aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/config
diff options
context:
space:
mode:
Diffstat (limited to 'config')
-rw-r--r--config/OpenSim.ini1162
-rw-r--r--config/OpenSimDefaults.ini2124
-rw-r--r--config/Regions/Regions.ini.example98
-rw-r--r--config/Robust.Tests.ini468
-rw-r--r--config/Robust.ini572
-rw-r--r--config/config-include/CenomeCache.ini.example14
-rw-r--r--config/config-include/FlotsamCache.ini.example56
-rw-r--r--config/config-include/Grid.ini74
-rw-r--r--config/config-include/GridCommon.ini.example245
-rw-r--r--config/config-include/GridHypergrid.ini108
-rw-r--r--config/config-include/HyperSimianGrid.ini97
-rw-r--r--config/config-include/SimianGrid.ini77
-rw-r--r--config/config-include/Standalone.ini118
-rw-r--r--config/config-include/StandaloneCommon.ini.example398
-rw-r--r--config/config-include/StandaloneHypergrid.ini195
-rw-r--r--config/config-include/osslEnable.ini230
-rw-r--r--config/config-include/storage/SQLiteStandalone.ini39
17 files changed, 6075 insertions, 0 deletions
diff --git a/config/OpenSim.ini b/config/OpenSim.ini
new file mode 100644
index 0000000..899c685
--- /dev/null
+++ b/config/OpenSim.ini
@@ -0,0 +1,1162 @@
1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; ;# denotes a configuration directive description
33;; formatted as:
34;; {option} {depends on} {question to ask} {choices} default value
35;; Any text comments following the declaration, up to the next blank line.
36;; will be copied to the generated file (NOTE: generation is not yet
37;; implemented)
38;;
39;; A * in the choices list will allow an empty entry.
40;; An empty question will set the default if the dependencies are
41;; satisfied.
42;;
43;; ; denotes a commented out option.
44;; Any options added to OpenSim.ini.example should be initially commented
45;; out.
46
47
48[Const]
49 ; For a grid these will usually be the externally accessible IP/DNS
50 ; name and use default public port 8002 and default private port 8003
51 ; For a standalone this will usually be the externally accessible IP/DNS
52 ; name and use default public port 9000. The private port is not used
53 ; in the configuration for a standalone.
54
55 ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1"
56 BaseURL = http://127.0.0.1
57
58 ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
59 PublicPort = "8002"
60
61 ;# {PrivatePort} {} {PrivatePort} {8003} "8003"
62 PrivatePort = "8003"
63
64
65[Startup]
66 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
67 ;; Console prompt
68 ;; Certain special characters can be used to customize the prompt
69 ;; Currently, these are
70 ;; \R - substitute region name
71 ;; \\ - substitute \
72 ; ConsolePrompt = "Region (\R) "
73
74 ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true
75 ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false)
76 ; ConsoleHistoryFileEnabled = true
77
78 ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt
79 ;; The history file can be just a filename (relative to OpenSim's bin/ directory
80 ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
81 ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
82
83 ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100
84 ;; How many lines of command history should we keep? (default is 100)
85 ; ConsoleHistoryFileLines = 100
86
87 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
88 ;; Set this to true if you want to log crashes to disk
89 ;; this can be useful when submitting bug reports.
90 ;; However, this will only log crashes within OpenSimulator that cause the
91 ;; entire program to exit
92 ;; It will not log crashes caused by virtual machine failures, which
93 ;; includes mono and ODE failures.
94 ;; You will need to capture these native stack traces by recording the
95 ;; session log itself.
96 ; save_crashes = false
97
98 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
99 ;; Directory to save crashes to if above is enabled
100 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
101 ; crash_dir = "crashes"
102
103 ;# {PIDFile} {} {Path to PID file?} {}
104 ;; Place to create a PID file
105 ; PIDFile = "/tmp/OpenSim.exe.pid"
106
107 ;# {RegistryLocation} {} {Addins Registry Location} {}
108 ; Set path to directory for addin registry if you want addins outside of bin.
109 ; Information about the registered repositories and installed plugins will
110 ; be stored here. The OpenSim.exe process must have R/W access to the location.
111 ; RegistryLocation = "."
112
113 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
114 ; Used by region module addins. You can set this to outside bin, so that addin
115 ; configurations will survive updates. The OpenSim.exe process must have R/W access
116 ; to the location.
117 ; ConfigDirectory = "."
118
119 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
120 ;; Determine where OpenSimulator looks for the files which tell it
121 ;; which regions to server
122 ;; Default is "filesystem"
123 ; region_info_source = "filesystem"
124 ; region_info_source = "web"
125
126 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
127 ;; Determines where the region XML files are stored if you are loading
128 ;; these from the filesystem.
129 ;; Defaults to bin/Regions in your OpenSimulator installation directory
130 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
131
132 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
133 ;; Determines the page from which regions xml is retrieved if you are
134 ;; loading these from the web.
135 ;; The XML here has the same format as it does on the filesystem
136 ;; (including the <Root> tag), except that everything is also enclosed
137 ;; in a <Regions> tag.
138 ; regionload_webserver_url = "http://example.com/regions.xml";
139
140 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
141 ;; Allow the simulator to start up if there are no region configuration available
142 ;; from the selected region_info_source.
143 ; allow_regionless = false
144
145 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
146 ;; Increasing the number of undos available number will increase memory usage.
147 MaxPrimUndos = 20
148
149 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
150 ;; Minimum size for non-physical prims. Affects resizing of existing
151 ;; prims. This can be overridden in the region config file (as
152 ;; NonPhysicalPrimMin!).
153 ; NonPhysicalPrimMin = 0.001
154
155 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
156 ;; Maximum size for non-physical prims. Affects resizing of existing
157 ;; prims. This can be overridden in the region config file (as
158 ;; NonPhysicalPrimMax!).
159 ; NonPhysicalPrimMax = 256
160
161 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
162 ;; Minimum size where a prim can be physical. Affects resizing of
163 ;; existing prims. This can be overridden in the region config file.
164 ; PhysicalPrimMin = 0.01
165
166 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
167 ;; Maximum size where a prim can be physical. Affects resizing of
168 ;; existing prims. This can be overridden in the region config file.
169 ; PhysicalPrimMax = 64
170
171 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
172 ;; If a viewer attempts to rez a prim larger than the non-physical or
173 ;; physical prim max, clamp the dimensions to the appropriate maximum
174 ;; This can be overridden in the region config file.
175 ; ClampPrimSize = false
176
177 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
178 ;; Maximum number of prims allowable in a linkset. Affects creating new
179 ;; linksets. Ignored if less than or equal to zero.
180 ;; This can be overridden in the region config file.
181 ; LinksetPrims = 0
182
183 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
184 ;; Allow scripts to keep running when they cross region boundaries, rather
185 ;; than being restarted. State is reloaded on the destination region.
186 ;; This only applies when crossing to a region running in a different
187 ;; simulator.
188 ;; For crossings where the regions are on the same simulator the script is
189 ;; always kept running.
190 ; AllowScriptCrossing = true
191
192 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
193 ;; Allow compiled script binary code to cross region boundaries.
194 ;; If you set this to "true", any region that can teleport to you can
195 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
196 ;; YOU HAVE BEEN WARNED!!!
197 ; TrustBinaries = false
198
199 ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false
200 ;; Combine all contiguous regions into one large megaregion
201 ;; Order your regions from South to North, West to East in your regions.ini
202 ;; and then set this to true
203 ;; Warning! Don't use this with regions that have existing content!,
204 ;; This will likely break them
205 ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions.
206 ; CombineContiguousRegions = false
207
208 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
209 ;; If you have only one region in an instance, or to avoid the many bugs
210 ;; that you can trigger in modules by restarting a region, set this to
211 ;; true to make the entire instance exit instead of restarting the region.
212 ;; This is meant to be used on systems where some external system like
213 ;; Monit will restart any instance that exits, thereby making the shutdown
214 ;; into a restart.
215 ; InworldRestartShutsDown = false
216
217 ;; Persistence of changed objects happens during regular sweeps. The
218 ;; following control that behaviour to prevent frequently changing objects
219 ;; from heavily loading the region data store.
220 ;; If both of these values are set to zero then persistence of all changed
221 ;; objects will happen on every sweep.
222
223 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
224 ;; Objects will be considered for persistance in the next sweep when they
225 ;; have not changed for this number of seconds.
226 ; MinimumTimeBeforePersistenceConsidered = 60
227
228 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
229 ;; Objects will always be considered for persistance in the next sweep
230 ;; if the first change occurred this number of seconds ago.
231 ; MaximumTimeBeforePersistenceConsidered = 600
232
233 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
234 ;; if you would like to allow prims to be physical and move by physics
235 ;; with the physical checkbox in the client set this to true.
236 ; physical_prim = true
237
238 ;; Select a mesher here.
239 ;;
240 ;; Meshmerizer properly handles complex prims by using triangle meshes.
241 ;; Note that only the ODE physics engine currently deals with meshed
242 ;; prims in a satisfactory way.
243
244 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
245 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
246 ;; using the basic shapes that it supports.
247 ;; Usually this is only a box.
248 ;; Default is Meshmerizer
249 ; meshing = Meshmerizer
250 ; meshing = ZeroMesher
251
252 ;; Choose one of the physics engines below
253 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
254 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
255 ;; BulletSim supports varregions.
256 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
257 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
258 ;; basicphysics effectively does not model physics at all, making all objects phantom.
259 ;; Default is BulletSim
260 ; physics = OpenDynamicsEngine
261 ; physics = BulletSim
262 ; physics = basicphysics
263 ; physics = POS
264
265 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
266 ;; Default script engine to use. Currently, we only have XEngine
267 ; DefaultScriptEngine = "XEngine"
268
269 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
270 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
271 ;; required
272 ; HttpProxy = "http://proxy.com:8080"
273
274 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
275 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
276 ;; list of regular expressions for URLs that you don't want to go through
277 ;; the proxy.
278 ;; For example, servers inside your firewall.
279 ;; Separate patterns with a ';'
280 ; HttpProxyExceptions = ".mydomain.com;localhost"
281
282 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
283 ;; The email module requires some configuration. It needs an SMTP
284 ;; server to send mail through.
285 ; emailmodule = DefaultEmailModule
286
287 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
288 ;; SpawnPointRouting adjusts the landing for incoming avatars.
289 ;; "closest" will place the avatar at the SpawnPoint located in the closest
290 ;; available spot to the destination (typically map click/landmark).
291 ;; "random" will place the avatar on a randomly selected spawnpoint;
292 ;; "sequence" will place the avatar on the next sequential SpawnPoint
293 ; SpawnPointRouting = closest
294
295 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
296 ;; TelehubAllowLandmark allows users with landmarks to override telehub
297 ;; routing and land at the landmark coordinates when set to true
298 ;; default is false
299 ; TelehubAllowLandmark = false
300
301
302[AccessControl]
303 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
304 ;; Bar (|) separated list of viewers which may gain access to the regions.
305 ;; One can use a substring of the viewer name to enable only certain
306 ;; versions
307 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
308 ;; - "Imprudence" has access
309 ;; - "Imprudence 1.3" has access
310 ;; - "Imprudence 1.3.1" has no access
311 ; AllowedClients = ""
312
313 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
314 ;; Bar (|) separated list of viewers which may not gain access to the regions.
315 ;; One can use a Substring of the viewer name to disable only certain
316 ;; versions
317 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
318 ;; - "Imprudence" has no access
319 ;; - "Imprudence 1.3" has no access
320 ;; - "Imprudence 1.3.1" has access
321 ;;
322 ; DeniedClients = ""
323
324
325[Map]
326 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
327 ;; Map tile options.
328 ;; If true, then maptiles are generated using the MapImageModule below.
329 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
330 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
331 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
332 ; GenerateMaptiles = true
333
334 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
335 ;; The module to use in order to generate map images.
336 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
337 ;; generate better images.
338 ;MapImageModule = "MapImageModule"
339
340 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
341 ;; If desired, a running region can update the map tiles periodically
342 ;; to reflect building activity. This names no sense of you don't have
343 ;; prims on maptiles. Value is in seconds.
344 ; MaptileRefresh = 0
345
346 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
347 ;; If not generating maptiles, use this static texture asset ID
348 ;; This may be overridden on a per region basis in Regions.ini
349 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
350
351 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
352 ;; Use terrain texture for maptiles if true, use shaded green if false
353 ; TextureOnMapTile = true
354
355 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
356 ;; Draw objects on maptile. This step might take a long time if you've
357 ;; got a large number of objects, so you can turn it off here if you'd like.
358 ; DrawPrimOnMapTile = true
359
360 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
361 ;; Texture the faces of the prims that are rendered on the map tiles.
362 ; TexturePrims = true
363
364 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
365 ;; Only texture prims that have a diagonal size greater than this number
366 ; TexturePrimSize = 48
367
368 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
369 ;; Attempt to render meshes and sculpties on the map
370 ; RenderMeshes = false;
371
372
373[Permissions]
374 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
375 ;; Permission modules to use, separated by comma.
376 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
377 ; permissionmodules = DefaultPermissionsModule
378
379 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
380 ;; These are the parameters for the default permissions module
381 ;;
382 ;; If set to false, then, in theory, the server never carries out
383 ;; permission checks (allowing anybody to copy
384 ;; any item, etc. This may not yet be implemented uniformally.
385 ;; If set to true, then all permissions checks are carried out
386 ; serverside_object_permissions = true
387
388 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
389 ;; This allows users with a UserLevel of 200 or more to assume god
390 ;; powers in the regions in this simulator.
391 ; allow_grid_gods = false
392
393 ;; This allows some control over permissions
394 ;; please note that this still doesn't duplicate SL, and is not intended to
395 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
396 ;; Allow region owners to assume god powers in their regions
397 ; region_owner_is_god = true
398
399 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
400 ;; Allow region managers to assume god powers in regions they manage
401 ; region_manager_is_god = false
402
403 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
404 ;; Allow parcel owners to assume god powers in their parcels
405 ; parcel_owner_is_god = true
406
407 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
408 ;; More control over permissions
409 ;; This is definitely not SL!
410 ;; Provides a simple control for land owners to give build rights to
411 ;; specific avatars in publicly accessible parcels that disallow object
412 ;; creation in general.
413 ;; Owners specific avatars by adding them to the Access List of the parcel
414 ;; without having to use the Groups feature
415 ; simple_build_permissions = false
416
417
418[Estates]
419 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
420 ; If these values are uncommented then they will be used to create a default estate as necessary.
421 ; New regions will be automatically assigned to that default estate.
422
423 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
424 ;; Name for the default estate
425 ; DefaultEstateName = My Estate
426
427 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
428 ;; Name for default estate owner
429 ; DefaultEstateOwnerName = FirstName LastName
430
431
432 ; ** Standalone Estate Settings **
433 ; The following parameters will only be used on a standalone system to
434 ; create an estate owner that does not already exist
435
436 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
437 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
438 ;; UUID will be assigned. This is normally what you want
439 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
440
441 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
442 ;; Email address for the default estate owner
443 ; DefaultEstateOwnerEMail = owner@domain.com
444
445 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
446 ;; Password for the default estate owner
447 ; DefaultEstateOwnerPassword = password
448
449
450[SMTP]
451 ;; The SMTP server enabled the email module to send email to external
452 ;; destinations.
453
454 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
455 ;; Enable sending email via SMTP
456 ; enabled = false
457
458 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
459 ; internal_object_host = lsl.opensim.local
460
461 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
462 ; host_domain_header_from = "127.0.0.1"
463
464 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
465 ; email_pause_time = 20
466
467 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
468 ; email_max_size = 4096
469
470 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
471 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
472
473 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
474 ; SMTP_SERVER_PORT = 25
475
476 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
477 ; SMTP_SERVER_LOGIN = ""
478
479 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
480 ; SMTP_SERVER_PASSWORD = ""
481
482
483[Network]
484 ;# {ConsoleUser} {} {User name for console account} {}
485 ;; Configure the remote console user here. This will not actually be used
486 ;; unless you use -console=rest at startup.
487 ; ConsoleUser = "Test"
488 ;# {ConsolePass} {} {Password for console account} {}
489 ; ConsolePass = "secret"
490 ;# {console_port} {} {Port for console connections} {} 0
491 ; console_port = 0
492
493 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
494 ;; Simulator HTTP port. This is not the region port, but the port the
495 ;; entire simulator listens on. This port uses the TCP protocol, while
496 ;; the region ports use UDP.
497 ; http_listener_port = 9000
498
499 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
500 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
501 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
502 ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
503 ;
504 ; You can whitelist individual endpoints by IP or FQDN, e.g.
505 ;
506 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
507 ;
508 ; You can specify multiple addresses by separating them with a bar. For example,
509 ;
510 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
511 ;
512 ; If an address if given without a port number then port 80 is assumed
513 ;
514 ; You can also specify a network range in CIDR notation to whitelist, e.g.
515 ;
516 ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
517 ;
518 ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
519 ; To specify an individual IP address use the /32 netmask
520 ;
521 ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
522 ;
523 ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
524
525 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
526 ;; Hostname to use in llRequestURL/llRequestSecureURL
527 ;; if not defined - default machine name is being used
528 ;; (on Windows this mean NETBIOS name - useably only inside local network)
529 ; ExternalHostNameForLSL = "127.0.0.1"
530
531 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
532 ;; What is reported as the "X-Secondlife-Shard"
533 ;; Defaults to the user server url if not set
534 ;; The old default is "OpenSim", set here for compatibility
535 ;; The below is not commented for compatibility.
536 shard = "OpenSim"
537
538 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
539 ;; What is reported as the "User-Agent" when using llHTTPRequest
540 ;; Defaults to not sent if not set here. See the notes section in the wiki
541 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
542 ;; " (Mozilla Compatible)" to the text where there are problems with a
543 ;; web server
544 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
545
546 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
547 ;; Use this if your central services in port 8003 need to be accessible on the Internet
548 ;; but you want to protect them from unauthorized access. The username and password
549 ;; here need to match the ones in the Robust service configuration.
550 ; AuthType = "BasicHttpAuthentication"
551 ; HttpAuthUsername = "some_username"
552 ; HttpAuthPassword = "some_password"
553 ;;
554 ;; Any of these 3 variables above can be overriden in any of the service sections.
555
556
557[XMLRPC]
558 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
559 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
560 ;; "xmlrpc_uri(string)" to the script concurrently with the first
561 ;; remote_data event. This will contain the fully qualified URI an
562 ;; external site needs to use to send XMLRPC requests to that script
563 ;;
564 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
565 ;; will be registered with an external service via a configured uri
566 ;XmlRpcRouterModule = "XmlRpcRouterModule"
567
568 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
569 ;XmlRpcPort = 20800
570
571 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
572 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
573 ;; will use this address to register xmlrpc channels on the external
574 ;; service
575 ; XmlRpcHubURI = http://example.com
576
577
578[ClientStack.LindenUDP]
579 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
580 ;; relevant sections and override them here.
581 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
582 ;; with the next update!
583
584 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
585 ;; Quash and remove any light properties from attachments not on the
586 ;; hands. This allows flashlights and lanterns to function, but kills
587 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
588 ;; will also be affected.
589 ;; This is especially important in artistic builds that depend on lights
590 ;; on the build for their appearance, since facelights will cause the
591 ;; building's lights to possibly not be rendered.
592 ; DisableFacelights = "false"
593
594
595[ClientStack.LindenCaps]
596 ;; For the long list of capabilities, see OpenSimDefaults.ini
597 ;; Here are the few ones you may want to change. Possible values
598 ;; are:
599 ;; "" -- empty, capability disabled
600 ;; "localhost" -- capability enabled and served by the simulator
601 ;; "<url>" -- capability enabled and served by some other server
602 ;;
603 ; These are enabled by default to localhost. Change if you see fit.
604 Cap_GetTexture = "localhost"
605 Cap_GetMesh = "localhost"
606 Cap_AvatarPickerSearch = "localhost"
607 Cap_GetDisplayNames = "localhost"
608
609
610[SimulatorFeatures]
611
612 ;# {SearchServerURI} {} {URL of the search server} {}
613 ;; Optional. If given this serves the same purpose as the grid wide
614 ;; [LoginServices] SearchURL setting and will override that where
615 ;; supported by viewers.
616 ;SearchServerURI = "http://127.0.0.1:9000/"
617
618 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
619 ;; Optional. If given this serves the same purpose as the grid wide
620 ;; [LoginServices] DestinationGuide setting and will override that where
621 ;; supported by viewers.
622 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
623
624
625[Chat]
626 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
627 ;; Distance in meters that whispers should travel.
628 ; whisper_distance = 10
629
630 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
631 ;; Distance in meters that ordinary chat should travel.
632 ; say_distance = 20
633
634 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
635 ;; Distance in meters that shouts should travel.
636 ; shout_distance = 100
637
638
639[EntityTransfer]
640 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
641 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
642 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
643 ;DisableInterRegionTeleportCancellation = false
644
645
646[Messaging]
647 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
648 ;; Module to handle offline messaging. The core module requires an external
649 ;; web service to do this. See OpenSim wiki.
650 ; OfflineMessageModule = OfflineMessageModule
651 ;; Or, alternatively, use this one, which works for both standalones and grids
652 ; OfflineMessageModule = "Offline Message Module V2"
653
654 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
655 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
656 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
657 ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort}
658
659 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
660 ;; For standalones, this is the storage dll.
661 ; StorageProvider = OpenSim.Data.MySQL.dll
662
663 ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
664 ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
665 ;; messages to work
666 ; MuteListModule = MuteListModule
667
668 ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
669 ;; URL of the web service that serves mute lists. Not currently used, but
670 ;; must be set to allow offline messaging to work.
671 ; MuteListURL = http://yourserver/Mute.php
672
673 ;; Control whether group invites and notices are stored for offline users.
674 ;; Default is true.
675 ;; This applies to both core groups module.
676 ; ForwardOfflineGroupMessages = true
677
678
679[BulletSim]
680 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
681 AvatarToAvatarCollisionsByDefault = true
682
683
684[ODEPhysicsSettings]
685 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
686 ;; Do we want to mesh sculpted prim to collide like they look?
687 ;; If you are seeing sculpt texture decode problems
688 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
689 ;; then you might want to try setting this to false.
690 ; mesh_sculpted_prim = true
691
692 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
693 ;; If you would like physics joints to be enabled through a special naming
694 ;; convention in the client, set this to true.
695 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
696 ; use_NINJA_physics_joints = false
697
698
699[RemoteAdmin]
700 ;; This is the remote admin module, which uses XMLRPC requests to
701 ;; manage regions from a web interface.
702
703 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
704 ; enabled = false
705
706 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
707 ;; Set this to a nonzero value to have remote admin use a different port
708 ; port = 0
709
710 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
711 ;; This password is required to make any XMLRPC call (should be set as
712 ;; the "password" parameter)
713 ; access_password = ""
714
715 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
716 ;; List the IP addresses allowed to call RemoteAdmin
717 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
718 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
719 ; access_ip_addresses =
720
721 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
722 ;; set this variable to true if you want the create_region XmlRpc
723 ;; call to unconditionally enable voice on all parcels for a newly
724 ;; created region
725 ; create_region_enable_voice = false
726
727 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
728 ;; set this variable to false if you want the create_region XmlRpc
729 ;; call to create all regions as private per default (can be
730 ;; overridden in the XmlRpc call)
731 ; create_region_public = false
732
733 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
734 ;; enable only those methods you deem to be appropriate using a | delimited
735 ;; whitelist.
736 ;; For example:
737 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
738 ;; if this parameter is not specified but enabled = true, all methods
739 ;; will be available
740 ; enabled_methods = all
741
742 ;; specify the default appearance for an avatar created through the remote
743 ;; admin interface
744 ;; This will only take effect is the file specified by the
745 ;; default_appearance setting below exists
746 ; default_male = Default Male
747 ; default_female = Default Female
748
749 ;; Update appearance copies inventory items and wearables of default
750 ;; avatars. if this value is false, just worn assets are copied to the
751 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
752 ;; The receiver will wear the same items the default avatar did wear.
753 ; copy_folders = false
754
755 ;; Path to default appearance XML file that specifies the look of the
756 ;; default avatars
757 ; default_appearance = default_appearance.xml
758
759
760[Wind]
761 ;# {enabled} {} {Enable wind module?} {true false} true
762 ;; Enables the wind module.
763 ; enabled = true
764
765 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
766 ;; How often should wind be updated, as a function of world frames.
767 ;; Approximately 50 frames a second
768 ; wind_update_rate = 150
769
770 ;; The Default Wind Plugin to load
771 ; wind_plugin = SimpleRandomWind
772
773 ;; These settings are specific to the ConfigurableWind plugin
774 ;; To use ConfigurableWind as the default, simply change wind_plugin
775 ;; to ConfigurableWind and uncomment the following.
