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-rw-r--r--libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs108
1 files changed, 54 insertions, 54 deletions
diff --git a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs
index 8c0367f..cde3221 100644
--- a/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs
+++ b/libraries/ModifiedBulletX/ModifiedBulletX/Collision/BroadphaseCollision/DispatcherInfo.cs
@@ -1,54 +1,54 @@
1/* 1/*
2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru 2 Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com 3 Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
4 4
5 This software is provided 'as-is', without any express or implied 5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages 6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software. 7 arising from the use of this software.
8 8
9 Permission is granted to anyone to use this software for any purpose, 9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it 10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions: 11 freely, subject to the following restrictions:
12 12
13 1. The origin of this software must not be misrepresented; you must not 13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software 14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be 15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required. 16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be 17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software. 18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution. 19 3. This notice may not be removed or altered from any source distribution.
20*/ 20*/
21 21
22using System; 22using System;
23using System.Collections.Generic; 23using System.Collections.Generic;
24using System.Text; 24using System.Text;
25 25
26namespace XnaDevRu.BulletX 26namespace XnaDevRu.BulletX
27{ 27{
28 public enum DispatchFunction 28 public enum DispatchFunction
29 { 29 {
30 Discrete = 1, 30 Discrete = 1,
31 Continuous, 31 Continuous,
32 } 32 }
33 33
34 public class DispatcherInfo 34 public class DispatcherInfo
35 { 35 {
36 private float _timeStep; 36 private float _timeStep;
37 private int _stepCount; 37 private int _stepCount;
38 private DispatchFunction _dispatchFunc = DispatchFunction.Discrete; 38 private DispatchFunction _dispatchFunc = DispatchFunction.Discrete;
39 private float _timeOfImpact = 1; 39 private float _timeOfImpact = 1;
40 private bool _useContinuous; 40 private bool _useContinuous;
41 private bool _enableSatConvex; 41 private bool _enableSatConvex;
42 private bool _enableSpu; 42 private bool _enableSpu;
43 private IDebugDraw _debugDraw; 43 private IDebugDraw _debugDraw;
44 44
45 public float TimeStep { get { return _timeStep; } set { _timeStep = value; } } 45 public float TimeStep { get { return _timeStep; } set { _timeStep = value; } }
46 public int StepCount { get { return _stepCount; } set { _stepCount = value; } } 46 public int StepCount { get { return _stepCount; } set { _stepCount = value; } }
47 public DispatchFunction DispatchFunction { get { return _dispatchFunc; } set { _dispatchFunc = value; } } 47 public DispatchFunction DispatchFunction { get { return _dispatchFunc; } set { _dispatchFunc = value; } }
48 public float TimeOfImpact { get { return _timeOfImpact; } set { _timeOfImpact = value; } } 48 public float TimeOfImpact { get { return _timeOfImpact; } set { _timeOfImpact = value; } }
49 public bool UseContinuous { get { return _useContinuous; } set { _useContinuous = value; } } 49 public bool UseContinuous { get { return _useContinuous; } set { _useContinuous = value; } }
50 public bool EnableSatConvex { get { return _enableSatConvex; } set { _enableSatConvex = value; } } 50 public bool EnableSatConvex { get { return _enableSatConvex; } set { _enableSatConvex = value; } }
51 public bool enableSpu { get { return _enableSpu; } set { _enableSpu = value; } } 51 public bool enableSpu { get { return _enableSpu; } set { _enableSpu = value; } }
52 public IDebugDraw DebugDraw { get { return _debugDraw; } set { _debugDraw = value; } } 52 public IDebugDraw DebugDraw { get { return _debugDraw; } set { _debugDraw = value; } }
53 } 53 }
54} 54}