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-rw-r--r--config/OpenSim.ini753
1 files changed, 95 insertions, 658 deletions
diff --git a/config/OpenSim.ini b/config/OpenSim.ini
index 02aca2c..be98354 100644
--- a/config/OpenSim.ini
+++ b/config/OpenSim.ini
@@ -1,15 +1,7 @@
1;; This is the main configuration file for OpenSimulator. 1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. 2
3;; If it's named OpenSim.ini.example then you will need to copy it to 3;; See OpenSimDefaults.ini for the defaults, and more options.
4;; OpenSim.ini first (if that file does not already exist) 4
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example, 5;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below. 6;; save_crashes = false in the [Startup] section below.
15;; 7;;
@@ -17,12 +9,12 @@
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by 9;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will 10;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini 11;; override the value in OpenSimDefaults.ini
20;; 12;;
21;; If you want to find out what configuration OpenSimulator has finished with 13;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the 14;; once all the configuration files are loaded then type "config show" on the
23;; region console command line. 15;; region console command line.
24;; 16;;
25;; 17;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE 18;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;; 19;;
28;; All leading white space is ignored, but preserved. 20;; All leading white space is ignored, but preserved.
@@ -45,21 +37,9 @@
45;; out. 37;; out.
46 38
47 39
48[Const] 40[Includes]
49 ; For a grid these will usually be the externally accessible IP/DNS 41 ; Define your server specific constants in this file.
50 ; name and use default public port 8002 and default private port 8003 42 Include-Common = config.ini
51 ; For a standalone this will usually be the externally accessible IP/DNS
52 ; name and use default public port 9000. The private port is not used
53 ; in the configuration for a standalone.
54
55 ;# {BaseURL} {} {BaseURL} {"http://example.com" "http://127.0.0.1"} "http://127.0.0.1"
56 BaseURL = http://127.0.0.1
57
58 ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
59 PublicPort = "8002"
60
61 ;# {PrivatePort} {} {PrivatePort} {8003} "8003"
62 PrivatePort = "8003"
63 43
64 44
65[Startup] 45[Startup]
@@ -84,110 +64,22 @@
84 ;; How many lines of command history should we keep? (default is 100) 64 ;; How many lines of command history should we keep? (default is 100)
85 ; ConsoleHistoryFileLines = 100 65 ; ConsoleHistoryFileLines = 100
86 66
87 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 67 ; Console commands run at startup
88 ;; Set this to true if you want to log crashes to disk 68 startup_console_commands_file = "startup_commands.txt"
89 ;; this can be useful when submitting bug reports. 69
90 ;; However, this will only log crashes within OpenSimulator that cause the 70 ; Console commands run on shutdown
91 ;; entire program to exit 71 shutdown_console_commands_file = "shutdown_commands.txt"
92 ;; It will not log crashes caused by virtual machine failures, which 72
93 ;; includes mono and ODE failures. 73 ; Console commands run every 20 minutes
94 ;; You will need to capture these native stack traces by recording the 74 ; timer_Script = "filename"
95 ;; session log itself. 75
96 ; save_crashes = false 76 ; timer_Script time interval (default 20 min)
97 77 ; The time is 60 per minute
98 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes 78 ; timer_Interval = 1200
99 ;; Directory to save crashes to if above is enabled
100 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
101 ; crash_dir = "crashes"
102
103 ;# {PIDFile} {} {Path to PID file?} {}
104 ;; Place to create a PID file
105 ; PIDFile = "/tmp/OpenSim.exe.pid"
106
107 ;# {RegistryLocation} {} {Addins Registry Location} {}
108 ; Set path to directory for addin registry if you want addins outside of bin.
109 ; Information about the registered repositories and installed plugins will
110 ; be stored here. The OpenSim.exe process must have R/W access to the location.
111 ; RegistryLocation = "."
112
113 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
114 ; Used by region module addins. You can set this to outside bin, so that addin
115 ; configurations will survive updates. The OpenSim.exe process must have R/W access
116 ; to the location.
117 ; ConfigDirectory = "."