776 ; avg_strength = 5.0
777 ; avg_direction = 0.0
778 ; var_strength = 5.0
779 ; var_direction = 30.0
780 ; rate_change = 1.0
781
782 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
783 ;; This setting is specific to the SimpleRandomWind plugin
784 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
785 ; strength = 1.0
786
787
788[LightShare]
789 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
790 ;; This enables the transmission of Windlight scenes to supporting clients,
791 ;; such as the Meta7 viewer.
792 ;; It has no ill effect on viewers which do not support server-side
793 ;; windlight settings.
794 ; enable_windlight = false
795
796
797[Materials]
798 ;# {enable_materials} {} {Enable Materials support?} {true false} true
799 ;; This enables the use of Materials.
800 ; enable_materials = true
801 ; MaxMaterialsPerTransaction = 50
802
803[DataSnapshot]
804 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
805 ;; The following set of configs pertains to search.
806 ;; Set index_sims to true to enable search engines to index your
807 ;; searchable data.
808 ;; If false, no data will be exposed, DataSnapshot module will be off,
809 ;; and you can ignore the rest of these search-related configs.
810 ; index_sims = false
811
812 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
813 ;; The variable data_exposure controls what the regions expose:
814 ;; minimum: exposes only things explicitly marked for search
815 ;; all: exposes everything
816 ; data_exposure = minimum
817
818 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
819 ;; If search is on, change this to your grid name; will be ignored for
820 ;; standalones
821 ; gridname = "OSGrid"
822
823 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
824 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
825 ;; so that you see the initial changes fast.
826 ;; Later, you may want to increase this to 3600 (1 hour) or more
827 ; default_snapshot_period = 1200
828
829 ;; This will be created in bin, if it doesn't exist already. It will hold
830 ;; the data snapshots.
831 ; snapshot_cache_directory = "DataSnapshot"
832
833 ;; [Supported, but obsolete]
834 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
835 ; This semicolon-separated string serves to notify specific data services
836 ; about the existence of this sim. Uncomment if you want to index your
837 ; data with this and/or other search providers.
838 ; data_services="http://metaverseink.com/cgi-bin/register.py"
839
840 ;; New way of specifying data services, one per service
841 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
842
843[Economy]
844 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
845 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
846 ; There is no intention to implement anything further in core OpenSimulator.
847 ; This functionality has to be provided by third party modules.
848
849 ;; Enables selling things for $0. Default is true.
850 ; SellEnabled = true
851
852 ;# {PriceUpload} {} {Price for uploading?} {} 0
853 ;; Money Unit fee to upload textures, animations etc. Default is 0.
854 ; PriceUpload = 0
855
856 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
857 ;; Money Unit fee to create groups. Default is 0.
858 ; PriceGroupCreate = 0
859
860
861[XEngine]
862 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
863 ;; Enable this engine in this OpenSim instance
864 ; Enabled = true
865
866 ;; How many threads to keep alive even if nothing is happening
867 ; MinThreads = 2
868
869 ;; How many threads to start at maximum load
870 ; MaxThreads = 100
871
872 ;; Time a thread must be idle (in seconds) before it dies
873 ; IdleTimeout = 60
874
875 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
876 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
877 ;; "Highest")
878 ; Priority = "BelowNormal"
879
880 ;; Maximum number of events to queue for a script (excluding timers)
881 ; MaxScriptEventQueue = 300
882
883 ;; Stack size per script engine thread in bytes.
884 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
885 ;; The trade-off may be increased memory usage by the script engine.
886 ; ThreadStackSize = 262144
887
888 ;; Set this to true (the default) to load each script into a separate
889 ;; AppDomain.
890 ;;
891 ;; Setting this to false will load all script assemblies into the
892 ;; current AppDomain, which will significantly improve script loading times.
893 ;; It will also reduce initial per-script memory overhead.
894 ;;
895 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
896 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
897 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
898 ; AppDomainLoading = true
899
900 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
901 ;; co-op will be more stable but this option is currently experimental.
902 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
903 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
904 ;; or by deleting the script DLL* files in caches/ScriptEngines/<region-id>/
905 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
906 ;; Current valid values are "abort" and "co-op"
907 ; ScriptStopStrategy = abort
908
909
910 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
911 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
912 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
913 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
914 ;; by scripts have changed.
915 DeleteScriptsOnStartup = false
916
917 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
918 ;; Default language for scripts
919 ; DefaultCompileLanguage = "lsl"
920
921 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
922 ;; List of allowed languages (lsl,vb,cs)
923 ;; AllowedCompilers=lsl,cs,vb
924 ;; *warning*, non lsl languages have access to static methods such as
925 ;; System.IO.File. Enable at your own risk.
926 ; AllowedCompilers = "lsl"
927
928 ;; Compile debug info (line numbers) into the script assemblies
929 ; CompileWithDebugInformation = true
930
931 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
932
933 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
934 ;; Time a script can spend in an event handler before it is interrupted
935 ; EventLimit = 30
936
937 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
938 ;; If a script overruns it's event limit, kill the script?
939 ; KillTimedOutScripts = false
940
941 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
942 ;; Sets the multiplier for the scripting delays
943 ; ScriptDelayFactor = 1.0
944
945 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
946 ;; The factor the 10 m distances limits are multiplied by
947 ; ScriptDistanceLimitFactor = 1.0
948
949 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
950 ;; Maximum length of notecard line read
951 ;; Increasing this to large values potentially opens
952 ;; up the system to malicious scripters
953 ; NotecardLineReadCharsMax = 255
954
955 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
956 ;; Sensor settings
957 ; SensorMaxRange = 96.0
958 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
959 ; SensorMaxResults = 16
960
961 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
962 ;; Disable underground movement of prims (default true); set to
963 ;; false to allow script controlled underground positioning of
964 ;; prims
965 ; DisableUndergroundMovement = true
966
967 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
968 ;; Path to script engine assemblies
969 ;; Default is ../caches/ScriptEngines
970 ; ScriptEnginesPath = "ScriptEngines"
971
972[OSSL]
973 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
974 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
975 ;; If this INI file is not included, the OSSL functions are disabled.
976 Include-osslEnable = "config-include/osslEnable.ini"
977
978
979[MRM]
980 ;; Enables the Mini Region Modules Script Engine.
981 ; Enabled = false
982
983 ;; Runs MRM in a Security Sandbox
984 ;; WARNING: DISABLING IS A SECURITY RISK.
985 ; Sandboxed = true
986
987 ;; The level sandbox to use, adjust at your OWN RISK.
988 ;; Valid values are:
989 ;; * FullTrust
990 ;; * SkipVerification
991 ;; * Execution
992 ;; * Nothing
993 ;; * LocalIntranet
994 ;; * Internet
995 ;; * Everything
996 ; SandboxLevel = "Internet"
997
998 ;; Only allow Region Owners to run MRMs
999 ;; May represent a security risk if you disable this.
1000 ; OwnerOnly = true
1001
1002
1003[FreeSwitchVoice]
1004 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1005 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1006 ; Enabled = false
1007
1008 ;; You need to load a local service for a standalone, and a remote service
1009 ;; for a grid region. Use one of the lines below, as appropriate
1010 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1011 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1012 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1013
1014 ;; If using a remote connector, specify the server URL
1015 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1016
1017
1018[Groups]
1019 ;# {Enabled} {} {Enable groups?} {true false} false
1020 ;; Enables the groups module
1021 ; Enabled = false
1022
1023 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1024 ;; Minimum user level required to create groups
1025 ; LevelGroupCreate = 0
1026
1027 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1028 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1029 ;; http://code.google.com/p/flotsam/
1030 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1031 ; Module = Default
1032 ;; or... use Groups Module V2, which works for standalones and robust grids
1033 ; Module = "Groups Module V2"
1034
1035 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1036 ; StorageProvider = OpenSim.Data.MySQL.dll
1037
1038 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1039 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1040 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1041 ;; -- for Simian Groups use SimianGroupsServicesConnector
1042 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1043 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1044 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1045 ;; Note that the quotes "" around the words are important!
1046 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
1047
1048 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1049 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1050 ; LocalService = local
1051
1052 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1053 ;; Used for V2 in Remote only.
1054 ; SecretKey = ""
1055
1056 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1057 ;; URI for the groups services of this grid
1058 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1059 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1060 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1061 ;; Leave it commented for standalones, V2
1062 ; GroupsServerURI = ""
1063
1064 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1065 ;; Used for V2 in HG only. For example
1066 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1067 ;; If you have this set under [Startup], no need to set it here, leave it commented
1068 ; HomeURI = ""
1069
1070 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1071 ; MessagingEnabled = true
1072
1073 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1074 ; MessagingModule = GroupsMessagingModule
1075 ; or use "Groups Messaging Module V2" for Groups V2
1076 ; MessagingModule = "Groups Messaging Module V2"
1077
1078 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1079 ;; Enable Group Notices
1080 ; NoticesEnabled = true
1081
1082 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1083 ; Experimental option to only message online users rather than all users
1084 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1085 ; Applies Flotsam Group only. V2 has this always on, no other option
1086 ; MessageOnlineUsersOnly = false
1087
1088 ;; This makes the Group module very chatty on the console.
1089 ; DebugEnabled = false
1090
1091 ; This makes the Group Messaging module very chatty on the console.
1092 ; DebugMessagingEnabled = false
1093
1094 ;; XmlRpc Security settings. These must match those set on your backend
1095 ;; groups service if the service is using these keys
1096 ; XmlRpcServiceReadKey = 1234
1097 ; XmlRpcServiceWriteKey = 1234
1098
1099
1100[InterestManagement]
1101 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
1102 ;; This section controls how state updates are prioritized for each client
1103 ;; Valid values are BestAvatarResponsiveness, Time, Distance,
1104 ;; SimpleAngularDistance, FrontBack
1105 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
1106
1107
1108[MediaOnAPrim]
1109 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1110 ;; Enable media on a prim facilities
1111 ; Enabled = true;
1112
1113
1114[NPC]
1115 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1116 ; Enabled = false
1117
1118
1119[Terrain]
1120 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1121 ; InitialTerrain = "pinhead-island"
1122
1123
1124[UserProfiles]
1125 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1126 ;; Set the value of the url to your UserProfilesService
1127 ;; If un-set / "" the module is disabled
1128 ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
1129
1130[XBakes]
1131 ;# {URL} {} {Set URL for Baked texture service} {}
1132 ;; Sets the URL for the baked texture ROBUST service.
1133 ;; Disabled when unset.
1134 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1135
1136;;
1137;; Optional module to highlight God names in the viewer.
1138;; Uncomment and customize appropriately if you want this behavior.
1139;;
1140;[GodNames]
1141; Enabled = false
1142; FullNames = "Test User, Foo Bar"
1143; Surnames = "Kryztlsk"
1144
1145[Architecture]
1146 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1147 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1148 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1149 ;;
1150 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1151 ;; that the referenced .ini file goes on to include.
1152 ;;
1153 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1154 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1155 ;; editing it to set the database and backend services that OpenSim will use.
1156 ;;
1157 Include-Architecture = "config-include/Standalone.ini"
1158 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1159 ; Include-Architecture = "config-include/Grid.ini"
1160 ; Include-Architecture = "config-include/GridHypergrid.ini"
1161 ; Include-Architecture = "config-include/SimianGrid.ini"
1162 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
diff --git a/config/OpenSimDefaults.ini b/config/OpenSimDefaults.ini
new file mode 100644
index 0000000..7ed31d4
--- /dev/null
+++ b/config/OpenSimDefaults.ini
@@ -0,0 +1,2124 @@
1; This file contains defaults for various settings in OpenSimulator. These can be overriden
2; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
3
4[Startup]
5 ; Console prompt
6 ; Certain special characters can be used to customize the prompt
7 ; Currently, these are
8 ; \R - substitute region name
9 ; \\ - substtitue \
10 ConsolePrompt = "Region (\R) "
11
12 ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
13 ConsoleHistoryFileEnabled = true
14
15 ; Log file location. This can be set to a simple file path
16 ; LogFile = "../logs/OpenSim.log
17
18 ; The history file can be just a filename (relative to OpenSim's bin/ directory
19 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
20 ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
21
22 ; How many lines of command history should we keep? (default is 100)
23 ConsoleHistoryFileLines = 100
24
25 ; Set this to true if you want to log crashes to disk
26 ; this can be useful when submitting bug reports.
27 ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
28 ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
29 ; You will need to capture these native stack traces by recording the session log itself.
30 save_crashes = false
31
32 ; Directory to save crashes to if above is enabled
33 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
34 crash_dir = "crashes"
35
36 ; Place to create a PID file
37 ; PIDFile = "/tmp/OpenSim.exe.pid"
38
39 ; Console commands run at startup
40 startup_console_commands_file = "startup_commands.txt"
41
42 ; Console commands run on shutdown
43 shutdown_console_commands_file = "shutdown_commands.txt"
44
45 ; Console commands run every 20 minutes
46 ; timer_Script = "filename"
47
48 ; timer_Script time interval (default 20 min)
49 ; The time is 60 per minute
50 ; timer_Interval = 1200
51
52 ; ##
53 ; ## SYSTEM
54 ; ##
55
56 ; Sets the method that OpenSim will use to fire asynchronous
57 ; events. Valid values are UnsafeQueueUserWorkItem,
58 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
59 ;
60 ; SmartThreadPool is reported to work well on Mono/Linux, but
61 ; UnsafeQueueUserWorkItem has been benchmarked with better
62 ; performance on .NET/Windows
63 ;
64 ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
65 ; privileges. However, as calling code is trusted anyway this is safe (if you set
66 ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
67 async_call_method = SmartThreadPool
68
69 ; Max threads to allocate on the FireAndForget thread pool
70 ; when running with the SmartThreadPool option above
71 MaxPoolThreads = 300
72
73 ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
74 ; This improves performance in regions with large numbers of connections (in the hundreds).
75 JobEngineEnabled = true
76
77 ; Plugin Registry Location
78 ; Set path to directory for plugin registry. Information about the
79 ; registered repositories and installed plugins will be stored here.
80 ; The OpenSim.exe process must have R/W access to the location.
81 RegistryLocation = "."
82
83 ; Used by region module addins. You can set this to outside bin, so that addin
84 ; configurations will survive updates. The OpenSim.exe process must have R/W access
85 ; to the location.
86 ConfigDirectory = "."
87
88 ; ##
89 ; ## CLIENTS
90 ; ##
91
92 ; Set this to the DLL containing the client stack to use.
93 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
94
95 ; ##
96 ; ## REGIONS
97 ; ##
98
99 ; Determine where OpenSimulator looks for the files which tell it which regions to server
100 ; Defaults to "filesystem" if this setting isn't present
101 region_info_source = "filesystem"
102 ; region_info_source = "web"
103
104 ; Determines where the region XML files are stored if you are loading these from the filesystem.
105 ; Defaults to bin/Regions in your OpenSimulator installation directory
106 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
107
108 ; Determines the page from which regions xml is retrieved if you are loading these from the web
109 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
110 ; except that everything is also enclosed in a <Regions> tag.
111 ; regionload_webserver_url = "http://example.com/regions.xml";
112
113 ;; Allow the simulator to start up if there are no region configuration available
114 ;; from the selected region_info_source.
115 allow_regionless = false
116
117 ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
118 see_into_region = true
119
120 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
121 ; Increasing this number will increase memory usage.
122 MaxPrimUndos = 20
123
124 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
125 NonPhysicalPrimMax = 256
126
127 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
128 PhysicalPrimMax = 64
129
130 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
131 ; This can be overridden in the region config file.
132 ClampPrimSize = false
133
134 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
135 ; This can be overridden in the region config file.
136 LinksetPrims = 0
137
138 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
139 ; This only applies when crossing to a region running in a different simulator.
140 ; For crossings where the regions are on the same simulator the script is always kept running.
141 AllowScriptCrossing = true
142
143 ; Allow compiled script binary code to cross region boundaries.
144 ; If you set this to "true", any region that can teleport to you can
145 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
146 ; YOU HAVE BEEN WARNED!!!
147 TrustBinaries = false
148
149 ; Combine all contiguous regions into one large megaregion
150 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
151 ; Warning! Don't use this with regions that have existing content!, This will likely break them
152 CombineContiguousRegions = false
153
154 ; Extend the region's draw distance; 255m is the default which includes
155 ; one neighbor on each side of the current region, 767m would go three
156 ; neighbors on each side for a total of 49 regions in view. Warning, unless
157 ; all the regions have the same drawdistance, you will end up with strange
158 ; effects because the agents that get closed may be inconsistent.
159 DefaultDrawDistance = 255.0
160
161 ; If you have only one region in an instance, or to avoid the many bugs
162 ; that you can trigger in modules by restarting a region, set this to
163 ; true to make the entire instance exit instead of restarting the region.
164 ; This is meant to be used on systems where some external system like
165 ; Monit will restart any instance that exits, thereby making the shutdown
166 ; into a restart.
167 InworldRestartShutsDown = false
168
169 ; Use of normalized 55FPS statistics
170 ; Opensim does not have a frame rate control like other simulators.
171 ; Most parameters that control timing can be configurable region by region.
172 ; To achieve closer compatibility with values expected by viewers, scripts and users
173 ; some parameters are converted to a equivalent per frame value.
174 ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
175 ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
176 ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
177 ; Normalized55FPS = true
178
179 ; The minimum proportion of a second that any particular frame can take to execute.
180 ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
181 ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
182 ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
183 MinFrameTime = 0.089
184
185 ; The values below represent the percentage of the target frame time that,
186 ; when underrun, should trigger yellow or red in the lag meter.
187 ; Less than 60% of FPS is amber by default, less then 40% is red.
188 ; These values are advisory. Viewers may choose to not use them but it is
189 ; encouraged that they do.
190 ; FrameTimeWarnPercent = 60;
191 ; FrameTimeCritPercent = 40;
192
193 ; Send scheduled updates to objects in the scene
194 ; This must be a whole number
195 UpdateObjectsEveryNFrames = 1;
196
197 ; Send position/velocity, etc. updates to agents in the scene
198 ; This must be a whole number
199 UpdateAgentsEveryNFrames = 1;
200
201 ; Apply pending forces from physics calculations to an entity.
202 ; This must be a whole number
203 UpdateEntityMovementEveryNFrames = 1;
204
205 ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
206 ; This must be a whole number
207 UpdateCoarseLocationsEveryNFrames = 50;
208
209 ; Update physics. Within each update physics also updates in a series of contigous mini-steps
210 ; This must be a whole number
211 UpdatePhysicsEveryNFrames = 1;
212
213 ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
214 ; This must be a whole number
215 UpdateEventsEveryNFrames = 1;
216
217 ; Send terrain updates to viewers
218 ; This must be a whole number
219 UpdateTerrainEveryNFrames = 50;
220
221 ; Persitently store any objects which meet the PRIM STORAGE criteria
222 ; This must be a whole number
223 UpdateStorageEveryNFrames = 200;
224
225 ; Clean up temp on rez objects.
226 ; This must be a whole number
227 UpdateTempCleaningEveryNSeconds = 180;
228
229 ; ##
230 ; ## PRIM STORAGE
231 ; ##
232
233 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
234 ; prevent frequently changing objects from heavily loading the region data store.
235 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
236 ;
237 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
238 MinimumTimeBeforePersistenceConsidered = 60
239 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
240 MaximumTimeBeforePersistenceConsidered = 600
241
242 ; ##
243 ; ## PHYSICS
244 ; ##
245
246 ; If true then prims can be collided with by avatars, other prims, etc.
247 ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
248 ; Also, no prims are subject to physics.
249 collidable_prim = true
250
251 ; If true then prims can be made subject to physics (gravity, pushing, etc.).
252 ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
253 physical_prim = true
254
255 ; Select a mesher here.
256 ;
257 ; Meshmerizer properly handles complex prims by using triangle meshes.
258 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
259 ;
260 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
261 ; Usually this is only a box
262
263 meshing = Meshmerizer
264 ;meshing = ZeroMesher
265
266 ; Path to decoded sculpty maps
267 ; Defaults to "j2kDecodeCache
268 ;DecodedSculptMapPath = "j2kDecodeCache"
269
270 ; if you use Meshmerizer and want sculpt map collisions, setting this to
271 ; to true will store decoded sculpt maps in a special folder in your bin
272 ; folder, which can reduce startup times by reducing asset requests. Some
273 ; versions of mono dont work well when reading the cache files, so set this
274 ; to false if you have compatibility problems.
275 ;CacheSculptMaps = true
276
277 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
278 ;; BulletSim supports varregions.
279 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
280 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
281 ;; basicphysics effectively does not model physics at all, making all objects phantom.
282 ;; Default is OpenDynamicsEngine
283 physics = BulletSim
284 ;physics = modified_BulletX
285 ;physics = OpenDynamicsEngine
286 ;physics = basicphysics
287 ;physics = POS
288
289 ; ##
290 ; ## SCRIPT ENGINE
291 ; ##
292
293 DefaultScriptEngine = "XEngine"
294
295 ; ##
296 ; ## EMAIL MODULE
297 ; ##
298
299 ;emailmodule = DefaultEmailModule
300
301 ; ##
302 ; ## ANIMATIONS
303 ; ##
304
305 ; If enabled, enableFlySlow will change the primary fly state to
306 ; FLYSLOW, and the "always run" state will be the regular fly.
307 enableflyslow = false
308
309 ; PreJump is an additional animation state, but it probably
310 ; won't look right until the physics engine supports it
311 ; (i.e delays takeoff for a moment)
312
313 ; Simulator statistics are output to the console periodically at debug level INFO.
314 ; Setting this to zero disables this output.
315 ; LogShowStatsSeconds = 3600
316
317 ; Simulator Stats URI
318 ; Enable JSON simulator data by setting a URI name (case sensitive)
319 ; Returns regular sim stats (SimFPS, ...)
320 Stats_URI = "jsonSimStats"
321
322 ; Simulator StatsManager URI
323 ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
324 ; specify category, container and stat to fetch. If not selected, returns all of that type.
325 ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
326 ; ManagedStatsRemoteFetchURI = "ManagedStats"
327
328 ; Make OpenSim start all regions woth logins disabled. They will need
329 ; to be enabled from the console if this is set
330 ; StartDisabled = false
331
332 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
333 ; OpenJPEG if false
334 ; UseCSJ2K = true
335
336 ; Use "Trash" folder for items deleted from the scene
337 ; When set to True (the default) items deleted from the scene will be
338 ; stored in the user's trash or lost and found folder. When set to
339 ; False items will be removed from the scene permanently
340 UseTrashOnDelete = True
341
342 ; #
343 ; # Logging
344 ; #
345
346 ; Force logging when the thread pool approaches an overload condition
347 ; Provides useful data for post-mortem analysis even in a production
348 ; system with reduced logging
349 LogOverloads = True
350
351[Map]
352 ;WorldMapModule = "WorldMap"
353 ;MapImageModule = "MapImageModule"
354
355 ; World map blacklist timeout in seconds
356 ;BlacklistTimeout = 600
357
358 ; Set to false to not generate any maptiles
359 ;GenerateMaptiles = true
360
361 ; Refresh (in seconds) the map tile periodically
362 ;MaptileRefresh = 0
363
364 ; If not generating maptiles, use this static texture asset ID
365 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
366
367 ; Draw objects on maptile. This step might take a long time if you've got a large number of
368 ; objects, so you can turn it off here if you'd like.
369 DrawPrimOnMapTile = true
370
371 ; Use terrain texture for maptiles if true, use shaded green if false
372 TextureOnMapTile = true
373
374 ; Texture prims
375 TexturePrims = true
376
377 ; Only texture prims that have a diagonal size greater than this number
378 TexturePrimSize = 48
379
380 ; Attempt to render meshes and sculpties on the map
381 RenderMeshes = false;
382
383[Permissions]
384 ; ##
385 ; ## PERMISSIONS
386 ; ##
387
388 ;permissionmodules = "DefaultPermissionsModule"
389
390 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
391 ; any item, etc. This may not yet be implemented uniformally.
392 ; If set to true, then all permissions checks are carried out
393 ; Default is true
394 serverside_object_permissions = true
395
396 allow_grid_gods = false
397
398 ; This allows somne control over permissions
399 ; please note that this still doesn't duplicate SL, and is not intended to
400 ;region_owner_is_god = true
401 ;region_manager_is_god = false
402 ;parcel_owner_is_god = true
403
404 ; Control user types that are allowed to create new scripts
405 ; Only enforced if serviceside_object_permissions is true
406 ;
407 ; Current possible values are
408 ; all - anyone can create scripts (subject to normal permissions)
409 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
410 ; Default value is all
411 ; allowed_script_creators = all
412
413 ; Control user types that are allowed to edit (save) scripts
414 ; Only enforced if serviceside_object_permissions is true
415 ;
416 ; Current possible values are
417 ; all - anyone can edit scripts (subject to normal permissions)
418 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
419 ; Default value is all
420 ; allowed_script_editors = all
421
422 ; Provides a simple control for land owners to give build rights to specific avatars
423 ; in publicly accessible parcels that disallow object creation in general.
