }
43
44 public override BroadphaseNativeTypes ShapeType
45 {
46 get
47 {
48 return BroadphaseNativeTypes.Sphere;
49 }
50 }
51
52 public override string Name
53 {
54 get
55 {
56 return "Sphere";
57 }
58 }
59
60 public override Vector3 LocalGetSupportingVertexWithoutMargin(Vector3 vec)
61 {
62 return new Vector3();
63 }
64
65 /// <summary>
66 /// to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
67 /// this means, non-uniform scaling is not supported anymore
68 /// </summary>
69 public override float Margin
70 {
71 get
72 {
73 return LocalScaling.X * Radius + base.Margin;
74 }
75 set
76 {
77 base.Margin = value;
78 }
79 }
80
81 public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(Vector3[] vectors, Vector3[] supportVerticesOut)
82 {
83 if (supportVerticesOut != null)
84 for (int i = 0; i < supportVerticesOut.Length; i++)
85 supportVerticesOut[i] = new Vector3();
86 }
87
88 public override void CalculateLocalInertia(float mass, out Vector3 inertia)
89 {
90 float elem = 0.4f * mass * Margin * Margin;
91 inertia = new Vector3(elem, elem, elem);
92 }
93
94 public override Vector3 LocalGetSupportingVertex(Vector3 vec)
95 {
96 Vector3 supVertex = LocalGetSupportingVertexWithoutMargin(vec);
97
98 Vector3 vecnorm = vec;
99 if (vecnorm.LengthSquared() < (MathHelper.Epsilon * MathHelper.Epsilon))
100 {
101 vecnorm = new Vector3(-1f, -1f, -1f);
102 }
103 vecnorm.Normalize();
104 supVertex += Margin * vecnorm;
105 return supVertex;
106 }
107
108 public override void GetAabb(Matrix t, out Vector3 aabbMin, out Vector3 aabbMax)
109 {
110 Vector3 center = t.Translation;
111 Vector3 extent = new Vector3(Margin, Margin, Margin);
112 aabbMin = center - extent;
113 aabbMax = center + extent;
114 }
115 }
116}