diff options
Diffstat (limited to 'libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/BridgeTriangleRaycastCallback.cs')
-rw-r--r-- | libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/BridgeTriangleRaycastCallback.cs | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/BridgeTriangleRaycastCallback.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/BridgeTriangleRaycastCallback.cs index ba638d1..6bebf93 100644 --- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/BridgeTriangleRaycastCallback.cs +++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/CollisionDispatch/BridgeTriangleRaycastCallback.cs | |||
@@ -1,59 +1,59 @@ | |||
1 | /* | 1 | /* |
2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru | 2 | Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru |
3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com | 3 | Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com |
4 | 4 | ||
5 | This software is provided 'as-is', without any express or implied | 5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages | 6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. | 7 | arising from the use of this software. |
8 | 8 | ||
9 | Permission is granted to anyone to use this software for any purpose, | 9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it | 10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: | 11 | freely, subject to the following restrictions: |
12 | 12 | ||
13 | 1. The origin of this software must not be misrepresented; you must not | 13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software | 14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be | 15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. | 16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be | 17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. | 18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. | 19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ | 20 | */ |
21 | 21 | ||
22 | using System; | 22 | using System; |
23 | using System.Collections.Generic; | 23 | using System.Collections.Generic; |
24 | using System.Text; | 24 | using System.Text; |
25 | using MonoXnaCompactMaths; | 25 | using MonoXnaCompactMaths; |
26 | 26 | ||
27 | namespace XnaDevRu.BulletX | 27 | namespace XnaDevRu.BulletX |
28 | { | 28 | { |
29 | internal class BridgeTriangleRaycastCallback : TriangleRaycastCallback | 29 | internal class BridgeTriangleRaycastCallback : TriangleRaycastCallback |
30 | { | 30 | { |
31 | CollisionWorld.RayResultCallback _resultCallback; | 31 | CollisionWorld.RayResultCallback _resultCallback; |
32 | CollisionObject _collisionObject; | 32 | CollisionObject _collisionObject; |
33 | TriangleMeshShape _triangleMesh; | 33 | TriangleMeshShape _triangleMesh; |
34 | 34 | ||
35 | public BridgeTriangleRaycastCallback(Vector3 from, Vector3 to, | 35 | public BridgeTriangleRaycastCallback(Vector3 from, Vector3 to, |
36 | CollisionWorld.RayResultCallback resultCallback, CollisionObject collisionObject, TriangleMeshShape triangleMesh) | 36 | CollisionWorld.RayResultCallback resultCallback, CollisionObject collisionObject, TriangleMeshShape triangleMesh) |
37 | : base(from, to) | 37 | : base(from, to) |
38 | { | 38 | { |
39 | _resultCallback = resultCallback; | 39 | _resultCallback = resultCallback; |
40 | _collisionObject = collisionObject; | 40 | _collisionObject = collisionObject; |
41 | _triangleMesh = triangleMesh; | 41 | _triangleMesh = triangleMesh; |
42 | } | 42 | } |
43 | 43 | ||
44 | public override float ReportHit(Vector3 hitNormalLocal, float hitFraction, int partId, int triangleIndex) | 44 | public override float ReportHit(Vector3 hitNormalLocal, float hitFraction, int partId, int triangleIndex) |
45 | { | 45 | { |
46 | CollisionWorld.LocalShapeInfo shapeInfo = new CollisionWorld.LocalShapeInfo(); | 46 | CollisionWorld.LocalShapeInfo shapeInfo = new CollisionWorld.LocalShapeInfo(); |
47 | shapeInfo.ShapePart = partId; | 47 | shapeInfo.ShapePart = partId; |
48 | shapeInfo.TriangleIndex = triangleIndex; | 48 | shapeInfo.TriangleIndex = triangleIndex; |
49 | 49 | ||
50 | CollisionWorld.LocalRayResult rayResult = new CollisionWorld.LocalRayResult | 50 | CollisionWorld.LocalRayResult rayResult = new CollisionWorld.LocalRayResult |
51 | (_collisionObject, | 51 | (_collisionObject, |
52 | shapeInfo, | 52 | shapeInfo, |
53 | hitNormalLocal, | 53 | hitNormalLocal, |
54 | hitFraction); | 54 | hitFraction); |
55 | 55 | ||
56 | return _resultCallback.AddSingleResult(rayResult); | 56 | return _resultCallback.AddSingleResult(rayResult); |
57 | } | 57 | } |
58 | } | 58 | } |
59 | } | 59 | } |