424 ; Owners specific avatars by adding them to the Access List of the parcel
425 ; without having to use the Groups feature
426 ; Disabled by default
427 ; simple_build_permissions = False
428
429 ; Minimum user level required to upload assets
430 ;LevelUpload = 0
431
432
433[RegionReady]
434 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
435 enabled = true
436
437 ; Channel on which to signal region readiness through a message
438 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
439 ; - the first field indicating whether this is an initial server startup
440 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
441 ; - the third field is a number indicating how many scripts failed to compile
442 ; - "oar error" if supplied, provides the error message from the OAR load
443 channel_notify = -800
444
445 ; - disallow logins while scripts are loading
446 ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
447 login_disable = true
448
449 ; - send an alert as json to a service
450 ; alert_uri = "http://myappserver.net/my_handler/"
451
452
453[EstateManagement]
454 ; If false, then block any region restart requests from the client even if they are otherwise valid.
455 ; Default is true
456 AllowRegionRestartFromClient = true
457
458
459[UserProfiles]
460 ;# {ProfileURL} {} {Set url to UserProfilesService} {}
461 ;; Set the value of the url to your UserProfilesService
462 ;; If un-set / "" the module is disabled
463 ;; If the ProfileURL is not set, then very BASIC
464 ;; profile support will be configured. If the ProfileURL is set to a
465 ;; valid URL, then full profile support will be configured. The URL
466 ;; points to your grid's Robust user profiles service
467 ;;
468 ; ProfileURL = http://127.0.0.1:9000
469
470
471[SMTP]
472 enabled = false
473
474 ;enabled = true
475 ;internal_object_host = lsl.opensim.local
476 ;host_domain_header_from = 127.0.0.1
477 ;SMTP_SERVER_HOSTNAME = 127.0.0.1
478 ;SMTP_SERVER_PORT = 25
479 ;SMTP_SERVER_LOGIN = foo
480 ;SMTP_SERVER_PASSWORD = bar
481
482
483[Network]
484 ConsoleUser = "Test"
485 ConsolePass = "secret"
486 http_listener_port = 9000
487 console_port = 0
488
489 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
490 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
491 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
492 http_listener_ssl = false ; Also create a SSL server
493 http_listener_cn = "localhost" ; Use the cert with the common name
494 http_listener_sslport = 9001 ; Use this port for SSL connections
495 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
496
497 ; HTTPS for "Out of band" management applications such as the remote
498 ; admin module
499 ;
500 ; Create https_listener = "True" will create a listener on the port
501 ; specified. Provide the path to your server certificate along with it's
502 ; password
503 ; https_listener = False
504 ; Set our listener to this port
505 ; https_port = 0
506 ; Path to X509 certificate
507 ; cert_path = "path/to/cert.p12"
508 ; Password for cert
509 ; cert_pass = "password"
510
511 ; Hostname to use in llRequestURL/llRequestSecureURL
512 ; if not defined - default machine name is being used
513 ; (on Windows this mean NETBIOS name - useably only inside local network)
514 ; ExternalHostNameForLSL=127.0.0.1
515
516 ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
517 ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
518 ; This stops users making HTTP calls to machines in the simulator's local network.
519 ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
520 ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
521 ;
522 ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
523 ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
524 ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
525 ; If an address if given without a port number then port 80 is assumed.
526 OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
527 ;
528 ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
529 ;
530 ; OutboundDisallowForUserScripts = 0.0.0.0/0
531 ;
532 ; You can also disable the blacklist entirely with an empty entry
533 ;
534 ; OutboundDisallowForUserScripts = ""
535
536 ; What is reported as the "X-Secondlife-Shard"
537 ; Defaults to the user server url if not set
538 ; The old default is "OpenSim", set here for compatibility
539 shard = "OpenSim"
540
541 ; What is reported as the "User-Agent" when using llHTTPRequest
542 ; Defaults to not sent if not set here. See the notes section in the wiki at
543 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
544 ; " (Mozilla Compatible)" to the text where there are problems with a web server
545 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
546
547 ; OpenSim can send multiple simultaneous requests for services such as asset
548 ; retrieval. However, some versions of mono appear to hang when there are too
549 ; many simultaneous requests, default is 30 and is currently applied only to assets
550 ;MaxRequestConcurrency = 30
551
552[AccessControl]
553 ; Viewer-based access control. |-separated list of allowed viewers.
554 ; AllowedClients = ""
555
556 ; Viewer-based access control. |-separated list of denied viewers.
557 ; No restrictions by default.
558 ; DeniedClients = ""
559
560
561[ClientStack.LindenUDP]
562 ; Set this to true to process incoming packets asynchronously. Networking is
563 ; already separated from packet handling with a queue, so this will only
564 ; affect whether networking internals such as packet decoding and
565 ; acknowledgement accounting are done synchronously or asynchronously
566 ; Default is true.
567 ;
568 ;async_packet_handling = true
569
570 ; The client socket receive buffer size determines how many
571 ; incoming requests we can process; the default on .NET is 8192
572 ; which is about 2 4k-sized UDP datagrams. On mono this is
573 ; whatever the underlying operating system has as default; for
574 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
575 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
576 ; do "sysctl net.core.rmem_default" to find out what your system
577 ; uses a default socket receive buffer size.
578 ;
579 ; client_socket_rcvbuf_size allows you to specify the receive
580 ; buffer size LLUDPServer should use. NOTE: this will be limited
581 ; by the system's settings for the maximum client receive buffer
582 ; size (on linux systems you can set that with "sysctl -w
583 ; net.core.rmem_max=X")
584 ;
585 ;client_socket_rcvbuf_size = 8388608
586
587 ; Maximum outbound bytes per second for a single scene. This can be used to
588 ; throttle total outbound UDP traffic for a simulator. The default value is
589 ; 0, meaning no throttling at the scene level. The example given here is
590 ; 20 megabits
591 ;
592 ;scene_throttle_max_bps = 2500000
593
594 ; Maximum bytes per second to send to any single client. This will override
595 ; the user's viewer preference settings. The default value is 0, meaning no
596 ; aggregate throttling on clients (only per-category throttling). The
597 ; example given here is 1.5 megabits
598 ;
599 ;client_throttle_max_bps = 187500
600
601 ; Minimum bytes per second to send to any single client as a result of
602 ; adaptive throttling. Viewer preferences set to a lower number will
603 ; override the settin. The example given here ensures that adaptive
604 ; throttling will never decrease per client bandwidth below 256 kbps.
605 ;
606 ;adaptive_throttle_min_bps = 32000
607
608 ; Adaptive throttling attempts to limit network overload when multiple
609 ; clients login by starting each connection more slowly. Disabled by
610 ; default
611 ;
612 enable_adaptive_throttles = true
613
614 ; Per-client bytes per second rates for the various throttle categories.
615 ; These are default values that will be overridden by clients. These
616 ; defaults are approximately equivalent to the throttles set by the Imprudence
617 ; viewer when maximum bandwidth is set to 350kbps
618
619 ;resend_default = 6625
620 ;land_default = 9125
621 ;wind_default = 1750
622 ;cloud_default = 1750
623 ;task_default = 18500
624 ;texture_default = 18500
625 ;asset_default = 10500
626
627 ; Configures how ObjectUpdates are aggregated. These numbers
628 ; do not literally mean how many updates will be put in each
629 ; packet that goes over the wire, as packets are
630 ; automatically split on a 1400 byte boundary. These control
631 ; the balance between responsiveness of interest list updates
632 ; and total throughput. Higher numbers will ensure more full-
633 ; sized packets and faster sending of data, but more delay in
634 ; updating interest lists
635 ;
636 ;PrimUpdatesPerCallback = 100
637
638 ; TextureSendLimit determines how many packets will be put on
639 ; the outgoing queue each cycle. Like the settings above, this
640 ; is a balance between responsiveness to priority updates and
641 ; total throughput. Higher numbers will give a better
642 ; throughput at the cost of reduced responsiveness to client
643 ; priority changes or transfer aborts
644 ;
645 ;TextureSendLimit = 20
646
647 ; CannibalizeTextureRate allows bandwidth to be moved from the
648 ; UDP texture throttle to the task throttle. Since most viewers
649 ; use HTTP textures, this provides a means of using what is largely
650 ; unused bandwidth in the total throttle. The value is the proportion
651 ; of the texture rate to move to the task queue. It must be between
652 ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
653 ; bandwidth is grabbed)
654 ;
655 ; CannibalizeTextureRate = 0.5
656
657 ; Quash and remove any light properties from attachments not on the
658 ; hands. This allows flashlights and lanterns to function, but kills
659 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
660 ; will also be affected.
661 ;
662 ;DisableFacelights = false
663
664 ; The time to wait before disconecting an unresponsive client.
665 ; The time is in seconds. The default is one minute
666 ;
667 ;AckTimeout = 60
668
669 ; The time to wait before disconecting an unresponsive paused client.
670 ; A client can be paused when the file selection dialog is open during file upload.
671 ; This gives extra time to find files via the dialog but will still disconnect if
672 ; the client crashes or loses its network connection
673 ; The time is in seconds. The default is five minutes.
674 ;
675 ;PausedAckTimeout = 300
676
677
678[ClientStack.LindenCaps]
679 ;; Long list of capabilities taken from
680 ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
681 ;; Not all are supported by OpenSim. The ones supported are
682 ;; set to localhost. These defaults can be overwritten
683 ;; in OpenSim.ini
684 ;;
685 Cap_AttachmentResources = ""
686 Cap_ChatSessionRequest = ""
687 Cap_CopyInventoryFromNotecard = "localhost"
688 Cap_DispatchRegionInfo = ""
689 Cap_EstateChangeInfo = ""
690 Cap_EnvironmentSettings = "localhost"
691 Cap_EventQueueGet = "localhost"
692 Cap_FetchInventory = ""
693 Cap_ObjectMedia = "localhost"
694 Cap_ObjectMediaNavigate = "localhost"
695 Cap_FetchLib = ""
696 Cap_FetchLibDescendents = ""
697 Cap_GetDisplayNames = "localhost"
698 Cap_GetTexture = "localhost"
699 Cap_GetMesh = "localhost"
700 Cap_GetObjectCost = ""
701 Cap_GetObjectPhysicsData = ""
702 Cap_GroupProposalBallot = ""
703 Cap_HomeLocation = ""
704 Cap_LandResources = ""
705 Cap_MapLayer = "localhost"
706 Cap_MapLayerGod = "localhost"
707 Cap_NewFileAgentInventory = "localhost"
708 Cap_NewFileAgentInventoryVariablePrice = "localhost"
709 Cap_ObjectAdd = "localhost"
710 Cap_ParcelPropertiesUpdate = "localhost"
711 Cap_ParcelMediaURLFilterList = ""
712 Cap_ParcelNavigateMedia = ""
713 Cap_ParcelVoiceInfoRequest = ""
714 Cap_ProductInfoRequest = ""
715 Cap_ProvisionVoiceAccountRequest = ""
716 Cap_RemoteParcelRequest = "localhost"
717 Cap_RequestTextureDownload = ""
718 Cap_SearchStatRequest = ""
719 Cap_SearchStatTracking = ""
720 Cap_SendPostcard = ""
721 Cap_SendUserReport = ""
722 Cap_SendUserReportWithScreenshot = ""
723 Cap_ServerReleaseNotes = ""
724 Cap_SimConsole = ""
725 Cap_SimulatorFeatures = ""
726 Cap_SetDisplayName = ""
727 Cap_StartGroupProposal = ""
728 Cap_TextureStats = ""
729 Cap_UntrustedSimulatorMessage = ""
730 Cap_UpdateAgentInformation = ""
731 Cap_UpdateAgentLanguage = ""
732 Cap_UpdateGestureAgentInventory = ""
733 Cap_UpdateNotecardAgentInventory = "localhost"
734 Cap_UpdateScriptAgent = "localhost"
735 Cap_UpdateGestureTaskInventory = ""
736 Cap_UpdateNotecardTaskInventory = "localhost"
737 Cap_UpdateScriptTask = "localhost"
738 Cap_UploadBakedTexture = "localhost"
739 Cap_UploadObjectAsset = "localhost"
740 Cap_ViewerStartAuction = ""
741 Cap_ViewerStats = ""
742
743 ; Capabilities for fetching inventory over HTTP rather than UDP
744 ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
745 ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
746 Cap_WebFetchInventoryDescendents = ""
747 Cap_FetchInventoryDescendents2 = "localhost"
748 Cap_FetchInventory2 = "localhost"
749
750 ; Capability for searching for people
751 Cap_AvatarPickerSearch = "localhost"
752
753
754[Chat]
755 ; Controls whether the chat module is enabled. Default is true.
756 enabled = true;
757
758 ; Distance in meters that whispers should travel. Default is 10m
759 whisper_distance = 10
760
761 ; Distance in meters that ordinary chat should travel. Default is 20m
762 say_distance = 20
763
764 ; Distance in meters that shouts should travel. Default is 100m
765 shout_distance = 100
766
767[EntityTransfer]
768 ; The maximum distance in regions that an agent is allowed to teleport
769 ; along the x or y axis. This is set to 65535 because current viewers
770 ; can't handle teleports that are greater than this distance
771 ; Setting to 0 will allow teleports of any distance
772 ;
773 max_distance = 65535
774
775 ; Allow avatars to cross into and out of the region.
776 AllowAvatarCrossing = true
777
778 ; Minimum user level required for HyperGrid teleports
779 LevelHGTeleport = 0
780
781 ; Determine whether the cancel button is shown at all during teleports.
782 ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
783 ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
784 DisableInterRegionTeleportCancellation = false
785
786
787[Messaging]
788 ; Control which region module is used for instant messaging.
789 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
790 InstantMessageModule = InstantMessageModule
791 ; MessageTransferModule = MessageTransferModule
792 ; OfflineMessageModule = OfflineMessageModule
793 ; OfflineMessageURL = http://yourserver/Offline.php
794 ; MuteListModule = MuteListModule
795 ; MuteListURL = http://yourserver/Mute.php
796
797 ; Control whether group messages are forwarded to offline users. Default is true.
798 ; ForwardOfflineGroupMessages = true
799
800
801[Inventory]
802 ; Control whether multiple objects sent to inventory should be coaleseced into a single item
803 ; There are still some issues with coalescence, including the fact that rotation is not restored
804 ; and some assets may be missing from archive files.
805 CoalesceMultipleObjectsToInventory = true
806
807
808[Appearance]
809 ; Persist avatar baked textures
810 ; Persisting baked textures can speed up login and region border
811 ; crossings especially with large numbers of users, though it
812 ; will store potentially large numbers of textures in your asset
813 ; database
814 PersistBakedTextures = false
815
816 ; Control the delay before appearance is sent to other avatars and
817 ; saved in the avatar service. Attempts to limit the impact caused
818 ; by the very chatty dialog that sets appearance when an avatar
819 ; logs in or teleports into a region; values are in seconds
820 DelayBeforeAppearanceSave = 5
821 DelayBeforeAppearanceSend = 2
822
823 ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
824 ; This may help with some situations where avatars are persistently grey, though it will not help
825 ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
826 ResendAppearanceUpdates = false
827
828 ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
829 ; on every login
830 ReuseTextures = false
831
832
833[Attachments]
834 ; Controls whether avatar attachments are enabled.
835 ; Defaults to true - only set to false for debugging purposes
836 Enabled = true
837
838 ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
839 ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
840 ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
841 ; If 0 then no throttling is performed.
842 ThrottlePer100PrimsRezzed = 0;
843
844
845[Mesh]
846 ; enable / disable Collada mesh support
847 ; default is true
848 AllowMeshUpload = true
849
850 ; if you use Meshmerizer and want collisions for meshies, setting this to true
851 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
852 ; mesh, and use it for collisions.
853 UseMeshiesPhysicsMesh = true
854
855 ; Minimum user level required to upload meshes
856 ;LevelUpload = 0
857
858
859[Textures]
860 ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
861 ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
862 ; (e.g. images pulled from an external HTTP address).
863 ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
864 ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
865 ; Hence, currently considered experimental.
866 ; Default is false.
867 ReuseDynamicTextures = false
868
869 ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
870 ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
871 ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
872 ; This setting only has an affect is ReuseDynamicTextures = true
873 ; Default is false
874 ReuseDynamicLowDataTextures = false
875
876
877[ODEPhysicsSettings]
878 ; ##
879 ; ## Physics stats settings
880 ;
881
882 ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
883 ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
884 collect_stats = false
885
886 ; ##
887 ; ## Physics logging settings - logfiles are saved to *.DIF files
888 ; ##
889
890 ; default is false
891 ;physics_logging = true
892 ;; every n simulation iterations, the physics snapshot file is updated
893 ;physics_logging_interval = 50
894 ;; append to existing physics logfile, or overwrite existing logfiles?
895 ;physics_logging_append_existing_logfile = true
896
897 ;##
898 ;## World Settings
899 ;##
900
901 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
902 world_gravityx = 0
903 world_gravityy = 0
904 world_gravityz = -9.8
905
906 ; Terminal velocity of a falling avatar
907 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
908 ; Max value is 255, min value is 0
909 avatar_terminal_velocity = 54
910
911 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
912 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
913 world_stepsize = 0.0178
914 world_internal_steps_without_collisions = 10
915
916 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
917 world_hashspace_size_low = -4
918 world_hashSpace_size_high = 128
919
920 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
921 meters_in_small_space = 29.9
922 small_hashspace_size_low = -4
923 small_hashspace_size_high = 66
924
925 ; ##
926 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
927 ; ##
928
929 ; surface layer around geometries other geometries can sink into before generating a contact
930 world_contact_surface_layer = 0.001
931
932 ; Filtering collisions helps keep things stable physics wise, but sometimes
933 ; it can be overzealous. If you notice bouncing, chances are it's that.
934 filter_collisions = false
935
936 ; Non Moving Terrain Contact (avatar isn't moving)
937 nm_terraincontact_friction = 255.0
938 nm_terraincontact_bounce = 0.1
939 nm_terraincontact_erp = 0.1025
940
941 ; Moving Terrain Contact (avatar is moving)
942 m_terraincontact_friction = 75.0
943 m_terraincontact_bounce = 0.05
944 m_terrainContact_erp = 0.05025
945
946 ; Moving Avatar to object Contact
947 m_avatarobjectcontact_friction = 75.0
948 m_avatarobjectcontact_bounce = 0.1
949
950 ; Object to Object Contact and Non-Moving Avatar to object
951 objectcontact_friction = 250.0
952 objectcontact_bounce = 0.2
953
954 ; ##
955 ; ## Avatar Control
956 ; ##
957
958 ; PID Controller Settings. These affect the math that causes the avatar to reach the
959 ; desired velocity
960 ; See http://en.wikipedia.org/wiki/PID_controller
961
962 av_pid_derivative_linux = 2200.0
963 av_pid_proportional_linux = 900.0;
964
965 av_pid_derivative_win = 2200.0
966 av_pid_proportional_win = 900.0;
967
968 ;girth of the avatar. Adds radius to the height also
969 av_capsule_radius = 0.37
970
971 ; Max force permissible to use to keep the avatar standing up straight
972 av_capsule_standup_tensor_win = 550000
973 av_capsule_standup_tensor_linux = 550000
974
975 ; specifies if the capsule should be tilted (=true; old compatibility mode)
976 ; or straight up-and-down (=false; better and more consistent physics behavior)
977 av_capsule_tilted = false
978
979 ; used to calculate mass of avatar.
980 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
981 ; av_density * AVvolume;
982 av_density = 80
983
984 ; use this value to cut 52% of the height the sim gives us
985 ; Currently unused
986 ; av_height_fudge_factor = 0.52
987
988 ; Movement. Smaller is faster.
989
990 ; speed of movement with Always Run off
991 av_movement_divisor_walk = 1.3
992
993 ; speed of movement with Always Run on
994 av_movement_divisor_run = 0.8
995
996 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
997 minimum_ground_flight_offset = 3.0
998
999 ; Plant avatar. This reduces the effect of physical contacts with the avatar.
1000 ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
1001 ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
1002 ; will lock the avatar in place
1003 av_planted = false
1004
1005 ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
1006 av_av_collisions_off = false
1007
1008 ; ##
1009 ; ## Object options
1010 ; ##
1011
1012 ; used in the mass calculation.
1013 geometry_default_density = 10.000006836
1014
1015 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
1016 body_frames_auto_disable = 20
1017
1018 ; used to control llMove2Target
1019 body_pid_derivative = 35
1020 body_pid_gain = 25
1021
1022 ; maximum number of contact points to generate per collision
1023 contacts_per_collision = 80
1024
1025 ; amount of time a geom/body will try to cross a region border before it gets disabled
1026 geom_crossing_failures_before_outofbounds = 5
1027
1028 ; start throttling the object updates if object comes in contact with 3 or more other objects
1029 geom_contactpoints_start_throttling = 3
1030
1031 ; send 1 update for every x updates below when throttled
1032 geom_updates_before_throttled_update = 15
1033
1034 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
1035 body_motor_joint_maxforce_tensor_linux = 5
1036 body_motor_joint_maxforce_tensor_win = 5
1037
1038 ; Maximum mass an object can be before it is clamped
1039 maximum_mass_object = 10000.01
1040
1041 ; ##
1042 ; ## Sculpted Prim settings
1043 ; ##
1044
1045 ; Do we want to mesh sculpted prim to collide like they look?
1046 mesh_sculpted_prim = true
1047
1048 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
1049 mesh_lod = 32
1050
1051 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
1052 mesh_physical_lod = 16
1053
1054 ; ##
1055 ; ## Joint support
1056 ; ##
1057
1058 ; If you would like physics joints to be enabled through a special naming
1059 ; convention in the client, set this to true.
1060 ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
1061 ; Default is false
1062 ;use_NINJA_physics_joints = true
1063
1064 ; ##
1065 ; ## additional meshing options
1066 ; ##
1067
1068 ; Physical collision mesh proxies are normally created for complex prim shapes,
1069 ; and collisions for simple boxes and spheres are computed algorithmically.
1070 ; If you would rather have mesh proxies for simple prims, you can set this to
1071 ; true. Note that this will increase memory usage and region startup time.
1072 ; Default is false.
1073 ;force_simple_prim_meshing = true
1074
1075
1076[BulletSim]
1077 ; All the BulletSim parameters can be displayed with the console command
1078 ; "physics get all" and all are defined in the source file
1079 ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
1080
1081 ; There are two bullet physics libraries, bulletunmanaged is the default and is a
1082 ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
1083 ; but the c++ one is much faster.
1084 BulletEngine = "bulletunmanaged"
1085 ; BulletEngine = "bulletxna"
1086
1087 ; BulletSim can run on its own thread independent of the simulator's heartbeat
1088 ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
1089 UseSeparatePhysicsThread = false
1090
1091 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
1092 ; a mesh. 0=heightField, 1=mesh
1093 TerrainImplementation = 0
1094 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
1095 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
1096 ; magnifications use lots of memory.
1097 TerrainMeshMagnification = 2
1098
1099 ; Should avatars collide with each other?
1100 AvatarToAvatarCollisionsByDefault = true
1101
1102 ; Avatar physics height adjustments.
1103 ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
1104 AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
1105 AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
1106 AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
1107
1108 ; Avatar walk-up-stairs parameters
1109 ; If an avatar collides with an object 'close to its feet', the avatar will be
1110 ; moved/pushed up do simulate stepping up.
1111 ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision.
1112 ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step
1113 ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees.
1114 ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen
1115 ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor
1116 ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor
1117 ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
1118
1119 ; Terminal velocity of a falling avatar
1120 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
1121 ; negative for a downward speed.
1122 AvatarTerminalVelocity = -54
1123
1124 ; Default linkset implmentation
1125 ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
1126 ; builds a compound shape from the children shapes to create a single physical
1127 ; shape. 'Compound' uses a lot less CPU time.
1128 LinkImplementation = 1 ; 0=constraint, 1=compound
1129
1130 ; If 'true', offset a linkset's origin based on mass of linkset parts.
1131 LinksetOffsetCenterOfMass = false
1132
1133 ; If 'true', turn scuplties into meshes
1134 MeshSculptedPrim = true
1135
1136 ; If 'true', force simple prims (box and sphere) to be meshed
1137 ; If 'false', the Bullet native special case shape is used for square rectangles
1138 ; and even dimensioned spheres.
1139 ForceSimplePrimMeshing = false
1140
1141 ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
1142 ; Happens often in sculpties. If turned off, there will be some doorways
1143 ; that cannot be walked through.
1144 ShouldRemoveZeroWidthTriangles = true
1145
1146 ; If 'true', use convex hull definition in mesh asset if present.
