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-rw-r--r--libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/MinkowskiSumShape.cs99
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diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/MinkowskiSumShape.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/MinkowskiSumShape.cs
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1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using MonoXnaCompactMaths;
26
27namespace XnaDevRu.BulletX
28{
29 /// <summary>
30 /// MinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes.
31 /// </summary>
32 public class MinkowskiSumShape : ConvexShape
33 {
34 private Matrix _transformA;
35 private Matrix _transformB;
36 private ConvexShape _shapeA;
37 private ConvexShape _shapeB;
38
39 public MinkowskiSumShape(ConvexShape shapeA, ConvexShape shapeB)
40 {
41 _shapeA = shapeA;
42 _shapeB = shapeB;
43 _transformA = Matrix.Identity;
44 _transformB = Matrix.Identity;
45 }
46
47 public Matrix TransformA { get { return _transformA; } set { _transformA = value; } }
48 public Matrix TransformB { get { return _transformB; } set { _transformB = value; } }
49 public ConvexShape ShapeA { get { return _shapeA; } }
50 public ConvexShape ShapeB { get { return _shapeB; } }
51
52 public override float Margin
53 {
54 get
55 {
56 return _shapeA.Margin + _shapeB.Margin;
57 }
58 set
59 {
60 base.Margin = value;
61 }
62 }
63
64 public override BroadphaseNativeTypes ShapeType
65 {
66 get
67 {
68 return BroadphaseNativeTypes.MinkowskiDifference;
69 }
70 }
71
72 public override string Name
73 {
74 get
75 {
76 return "MinkowskiSum";
77 }
78 }
79
80 public override Vector3 LocalGetSupportingVertexWithoutMargin(Vector3 vec)
81 {
82 Vector3 supVertexA = MathHelper.MatrixToVector(_transformA, _shapeA.LocalGetSupportingVertexWithoutMargin(Vector3.TransformNormal(vec, _transformA)));
83 Vector3 supVertexB = MathHelper.MatrixToVector(_transformB, _shapeB.LocalGetSupportingVertexWithoutMargin(Vector3.TransformNormal(vec, _transformB)));
84 return supVertexA + supVertexB;
85 }
86
87 public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(Vector3[] vectors, Vector3[] supportVerticesOut)
88 {
89 for (int i = 0; i < vectors.Length; i++)
90 supportVerticesOut[i] = LocalGetSupportingVertexWithoutMargin(vectors[i]);
91 }
92
93 public override void CalculateLocalInertia(float mass, out Vector3 inertia)
94 {
95 inertia = new Vector3();
96 BulletDebug.Assert(false);
97 }
98 }
99}