diff options
Diffstat (limited to '')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/LocalSupportVertexCallback.cs | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/LocalSupportVertexCallback.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/LocalSupportVertexCallback.cs index 951707d..1e5e141 100644 --- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/LocalSupportVertexCallback.cs +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionShapes/LocalSupportVertexCallback.cs | |||
@@ -1,58 +1,58 @@ | |||
1 | /* | 1 | /* |
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | 2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru |
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | 3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com |
4 | 4 | ||
5 | This software is provided 'as-is', without any express or implied | 5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages | 6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. | 7 | arising from the use of this software. |
8 | 8 | ||
9 | Permission is granted to anyone to use this software for any purpose, | 9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it | 10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: | 11 | freely, subject to the following restrictions: |
12 | 12 | ||
13 | 1. The origin of this software must not be misrepresented; you must not | 13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software | 14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be | 15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. | 16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be | 17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. | 18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. | 19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ | 20 | */ |
21 | 21 | ||
22 | using System; | 22 | using System; |
23 | using System.Collections.Generic; | 23 | using System.Collections.Generic; |
24 | using System.Text; | 24 | using System.Text; |
25 | using MonoXnaCompactMaths; | 25 | using MonoXnaCompactMaths; |
26 | 26 | ||
27 | namespace XnaDevRu.BulletX | 27 | namespace XnaDevRu.BulletX |
28 | { | 28 | { |
29 | public class LocalSupportVertexCallback : ITriangleIndexCallback | 29 | public class LocalSupportVertexCallback : ITriangleIndexCallback |
30 | { | 30 | { |
31 | private Vector3 _supportVertexLocal; | 31 | private Vector3 _supportVertexLocal; |
32 | private float _maxDot; | 32 | private float _maxDot; |
33 | private Vector3 _supportVecLocal; | 33 | private Vector3 _supportVecLocal; |
34 | 34 | ||
35 | public LocalSupportVertexCallback(Vector3 supportVecLocal) | 35 | public LocalSupportVertexCallback(Vector3 supportVecLocal) |
36 | { | 36 | { |
37 | _supportVertexLocal = new Vector3(); | 37 | _supportVertexLocal = new Vector3(); |
38 | _maxDot = -1e30f; | 38 | _maxDot = -1e30f; |
39 | _supportVecLocal = supportVecLocal; | 39 | _supportVecLocal = supportVecLocal; |
40 | } | 40 | } |
41 | 41 | ||
42 | public float MaxDot { get { return _maxDot; } set { _maxDot = value; } } | 42 | public float MaxDot { get { return _maxDot; } set { _maxDot = value; } } |
43 | public Vector3 SupportVertexLocal { get { return _supportVecLocal; } set { _supportVecLocal = value; } } | 43 | public Vector3 SupportVertexLocal { get { return _supportVecLocal; } set { _supportVecLocal = value; } } |
44 | 44 | ||
45 | public void ProcessTriangleIndex(Vector3[] triangle, int partId, int triangleIndex) | 45 | public void ProcessTriangleIndex(Vector3[] triangle, int partId, int triangleIndex) |
46 | { | 46 | { |
47 | for (int i = 0; i < 3; i++) | 47 | for (int i = 0; i < 3; i++) |
48 | { | 48 | { |
49 | float dot = Vector3.Dot(_supportVecLocal, triangle[i]); | 49 | float dot = Vector3.Dot(_supportVecLocal, triangle[i]); |
50 | if (dot > _maxDot) | 50 | if (dot > _maxDot) |
51 | { | 51 | { |
52 | _maxDot = dot; | 52 | _maxDot = dot; |
53 | _supportVertexLocal = triangle[i]; | 53 | _supportVertexLocal = triangle[i]; |
54 | } | 54 | } |
55 | } | 55 | } |
56 | } | 56 | } |
57 | } | 57 | } |
58 | } | 58 | } |