1147 ShouldUseAssetHulls = true
1148
1149 ; If there are thousands of physical objects, these maximums should be increased.
1150 MaxCollisionsPerFrame = 2048
1151 MaxUpdatesPerFrame = 8192
1152
1153 ; Detailed physics debug logging. Very verbose.
1154 PhysicsLoggingEnabled = False
1155 PhysicsLoggingDir = "."
1156 VehicleLoggingEnabled = False
1157
1158
1159[RemoteAdmin]
1160 enabled = false
1161
1162 ; Set this to a nonzero value to have remote admin use a different port
1163 port = 0
1164
1165 ; Set this to the ip address that you want the admin server to bind to
1166 bind_ip_address = "0.0.0.0"
1167
1168 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
1169 access_password = unknown
1170
1171 ; List the IP addresses allowed to call RemoteAdmin
1172 ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
1173 ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
1174 ; access_ip_addresses =
1175
1176 ; set this variable to true if you want the create_region XmlRpc
1177 ; call to unconditionally enable voice on all parcels for a newly
1178 ; created region [default: false]
1179 create_region_enable_voice = false
1180
1181 ; set this variable to false if you want the create_region XmlRpc
1182 ; call to create all regions as private per default (can be
1183 ; overridden in the XmlRpc call) [default: true]
1184 create_region_public = false
1185
1186 ; the create_region XmlRpc call uses region_file_template to generate
1187 ; the file name of newly create regions (if they are created
1188 ; persistent). the parameter available are:
1189 ; {0} - X location
1190 ; {1} - Y location
1191 ; {2} - region UUID
1192 ; {3} - region port
1193 ; {4} - region name with " ", ":", "/" mapped to "_"
1194 region_file_template = "{0}x{1}-{2}.ini"
1195
1196 ; we can limit the number of regions that XmlRpcCreateRegion will
1197 ; allow by setting this to a positive, non-0 number: as long as the
1198 ; number of regions is below region_limits, XmlRpcCreateRegion will
1199 ; succeed. setting region_limit to 0 disables the check.
1200 ; default is 0
1201 ;region_limit = 0
1202
1203 ; enable only those methods you deem to be appropriate using a | delimited whitelist
1204 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
1205 ; if this parameter is not specified but enabled = true, all methods will be available
1206 enabled_methods = all
1207
1208 ; specify the default appearance for an avatar created through the remote admin interface
1209 ; This will only take effect is the file specified by the default_appearance setting below exists
1210 ;default_male = Default Male
1211 ;default_female = Default Female
1212
1213 ; update appearance copies inventory items and wearables of default avatars. if this value is false
1214 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
1215 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
1216 ;copy_folders = false
1217
1218 ; path to default appearance XML file that specifies the look of the default avatars
1219 ;default_appearance = default_appearance.xml
1220
1221
1222; RestPlugins are not currently operational.
1223;[RestPlugins]
1224; ; Change this to true to enable REST Plugins. This must be true if you wish to use
1225; ; REST Region or REST Asset and Inventory Plugins
1226; enabled = false
1227; god_key = SECRET
1228; prefix = /admin
1229
1230
1231;[RestRegionPlugin]
1232; ; Change this to true to enable the REST Region Plugin
1233; enabled = false
1234
1235
1236;[RestHandler]
1237; ; Change this to true to enable the REST Asset and Inventory Plugin
1238; enabled = false
1239; authenticate = true
1240; secured = true
1241; extended-escape = true
1242; realm = OpenSim REST
1243; dump-asset = false
1244; path-fill = true
1245; dump-line-size = 32
1246; flush-on-error = true
1247
1248
1249; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
1250; also, not good error detection when it fails
1251[IRC]
1252 enabled = false; you need to set this to true otherwise it won't connect
1253 ;server = name.of.irc.server.on.the.net
1254 ;; user password - only use this if the server requires one
1255 ;password = mypass
1256 ;nick = OpenSimBotNameProbablyMakeThisShorter
1257 ;channel = #the_irc_channel_you_want_to_connect_to
1258 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
1259 ;port = 6667
1260 ;; channel to listen for configuration commands
1261 ;commands_enabled = false
1262 ;command_channel = 2777
1263 ;report_clients = true
1264 ;; relay private chat connections
1265 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
1266 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
1267 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
1268 ;; relay_chat = false: IRC bridge will not relay normal chat
1269 ;; access_password -- simple security device
1270 ;;
1271 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
1272 ;;
1273 ;; relay_private_channels = false
1274 ;; relay_chat = true
1275 ;;
1276 ;; to relay chat only to/from private in-world channels:
1277 ;;
1278 ;; relay_chat = false
1279 ;; relay_private_channels = true
1280 ;; relay_private_channel_in = 2226
1281 ;; relay_private_channel_out = 2225
1282 ;;
1283 ;; in this example, all chat coming in from IRC will be send out via
1284 ;; in-world channel 2226, and all chat from in-world channel 2225 will
1285 ;; be relayed to the IRC channel.
1286 ;;
1287 ;relay_private_channels = false
1288 ;relay_private_channel_in = 2226
1289 ;relay_private_channel_out = 2225
1290 ;relay_chat = true
1291 ;access_password = foobar
1292
1293 ;;fallback_region = name of "default" region
1294 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
1295 ;; must start with "PRIVMSG {0} : " or irc server will get upset
1296 ;;for <bot>:<user in region> :<message>
1297 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
1298 ;;for <bot>:<message> - <user of region> :
1299 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
1300 ;;for <bot>:<message> - from <user> :
1301 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
1302
1303 ;; exclude_list allows you to stop the IRC connector from announcing the
1304 ;;arrival and departure of certain users. For example: admins, bots.
1305
1306 ;exclude_list=User 1,User 2,User 3
1307
1308 ;;Shows modal alertbox for entering agent on IRC enabled regions
1309 ;;
1310 ;; Enable Alert, default = false
1311 ;alert_show = false
1312 ;;
1313 ;; Show IRC serverinfo, default = true
1314 ;alert_show_serverinfo = true
1315 ;;
1316 ;alert_msg_pre = "This region is linked to Irc."
1317 ;alert_msg_post = "Everything you say in public chat can be listened."
1318
1319
1320; The following settings control the progression of daytime
1321; in the Sim. The defaults are the same as the commented out settings
1322[Sun]
1323 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
1324 ;day_length = 4
1325 ; Year length in days
1326 ;year_length = 60
1327 ; Day to Night Ratio
1328 ;day_night_offset = 0.45
1329 ; send a Sun update every update_interval # of frames. A lower number will
1330 ; make for smoother sun transition at the cost of network
1331 ;update_interval = 100
1332
1333
1334[Wind]
1335 ; Enables the wind module. Default is true
1336 enabled = true
1337
1338 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
1339 wind_update_rate = 150
1340
1341 ; The Default Wind Plugin to load
1342 wind_plugin = SimpleRandomWind
1343
1344 ; These settings are specific to the ConfigurableWind plugin
1345 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
1346 ; avg_strength = 5.0
1347 ; avg_direction = 0.0
1348 ; var_strength = 0.0
1349 ; var_direction = 0.0
1350 ; rate_change = 1.0
1351
1352 ; This setting is specific to the SimpleRandomWind plugin
1353 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
1354 strength = 1.0
1355
1356
1357[Cloud]
1358 ; Enable this to generate classic particle clouds above the sim.
1359 ; default is disabled - turn it on here
1360 enabled = false
1361
1362 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
1363 density = 0.5
1364
1365 ; update interval for the cloud cover data returned by llCloud().
1366 ; default is 1000
1367 cloud_update_rate = 1000
1368
1369
1370[LightShare]
1371 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
1372 ; It has no ill effect on viewers which do not support server-side windlight settings.
1373 enable_windlight = false
1374
1375
1376[Trees]
1377 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
1378 ; default is false
1379 active_trees = false
1380
1381 ; Density of tree population
1382 tree_density = 1000.0
1383
1384
1385[VectorRender]
1386 ; the font to use for rendering text (default: Arial)
1387 ; font_name = "Arial"
1388
1389
1390[LL-Functions]
1391 ; Set the following to true to allow administrator owned scripts to execute console commands
1392 ; currently unused
1393 ; AllowosConsoleCommand=false
1394
1395 ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
1396 ; If false then gods cannot execute these functions either.
1397 AllowGodFunctions = false
1398
1399 ; Restrict the email address used by llEmail to the address associated with the avatars user account?
1400 ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
1401 ; If false then email may be sent to any valid email address.
1402 RestrictEmail = false
1403
1404 ; Maximum number of llListen events we allow over the entire region.
1405 ; Set this to 0 to have no limit imposed
1406 max_listens_per_region = 1000
1407
1408 ; Maximum number of llListen events we allow per script
1409 ; Set this to 0 to have no limit imposed.
1410 max_listens_per_script = 64
1411
1412 ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
1413 max_external_urls_per_simulator = 100
1414
1415 ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
1416 ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
1417 UseSimpleBoxesInGetBoundingBox = false
1418
1419 ; Add a third vector with stats when returning results from llGetBoundingBox.
1420 ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
1421 AddStatsInGetBoundingBox = false
1422
1423 ; Avatar bounding box, lower X value, constant part, when standing
1424 LowerAvatarBoundingBoxStandingXconst = -0.275
1425
1426 ; Avatar bounding box, upper X value, constant part, when standing
1427 UpperAvatarBoundingBoxStandingXconst = 0.275
1428
1429 ; Avatar bounding box, lower Y value, constant part, when standing
1430 LowerAvatarBoundingBoxStandingYconst = -0.35
1431
1432 ; Avatar bounding box, upper Y value, constant part, when standing
1433 UpperAvatarBoundingBoxStandingYconst = 0.35
1434
1435 ; Avatar bounding box, lower Z value, constant part, when standing
1436 LowerAvatarBoundingBoxStandingZconst = -0.1
1437
1438 ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
1439 LowerAvatarBoundingBoxStandingZcoeff = -0.5
1440
1441 ; Avatar bounding box, upper Z value, constant part, when standing
1442 UpperAvatarBoundingBoxStandingZconst = 0.1
1443
1444 ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
1445 UpperAvatarBoundingBoxStandingZcoeff = 0.5
1446
1447 ; Avatar bounding box, lower X value, constant part, when groundsitting
1448 LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
1449
1450 ; Avatar bounding box, upper X value, constant part, when groundsitting
1451 UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
1452
1453 ; Avatar bounding box, lower Y value, constant part, when groundsitting
1454 LowerAvatarBoundingBoxGroundsittingYconst = -0.5
1455
1456 ; Avatar bounding box, upper Y value, constant part, when groundsitting
1457 UpperAvatarBoundingBoxGroundsittingYconst = 0.5
1458
1459 ; Avatar bounding box, lower Z value, constant part, when groundsitting
1460 LowerAvatarBoundingBoxGroundsittingZconst = -0.05
1461
1462 ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
1463 LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
1464
1465 ; Avatar bounding box, upper Z value, constant part, when groundsitting
1466 UpperAvatarBoundingBoxGroundsittingZconst = 0.5
1467
1468 ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
1469 UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
1470
1471 ; Avatar bounding box, lower X value, constant part, when sitting
1472 LowerAvatarBoundingBoxSittingXconst = -0.5875
1473
1474 ; Avatar bounding box, upper X value, constant part, when sitting
1475 UpperAvatarBoundingBoxSittingXconst = 0.1875
1476
1477 ; Avatar bounding box, lower Y value, constant part, when sitting
1478 LowerAvatarBoundingBoxSittingYconst = -0.35
1479
1480 ; Avatar bounding box, upper Y value, constant part, when sitting
1481 UpperAvatarBoundingBoxSittingYconst = 0.35
1482
1483 ; Avatar bounding box, lower Z value, constant part, when sitting
1484 LowerAvatarBoundingBoxSittingZconst = -0.35
1485
1486 ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
1487 LowerAvatarBoundingBoxSittingZcoeff = -0.375
1488
1489 ; Avatar bounding box, upper Z value, constant part, when sitting
1490 UpperAvatarBoundingBoxSittingZconst = -0.25
1491
1492 ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
1493 UpperAvatarBoundingBoxSittingZcoeff = 0.25
1494
1495 ; Safety coefficient for max bounding box from prim size box X coordinate
1496 ; Worst case is twisted and sheared box, 1+sqrt(2)
1497 PrimBoundingBoxSafetyCoefficientX = 2.414214
1498
1499 ; Safety coefficient for max bounding box from prim size box Y coordinate
1500 ; Worst case is twisted and sheared box, 1+sqrt(2)
1501 PrimBoundingBoxSafetyCoefficientY = 2.414214
1502
1503 ; Safety coefficient for max bounding box from prim size box Z coordinate
1504 ; Worst case is twisted tube, 0.5+sqrt(1.25)
1505 PrimBoundingBoxSafetyCoefficientZ = 1.618034
1506
1507 ; Use llCastRay V3 if true.
1508 ; Implements llCastRay similar but not identical to Second Life.
1509 ; See http://wiki.secondlife.com/wiki/LlCastRay .
1510 ; NEW
1511 ; Meshes prims for good accuracy in ray hit detection,
1512 ; handling basic and tortured prims, sculpts and meshes.
1513 ; Uses ellipsoid, correctly sized avatar capsules.
1514 ; Handles complex terrain, multi-prim objects and seated avatars.
1515 ; Implements throttling and the status codes
1516 ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
1517 ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
1518 ; WARNING
1519 ; Can be faster on some servers and scenes, but slower on others,
1520 ; compared to previous version of llCastRay in OpenSimulator.
1521 ; Is in most cases considerably slower than llCastRay in Second Life.
1522 ; Generates geometry meshes and can therefore use much system resources.
1523 UseLlCastRayV3 = false
1524
1525 ; Accepted calculation precision error in calculations in llCastRay V3
1526 FloatToleranceInLlCastRay = 0.00001
1527
1528 ; Accepted distance difference between duplicate hits in llCastRay V3
1529 FloatTolerance2InLlCastRay = 0.001
1530
1531 ; Detail level when rendering prims in llCastRay V3
1532 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
1533 PrimDetailLevelInLlCastRay = 1
1534
1535 ; Detail level when rendering sculpts in llCastRay V3
1536 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
1537 SculptDetailLevelInLlCastRay = 1
1538
1539 ; Detail level when rendering meshes in llCastRay V3
1540 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
1541 MeshDetailLevelInLlCastRay = 3
1542
1543 ; Detail level when rendering avatar capsules in llCastRay V3
1544 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
1545 AvatarDetailLevelInLlCastRay = 1
1546
1547 ; Maximum number of returned hits from llCastRay V3
1548 MaxHitsInLlCastRay = 16
1549
1550 ; Maximum number of returned hits per prim from llCastRay V3
1551 MaxHitsPerPrimInLlCastRay = 16
1552
1553 ; Maximum number of returned hits per object from llCastRay V3
1554 MaxHitsPerObjectInLlCastRay = 16
1555
1556 ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
1557 DetectExitHitsInLlCastRay = false
1558
1559 ; Filter on parts instead of groups in llCastRay V3 if true
1560 FilterPartsInLlCastRay = false
1561
1562 ; Detect attachments in llCastRay V3 if true
1563 DoAttachmentsInLlCastRay = false
1564
1565 ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
1566 ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
1567 ThrottleTimeInMsInLlCastRay = 200
1568
1569 ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
1570 AvailableTimeInMsPerRegionInLlCastRay = 40
1571
1572 ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
1573 AvailableTimeInMsPerAvatarInLlCastRay = 10
1574
1575 ; Required available time in ms left to perform a new llCastRay in llCastRay V3
1576 RequiredAvailableTimeInMsInLlCastRay = 2
1577
1578 ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
1579 MaximumAvailableTimeInMsInLlCastRay = 40
1580
1581 ; Use cached meshes in llCastRay V3 if true
1582 ; Improves performance but uses more memory
1583 UseMeshCacheInLlCastRay = true
1584
1585
1586[DataSnapshot]
1587 ; The following set of configs pertains to search.
1588 ; Set index_sims to true to enable search engines to index your searchable data
1589 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
1590 ; default is false
1591 index_sims = false
1592
1593 ; The variable data_exposure controls what the regions expose:
1594 ; minimum: exposes only things explicitly marked for search
1595 ; all: exposes everything
1596 data_exposure = minimum
1597
1598 ; If search is on, change this to your grid name; will be ignored for standalones
1599 gridname = "OSGrid"
1600
1601 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
1602 ; Later, you may want to increase this to 3600 (1 hour) or more
1603 default_snapshot_period = 1200
1604
1605 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
1606 snapshot_cache_directory = "DataSnapshot"
1607
1608 ; Uncomment if you want to index your data with this and/or other search providers. One entry per
1609 ; data service
1610 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
1611
1612
1613[Economy]
1614 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
1615 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
1616 ; There is no intention to implement anything further in core OpenSimulator.
1617 ; This functionality has to be provided by third party modules.
1618
1619 ;; Enables selling things for $0. Default is true.
1620 SellEnabled = true
1621
1622 ;; Money Unit fee to upload textures, animations etc. Default is 0.
1623 PriceUpload = 0
1624
1625 ;; Money Unit fee to create groups. Default is 0.
1626 PriceGroupCreate = 0
1627
1628 ; We don't really know what the rest of these values do. These get sent to the client
1629 ; These taken from Agni at a Public Telehub. Change at your own risk.
1630 ObjectCount = 0
1631 PriceEnergyUnit = 100
1632 PriceObjectClaim = 10
1633 PricePublicObjectDecay = 4
1634 PricePublicObjectDelete = 4
1635 PriceParcelClaim = 1
1636 PriceParcelClaimFactor = 1
1637
1638 PriceRentLight = 5
1639 TeleportMinPrice = 2
1640 TeleportPriceExponent = 2
1641 EnergyEfficiency = 1
1642 PriceObjectRent = 1
1643 PriceObjectScaleFactor = 10
1644 PriceParcelRent = 1
1645
1646
1647[XEngine]
1648 ; Enable this engine in this OpenSim instance
1649 Enabled = true
1650
1651 ; How many threads to keep alive even if nothing is happening
1652 MinThreads = 2
1653
1654 ; How many threads to start at maximum load
1655 MaxThreads = 100
1656
1657 ; Time a thread must be idle (in seconds) before it dies
1658 IdleTimeout = 60
1659
1660 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
1661 Priority = "BelowNormal"
1662
1663 ; Maximum number of events to queue for a script (excluding timers)
1664 MaxScriptEventQueue = 300
1665
1666 ; Stack size per thread created
1667 ThreadStackSize = 262144
1668
1669 ; Set this to true (the default) to load each script into a separate
1670 ; AppDomain. Setting this to false will load all script assemblies into the
1671 ; current AppDomain, which will reduce the per-script overhead at the
1672 ; expense of reduced security and the inability to garbage collect the
1673 ; script assemblies
1674 AppDomainLoading = true
1675
1676 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1677 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1678 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1679 ; by scripts have changed.
1680 ; DeleteScriptsOnStartup = false
1681
1682 ; Controls whether scripts are stopped by aborting their threads externally (abort)
1683 ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
1684 ; co-op will be more stable as aborting threads can cause instability.
1685 ; abort was the default option in OpenSimulator 0.8 and before.
1686 ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
1687 ; However, the setting change will not take affect until the next time you restart the simulator.
1688 ; Setting changes will not affect state information stored for scripts.
1689 ScriptStopStrategy = co-op
1690
1691 ; Rate to poll for asynchronous command replies (ms)
1692 ; currently unused
1693 ;AsyncLLCommandLoopms = 50
1694
1695 ; Save the source of all compiled scripts
1696 WriteScriptSourceToDebugFile = false
1697
1698 ; Default language for scripts
1699 DefaultCompileLanguage = lsl
1700
1701 ; List of allowed languages (lsl,vb,cs)
1702 ; AllowedCompilers=lsl,cs,vb
1703 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
1704 AllowedCompilers=lsl
1705
1706 ; Compile debug info (line numbers) into the script assemblies
1707 CompileWithDebugInformation = true
1708
1709 ; Allow the user of mod* functions. This allows a script to pass messages
1710 ; to a region module via the modSendCommand() function
1711 ; Default is false
1712 AllowMODFunctions = false
1713
1714 ; Allow the use of os* functions (some are dangerous)
1715 AllowOSFunctions = false
1716
1717 ; Allow the user of LightShare functions
1718 AllowLightShareFunctions = false
1719
1720 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
1721 OSFunctionThreatLevel = VeryLow
1722
1723 ; OS Functions enable/disable
1724 ; For each function, you can add one line, as shown
1725 ; The default for all functions allows them if below threat level
1726
1727 ; true allows the use of the function unconditionally
1728 ; Allow_osSetRegionWaterHeight = true
1729
1730 ; false disables the function completely
1731 ; Allow_osSetRegionWaterHeight = false
1732
1733 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1734 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1735
1736 ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
1737 ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
1738 ; - PARCEL_OWNER: allow if the objectowner is parcelowner
1739 ; - ESTATE_MANAGER: allow if the object owner is a estate manager
1740 ; - ESTATE_OWNER: allow if objectowner is estateowner
1741 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
1742
1743 ; You can also use script creators as the uuid
1744 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1745
1746 ; If both Allow_ and Creators_ are given, effective permissions
1747 ; are the union of the two.
1748
1749 ; Interval (s) between background save of script states
1750 SaveInterval = 120
1751
1752 ; Interval (s) between maintenance runs (0 = disable)
1753 MaintenanceInterval = 10
1754
1755 ; Time a script can spend in an event handler before it is interrupted
1756 EventLimit = 30
1757
1758 ; If a script overruns it's event limit, kill the script?
1759 KillTimedOutScripts = false
1760
1761 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
1762 ; before aborting the thread (such as when an object containing scripts is taken into inventory).
1763 WaitForEventCompletionOnScriptStop = 1000;
1764
1765 ; Sets the multiplier for the scripting delays
1766 ScriptDelayFactor = 1.0
1767
1768 ; The factor the 10 m distances llimits are multiplied by
1769 ScriptDistanceLimitFactor = 1.0
1770
1771 ; Maximum length of notecard line read
1772 ; Increasing this to large values potentially opens
1773 ; up the system to malicious scripters
1774 ; NotecardLineReadCharsMax = 255
1775
1776 ; Minimum settable timer interval. Any timer setting less than this is
1777 ; rounded up to this minimum interval.
1778 ; MinTimerInterval = 0.5
1779
1780 ; Sensor settings
1781 SensorMaxRange = 96.0
1782 SensorMaxResults = 16
1783
1784 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1785 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1786 ; AutomaticLinkPermission = false
1787
1788 ; Disable underground movement of prims (default true); set to
1789 ; false to allow script controlled underground positioning of
1790 ; prims
1791 ; DisableUndergroundMovement = true
1792
1793 ;; Path to script assemblies
1794 ; ScriptEnginesPath = "ScriptEngines"
1795
1796
1797[Concierge]
1798 ; Enable concierge module
1799 ; Default is false
1800 enabled = false
1801
1802 ; name of the concierge
1803 whoami = "jeeves"
1804
1805 ; password for updating the welcome message templates via XmlRpc
1806 password = SECRET
1807
1808 ; regex specifying for which regions concierge service is desired; if
1809 ; empty, then for all
1810 regions = "^MeetingSpace-"
1811
1812 ; for each region that matches the regions regexp you can provide
1813 ; (optionally) a welcome template using format substitution:
1814 ; {0} is replaced with the name of the avatar entering the region
1815 ; {1} is replaced with the name of the region
1816 ; {2} is replaced with the name of the concierge (whoami variable above)
1817
1818 welcomes = /path/to/welcome/template/directory
1819
1820 ; Concierge can send attendee lists to an event broker whenever an
1821 ; avatar enters or leaves a concierged region. the URL is subject
1822 ; to format substitution:
1823 ; {0} is replaced with the region's name
1824 ; {1} is replaced with the region's UUID
1825 broker = "http://broker.place.com/{1}"
1826
1827
1828[MRM]
1829 ; Enables the Mini Region Modules Script Engine.
1830 ; default is false
1831 Enabled = false
1832
1833 ; Runs MRM in a Security Sandbox
1834 ; WARNING: DISABLING IS A SECURITY RISK.
1835 Sandboxed = true
1836
1837 ; The level sandbox to use, adjust at your OWN RISK.
1838 ; Valid values are:
1839 ; * FullTrust
1840 ; * SkipVerification
1841 ; * Execution
1842 ; * Nothing
1843 ; * LocalIntranet
1844 ; * Internet
1845 ; * Everything
1846 SandboxLevel = "Internet"
1847
1848 ; Only allow Region Owners to run MRMs
1849 ; May represent a security risk if you disable this.
