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-rw-r--r--libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/OptimizedBvhNode.cs126
1 files changed, 63 insertions, 63 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/OptimizedBvhNode.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/OptimizedBvhNode.cs
index d43f2fb..83cc6e5 100644
--- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/OptimizedBvhNode.cs
+++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/OptimizedBvhNode.cs
@@ -1,63 +1,63 @@
1/* 1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru 2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com 3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4 4
5 This software is provided 'as-is', without any express or implied 5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages 6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software. 7 arising from the use of this software.
8 8
9 Permission is granted to anyone to use this software for any purpose, 9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it 10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions: 11 freely, subject to the following restrictions:
12 12
13 1. The origin of this software must not be misrepresented; you must not 13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software 14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be 15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required. 16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be 17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software. 18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution. 19 3. This notice may not be removed or altered from any source distribution.
20*/ 20*/
21 21
22using System; 22using System;
23using System.Collections.Generic; 23using System.Collections.Generic;
24using System.Text; 24using System.Text;
25using MonoXnaCompactMaths; 25using MonoXnaCompactMaths;
26 26
27namespace XnaDevRu.BulletX 27namespace XnaDevRu.BulletX
28{ 28{
29 /// <summary> 29 /// <summary>
30 /// OptimizedBvhNode contains both internal and leaf node information. 30 /// OptimizedBvhNode contains both internal and leaf node information.
31 /// It hasn't been optimized yet for storage. Some obvious optimizations are: 31 /// It hasn't been optimized yet for storage. Some obvious optimizations are:
32 /// Removal of the pointers (can already be done, they are not used for traversal) 32 /// Removal of the pointers (can already be done, they are not used for traversal)
33 /// and storing aabbmin/max as quantized integers. 33 /// and storing aabbmin/max as quantized integers.
34 /// 'subpart' doesn't need an integer either. It allows to re-use graphics triangle 34 /// 'subpart' doesn't need an integer either. It allows to re-use graphics triangle
35 /// meshes stored in a non-uniform way (like batches/subparts of triangle-fans 35 /// meshes stored in a non-uniform way (like batches/subparts of triangle-fans
36 /// </summary> 36 /// </summary>
37 public class OptimizedBvhNode 37 public class OptimizedBvhNode
38 { 38 {
39 private Vector3 _aabbMin; 39 private Vector3 _aabbMin;
40 private Vector3 _aabbMax; 40 private Vector3 _aabbMax;
41 41
42 //these 2 pointers are obsolete, the stackless traversal just uses the escape index 42 //these 2 pointers are obsolete, the stackless traversal just uses the escape index
43 private OptimizedBvhNode _leftChild; 43 private OptimizedBvhNode _leftChild;
44 private OptimizedBvhNode _rightChild; 44 private OptimizedBvhNode _rightChild;
45 45
46 private int _escapeIndex; 46 private int _escapeIndex;
47 47
48 //for child nodes 48 //for child nodes
49 private int _subPart; 49 private int _subPart;
50 private int _triangleIndex; 50 private int _triangleIndex;
51 51
52 public Vector3 AabbMin { get { return _aabbMin; } set { _aabbMin = value; } } 52 public Vector3 AabbMin { get { return _aabbMin; } set { _aabbMin = value; } }
53 public Vector3 AabbMax { get { return _aabbMax; } set { _aabbMax = value; } } 53 public Vector3 AabbMax { get { return _aabbMax; } set { _aabbMax = value; } }
54 54
55 public OptimizedBvhNode LeftChild { get { return _leftChild; } set { _leftChild = value; } } 55 public OptimizedBvhNode LeftChild { get { return _leftChild; } set { _leftChild = value; } }
56 public OptimizedBvhNode RightChild { get { return _rightChild; } set { _rightChild = value; } } 56 public OptimizedBvhNode RightChild { get { return _rightChild; } set { _rightChild = value; } }
57 57
58 public int EscapeIndex { get { return _escapeIndex; } set { _escapeIndex = value; } } 58 public int EscapeIndex { get { return _escapeIndex; } set { _escapeIndex = value; } }
59 59
60 public int SubPart { get { return _subPart; } set { _subPart = value; } } 60 public int SubPart { get { return _subPart; } set { _subPart = value; } }
61 public int TriangleIndex { get { return _triangleIndex; } set { _triangleIndex = value; } } 61 public int TriangleIndex { get { return _triangleIndex; } set { _triangleIndex = value; } }
62 } 62 }
63} 63}