1850 OwnerOnly = true
1851
1852
1853[Hypergrid]
1854 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1855 safemode = false
1856
1857
1858[VivoxVoice]
1859 ; The VivoxVoice module will allow you to provide voice on your
1860 ; region(s). It uses the same voice technology as the LL grid and
1861 ; works with recent LL clients (we have tested 1.22.9.110075, so
1862 ; anything later ought to be fine as well).
1863 ;
1864 ; For this to work you need to obtain an admin account from Vivox
1865 ; that allows you to create voice accounts and region channels.
1866
1867 enabled = false
1868
1869 ; vivox voice server
1870 vivox_server = www.foobar.vivox.com
1871
1872 ; vivox SIP URI
1873 vivox_sip_uri = foobar.vivox.com
1874
1875 ; vivox admin user name
1876 vivox_admin_user = DeepThroat
1877
1878 ; vivox admin password
1879 vivox_admin_password = VoiceG4te
1880
1881 ; channel type: "channel" or "positional"
1882 ; - positional: spatial sound (default)
1883 ; - channel: normal "conference call", no spatial sound
1884 ;vivox_channel_type = positional
1885
1886 ; channel characteristics (unless you know what you are doing, i'd
1887 ; leave them as they are --- now you WILL muck around with them,
1888 ; huh? sigh)
1889
1890 ; channel distance model:
1891 ; 0 - no attenuation
1892 ; 1 - inverse distance attenuation
1893 ; 2 - linear attenuation (default)
1894 ; 3 - exponential attenuation
1895 ;vivox_channel_distance_model = 2
1896
1897 ; channel mode:
1898 ; - "open" (default)
1899 ; - "lecture"
1900 ; - "presentation"
1901 ; - "auditorium"
1902 ;vivox_channel_mode = "open"
1903
1904 ; channel roll off: rate of attenuation
1905 ; - a value between 1.0 and 4.0, default is 2.0
1906 ;vivox_channel_roll_off = 2.0
1907
1908 ; channel max range: distance at which channel is silent
1909 ; - a value between 0 and 160, default is 80
1910 ;vivox_channel_max_range = 80
1911
1912 ; channel clamping distance: distance before attenuation applies
1913 ; - a value between 0 and 160, default is 10
1914 ;vivox_channel_clamping_distance = 10
1915
1916
1917[Groups]
1918 Enabled = false
1919
1920 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1921 ; apply to the Flotsam/SimianGrid GroupsModule
1922 Module = Default
1923
1924 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1925 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1926 ;Module = GroupsModule
1927
1928 ; Enable Group Notices
1929 ;NoticesEnabled = true
1930
1931 ; This makes the Group module very chatty on the console.
1932 DebugEnabled = false
1933
1934 ; This makes the Groups Messaging module very chatty on the console.
1935 DebugMessagingEnabled = false
1936
1937 ; Groups data is cached for this number of seconds before another request is made to the groups service
1938 ; Set to 0 to disable the cache.
1939 ; Default is 30 seconds
1940 GroupsCacheTimeout = 30
1941
1942 ; Specify which messaging module to use for groups messaging and if it's enabled
1943 MessagingModule = GroupsMessagingModule
1944 ;MessagingEnabled = true
1945
1946 ; Experimental option to only message cached online users rather than all users
1947 ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
1948 ; (Flotsam groups only; in V2 this is always on)
1949 MessageOnlineUsersOnly = false
1950
1951 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1952
1953 ; SimianGrid Service for Groups
1954 ;ServicesConnectorModule = SimianGroupsServicesConnector
1955 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1956
1957 ; Flotsam XmlRpc Service for Groups
1958 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1959 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1960
1961 ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
1962 ;XmlRpcServiceReadKey = 1234
1963 ;XmlRpcServiceWriteKey = 1234
1964
1965 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1966 ; this is a work around fora problem discovered on some Windows based region servers.
1967 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1968 ; System.Net.WebException: The request was aborted: The request was canceled.
1969 ; XmlRpcDisableKeepAlive = false
1970
1971 ; Minimum user level required to create groups
1972 ;LevelGroupCreate = 0
1973
1974
1975[PacketPool]
1976 ;RecyclePackets = true;
1977 ;RecycleDataBlocks = true;
1978
1979 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
1980 ; This reduces data churn
1981 RecycleBaseUDPPackets = true
1982
1983
1984[InterestManagement]
1985 ; This section controls how state updates are prioritized for each client
1986 ; Valid values are BestAvatarResponsiveness, Time, Distance,
1987 ; SimpleAngularDistance, and FrontBack
1988 UpdatePrioritizationScheme = BestAvatarResponsiveness
1989 ReprioritizationEnabled = true
1990 ReprioritizationInterval = 2000.0
1991 RootReprioritizationDistance = 10.0
1992 ChildReprioritizationDistance = 20.0
1993
1994 ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
1995 ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
1996 ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
1997 RootTerseUpdatePeriod = 0
1998
1999 ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
2000 ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
2001 ChildTerseUpdatePeriod = 0
2002
2003 ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
2004 RootPositionUpdateTolerance = 0.05
2005
2006 ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
2007 RootRotationUpdateTolerance = 0.1
2008
2009 ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
2010 RootVelocityUpdateTolerance = 0.001
2011
2012[Monitoring]
2013 ; Enable region monitoring
2014 ; If true, this will print out an error if more than a minute has passed since the last simulator frame
2015 ; Also is another source of region statistics provided via the regionstats URL
2016 Enabled = true
2017
2018
2019[WebStats]
2020 ; View region statistics via a web page
2021 ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
2022 ; Use a web browser and type in the "Login URI" + "/SStats/"
2023 ; For example- http://127.0.0.1:9000/SStats/
2024 ; enabled=false
2025
2026[Statistics]
2027 ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
2028 ; to include in the averaging calculations
2029 NumberOfFrames=10
2030
2031[MediaOnAPrim]
2032 ; Enable media on a prim facilities
2033 Enabled = true;
2034
2035
2036[NPC]
2037 ;; Enable Non Player Character (NPC) facilities
2038 Enabled = false
2039
2040
2041[Terrain]
2042 ; Values can be "pinhead-island" or "flat"
2043 InitialTerrain = "pinhead-island"
2044 ; If 'true' each avatar is only sent terrain patches within their view distance
2045 ; This also changes the region terrain loading from 'lawn mower' to ordered around
2046 ; the avatar outward.
2047 SendTerrainUpdatesByViewDistance = True
2048
2049[LandManagement]
2050 ; When editing terrain or objects, parcel layer info is updated in the viewer.
2051 ; This can be expensive for large regions. If this variable is 'true', only the
2052 ; parcel layer data around the area of interest is sent. The parcel layer info
2053 ; is sent for 'ParcelLayerViewDistance' around the interest point.
2054 ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
2055 ; will be what it has always been (send the whole region's parcel layer info).
2056 ; Other parcel updates (login, changing parcel ownership, ...) will still send
2057 ; whole region.
2058 LimitParcelLayerUpdateDistance = true
2059 ParcelLayerViewDistance = 128
2060
2061;;
2062;; If you are using a simian grid frontend you can enable
2063;; this module to upload tile images for the mapping fn
2064;;
2065[SimianGridMaptiles]
2066 Enabled = False
2067 MaptileURL = "http://www.mygrid.com/Grid/"
2068 RefreshTime = 3600
2069
2070
2071;;
2072;; JsonStore module provides structured store for scripts
2073;;
2074[JsonStore]
2075 Enabled = False
2076
2077 ;; Enable direct access to the SOP dynamic attributes
2078 EnableObjectStore = False
2079 MaxStringSpace = 0
2080
2081
2082;;
2083;; These are defaults that are overwritten below in [Architecture].
2084;; These defaults allow OpenSim to work out of the box with
2085;; zero configuration
2086;;
2087[AssetService]
2088 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
2089 AssetLoaderArgs = "assets/AssetSets.xml"
2090
2091 ; Disable this to prevent the default asset set from being inserted into the
2092 ; asset store each time the region starts
2093 AssetLoaderEnabled = true
2094
2095
2096[GridService]
2097 ;; default standalone, overridable in StandaloneCommon.ini
2098 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
2099
2100
2101[AutoBackupModule]
2102 ;; default is module is disabled at the top level
2103 AutoBackupModuleEnabled = false
2104
2105
2106[Sounds]
2107 ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
2108 Module = OpenSim.Region.CoreModules.dll:SoundModule
2109
2110 ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
2111 MaxDistance = 100.0
2112
2113
2114[ServiceThrottle]
2115 ;; Default time interval (in ms) for the throttle service thread to wake up
2116 Interval = 5000
2117
2118[Dwell]
2119 ;; This enables the built in basic dwell module
2120 DwellModule = DefaultDwellModule
2121
2122[Modules]
2123 Include-modules = "addon-modules/*/config/*.ini"
2124
diff --git a/config/Regions/Regions.ini.example b/config/Regions/Regions.ini.example
new file mode 100644
index 0000000..e20fee6
--- /dev/null
+++ b/config/Regions/Regions.ini.example
@@ -0,0 +1,98 @@
1; * This is an example region config file.
2; *
3; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
4; * So there is no need to change this file directly, it is only for reference.
5; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
6; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
7; *
8; * You can multiple regions into one file or make one file per region
9; * The section name is the region name
10; *
11
12[Default Region]
13
14; *
15; * You MUST change this! It will NOT be done for you!
16; *
17
18RegionUUID = 11111111-2222-3333-4444-555555555555
19
20Location = 1000,1000
21InternalAddress = 0.0.0.0
22InternalPort = 9000
23AllowAlternatePorts = False
24ExternalHostName = SYSTEMIP
25
26; *
27; * Variable-sized regions allows the creation of large, borderless spaces.
28; * The default is 256 meters. For larger spaces, set these to multiples of 256.
29; * For the time being, X and Y need to be the same.
30; *
31; SizeX = 512
32; SizeY = 512
33
34; *
35; * Prim data
36; * This allows limiting the sizes of prims and the region prim count
37; *
38
39; NonPhysicalPrimMax = 256
40; PhysicalPrimMax = 64
41; ClampPrimSize = False
42; MaxPrims = 15000
43; MaxAgents = 100
44
45; * Max prims per user (per parcel).
46; * Negative values will disable the check.
47; MaxPrimsPerUser = -1
48
49; *
50; * Multi-Tenancy. Only set if needed
51; *
52
53; ScopeID = "00000000-0000-0000-0000-000000000000"
54
55; *
56; * Product name (used in search from viewer 1.23
57; *
58
59; RegionType = "Mainland"
60
61; * Region Specific Static Maptiles:
62; * Important: To use any kind of texture *assets* as a static maptile, the following
63; * things must be set in the [Map] section of OpenSim.ini :
64; *
65; * MapImageModule = "MapImageModule"
66; * GenerateMaptiles = false
67; *
68; * Now, there is a setting in [Map] in OpenSim.ini called
69; *
70; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
71; *
72; * where, given the criteria above, lets you specify the UUID of a texture asset to use
73; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
74; * Simulators that run multiple regions:
75
76; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
77
78
79; * Region Specific Static Maptiles from file:
80; * It is also possible to create maptiles using external image files of the right size
81; * and supported formats (bmp,png,jpg in RGB 24bpp format)
82; *
83; * Important: To use any kind of texture *files* as a static maptile, the following
84; * things must be set in the [Map] section of OpenSim.ini :
85; *
86; * MapImageModule = "MapImageModule"
87; * GenerateMaptiles = true
88; *
89; * The image must be the same size in pixels as the region or varregion is in meters.
90; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
91; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
92; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
93; *
94; * If this setting is used, then the base map is generated from this file instead of being
95; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
96; * still drawn on top of the static map by the World Map module.
97
98; MaptileStaticFile = "SomeFile.png"
diff --git a/config/Robust.Tests.ini b/config/Robust.Tests.ini
new file mode 100644
index 0000000..c25e39b
--- /dev/null
+++ b/config/Robust.Tests.ini
@@ -0,0 +1,468 @@
1; * FOR TESTS ONLY -- DO NOT USE THIS FILE
2[Const]
3
4 ; The URL of the Robust server
5 BaseURL = "http://127.0.0.1"
6
7 ; The public port of the Robust server
8 PublicPort = "8888"
9
10 ; The private port of the Robust server, same for testing
11 PrivatePort = "8888"
12
13
14; * The startup section lists all the connectors to start up in this server
15; * instance. This may be only one, or it may be the entire server suite.
16; * Multiple connectors should be separated by commas.
17; *
18; * These are the IN connectors the server uses, the in connectors
19; * read this config file and load the needed service and database connectors
20; *
21; * The full syntax of a connector string is:
22; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
23; *
24[Startup]
25 ; Place to create a PID file
26 ; If no path if specified then a PID file is not created.
27 ; PIDFile = "/tmp/Robust.exe.pid"
28
29 ; Plugin Registry Location
30 ; Set path to directory for plugin registry. Information
31 ; about the registered repositories and installed plugins
32 ; will be stored here
33 ; The Robust.exe process must have R/W access to the location
34 RegistryLocation = "."
35
36 ; Modular configurations
37 ; Set path to directory for modular ini files...
38 ; The Robust.exe process must have R/W access to the location
39 ConfigDirectory = "."
40
41 console = "rest"
42
43 ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
44 ConsoleHistoryFileEnabled = false
45
46 ; The history file can be just a filename (relative to OpenSim's bin/ directory
47 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
48 ConsoleHistoryFile = "RobustConsoleHistory.txt"
49
50 ; How many lines of command history should we keep? (default is 100)
51 ConsoleHistoryFileLines = 100
52
53[ServiceList]
54 GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
55 PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
56 InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
57 UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
58 InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
59
60 ;; Uncomment as more tests are added
61 ;AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
62 ;GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
63 ;AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
64 ;OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
65 ;AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
66 ;LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
67 ;GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
68 ;FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
69 ;MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
70 ;MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
71 ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
72 ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
73 ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
74 ;UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
75 ;EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
76
77; * This is common for all services, it's the network setup for the entire
78; * server instance, if none is specified above
79; *
80[Network]
81 port = ${Const|PrivatePort}
82
83 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
84 ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
85 ;; but you want to protect them from unauthorized access.
86 ; AuthType = "BasicHttpAuthentication"
87 ; HttpAuthUsername = "some_username"
88 ; HttpAuthPassword = "some_password"
89 ;;
90 ;; AuthType above can be overriden in any of the service sections below by
91 ; AuthType = "None"
92 ;; This is useful in cases where you want to protect most of the services,
93 ;; but unprotect individual services. Username and Password can also be
94 ;; overriden if you want to use different credentials for the different services.
95
96 ;; By default, scripts are not allowed to call private services via llHttpRequest()
97 ;; Such calls are detected by the X-SecondLife-Shared HTTP header
98 ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
99 ;; (remember scripts can also be in visiting avatar attachments).
100 ;; This can be overriden in individual private service sections if necessary
101 AllowllHTTPRequestIn = false
102
103 ; * The following are for the remote console
104 ; * They have no effect for the local or basic console types
105 ; * Leave commented to diable logins to the console
106 ;ConsoleUser = Test
107 ;ConsolePass = secret
108 ;ConsolePort = 0
109
110
111[DatabaseService]
112 ; PGSQL
113 ; Uncomment these lines if you want to use PGSQL storage
114 ; Change the connection string to your db details
115 ;StorageProvider = "OpenSim.Data.PGSQL.dll"
116 ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
117
118 ; Null
119 ; Uncomment these lines if you want to use MySQL storage
120 ; Change the connection string to your db details
121 StorageProvider = "OpenSim.Data.Null.dll"
122 ConnectionString = ""
123
124
125; * As an example, the below configuration precisely mimicks the legacy
126; * asset server. It is read by the asset IN connector (defined above)
127; * and it then loads the OUT connector (a local database module). That,
128; * in turn, reads the asset loader and database connection information
129; *
130[AssetService]
131 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
132 DefaultAssetLoader = ""
133
134 ; Allow maptile assets to remotely deleted by remote calls to the asset service.
135 ; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
136 ; This only applies to maptiles served via the version 1 viewer mechanisms
137 ; Default is false
138 AllowRemoteDelete = false
139
140 ; Allow all assets to be remotely deleted.
141 ; Only set this to true if you are operating a grid where you control all calls to the asset service
142 ; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
143 ; If set to true, AllowRemoteDelete = true is required as well.
144 ; Default is false.
145 AllowRemoteDeleteAllTypes = false
146
147
148; * This configuration loads the inventory server modules. It duplicates
149; * the function of the legacy inventory server
150; *
151[InventoryService]
152 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
153
154 StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"
155 ConnectionString = ""
156
157 ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
158 ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
159 AllowDelete = true
160
161
162; * This is the new style grid service.
163; * "Realm" is the table that is used for user lookup.
164; * It defaults to "regions", which uses the legacy tables
165; *
166[GridService]
167 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
168 ; Realm = "regions"
169 ; AllowDuplicateNames = "True"
170
171 ;; Next, we can specify properties of regions, including default and fallback regions
172 ;; The syntax is: Region_<RegionName> = "<flags>"
173 ;; or: Region_<RegionID> = "<flags>"
174 ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
175 ;;
176 ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
177 ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
178 ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
179 ;; an explicit region.
180 ;;
181 ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
182 ;; region will be used.
183 ;;
184 ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
185 ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
186 ;;
187 ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
188 ;;
189 ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
190 ;;
191 ;; Example specification:
192 ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
193 ; (replace spaces with underscore)
194
195 ;; Allow supporting viewers to export content
196 ;; Set to false to prevent export
197 ExportSupported = true
198
199
200
201
202; * This is the new style authentication service. Currently, only MySQL
203; * is implemented.
204; *
205[AuthenticationService]
206 ; for the server connector
207 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
208
209 ;; Allow the service to process HTTP getauthinfo calls.
210 ;; Default is false.
211 ; AllowGetAuthInfo = false
212
213 ;; Allow the service to process HTTP setauthinfo calls.
214 ;; Default is false.
215 ; AllowSetAuthInfo = false
216
217 ;; Allow the service to process HTTP setpassword calls.
218 ;; Default is false.
219 ; AllowSetPassword = false
220
221
222; * This is the new style authentication service. Currently, only MySQL
223; * is implemented. "Realm" is the table that is used for user lookup.
224; * It defaults to "useraccounts", which uses the new style.
225; * Realm = "users" will use the legacy tables as an authentication source
226; *
227[UserAccountService]
228 StorageProvider = "OpenSim.Data.Null.dll"
229 ConnectionString = ""
230
231 ; for the server connector
232 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
233 ; Realm = "useraccounts"
234
235 ; These are for creating new accounts by the service
236 ;AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
237 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
238 GridService = "OpenSim.Services.GridService.dll:GridService"
239 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
240 ;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
241 ;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
242
243 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
244 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
245 ;; Default is false
246 CreateDefaultAvatarEntries = true
247
248 ;; Allow the service to process HTTP createuser calls.
249 ;; Default is false.
250 AllowCreateUser = true
251
252 ;; Allow the service to process HTTP setaccount calls.
253 ;; Default is false.
254 AllowSetAccount = true
255
256
257[GridUserService]
258 ; for the server connector
259 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
260
261
262[PresenceService]
263 ; for the server connector
264 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
265 ; Set this to true to allow the use of advanced web services and multiple
266 ; bots using one account
267 AllowDuplicatePresences = false;
268
269
270[AvatarService]
271 ; for the server connector
272 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
273
274
275[FriendsService]
276 ; for the server connector
277 LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
278
279[EstateService]
280 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
281
282[LibraryService]
283 LibraryName = "OpenSim Library"
284 DefaultLibrary = "./inventory/Libraries.xml"
285
286
287[LoginService]
288 ; for the server connector
289 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
290 ; for the service
291 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
292 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
293 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
294 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
295 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
296 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
297 GridService = "OpenSim.Services.GridService.dll:GridService"
298 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
299 LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
300 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
301
302 ; The minimum user level required for a user to be able to login. 0 by default
303 ; If you disable a particular user's account then you can set their login level below this number.
304 ; You can also change this level from the console though these changes will not be persisted.
305 ; MinLoginLevel = 0
306
307 ; Ask co-operative viewers to use a different currency name
308 ;Currency = ""
309
310 ;; Set minimum fee to publish classified
311 ; ClassifiedFee = 0
312
313 WelcomeMessage = "Welcome, Avatar!"
314 AllowRemoteSetLoginLevel = "false"
315
316 ; For V2 map
317 MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
318
319 ; Url to search service
320 ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
321
322 ; For V3 destination guide
323 ; DestinationGuide = "${Const|BaseURL}/guide"
324
325 ; For V3 avatar picker (( work in progress ))
326 ; AvatarPicker = "${Const|BaseURL}/avatars"
327
328 ; If you run this login server behind a proxy, set this to true
329 ; HasProxy = false
330
331 ;; Regular expressions for controlling which client versions are accepted/denied.
332 ;; An empty string means nothing is checked.
333 ;;
334 ;; Example 1: allow only these 3 types of clients (any version of them)
335 ;; AllowedClients = "Imprudence|Hippo|Second Life"
336 ;;
337 ;; Example 2: allow all clients except these
338 ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
339 ;;
340 ;; Note that these are regular expressions, so every character counts.
341 ;; Also note that this is very weak security and should not be trusted as a reliable means
342 ;; for keeping bad clients out; modified clients can fake their identifiers.
343 ;;
344 ;;
345 ;AllowedClients = ""
346 ;DeniedClients = ""
347
348 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
349 ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
350 ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
351 ;; would result in time inconsistencies between grids (during summer and around DST transition period)
352 ;; default let OpenSim calculate US Pacific DST
353 ;; "none" disable DST (equivallent to "local" with system set to GMT)
354 ;; "local" force legacy behaviour (using local system time to calculate DST)
355 ; DSTZone = "America/Los_Angeles;Pacific Standard Time"
356
357 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
358 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
359 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
360 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
361 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
362 ;; Options are
363 ;; "none" no DST
364 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
365 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
366 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
367 DSTZone = "America/Los_Angeles;Pacific Standard Time"
368
369 ;Basic Login Service Dos Protection Tweaks
370 ;;
371 ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
372 ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
373 ;; get around this basic DOS protection.
374 ;DOSAllowXForwardedForHeader = false
375 ;;
376 ;; The protector adds up requests during this rolling period of time, default 10 seconds
377 ;DOSRequestTimeFrameMS = 10000
378 ;;
379 ;; The amount of requests in the above timeframe from the same endpoint that triggers protection
380 ;DOSMaxRequestsInTimeFrame = 5
381 ;;
382 ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
383 ;DOSForgiveClientAfterMS = 120000
384 ;;
385 ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
386
387
388[MapImageService]
389 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
390
391 ; Set this if you want to change the default
392 ; TilesStoragePath = "maptiles"
393 ;
394 ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
395 ; you may want to set this. Otherwise, don't set it, because it's already protected.
396 ; GridService = "OpenSim.Services.GridService.dll:GridService"
397 ;
398 ; Additionally, if you run this server behind a proxy, set this to true
399 ; HasProxy = false
400
401
402[Messaging]
403 ; OfflineIM
404 OfflineIMService = ""
405
406
407[GridInfoService]
408 ; These settings are used to return information on a get_grid_info call.
409 ; Client launcher scripts and third-party clients make use of this to
410 ; autoconfigure the client and to provide a nice user experience. If you
411 ; want to facilitate that, you should configure the settings here according
412 ; to your grid or standalone setup.
413 ;
414 ; See http://opensimulator.org/wiki/GridInfo
415
416 ; login uri: for grid this is the login server URI
417 login = ${Const|BaseURL}:${Const|PublicPort}/
418
419 ; long grid name: the long name of your grid
420 gridname = "the lost continent of hippo"
421
422 ; short grid name: the short name of your grid
423 gridnick = "hippogrid"
424
425 ; login page: optional: if it exists it will be used to tell the client to use
426 ; this as splash page
427 ;welcome = ${Const|BaseURL}/welcome
428
429 ; helper uri: optional: if it exists if will be used to tell the client to use
430 ; this for all economy related things
431 ;economy = ${Const|BaseURL}:${Const|PublicPort}/
432
433 ; web page of grid: optional: page providing further information about your grid
434 ;about = ${Const|BaseURL}/about/
435
436 ; account creation: optional: page providing further information about obtaining
437 ; a user account on your grid
438 ;register = ${Const|BaseURL}/register
439
440 ; help: optional: page providing further assistance for users of your grid
441 ;help = ${Const|BaseURL}/help
442
443 ; password help: optional: page providing password assistance for users of your grid
444 ;password = ${Const|BaseURL}/password
445
446
447[UserProfilesService]
448 LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
449 Enabled = false
450 ;; Configure this for separate profiles database
451 ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
452 ;; Realm = UserProfiles
453 UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
454 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
455
456
457[BakedTextureService]
458 LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
459 ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
460 BaseDirectory = "./bakes"
461
462[HGInstantMessageService]
463 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
464 GridService = "OpenSim.Services.GridService.dll:GridService"
465 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
466 UserAgentService = ""
467 ; This should always be true in the Robust config
468 InGatekeeper = True
diff --git a/config/Robust.ini b/config/Robust.ini
new file mode 100644
index 0000000..099d4da
--- /dev/null
+++ b/config/Robust.ini
@@ -0,0 +1,572 @@
1; * Run
2; * $ Robust.exe -inifile Robust.ini
3; *
4; **
5; *
6; * The Const section allows us to define some basic information that we
7; * will use throughout our configuration. We will provide examples for
8; * setting the base url of the Robust server and the public and private ports
9; * it uses. Changing the values of the constants will set the operating
10; * parameters thoughout the configuration. Other constants that may prove
11; * to be useful may be added to the followin section. They may be
12; * referenced anywhere in the configuration by using ${Const|Name}. One
13; * such use is providing a base path for setting locations that Robust
14; * uses to write data.
15; *
16[Const]
17
18 ; The URL of the Robust server
19 BaseURL = "http://127.0.0.1"
20
21 ; The public port of the Robust server
22 PublicPort = "8002"
23
24 ; The private port of the Robust server
25 PrivatePort = "8003"
26
27
28; * The startup section lists all the connectors to start up in this server
29; * instance. This may be only one, or it may be the entire server suite.
30; * Multiple connectors should be separated by commas.
31; *
32; * These are the IN connectors the server uses, the in connectors
33; * read this config file and load the needed service and database connectors
34; *
35; * The full syntax of a connector string is:
36; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
37; *
38[Startup]
39 ; Place to create a PID file
40 ; If no path if specified then a PID file is not created.
41 ; PIDFile = "/tmp/Robust.exe.pid"
42
43 ; Plugin Registry Location
44 ; Set path to directory for plugin registry. Information
45 ; about the registered repositories and installed plugins
46 ; will be stored here
47 ; The Robust.exe process must have R/W access to the location
48 RegistryLocation = "."
49
50 ; Modular configurations
51 ; Set path to directory for modular ini files...
52 ; The Robust.exe process must have R/W access to the location
53 ConfigDirectory = "."
54
55 ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
56 ConsoleHistoryFileEnabled = true
57
58 ; The history file can be just a filename (relative to OpenSim's bin/ directory
59 ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
60 ConsoleHistoryFile = "RobustConsoleHistory.txt"
61
62 ; How many lines of command history should we keep? (default is 100)
63 ConsoleHistoryFileLines = 100
64
65[ServiceList]
66 AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
67 InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
68 ;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
69 ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
70 GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
71 GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
72 AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
73 OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
74 AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
75 LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
76 PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
77 UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
78 GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
79 AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
80 FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
81 MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
82 MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
83 ;; Uncomment this if you want offline IM to work
84 ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
85 ;; Uncomment this if you want Groups V2 to work
86 ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
87 ;; Uncomment to provide bakes caching
88 ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
89
90 ;; Uncomment for UserProfiles see [UserProfilesService] to configure...
91 ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
92
93 ;; Uncomment if you want to have centralized estate data
94 ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
95
96; * This is common for all services, it's the network setup for the entire
97; * server instance, if none is specified above
98; *
99[Network]
100 port = ${Const|PrivatePort}
101
102 ; HTTPS for "Out of band" management applications such as the remote admin
103 ; module. May specify https_main = True to make the main http server
104 ; use https or "False" to make the main server HTTP
105 ; https_main = False
106 ;
107 ; Create https_listener = "True" will create a listener on the port
108 ; specified. Provide the path to your server certificate along with it's
109 ; password
110 ; https_listener = False
111 ;
112 ; Set our listener to this port
113 ; https_port = 0
114 ;
115 ; Path to X509 certificate
116 ; cert_path = "path/to/cert.p12"
117 ;
118 ; Password for cert
119 ; cert_pass = "password"
120
121 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
122 ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
123 ;; but you want to protect them from unauthorized access.
124 ; AuthType = "BasicHttpAuthentication"
125 ; HttpAuthUsername = "some_username"
126 ; HttpAuthPassword = "some_password"
127 ;;
128 ;; AuthType above can be overriden in any of the service sections below by
129 ; AuthType = "None"
130 ;; This is useful in cases where you want to protect most of the services,
131 ;; but unprotect individual services. Username and Password can also be
132 ;; overriden if you want to use different credentials for the different services.
133
134 ;; By default, scripts are not allowed to call private services via llHttpRequest()
135 ;; Such calls are detected by the X-SecondLife-Shared HTTP header
136 ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
137 ;; (remember scripts can also be in visiting avatar attachments).
138 ;; This can be overriden in individual private service sections if necessary
139 AllowllHTTPRequestIn = false
140
141 ; * The following are for the remote console
142 ; * They have no effect for the local or basic console types
143 ; * Leave commented to diable logins to the console
144 ;ConsoleUser = Test
145 ;ConsolePass = secret
146 ;ConsolePort = 0
147
148[AccessControl]
149 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
150 ;; Bar (|) separated list of viewers which may gain access to the regions.
151 ;; One can use a substring of the viewer name to enable only certain
152 ;; versions
153 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
154 ;; - "Imprudence" has access
155 ;; - "Imprudence 1.3" has access
156 ;; - "Imprudence 1.3.1" has no access
157 ; AllowedClients = ""
158
159 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
160 ;; Bar (|) separated list of viewers which may not gain access to the regions.
161 ;; One can use a Substring of the viewer name to disable only certain
162 ;; versions
163 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
164 ;; - "Imprudence" has no access
165 ;; - "Imprudence 1.3" has no access
166 ;; - "Imprudence 1.3.1" has access
167 ; DeniedClients = ""
168
169
170[DatabaseService]
171 ; PGSQL
172 ; Uncomment these lines if you want to use PGSQL storage
173 ; Change the connection string to your db details
174 ;StorageProvider = "OpenSim.Data.PGSQL.dll"
175 ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
176
177 ; MySQL
178 ; Uncomment these lines if you want to use MySQL storage
179 ; Change the connection string to your db details
180 StorageProvider = "OpenSim.Data.MySQL.dll"
181 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
182
183
184; * As an example, the below configuration precisely mimicks the legacy
185; * asset server. It is read by the asset IN connector (defined above)
186; * and it then loads the OUT connector (a local database module). That,
187; * in turn, reads the asset loader and database connection information
188; *
189[AssetService]
190
191 ;; Choose an asset service (Only one option should be enabled)
192 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
193 ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
194
195 ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
196 ;; These directories must be on the same physical filesystem
197 ;BaseDirectory = "./fsassets/data"
198 ;SpoolDirectory = "./fsassets/tmp"
199
200 ;; Original service can be checked if FSAssets can not find an asset
201 ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
202
203 ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
204 ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
205 ;DaysBetweenAccessTimeUpdates = 30
206
207 ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
208 ;StorageProvider = ""
209 ;ConnectionString = ""
210 ;Realm = "fsassets"
211
212 ;; The following are common to both the default asset service and FSAsset service
213
214 ;; Default loader for loading default assets from XML on first run
215 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
216 AssetLoaderArgs = "./assets/AssetSets.xml"
217
218 ; Allow maptile assets to remotely deleted by remote calls to the asset service.
219 ; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
220 ; This only applies to maptiles served via the version 1 viewer mechanisms
221 ; Default is false
222 AllowRemoteDelete = false
223
224 ; Allow all assets to be remotely deleted.
225 ; Only set this to true if you are operating a grid where you control all calls to the asset service
226 ; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
227 ; If set to true, AllowRemoteDelete = true is required as well.
228 ; Default is false.
229 AllowRemoteDeleteAllTypes = false
230
231
232; * This configuration loads the inventory server modules. It duplicates
233; * the function of the legacy inventory server
234; *
235[InventoryService]
236 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
237
238 ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
239 ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
240 AllowDelete = true
241
242
243; * This is the new style grid service.
244; * "Realm" is the table that is used for user lookup.
245; * It defaults to "regions", which uses the legacy tables
246; *
247[GridService]
248 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
249 ; Realm = "regions"
250 ; AllowDuplicateNames = "True"
251
252 ;; Next, we can specify properties of regions, including default and fallback regions
253 ;; The syntax is: Region_<RegionName> = "<flags>"
254 ;; or: Region_<RegionID> = "<flags>"
255 ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
256 ;;
257 ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
258 ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
259 ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
260 ;; an explicit region.
261 ;;
262 ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
263 ;; region will be used.
264 ;;
265 ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
266 ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
267 ;;
268 ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
269 ;;
270 ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
271 ;;
272 ;; Example specification:
273 ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
274 ; (replace spaces with underscore)
275
276 ;; Allow supporting viewers to export content
277 ;; Set to false to prevent export
278 ExportSupported = true
279
280
281; * This is the configuration for the freeswitch server in grid mode
282[FreeswitchService]
283 LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
284
285 ;; The IP address of your FreeSWITCH server.
286 ;; This address must be reachable by viewers.
287 ; ServerAddress = 127.0.0.1
288
289 ;; The following configuration parameters are optional
290
291 ;; By default, this is the same as the ServerAddress
292 ; Realm = 127.0.0.1
293
294 ;; By default, this is the same as the ServerAddress on port 5060
295 ; SIPProxy = 127.0.0.1:5060
296
297 ;; Default is 5000ms
298 ; DefaultTimeout = 5000
299
300 ;; The dial plan context. Default is "default"
301 ; Context = default
302
303 ;; Currently unused
304 ; UserName = freeswitch
305
306 ;; Currently unused
307 ; Password = password
308
309 ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
310 ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
311 ;; stun.freeswitch.org is not guaranteed to be running so use it in
312 ;; production at your own risk
313 ; EchoServer = 127.0.0.1
314 ; EchoPort = 50505
315 ; AttemptSTUN = false
316
317
318; * This is the new style authentication service. Currently, only MySQL
319; * is implemented.
320; *
321[AuthenticationService]
322 ; for the server connector
323 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
324
325 ;; Allow the service to process HTTP getauthinfo calls.
326 ;; Default is false.
327 ; AllowGetAuthInfo = false
328
329 ;; Allow the service to process HTTP setauthinfo calls.
330 ;; Default is false.
331 ; AllowSetAuthInfo = false
332
333 ;; Allow the service to process HTTP setpassword calls.
334 ;; Default is false.
335 ; AllowSetPassword = false
336
337
338[OpenIdService]
339 ; for the server connector
340 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
341 UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
342
343
344; * This is the new style authentication service. Currently, only MySQL
345; * is implemented. "Realm" is the table that is used for user lookup.
346; * It defaults to "useraccounts", which uses the new style.
347; * Realm = "users" will use the legacy tables as an authentication source
348; *
349[UserAccountService]
350 ; for the server connector
351 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
352 ; Realm = "useraccounts"
353
354 ; These are for creating new accounts by the service
355 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
356 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
357 GridService = "OpenSim.Services.GridService.dll:GridService"
358 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
359 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
360 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
361
362 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
363 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
364 ;; Default is false
365 CreateDefaultAvatarEntries = true
366
367 ;; Allow the service to process HTTP createuser calls.
368 ;; Default is false.
369 ; AllowCreateUser = false
370
371 ;; Allow the service to process HTTP setaccount calls.
372 ;; Default is false.
373 ; AllowSetAccount = false
374
375
376[GridUserService]
377 ; for the server connector
378 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
379
380
381[AgentPreferencesService]
382 ; for the server connector
383 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
384
385
386[PresenceService]
387 ; for the server connector
388 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
389 ; Set this to true to allow the use of advanced web services and multiple
390 ; bots using one account
391 AllowDuplicatePresences = false;
392
393
394[AvatarService]
395 ; for the server connector
396 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
397
398
399[FriendsService]
400 ; for the server connector
401 LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
402
403[EstateService]
404 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
405
406[LibraryService]
407 LibraryName = "OpenSim Library"
408 DefaultLibrary = "./inventory/Libraries.xml"
409
410
411[LoginService]
412 ; for the server connector
413 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
414 ; for the service
415 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
416 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
417 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
418 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
419 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
420 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
421 GridService = "OpenSim.Services.GridService.dll:GridService"
422 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
423 LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
424 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
425
426 ; The minimum user level required for a user to be able to login. 0 by default
427 ; If you disable a particular user's account then you can set their login level below this number.
428 ; You can also change this level from the console though these changes will not be persisted.
429 ; MinLoginLevel = 0
430
431 ; Ask co-operative viewers to use a different currency name
432 ;Currency = ""
433
434 ;; Set minimum fee to publish classified
435 ; ClassifiedFee = 0
436
437 WelcomeMessage = "Welcome, Avatar!"
438 AllowRemoteSetLoginLevel = "false"
439
440 ; For V2 map
441 MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
442
443 ; Url to search service
444 ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
445
446 ; For V3 destination guide
447 ; DestinationGuide = "${Const|BaseURL}/guide"
448
449 ; For V3 avatar picker (( work in progress ))
450 ; AvatarPicker = "${Const|BaseURL}/avatars"
451
452 ; If you run this login server behind a proxy, set this to true
453 ; HasProxy = false
454
455 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
456 ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
457 ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
458 ;; would result in time inconsistencies between grids (during summer and around DST transition period)
459 ;; default let OpenSim calculate US Pacific DST
460 ;; "none" disable DST (equivallent to "local" with system set to GMT)
461 ;; "local" force legacy behaviour (using local system time to calculate DST)
462 ; DSTZone = "America/Los_Angeles;Pacific Standard Time"
463
464 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
465 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
466 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
467 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
468 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
469 ;; Options are
470 ;; "none" no DST
471 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
472 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
473 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
474 DSTZone = "America/Los_Angeles;Pacific Standard Time"
475
476 ;Basic Login Service Dos Protection Tweaks
477 ;;
478 ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
479 ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
480 ;; get around this basic DOS protection.
481 ;DOSAllowXForwardedForHeader = false
482 ;;
483 ;; The protector adds up requests during this rolling period of time, default 10 seconds
484 ;DOSRequestTimeFrameMS = 10000
485 ;;
486 ;; The amount of requests in the above timeframe from the same endpoint that triggers protection
487 ;DOSMaxRequestsInTimeFrame = 5
488 ;;
489 ;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
490 ;DOSForgiveClientAfterMS = 120000
491 ;;
492 ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
493
494
495[MapImageService]
496 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
497
498 ; Set this if you want to change the default
499 ; TilesStoragePath = "maptiles"
500 ;
501 ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
502 ; you may want to set this. Otherwise, don't set it, because it's already protected.
503 ; GridService = "OpenSim.Services.GridService.dll:GridService"
504 ;
505 ; Additionally, if you run this server behind a proxy, set this to true
506 ; HasProxy = false
507
508
509[Messaging]
510 ; OfflineIM
511 OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
512
513
514[Groups]
515 ;; Sets the maximum number of groups an agent may join
516 ; MaxAgentGroups = 42
517
518
519[GridInfoService]
520 ; These settings are used to return information on a get_grid_info call.
521 ; Client launcher scripts and third-party clients make use of this to
522 ; autoconfigure the client and to provide a nice user experience. If you
523 ; want to facilitate that, you should configure the settings here according
524 ; to your grid or standalone setup.
525 ;
526 ; See http://opensimulator.org/wiki/GridInfo
527
528 ; login uri: for grid this is the login server URI
529 login = ${Const|BaseURL}:${Const|PublicPort}/
530
531 ; long grid name: the long name of your grid
532 gridname = "the lost continent of hippo"
533
534 ; short grid name: the short name of your grid
535 gridnick = "hippogrid"
536
537 ; login page: optional: if it exists it will be used to tell the client to use
538 ; this as splash page
539 ;welcome = ${Const|BaseURL}/welcome
540
541 ; helper uri: optional: if it exists it will be used to tell the client to use
542 ; this for all economy related things
543 ;economy = ${Const|BaseURL}/economy
544
545 ; web page of grid: optional: page providing further information about your grid
546 ;about = ${Const|BaseURL}/about
547
548 ; account creation: optional: page providing further information about obtaining
549 ; a user account on your grid
550 ;register = ${Const|BaseURL}/register
551
552 ; help: optional: page providing further assistance for users of your grid
553 ;help = ${Const|BaseURL}/help
554
555 ; password help: optional: page providing password assistance for users of your grid
556 ;password = ${Const|BaseURL}/password
557
558
559[UserProfilesService]
560 LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
561 Enabled = false
562 ;; Configure this for separate profiles database
563 ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
564 ;; Realm = UserProfiles
565 UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
566 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
567
568
569[BakedTextureService]
570 LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
571 ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
572 BaseDirectory = "./bakes"
diff --git a/config/config-include/CenomeCache.ini.example b/config/config-include/CenomeCache.ini.example
new file mode 100644
index 0000000..4340493
--- /dev/null
+++ b/config/config-include/CenomeCache.ini.example
@@ -0,0 +1,14 @@
1[AssetCache]
2 ;;
3 ;; Options for CenomeAssetCache
4 ;;
5
6 ; Max size of the cache in bytes
7 ; 134217728 = 128 MB, 26843556 = 256 MB, etc (default: 134217728)
8 MaxSize = 134217728
9
10 ; How many assets it is possible to store in the cache (default: 4096)
11 MaxCount = 4096
12
13 ; Expiration time in minutes (default: 30)
14 ExpirationTime = 30
diff --git a/config/config-include/FlotsamCache.ini.example b/config/config-include/FlotsamCache.ini.example
new file mode 100644
index 0000000..c166523
--- /dev/null
+++ b/config/config-include/FlotsamCache.ini.example
@@ -0,0 +1,56 @@
1[AssetCache]
2 ;;
3 ;; Options for FlotsamAssetCache
4 ;;
5
6 ; cache directory can be shared by multiple instances
7 CacheDirectory = ../caches/assetcache
8 ; Other examples:
9 ;CacheDirectory = /directory/writable/by/OpenSim/instance
10
11 ; Log level
12 ; 0 - (Error) Errors only
13 ; 1 - (Info) Hit Rate Stats + Level 0
14 ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
15 ;
16 LogLevel = 0
17
18 ; How often should hit rates be displayed (given in AssetRequests)
19 ; 0 to disable
20 HitRateDisplay = 100
21
22 ; Set to false for no memory cache
23 MemoryCacheEnabled = false
24
25 ; Set to false for no file cache
26 FileCacheEnabled = true
27
28 ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
29 ; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
30 ; increases performance without large memory impact
31 MemoryCacheTimeout = 2
32
33 ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
34 ; Specify 0 if you do not want your disk cache to expire
35 FileCacheTimeout = 48
36
37 ; How often {in hours} should the disk be checked for expired filed
38 ; Specify 0 to disable expiration checking
39 FileCleanupTimer = 1.0 ;every hour
40
41 ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
42 ; long (in miliseconds) to block a request thread while trying to complete
43 ; an existing write to disk.
44 ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
45 ; WaitOnInprogressTimeout = 3000
46
47 ; Number of tiers to use for cache directories (current valid
48 ; range 1 to 3)
49 ;CacheDirectoryTiers = 1
50
51 ; Number of letters per path tier, 1 will create 16 directories
52 ; per tier, 2 - 256, 3 - 4096 and 4 - 65K
53 ;CacheDirectoryTierLength = 3
54
55 ; Warning level for cache directory size
56 ;CacheWarnAt = 30000
diff --git a/config/config-include/Grid.ini b/config/config-include/Grid.ini
new file mode 100644
index 0000000..3c61ee0
--- /dev/null
+++ b/config/config-include/Grid.ini
@@ -0,0 +1,74 @@
1;;
2;; Please don't change this file.
3;; All optional settings are in GridCommon.ini.example,
4;; which you can copy and change.
5;;
6
7[Includes]
8 Include-Common = "config-include/GridCommon.ini"
9
10[Modules]
11 AssetServices = "RemoteAssetServicesConnector"
12 InventoryServices = "RemoteXInventoryServicesConnector"
13 GridServices = "RemoteGridServicesConnector"
14 AvatarServices = "RemoteAvatarServicesConnector"
15 NeighbourServices = "RemoteNeighbourServicesConnector"
16 AuthenticationServices = "RemoteAuthenticationServicesConnector"
17 AuthorizationServices = "LocalAuthorizationServicesConnector"
18 PresenceServices = "RemotePresenceServicesConnector"
19 UserAccountServices = "RemoteUserAccountServicesConnector"
20 AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
21 GridUserServices = "RemoteGridUserServicesConnector"
22 SimulationServices = "RemoteSimulationConnectorModule"
23 EntityTransferModule = "BasicEntityTransferModule"
24 InventoryAccessModule = "BasicInventoryAccessModule"
25 LandServices = "RemoteLandServicesConnector"
26 MapImageService = "MapImageServiceModule"
27 SearchModule = "BasicSearchModule"
28
29 LandServiceInConnector = true
30 NeighbourServiceInConnector = true
31 SimulationServiceInConnector = true
32 LibraryModule = true
33
34[SimulationService]
35 ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
36 ; It is used to control the teleport handoff process.
37 ; Valid values are
38 ; "SIMULATION/0.3"
39 ; - This is the default, and it supports teleports to variable-sized regions
40 ; - Older versions can teleport to this one, but only if the destination region
41 ; is 256x256
42 ; "SIMULATION/0.2"
43 ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
44 ; - this protocol is more efficient than "SIMULATION/0.1"
45 ; "SIMULATION/0.1"
46 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
47 ConnectorProtocolVersion = "SIMULATION/0.3"
48
49[SimulationDataStore]
50 LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
51
52[EstateDataStore]
53 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
54
55[GridService]
56 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
57 ; for the LocalGridServicesConnector which is used by the Remote one
58 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
59 NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
60
61 ; Because LocalGridServicesConnector starts this service, in grid mode we need to suppress
62 ; the inappropriate console commands that it registers.
63 SuppressConsoleCommands = true
64
65[LibraryService]
66 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
67 LibraryName = "OpenSim Library"
68 DefaultLibrary = "./inventory/Libraries.xml"
69
70[Friends]
71 Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
72
73[MapImageService]
74 LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
diff --git a/config/config-include/GridCommon.ini.example b/config/config-include/GridCommon.ini.example
new file mode 100644
index 0000000..0922cf5
--- /dev/null
+++ b/config/config-include/GridCommon.ini.example
@@ -0,0 +1,245 @@
1; This is the main configuration file for an instance of OpenSim running in grid mode
2
3[DatabaseService]
4 ;
5 ; ### Choose the DB
6 ;
7
8 ; SQLite
9 Include-Storage = "config-include/storage/SQLiteStandalone.ini";
10
11 ; MySql
12 ; Uncomment these lines if you want to use mysql storage
13 ; Change the connection string to your db details
14 ;StorageProvider = "OpenSim.Data.MySQL.dll"
15 ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
16 ; Uncomment this line if you are using MySQL and want to use a different database for estates
17 ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
18 ; Most people won't need to do this so only uncomment if you know what you're doing.
19 ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
20
21 ; MSSQL
22 ; Uncomment these lines if you want to use MSSQL storage
23 ; Change the connection string to your db details
24 ; The value for server property is shown in your SQL Server Management Studio login dialog.
25 ; (This sample is the default of express edition)
26 ;StorageProvider = "OpenSim.Data.MSSQL.dll"
27 ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
28
29 ; PGSQL
30 ; Uncomment these lines if you want to use PGSQL storage
31 ; Change the connection string to your db details
32 ;StorageProvider = "OpenSim.Data.PGSQL.dll"
33 ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
34
35[Hypergrid]
36 ; Uncomment the variables in this section only if you are in
37 ; Hypergrid configuration. Otherwise, ignore.
38
39 ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
40 ;; If this is a standalone world, this is the address of this instance.
41 ;; If this is a grided simulator, this is the address of the external robust server that
42 ;; runs the UserAgentsService.
43 ;; For example http://myworld.com:9000 or http://myworld.com:8002
44 ;; This is a default that can be overwritten in some sections.
45 ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
46
47 ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
48 ;; If this is a standalone world, this is the address of this instance.
49 ;; If this is a grided simulator, this is the address of the external robust server
50 ;; that runs the Gatekeeper service.
51 ;; For example http://myworld.com:9000 or http://myworld.com:8002
52 ;; This is a default that can be overwritten in some sections.
53 ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
54
55[Modules]
56 ;; Choose one cache module and the corresponding config file, if it exists.
57 ;; Copy the config .example file into your own .ini file and adapt that.
58 ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
59
60 AssetCaching = "FlotsamAssetCache"
61 Include-FlotsamCache = "config-include/FlotsamCache.ini"
62
63 ;AssetCaching = "CenomeMemoryAssetCache"
64 ;Include-CenomeCache = "config-include/CenomeCache.ini"
65
66 ;AssetCaching = "GlynnTuckerAssetCache"
67
68 ;; Optionally, the port for the LLProxyLoginModule module can be changed
69 ;Setup_LLProxyLoginModule = "9090/"
70
71 ;; Authorization is not on by default, as it depends on external php
72 ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
73
74[AssetService]
75 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
76 AssetLoaderArgs = "assets/AssetSets.xml"
77
78 ;
79 ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
80 ;
81 AssetServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
82
83[InventoryService]
84 ;
85 ; Change this to your grid-wide inventory server
86 ;
87 InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
88
89[GridInfo]
90 ;
91 ; Change this to your grid info service
92 ;
93 GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
94
95[GridService]
96 ;
97 ; Change this to your grid-wide grid server
98 ;
99 GridServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
100 ;AllowHypergridMapSearch = true
101
102 ;; Directory for map tile images of linked regions
103 ; MapTileDirectory = "./maptiles"
104
105 ; === HG ONLY ===
106 ;; Change this to the address of your Gatekeeper service
107 ;; (usually bundled with the rest of the services in one
108 ;; Robust server in port ${Const|PublicPort}, but not always)
109 Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
110
111[EstateDataStore]
112 ;
113 ; Uncomment if you want centralized estate data at robust server,
114 ; in which case the URL in [EstateService] will be used
115 ;
116 ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
117
118[EstateService]
119 EstateServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
120
121[Messaging]
122 ; === HG ONLY ===
123 ;; Change this to the address of your Gatekeeper service
124 ;; (usually bundled with the rest of the services in one
125 ;; Robust server in port ${Const|PublicPort}, but not always)
126 Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
127
128[AvatarService]
129 ;
130 ; Change this to your grid-wide grid server
131 ;
132 AvatarServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
133
134[AgentPreferencesService]
135 ;
136 ; Change this to your grid-wide avatar prefs server
137 ;
138 AgentPreferencesServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
139
140[PresenceService]
141 ;
142 ; Change this to your grid-wide presence server
143 ;
144 PresenceServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
145
146[UserAccountService]
147 ;
148 ; Change this to your grid-wide user accounts server
149 ;
150 UserAccountServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
151
152[GridUserService]
153 ;
154 ; Change this to your grid-wide user accounts server
155 ;
156 GridUserServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
157
158[AuthenticationService]
159 ;
160 ; Change this to your grid-wide authentication server
161 ;
162 AuthenticationServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
163
164[FriendsService]
165 ;
166 ; Change this to your grid-wide friends server
167 ;
168 FriendsServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
169
170[HGInventoryAccessModule]
171 ;
172 ; === HG ONLY ===
173 ; Change this to your server
174 ; accessible from other grids
175 ;
176 HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
177 Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
178 ;; If you want to protect your assets from being copied by foreign visitors
179 ;; set this to false. You may want to do this on sims that have licensed content.
180 ;; Default is true.
181 ; OutboundPermission = True
182
183 ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
184 ;; and available when they return. True by default.
185 ;RestrictInventoryAccessAbroad = True
186
187 ;; Warning: advanced and unusual. Default is false.
188 ;; Enables configurations where grids share user services, including inventory,
189 ;; while separating regions' assets from users' assets. Asset transfer between
190 ;; the users' asset server and the regions' asset server is done in HG-like manner.
191 ; CheckSeparateAssets = false
192 ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
193
194
195[HGAssetService]
196 ;
197 ; === HG ONLY ===
198 ; Change this to your server
199 ; accessible from other grids
200 ;
201 HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
202
203 ;; The asset types that this grid can export to / import from other grids.
204 ;; Comma separated.
205 ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
206 ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
207 ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
208 ;;
209 ;; Leave blank or commented if you don't want to apply any restrictions.
210 ;; A more strict, but still reasonable, policy may be to disallow the exchange
211 ;; of scripts, like so:
212 ; DisallowExport ="LSLText"
213 ; DisallowImport ="LSLBytecode"
214
215[HGFriendsModule]
216 ; User level required to be able to send friendship invitations to foreign users
217 ;LevelHGFriends = 0;
218
219[UserAgentService]
220 ;
221 ; === HG ONLY ===
222 ; Change this to your user agent server (HG robust)
223 ;
224 UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
225
226[MapImageService]
227 MapImageServerURI = "${Const|BaseURL}:${Const|PrivatePort}"
228
229[AuthorizationService]
230 ; If you have regions with access restrictions
231 ; specify them here using the convention
232 ; Region_<Region_Name> = <flags>
233 ; Valid flags are:
234 ; DisallowForeigners -- HG visitors not allowed
235 ; DisallowResidents -- only Admins and Managers allowed
236 ; Example:
237 ; Region_Test_1 = "DisallowForeigners"
238
239;; Uncomment if you are using SimianGrid for grid services
240[SimianGrid]
241 ;; SimianGrid services URL
242 ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
243
244 ;; Capability assigned by the grid administrator for the simulator
245 ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
diff --git a/config/config-include/GridHypergrid.ini b/config/config-include/GridHypergrid.ini
new file mode 100644
index 0000000..602d673
--- /dev/null
+++ b/config/config-include/GridHypergrid.ini
@@ -0,0 +1,108 @@
1;;
2;; Please don't change this file.
3;; All optional settings are in GridCommon.ini.example,
4;; which you can copy and change.
5;;
6
7[Includes]
8 Include-Common = "config-include/GridCommon.ini"
9
10[Startup]
11 WorldMapModule = "HGWorldMap"
12
13[Modules]
14 AssetServices = "HGAssetBroker"
15 InventoryServices = "HGInventoryBroker"
16 GridServices = "RemoteGridServicesConnector"
17 AvatarServices = "RemoteAvatarServicesConnector"
18 NeighbourServices = "RemoteNeighbourServicesConnector"
19 AuthenticationServices = "RemoteAuthenticationServicesConnector"
20 AuthorizationServices = "LocalAuthorizationServicesConnector"
21 PresenceServices = "RemotePresenceServicesConnector"
22 UserAccountServices = "RemoteUserAccountServicesConnector"
23 AgentPreferencesServices= "RemoteAgentPreferencesServicesConnector"
24 GridUserServices = "RemoteGridUserServicesConnector"
25 SimulationServices = "RemoteSimulationConnectorModule"
26 EntityTransferModule = "HGEntityTransferModule"
27 InventoryAccessModule = "HGInventoryAccessModule"
28 LandServices = "RemoteLandServicesConnector"
29 FriendsModule = "HGFriendsModule"
30 MapImageService = "MapImageServiceModule"
31 UserManagementModule = "HGUserManagementModule"
32 SearchModule = "BasicSearchModule"
33
34 LandServiceInConnector = true
35 NeighbourServiceInConnector = true
36 SimulationServiceInConnector = true
37 LibraryModule = true
38
39[SimulationService]
40 ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
41 ; It is used to control the teleport handoff process.
42 ; Valid values are
43 ; "SIMULATION/0.3"
44 ; - This is the default, and it supports teleports to variable-sized regions
45 ; - Older versions can teleport to this one, but only if the destination region
46 ; is 256x256
47 ; "SIMULATION/0.2"
48 ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
49 ; - this protocol is more efficient than "SIMULATION/0.1"
50 ; "SIMULATION/0.1"
51 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
52 ConnectorProtocolVersion = "SIMULATION/0.3"
53
54[Profile]
55 Module = "BasicProfileModule"
56
57[SimulationDataStore]
58 LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
59
60[EstateDataStore]
61 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
62
63[AssetService]
64 LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
65 HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
66
67[InventoryService]
68 LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
69
70[GridService]
71 ; RemoteGridServicesConnector instantiates a LocalGridServicesConnector,
72 ; which in turn uses this
73 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
74 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
75
76 NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
77
78 ; Needed to display non-default map tile images for linked regions
79 AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
80
81 HypergridLinker = true
82 AllowHypergridMapSearch = true
83 SuppressConsoleCommands = true
84
85[LibraryService]
86 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
87 LibraryName = "OpenSim Library"
88 DefaultLibrary = "./inventory/Libraries.xml"
89
90[Friends]
91 Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
92
93[Messaging]
94 MessageTransferModule = HGMessageTransferModule
95 ; HG lures break normal in grid lures, so don't use them.
96; TODO - double check this is still the case.
97; LureModule = HGLureModule
98 LureModule = LureModule
99
100
101[HGInstantMessageService]
102 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
103 GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector"
104 PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector"
105 UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector"
106
107[MapImageService]
108 LocalServiceModule = "OpenSim.Services.Connectors.dll:MapImageServicesConnector"
diff --git a/config/config-include/HyperSimianGrid.ini b/config/config-include/HyperSimianGrid.ini
new file mode 100644
index 0000000..efad577
--- /dev/null
+++ b/config/config-include/HyperSimianGrid.ini
@@ -0,0 +1,97 @@
1;;
2;; Please don't change this file.
3;; All optional settings are in GridCommon.ini.example,
4;; which you can copy and change.
5;;
6
7;;
8;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
9;; installed at http://www.mygrid.com/Grid/
10;;
11; AssetServerURI = "http://www.mygrid.com/Grid/?id="
12; InventoryServerURI = "http://www.mygrid.com/Grid/"
13; AvatarServerURI = "http://www.mygrid.com/Grid/"
14; PresenceServerURI = "http://www.mygrid.com/Grid/"
15; UserAccountServerURI = "http://www.mygrid.com/Grid/"
16; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
17; FriendsServerURI = "http://www.mygrid.com/Grid/"
18; GroupsServerURI = "http://www.mygrid.com/Grid/"
19
20[Includes]
21 Include-Common = "config-include/GridCommon.ini"
22
23[Modules]
24 GridServices = "RemoteGridServicesConnector"
25 PresenceServices = "SimianPresenceServiceConnector"
26 UserAccountServices = "SimianUserAccountServiceConnector"
27 AuthenticationServices = "SimianAuthenticationServiceConnector"
28 AssetServices = "HGAssetBroker"
29 InventoryServices = "HGInventoryBroker"
30 AvatarServices = "SimianAvatarServiceConnector"
31
32 NeighbourServices = "RemoteNeighbourServicesConnector"
33 SimulationServices = "RemoteSimulationConnectorModule"
34 EntityTransferModule = "HGEntityTransferModule"
35 InventoryAccessModule = "HGInventoryAccessModule"
36
37 LandServiceInConnector = true
38 NeighbourServiceInConnector = true
39 SimulationServiceInConnector = true
40 LibraryModule = false
41
42 AssetCaching = "FlotsamAssetCache"
43
44[SimulationDataStore]
45 LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
46
47[EstateDataStore]
48 LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
49
50[Friends]
51 Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
52
53[GridService]
54 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
55 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
56 NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
57
58 HypergridLinker = true
59 AllowHypergridMapSearch = true
60
61[LibraryService]
62 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
63 LibraryName = "OpenSim Library"
64 DefaultLibrary = "./inventory/Libraries.xml"
65
66[AssetService]
67 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
68 LocalGridAssetService = "OpenSim.Services.Connectors.dll:SimianAssetServiceConnector"
69 HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
70 AssetLoaderArgs = "assets/AssetSets.xml"
71
72[InventoryService]
73 LocalGridInventoryService = "OpenSim.Services.Connectors.dll:SimianInventoryServiceConnector"
74
75[Groups]
76 Enabled = true
77 Module = GroupsModule
78 DebugEnabled = false
79 NoticesEnabled = true
80 MessagingModule = GroupsMessagingModule
81 MessagingEnabled = true
82 ServicesConnectorModule = SimianGroupsServicesConnector
83
84[Profiles]
85 Module = "SimianProfiles"
86
87[HGInventoryAccessModule]
88 ;
89 ; === HG ONLY ===
90 ; Change this to your profile server
91 ; accessible from other grids
92 ;
93 ProfileServerURI = "http://mygridserver.com:8002/user"
94
95 ;; If you want to protect your assets from being copied by foreign visitors
96 ;; uncomment the next line. You may want to do this on sims that have licensed content.
97 ; OutboundPermission = False
diff --git a/config/config-include/SimianGrid.ini b/config/config-include/SimianGrid.ini
new file mode 100644
index 0000000..5749656
--- /dev/null
+++ b/config/config-include/SimianGrid.ini
@@ -0,0 +1,77 @@
1;;
2;; Please don't change this file.
3;; All optional settings are in GridCommon.ini.example,
4;; which you can copy and change.
5;;
6
7;;
8;; In GridCommon.ini, these are the URLs you would use if SimianGrid is
9;; installed at http://www.mygrid.com/Grid/
10;;
11; AssetServerURI = "http://www.mygrid.com/Grid/?id="
12; InventoryServerURI = "http://www.mygrid.com/Grid/"
13; AvatarServerURI = "http://www.mygrid.com/Grid/"
14; PresenceServerURI = "http://www.mygrid.com/Grid/"
15; UserAccountServerURI = "http://www.mygrid.com/Grid/"
16; AuthenticationServerURI = "http://www.mygrid.com/Grid/"
17; FriendsServerURI = "http://www.mygrid.com/Grid/"
18; GroupsServerURI = "http://www.mygrid.com/Grid/"
19
20[Includes]
21 Include-Common = "config-include/GridCommon.ini"
22
23[Modules]
24 GridServices = "RemoteGridServicesConnector"
25 PresenceServices = "SimianPresenceServiceConnector"
26 UserAccountServices = "SimianUserAccountServiceConnector"
27 AuthenticationServices = "SimianAuthenticationServiceConnector"
28 AssetServices = "SimianAssetServiceConnector"
29 InventoryServices = "SimianInventoryServiceConnector"
30 AvatarServices = "SimianAvatarServiceConnector"
31
32 NeighbourServices = "RemoteNeighbourServicesConnector"
33 SimulationServices = "RemoteSimulationConnectorModule"
34 EntityTransferModule = "BasicEntityTransferModule"
35 InventoryAccessModule = "BasicInventoryAccessModule"
36
37 LandServiceInConnector = true
38 NeighbourServiceInConnector = true
39 SimulationServiceInConnector = true
40 LibraryModule = false
41
42 AssetCaching = "FlotsamAssetCache"
43
44[SimulationDataStore]
45 LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
46
47[EstateDataStore]
48 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
49
50[Friends]
51 Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
52
53[GridService]
54 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
55 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
56 NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
57
58[LibraryService]
59 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
60 LibraryName = "OpenSim Library"
61 DefaultLibrary = "./inventory/Libraries.xml"
62
63[AssetService]
64 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
65 AssetLoaderArgs = "assets/AssetSets.xml"
66
67[Groups]
68 Enabled = true
69 Module = GroupsModule
70 DebugEnabled = false
71 NoticesEnabled = true
72 MessagingModule = GroupsMessagingModule
73 MessagingEnabled = true
74 ServicesConnectorModule = SimianGroupsServicesConnector
75
76[Profiles]
77 Module = "SimianProfiles"
diff --git a/config/config-include/Standalone.ini b/config/config-include/Standalone.ini
new file mode 100644
index 0000000..78ada2b
--- /dev/null
+++ b/config/config-include/Standalone.ini
@@ -0,0 +1,118 @@
1;;
2;; Please don't change this file.
3;; All optional settings are in StandaloneCommon.ini.example,
4;; which you can copy and change.
5;;
6
7[Modules]
8 AssetServices = "LocalAssetServicesConnector"
9 InventoryServices = "LocalInventoryServicesConnector"
10 NeighbourServices = "LocalNeighbourServicesConnector"
11 AuthenticationServices = "LocalAuthenticationServicesConnector"
12 AuthorizationServices = "LocalAuthorizationServicesConnector"
13 GridServices = "LocalGridServicesConnector"
14 PresenceServices = "LocalPresenceServicesConnector"
15 UserProfilesServices = "LocalUserProfilesServicesConnector"
16 UserAccountServices = "LocalUserAccountServicesConnector"
17 AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
18 GridUserServices = "LocalGridUserServicesConnector"
19 SimulationServices = "LocalSimulationConnectorModule"
20 AvatarServices = "LocalAvatarServicesConnector"
21 EntityTransferModule = "BasicEntityTransferModule"
22 InventoryAccessModule = "BasicInventoryAccessModule"
23 MapImageService = "MapImageServiceModule"
24 SearchModule = "BasicSearchModule"
25
26 LibraryModule = true
27 LLLoginServiceInConnector = true
28 GridInfoServiceInConnector = true
29 MapImageServiceInConnector = true
30
31[SimulationDataStore]
32 LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
33
34[EstateDataStore]
35 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
36
37[AssetService]
38 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
39
40[InventoryService]
41 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
42
43[LibraryService]
44 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
45 LibraryName = "OpenSim Library"
46 DefaultLibrary = "./inventory/Libraries.xml"
47
48[AvatarService]
49 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
50
51[AuthenticationService]
52 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
53
54[GridService]
55 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
56 Realm = "regions"
57 StorageProvider = "OpenSim.Data.Null.dll"
58
59[PresenceService]
60 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
61 StorageProvider = "OpenSim.Data.Null.dll"
62
63[UserAccountService]
64 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
65
66 ;; These are for creating new accounts
67 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
68 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
69 GridService = "OpenSim.Services.GridService.dll:GridService"
70 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
71 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
72
73 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
74 CreateDefaultAvatarEntries = true
75
76[GridUserService]
77 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
78
79[FriendsService]
80 LocalServiceModule = "OpenSim.Services.FriendsService.dll"
81
82[Friends]
83 Connector = "OpenSim.Services.FriendsService.dll"
84
85[AgentPreferencesService]
86 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
87
88[LoginService]
89 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
90 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
91 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
92 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
93 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
94 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
95 GridService = "OpenSim.Services.GridService.dll:GridService"
96 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
97 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
98
99 WelcomeMessage = "Welcome, Avatar!"
100
101 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
102 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
103 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
104 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
105 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
106 ;; Options are
107 ;; "none" no DST
108 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
109 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
110 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
111 DSTZone = "America/Los_Angeles;Pacific Standard Time"
112
113[MapImageService]
114 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
115
116;; This should always be the very last thing on this file
117[Includes]
118 Include-Common = "config-include/StandaloneCommon.ini"
diff --git a/config/config-include/StandaloneCommon.ini.example b/config/config-include/StandaloneCommon.ini.example
new file mode 100644
index 0000000..d0b152c
--- /dev/null
+++ b/config/config-include/StandaloneCommon.ini.example
@@ -0,0 +1,398 @@
1; This is the main configuration file for an instance of OpenSim running in standalone mode
2
3[DatabaseService]
4 ;
5 ; ### Choose the DB
6 ;
7
8 ; SQLite
9 Include-Storage = "config-include/storage/SQLiteStandalone.ini";
10
11 ; MySql
12 ; Uncomment these lines if you want to use mysql storage
13 ; Change the connection string to your db details
14 ;StorageProvider = "OpenSim.Data.MySQL.dll"
15 ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
16
17 ; Uncomment this line if you are using MySQL and want to use a different database for estates.
18 ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
19 ; Most people won't need to do this so only uncomment if you know what you're doing.
20 ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
21
22 ; MSSQL
23 ; Uncomment these lines if you want to use MSSQL storage
24 ; Change the connection string to your db details
25 ; The value for server property is shown in your SQL Server Management Studio login dialog.
26 ; (This sample is the default of express edition)
27 ;StorageProvider = "OpenSim.Data.MSSQL.dll"
28 ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
29
30 ; PGSQL
31 ; Uncomment these lines if you want to use PGSQL storage
32 ; Change the connection string to your db details
33 ;StorageProvider = "OpenSim.Data.PGSQL.dll"
34 ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
35
36[Hypergrid]
37 ; Uncomment the variables in this section only if you are in
38 ; Hypergrid configuration. Otherwise, ignore.
39
40 ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
41 ;; If this is a standalone world, this is the address of this instance.
42 ;; If this is a grided simulator, this is the address of the external robust server that
43 ;; runs the UserAgentsService.
44 ;; For example http://myworld.com:9000 or http://myworld.com:8002
45 ;; This is a default that can be overwritten in some sections.
46 ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
47
48 ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
49 ;; If this is a standalone world, this is the address of this instance.
50 ;; If this is a grided simulator, this is the address of the external robust server
51 ;; that runs the Gatekeeper service.
52 ;; For example http://myworld.com:9000 or http://myworld.com:8002
53 ;; This is a default that can be overwritten in some sections.
54 ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
55
56[Modules]
57 ;; Choose one cache module and the corresponding config file, if it exists.
58 ;; Copy the config .example file into your own .ini file and alter that
59 ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
60
61 AssetCaching = "FlotsamAssetCache"
62 Include-FlotsamCache = "config-include/FlotsamCache.ini"
63
64 ;AssetCaching = "CenomeMemoryAssetCache"
65 ;Include-CenomeCache = "config-include/CenomeCache.ini"
66
67 ;AssetCaching = "GlynnTuckerAssetCache"
68
69 ;; Authorization is not on by default, as it depends on external php
70 ;AuthorizationServices = "LocalAuthorizationServicesConnector"
71
72[AssetService]
73 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
74 AssetLoaderArgs = "assets/AssetSets.xml"
75
76[GridService]
77 ;; For in-memory region storage (default)
78 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
79 ;;--- For MySql region storage (alternative)
80 ;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
81
82 ;; Directory for map tile images of remote regions
83 ; MapTileDirectory = "./maptiles"
84
85 ;; Next, we can specify properties of regions, including default and fallback regions
86 ;; The syntax is: Region_<RegionName> = "<flags>"
87 ;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
88 ;;
89 ;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
90 ;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
91 ;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
92 ;; an explicit region.
93 ;;
94 ;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
95 ;; region will be used.
96 ;;
97 ;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
98 ;; order specified. This only applies to local logins at this time, not Hypergrid connections.
99 ;;
100 ;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
101 ;;
102 ;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
103 ;;
104 ;; For example:
105 Region_Welcome_Area = "DefaultRegion, FallbackRegion"
106
107 ;; Allow supporting viewers to export content
108 ;; Set to false to prevent export
109 ExportSupported = true
110
111 ; === HG ONLY ===
112 ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
113 ; GatekeeperURI="${Const|BaseURL}:${Const|PublicPort}"
114
115[LibraryModule]
116 ; Set this if you want to change the name of the OpenSim Library
117 ;LibraryName = "My World's Library"
118
119[LoginService]
120 WelcomeMessage = "Welcome, Avatar!"
121 ;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented
122 ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
123
124 SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
125 SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
126 SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
127 SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
128 SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
129 SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
130
131 ;; For Viewer 2
132 MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/"
133
134 ; Url to search service
135 ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}";
136
137 ; For V3 destination guide
138 ; DestinationGuide = "${Const|BaseURL}/guide"
139
140 ; The minimum user level required for a user to be able to login. 0 by default
141 ; If you disable a particular user's account then you can set their login level below this number.
142 ; You can also change this level from the console though these changes will not be persisted.
143 ; MinLoginLevel = 0
144
145 ;; Ask co-operative viewers to use a different currency name
146 ;Currency = ""
147
148 ;; Set minimum fee to publish classified
149 ; ClassifiedFee = 0
150
151 ; Basic Login Service Dos Protection Tweaks
152 ; ;
153 ; ; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
154 ; ; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
155 ; ; get around this basic DOS protection.
156 ; DOSAllowXForwardedForHeader = false
157 ; ;
158 ; ; The protector adds up requests during this rolling period of time, default 10 seconds
159 ; DOSRequestTimeFrameMS = 10000
160 ; ;
161 ; ; The amount of requests in the above timeframe from the same endpoint that triggers protection
162 ; DOSMaxRequestsInTimeFrame = 5
163 ; ;
164 ; ; The amount of time that a specific endpoint is blocked. Default 2 minutes.
165 ; DOSForgiveClientAfterMS = 120000
166 ; ;
167 ; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
168
169[FreeswitchService]
170 ;; If FreeSWITCH is not being used then you don't need to set any of these parameters
171 ;;
172 ;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
173 ;; This has to be set for the FreeSWITCH service to work
174 ;; This address must be reachable by viewers.
175 ;ServerAddress = 127.0.0.1
176
177 ;; The following configuration parameters are optional
178
179 ;; By default, this is the same as the ServerAddress
180 ; Realm = 127.0.0.1
181
182 ;; By default, this is the same as the ServerAddress on port 5060
183 ; SIPProxy = 127.0.0.1:5060
184
185 ;; Default is 5000ms
186 ; DefaultTimeout = 5000
187
188 ;; The dial plan context. Default is "default"
189 ; Context = default
190
191 ;; Currently unused
192 ; UserName = freeswitch
193
194 ;; Currently unused
195 ; Password = password
196
197 ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
198 ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
199 ;; stun.freeswitch.org is not guaranteed to be running so use it in
200 ;; production at your own risk
201 ; EchoServer = 127.0.0.1
202 ; EchoPort = 50505
203 ; AttemptSTUN = false
204
205[GridInfoService]
206 ; These settings are used to return information on a get_grid_info call.
207 ; Client launcher scripts and third-party clients make use of this to
208 ; autoconfigure the client and to provide a nice user experience. If you
209 ; want to facilitate that, you should configure the settings here according
210 ; to your grid or standalone setup.
211 ;
212 ; See http://opensimulator.org/wiki/GridInfo
213
214 ; login uri: for grid this is the login server URI
215 login = ${Const|BaseURL}:${Const|PublicPort}/
216
217 ; long grid name: the long name of your grid
218 gridname = "the lost continent of hippo"
219
220 ; short grid name: the short name of your grid
221 gridnick = "hippogrid"
222
223 ; login page: optional: if it exists it will be used to tell the client to use
224 ; this as splash page. May also be served from an external web server, e.g. for
225 ; information on a standalone
226 ;welcome = ${Const|BaseURL}/welcome
227
228 ; helper uri: optional: if it exists it will be used to tell the client to use
229 ; this for all economy related things
230 ;economy = ${Const|BaseURL}/economy
231
232 ; web page of grid: optional: page providing further information about your grid
233 ;about = ${Const|BaseURL}/about
234
235 ; account creation: optional: page providing further information about obtaining
236 ; a user account on your grid
237 ;register = ${Const|BaseURL}/register
238
239 ; help: optional: page providing further assistance for users of your grid
240 ;help = ${Const|BaseURL}/help
241
242 ; password help: optional: page providing password assistance for users of your grid
243 ;password = ${Const|BaseURL}/password
244
245 ; HG address of the gatekeeper, if you have one
246 ; this is the entry point for all the regions of the world
247 ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
248
249 ; HG user domain, if you have one
250 ; this is the entry point for all user-related HG services
251 ; uas = ${Const|BaseURL}:${Const|PublicPort}/
252
253[MapImageService]
254 ; Set this if you want to change the default
255 ; TilesStoragePath = "maptiles"
256
257[AuthorizationService]
258 ; If you have regions with access restrictions
259 ; specify them here using the convention
260 ; Region_<Region_Name> = <flags>
261 ; Valid flags are:
262 ; DisallowForeigners -- HG visitors not allowed
263 ; DisallowResidents -- only Admins and Managers allowed
264 ; Example:
265 ; Region_Test_1 = "DisallowForeigners"
266
267;;
268;; HG configurations
269;;
270[GatekeeperService]
271 ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
272 ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
273
274 ; Does this grid allow incoming links to any region in it?
275 ; If false, HG TPs happen only to the Default regions specified in [GridService] section
276 AllowTeleportsToAnyRegion = true
277
278 ;; Regular expressions for controlling which client versions are accepted/denied.
279 ;; An empty string means nothing is checked.
280 ;;
281 ;; Example 1: allow only these 3 types of clients (any version of them)
282 ;; AllowedClients = "Imprudence|Hippo|Second Life"
283 ;;
284 ;; Example 2: allow all clients except these
285 ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
286 ;;
287 ;; Note that these are regular expressions, so every character counts.
288 ;; Also note that this is very weak security and should not be trusted as a reliable means
289 ;; for keeping bad clients out; modified clients can fake their identifiers.
290 ;;
291 ;;
292 ;AllowedClients = ""
293 ;DeniedClients = ""
294
295 ;; Are foreign visitors allowed?
296 ;ForeignAgentsAllowed = true
297 ;;
298 ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
299 ;; Leave blank or commented for no exceptions.
300 ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
301 ;;
302 ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
303 ;; Leave blank or commented for no exceptions.
304 ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
305
306[UserAgentService]
307 ;; User level required to be contacted from other grids
308 ;LevelOutsideContacts = 0
309
310 ;; Restrictions on destinations of local users.
311 ;; Are local users allowed to visit other grids?
312 ;; What user level? Use variables of this forrm:
313 ;; ForeignTripsAllowed_Level_<UserLevel> = true | false
314 ;; (the default is true)
315 ;; For example:
316 ; ForeignTripsAllowed_Level_0 = false
317 ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
318 ;;
319 ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
320 ;; Leave blank or commented for no exceptions.
321 ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
322 ;;
323 ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
324 ;; Leave blank or commented for no exceptions.
325 ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
326
327 ;; This variable controls what is exposed to profiles of local users
328 ;; as seen from outside of this grid. Leave it uncommented for exposing
329 ;; UserTitle, UserFlags and the creation date. Uncomment and change to False
330 ;; to block this info from being exposed.
331 ; ShowUserDetailsInHGProfile = True
332
333[HGInventoryService]
334 ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
335 ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
336
337[HGAssetService]
338 ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
339 ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
340
341 ;; The asset types that this grid can export to / import from other grids.
342 ;; Comma separated.
343 ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
344 ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
345 ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
346 ;;
347 ;; Leave blank or commented if you don't want to apply any restrictions.
348 ;; A more strict, but still reasonable, policy may be to disallow the exchange
349 ;; of scripts, like so:
350 ; DisallowExport ="LSLText"
351 ; DisallowImport ="LSLBytecode"
352
353[HGInventoryAccessModule]
354 ;; If you have these set under [Hypergrid], no need to set it here, leave it commented
355 ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
356 ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
357
358 ;; If you want to protect your assets from being copied by foreign visitors
359 ;; uncomment the next line. You may want to do this on sims that have licensed content.
360 ;; true = allow exports, false = disallow exports. True by default.
361 ; OutboundPermission = True
362
363 ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
364 ;; and available when they return. True by default.
365 ;RestrictInventoryAccessAbroad = True
366
367[HGFriendsModule]
368 ; User level required to be able to send friendship invitations to foreign users
369 ;LevelHGFriends = 0;
370
371[Messaging]
372 ; === HG ONLY ===
373 ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
374 ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
375
376[EntityTransfer]
377 ;; User level from which local users are allowed to HG teleport. Default 0 (all users)
378 ;LevelHGTeleport = 0
379
380 ;; Are local users restricted from taking their appearance abroad?
381 ;; Default is no restrictions
382 ;RestrictAppearanceAbroad = false
383
384 ;; If appearance is restricted, which accounts' appearances are allowed to be exported?
385 ;; Comma-separated list of account names
386 AccountForAppearance = "Test User, Astronaut Smith"
387
388[UserProfilesService]
389 ;; To use, set Enabled to true then configure for your site...
390 Enabled = false
391 LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
392
393 ;; Configure this for separate databse
394 ; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
395 ; Realm = UserProfiles
396
397 UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
398 AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
diff --git a/config/config-include/StandaloneHypergrid.ini b/config/config-include/StandaloneHypergrid.ini
new file mode 100644
index 0000000..eaacfff
--- /dev/null
+++ b/config/config-include/StandaloneHypergrid.ini
@@ -0,0 +1,195 @@
1;;
2;; Please don't change this file.
3;; All optional settings are in StandaloneCommon.ini.example,
4;; which you can copy and change.
5;;
6
7[Startup]
8 WorldMapModule = "HGWorldMap"
9
10[Modules]
11 AssetServices = "HGAssetBroker"
12 InventoryServices = "HGInventoryBroker"
13 NeighbourServices = "LocalNeighbourServicesConnector"
14 AuthenticationServices = "LocalAuthenticationServicesConnector"
15 AuthorizationServices = "LocalAuthorizationServicesConnector"
16 GridServices = "LocalGridServicesConnector"
17 PresenceServices = "LocalPresenceServicesConnector"
18 UserAccountServices = "LocalUserAccountServicesConnector"
19 AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
20 GridUserServices = "LocalGridUserServicesConnector"
21 SimulationServices = "RemoteSimulationConnectorModule"
22 AvatarServices = "LocalAvatarServicesConnector"
23 UserProfilesServices = "LocalUserProfilesServicesConnector"
24 MapImageService = "MapImageServiceModule"
25 EntityTransferModule = "HGEntityTransferModule"
26 InventoryAccessModule = "HGInventoryAccessModule"
27 FriendsModule = "HGFriendsModule"
28 UserManagementModule = "HGUserManagementModule"
29 SearchModule = "BasicSearchModule"
30
31 InventoryServiceInConnector = true
32 AssetServiceInConnector = true
33 HypergridServiceInConnector = true
34 NeighbourServiceInConnector = true
35 LibraryModule = true
36 LLLoginServiceInConnector = true
37 GridInfoServiceInConnector = true
38 AuthenticationServiceInConnector = true
39 SimulationServiceInConnector = true
40 MapImageServiceInConnector = true
41
42[Messaging]
43 MessageTransferModule = HGMessageTransferModule
44 LureModule = HGLureModule
45
46[SimulationDataStore]
47 LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
48
49[EstateDataStore]
50 LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
51
52[AssetService]
53 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
54
55 ; For HGAssetBroker
56 LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
57 HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
58
59[InventoryService]
60 ; For HGInventoryBroker
61 LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
62
63[AvatarService]
64 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
65
66[LibraryService]
67 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
68 LibraryName = "OpenSim Library"
69 DefaultLibrary = "./inventory/Libraries.xml"
70
71[AuthenticationService]
72 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
73
74[GridService]
75 ; LocalGridServicesConnector needs this
76 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
77 Realm = "regions"
78 StorageProvider = "OpenSim.Data.Null.dll"
79
80 ; Needed to display non-default map tile images for remote regions
81 AssetService = "OpenSim.Services.AssetService.dll:AssetService"
82
83 HypergridLinker = true
84 AllowHypergridMapSearch = true
85
86[PresenceService]
87 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
88 StorageProvider = "OpenSim.Data.Null.dll"
89
90[UserAccountService]
91 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
92
93 ;; These are for creating new accounts by the service
94 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
95 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
96 GridService = "OpenSim.Services.GridService.dll:GridService"
97 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
98 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
99
100 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
101 CreateDefaultAvatarEntries = true
102
103[GridUserService]
104 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
105
106[FriendsService]
107 LocalServiceModule = "OpenSim.Services.FriendsService.dll"
108
109[Friends]
110 Connector = "OpenSim.Services.FriendsService.dll"
111
112[AgentPreferencesService]
113 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
114
115[LoginService]
116 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
117 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
118 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
119 UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
120 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
121 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
122 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
123 GridService = "OpenSim.Services.GridService.dll:GridService"
124 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
125 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
126
127 ; This inventory service will be used to initialize the user's inventory
128 HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
129 HGInventoryServiceConstructorArg = "HGInventoryService"
130
131[MapImageService]
132 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
133
134[GatekeeperService]
135 LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
136 ;; for the service
137 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
138 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
139 UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
140 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
141 GridService = "OpenSim.Services.GridService.dll:GridService"
142 AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
143 SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
144
145[UserAgentService]
146 LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
147 ;; for the service
148 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
149 GridService = "OpenSim.Services.GridService.dll:GridService"
150 GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
151 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
152 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
153 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
154
155 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
156 CreateDefaultAvatarEntries = true
157
158;; The interface that local users get when they are in other grids
159;; This greatly restricts the inventory operations while in other grids
160[HGInventoryService]
161 ; For the InventoryServiceInConnector
162 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
163 ;; alternatives:
164 ;; HG1.5, more permissive, not recommended, but still supported
165 ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
166 ;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
167 ;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
168
169 UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
170 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
171
172;; The interface that local users get when they are in other grids
173;; This restricts/filters the asset operations from the outside
174[HGAssetService]
175 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
176 UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
177
178[HGFriendsService]
179 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
180 UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
181 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
182 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
183 GridService = "OpenSim.Services.GridService.dll:GridService"
184 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
185
186[HGInstantMessageService]
187 LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
188 GridService = "OpenSim.Services.GridService.dll:GridService"
189 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
190 UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
191 InGatekeeper = True
192
193;; This should always be the very last thing on this file
194[Includes]
195 Include-Common = "config-include/StandaloneCommon.ini"
diff --git a/config/config-include/osslEnable.ini b/config/config-include/osslEnable.ini
new file mode 100644
index 0000000..0a03d4c
--- /dev/null
+++ b/config/config-include/osslEnable.ini
@@ -0,0 +1,230 @@
1; Enable OSSL functions.
2; Including this file in a region's set of INI files, causes the OpenSimulator
3; specific functions to be enabled.
4; See http://opensimulator.org/wiki/OSSL for a description of OSSL functions and
5; refer to http://opensimulator.org/wiki/OSSL_Implemented for a list of functions.
6
7; The below file lists all the functions and specifies who has permission to
8; execute the function. Some of the functions are for maintainance or can be
9; mis-used so the permission to execute a function can be limited. Ability to
10; execute a function is based on the owner of the prim holding the script.
11
12[XEngine]
13 ; Allow the use of os* functions (some are dangerous)
14 AllowOSFunctions = true
15
16 ; Allow the user of mod* functions. This allows a script to pass messages
17 ; to a region module via the modSendCommand() function and is used by some
18 ; modules to extend the scripting language.
19 AllowMODFunctions = true
20
21 ; Allow the use of LightShare functions.
22 ; The setting enable_windlight = true must also be enabled in the [LightShare] section.
23 AllowLightShareFunctions = true
24
25 ; Threat level to allow. One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe.
26 ; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
27 ; This is the default level and can be overridden with the Allow_ specifications.
28 ; Blanket enabling the ossl functions is dangerous and we do not recommend setting higher
29 ; than 'Low' unless you have a high level of trust in all the users that can run scripts
30 ; in your simulator. It is safer to explicitly allow certain types of user to run
31 ; higher threat level OSSL functions, as detailed later on.
32 OSFunctionThreatLevel = VeryLow
33
34 ; Each of the OSSL functions can be enabled or disabled individually.
35 ; To disable, set the value to 'false'.
36 ; To enable for everyone, set the value to 'true'.
37 ; To enable for individuals or groups, set it to a comma separated list. This checks
38 ; against the owner of the object containing the script.
39 ; The comma separated entries in the list may be one of:
40 ; "ESTATE_MANAGER" -- enable for estate manager
41 ; "ESTATE_OWNER" -- enable for estate owner
42 ; "PARCEL_OWNER" -- enable for parcel owner
43 ; "PARCEL_GROUP_MEMBER" -- enable for any member of the parcel group
44 ; uuid -- enable for specified ID (may be avatar or group ID)
45
46 ; The OSSL function name is prepended with "Allow_" and it checks against
47 ; the owners of the containing prim. There can also be entries beginning with
48 ; 'Creators_". The 'Creators_" parameters can only be a list of UUIDs and it is
49 ; checked against the creator of the script itself.
50
51 ; Allowing ossl functions for anyone owning a parcel can be dangerous especially if
52 ; a region is selling or otherwise giving away parcel ownership. By default, parcel
53 ; ownership or group membership does not enable OSSL functions. Uncomment the
54 ; appropriate line below to allow parcel ownership and groups to do restricted
55 ; OSSL functions. It might be better to check the list below and edit the ones
56 ; to enable individually.
57 osslParcelO = ""
58 osslParcelOG = ""
59 ; osslParcelO = "PARCEL_OWNER,"
60 ; osslParcelOG = "PARCEL_GROUP_MEMBER,PARCEL_OWNER,"
61
62 ; There are a block of functions for creating and controlling NPCs.
63 ; These can be mis-used so limit use to those you can trust.
64 osslNPC = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
65
66 ; ThreatLevel None
67 Allow_osDrawEllipse = true
68 Allow_osDrawFilledPolygon = true
69 Allow_osDrawFilledRectangle = true
70 Allow_osDrawImage = true
71 Allow_osDrawLine = true
72 Allow_osDrawPolygon = true
73 Allow_osDrawRectangle = true
74 Allow_osDrawText = true
75 Allow_osGetAgents = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
76 Allow_osGetAvatarList = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
77 Allow_osGetCurrentSunHour = true
78 Allow_osGetGender = true
79 Allow_osGetHealth = true
80 Allow_osGetInventoryDesc = true
81 Allow_osGetMapTexture = true
82 Allow_osGetRegionSize = true
83 Allow_osGetRezzingObject = true
84 Allow_osGetSunParam = true
85 Allow_osGetTerrainHeight = true
86 Allow_osIsNpc = true
87 Allow_osIsUUID = true
88 Allow_osList2Double = true
89 Allow_osMax = true
90 Allow_osMin = true
91 Allow_osMovePen = true
92 Allow_osNpcGetOwner = ${XEngine|osslNPC}
93 Allow_osParseJSON = true
94 Allow_osParseJSONNew = true
95 Allow_osSetFontName = true
96 Allow_osSetFontSize = true
97 Allow_osSetPenCap = true
98 Allow_osSetPenColor = true
99 Allow_osSetPenSize = true
100 Allow_osSetSunParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
101 Allow_osTeleportOwner = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
102 Allow_osWindActiveModelPluginName = true
103 Allow_osCheckODE = true ; Here for completeness. This function cannot be turned off
104
105 ; ThreatLevel Nuisance
106 Allow_osSetEstateSunSettings = ESTATE_MANAGER,ESTATE_OWNER
107 Allow_osSetRegionSunSettings = ESTATE_MANAGER,ESTATE_OWNER
108
109 ; ThreatLevel VeryLow
110 Allow_osEjectFromGroup = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
111 Allow_osForceBreakAllLinks = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
112 Allow_osForceBreakLink = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
113 Allow_osGetDrawStringSize = true
114 Allow_osGetWindParam = true
115 Allow_osInviteToGroup = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
116 Allow_osReplaceString = true
117 Allow_osSetDynamicTextureData = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
118 Allow_osSetDynamicTextureDataBlend = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
119 Allow_osSetDynamicTextureDataBlendFace = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
120 Allow_osSetDynamicTextureURL = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
121 Allow_osSetDynamicTextureURLBlend = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
122 Allow_osSetDynamicTextureURLBlendFace = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
123 Allow_osSetParcelMediaURL = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
124 Allow_osSetParcelSIPAddress = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
125 Allow_osSetPrimFloatOnWater = true
126 Allow_osSetWindParam = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
127 Allow_osTerrainFlush = ESTATE_MANAGER,ESTATE_OWNER
128 Allow_osUnixTimeToTimestamp = true
129
130 ; ThreatLevel Low
131 Allow_osAvatarName2Key = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
132 Allow_osFormatString = true
133 Allow_osKey2Name = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
134 Allow_osListenRegex = true
135 Allow_osLoadedCreationDate = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
136 Allow_osLoadedCreationID = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
137 Allow_osLoadedCreationTime = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
138 Allow_osMessageObject = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
139 Allow_osRegexIsMatch = true
140 Allow_osGetAvatarHomeURI = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
141
142 ; ThreatLevel Moderate
143 Allow_osDropAttachment = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
144 Allow_osDropAttachmentAt = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
145 Allow_osGetGridCustom = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
146 Allow_osGetGridGatekeeperURI = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
147 Allow_osGetGridHomeURI = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
148 Allow_osGetGridLoginURI = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
149 Allow_osGetGridName = true
150 Allow_osGetGridNick = true
151 Allow_osGetNumberOfAttachments = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
152 Allow_osGetRegionStats = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
153 Allow_osGetSimulatorMemory = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
154 Allow_osMessageAttachments = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
155 Allow_osSetSpeed = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
156
157 ; ThreatLevel High
158 Allow_osCauseDamage = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
159 Allow_osCauseHealing = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
160 Allow_osForceAttachToAvatar = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
161 Allow_osForceAttachToAvatarFromInventory = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
162 Allow_osForceCreateLink = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
163 Allow_osForceDropAttachment = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
164 Allow_osForceDropAttachmentAt = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
165 Allow_osGetAgentIP = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
166 Allow_osGetLinkPrimitiveParams = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
167 Allow_osGetPhysicsEngineType = true
168 Allow_osGetPrimitiveParams = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
169 Allow_osGetRegionMapTexture = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
170 Allow_osGetScriptEngineName = true
171 Allow_osGetSimulatorVersion = true
172 Allow_osMakeNotecard = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
173 Allow_osMatchString = true
174 Allow_osNpcCreate = ${XEngine|osslNPC}
175 Allow_osNpcGetPos = ${XEngine|osslNPC}
176 Allow_osNpcGetRot = ${XEngine|osslNPC}
177 Allow_osNpcLoadAppearance = ${XEngine|osslNPC}
178 Allow_osNpcMoveTo = ${XEngine|osslNPC}
179 Allow_osNpcMoveToTarget = ${XEngine|osslNPC}
180 Allow_osNpcPlayAnimation = ${XEngine|osslNPC}
181 Allow_osNpcRemove = ${XEngine|osslNPC}
182 Allow_osNpcSaveAppearance = ${XEngine|osslNPC}
183 Allow_osNpcSay = ${XEngine|osslNPC}
184 Allow_osNpcSetRot = ${XEngine|osslNPC}
185 Allow_osNpcShout = ${XEngine|osslNPC}
186 Allow_osNpcSit = ${XEngine|osslNPC}
187 Allow_osNpcStand = ${XEngine|osslNPC}
188 Allow_osNpcStopAnimation = ${XEngine|osslNPC}
189 Allow_osNpcStopMoveToTarget = ${XEngine|osslNPC}
190 Allow_osNpcTouch = ${XEngine|osslNPC}
191 Allow_osNpcWhisper = ${XEngine|osslNPC}
192 Allow_osOwnerSaveAppearance = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
193 Allow_osParcelJoin = ESTATE_MANAGER,ESTATE_OWNER
194 Allow_osParcelSubdivide = ESTATE_MANAGER,ESTATE_OWNER
195 Allow_osRegionRestart = ESTATE_MANAGER,ESTATE_OWNER
196 Allow_osSetContentType = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
197 Allow_osSetPrimitiveParams = false
198 Allow_osSetProjectionParams = ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
199 Allow_osSetRegionWaterHeight = ESTATE_MANAGER,ESTATE_OWNER
200 Allow_osSetStateEvents = false ; deprecated
201 Allow_osSetTerrainHeight = ESTATE_MANAGER,ESTATE_OWNER
202 Allow_osSetTerrainTexture = ESTATE_MANAGER,ESTATE_OWNER
203 Allow_osSetTerrainTextureHeight = ESTATE_MANAGER,ESTATE_OWNER
204
205 ; ThreatLevel VeryHigh
206 Allow_osAgentSaveAppearance = ESTATE_MANAGER,ESTATE_OWNER
207 ; Warning: The next function allows scripts to force animations on avatars without the user giving permission.
208 ; Enabling this can allow forced animations which can trigger traumatic episodes in vulnerable populations.
209 ; Similar things can be said for several of the 'force' functions. Enable with care and control.
210 ; Some of these were added as early functionality for NPCs. This has been replaced with the NPC functions.
211 Allow_osAvatarPlayAnimation = false
212 Allow_osAvatarStopAnimation = false
213 Allow_osForceDetachFromAvatar = false
214 Allow_osForceOtherSit = false
215 ; The notecard functions can cause a lot of load on the region if over used
216 Allow_osGetNotecard = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
217 Allow_osGetNotecardLine = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
218 Allow_osGetNumberOfNotecardLines = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
219 Allow_osRegionNotice = ESTATE_MANAGER,ESTATE_OWNER
220 Allow_osSetRot = false
221 Allow_osSetParcelDetails = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
222
223 ; ThreatLevel Severe
224 Allow_osConsoleCommand = false
225 Allow_osForceAttachToOtherAvatarFromInventory = false
226 Allow_osGrantScriptPermissions = false
227 Allow_osKickAvatar = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
228 Allow_osRevokeScriptPermissions = false
229 Allow_osTeleportAgent = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
230
diff --git a/config/config-include/storage/SQLiteStandalone.ini b/config/config-include/storage/SQLiteStandalone.ini
new file mode 100644
index 0000000..14051cc
--- /dev/null
+++ b/config/config-include/storage/SQLiteStandalone.ini
@@ -0,0 +1,39 @@
1; These are the initialization settings for running OpenSim Standalone with an SQLite database
2
3[DatabaseService]
4 StorageProvider = "OpenSim.Data.SQLite.dll"
5 ConnectionString = "URI=file:../db/OpenSim.db,version=3,UseUTF16Encoding=True"
6
7[AssetService]
8 ConnectionString = "URI=file:../db/Asset.db,version=3"
9
10; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
11; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
12; However, the internal asset service will still use the [AssetService] section.
13; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
14; so that they both access the same database.
15; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
16; do not have separate connection strings for different services.
17[HGAssetService]
18 ConnectionString = "URI=file:../db/Asset.db,version=3"
19
20[InventoryService]
21 ;ConnectionString = "URI=file:../db/inventory.db,version=3"
22 ; if you have a legacy inventory store use the connection string below
23 ConnectionString = "URI=file:../db/inventory.db,version=3,UseUTF16Encoding=True"
24
25[AvatarService]
26 ConnectionString = "URI=file:../db/avatars.db,version=3"
27
28[AuthenticationService]
29 ConnectionString = "URI=file:../db/auth.db,version=3"
30
31[UserAccountService]
32 ConnectionString = "URI=file:../db/userprofiles.db,version=3"
33
34[GridUserService]
35 ConnectionString = "URI=file:../db/griduser.db,version=3"
36
37[FriendsService]
38 ConnectionString = "URI=file:../db/friends.db,version=3"
39