118
119 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
120 ;; Determine where OpenSimulator looks for the files which tell it
121 ;; which regions to server
122 ;; Default is "filesystem"
123 ; region_info_source = "filesystem"
124 ; region_info_source = "web"
125
126 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
127 ;; Determines where the region XML files are stored if you are loading
128 ;; these from the filesystem.
129 ;; Defaults to bin/Regions in your OpenSimulator installation directory
130 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
131
132 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
133 ;; Determines the page from which regions xml is retrieved if you are
134 ;; loading these from the web.
135 ;; The XML here has the same format as it does on the filesystem
136 ;; (including the <Root> tag), except that everything is also enclosed
137 ;; in a <Regions> tag.
138 ; regionload_webserver_url = "http://example.com/regions.xml";
139
140 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
141 ;; Allow the simulator to start up if there are no region configuration available
142 ;; from the selected region_info_source.
143 ; allow_regionless = false
144 79
145 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 80 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
146 ;; Increasing the number of undos available number will increase memory usage. 81 ;; Increasing the number of undos available number will increase memory usage.
147 MaxPrimUndos = 20 82 ; MaxPrimUndos = 20
148
149 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
150 ;; Minimum size for non-physical prims. Affects resizing of existing
151 ;; prims. This can be overridden in the region config file (as
152 ;; NonPhysicalPrimMin!).
153 ; NonPhysicalPrimMin = 0.001
154
155 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
156 ;; Maximum size for non-physical prims. Affects resizing of existing
157 ;; prims. This can be overridden in the region config file (as
158 ;; NonPhysicalPrimMax!).
159 ; NonPhysicalPrimMax = 256
160
161 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
162 ;; Minimum size where a prim can be physical. Affects resizing of
163 ;; existing prims. This can be overridden in the region config file.
164 ; PhysicalPrimMin = 0.01
165
166 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
167 ;; Maximum size where a prim can be physical. Affects resizing of
168 ;; existing prims. This can be overridden in the region config file.
169 ; PhysicalPrimMax = 64
170
171 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
172 ;; If a viewer attempts to rez a prim larger than the non-physical or
173 ;; physical prim max, clamp the dimensions to the appropriate maximum
174 ;; This can be overridden in the region config file.
175 ; ClampPrimSize = false
176
177 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
178 ;; Maximum number of prims allowable in a linkset. Affects creating new
179 ;; linksets. Ignored if less than or equal to zero.
180 ;; This can be overridden in the region config file.
181 ; LinksetPrims = 0
182
183 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
184 ;; Allow scripts to keep running when they cross region boundaries, rather
185 ;; than being restarted. State is reloaded on the destination region.
186 ;; This only applies when crossing to a region running in a different
187 ;; simulator.
188 ;; For crossings where the regions are on the same simulator the script is
189 ;; always kept running.
190 ; AllowScriptCrossing = true
191 83
192 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false 84 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
193 ;; Allow compiled script binary code to cross region boundaries. 85 ;; Allow compiled script binary code to cross region boundaries.
@@ -196,24 +88,6 @@
196 ;; YOU HAVE BEEN WARNED!!! 88 ;; YOU HAVE BEEN WARNED!!!
197 ; TrustBinaries = false 89 ; TrustBinaries = false
198 90
199 ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false
200 ;; Combine all contiguous regions into one large megaregion
201 ;; Order your regions from South to North, West to East in your regions.ini
202 ;; and then set this to true
203 ;; Warning! Don't use this with regions that have existing content!,
204 ;; This will likely break them
205 ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions.
206 ; CombineContiguousRegions = false
207
208 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
209 ;; If you have only one region in an instance, or to avoid the many bugs
210 ;; that you can trigger in modules by restarting a region, set this to
211 ;; true to make the entire instance exit instead of restarting the region.
212 ;; This is meant to be used on systems where some external system like
213 ;; Monit will restart any instance that exits, thereby making the shutdown
214 ;; into a restart.
215 ; InworldRestartShutsDown = false
216
217 ;; Persistence of changed objects happens during regular sweeps. The 91 ;; Persistence of changed objects happens during regular sweeps. The
218 ;; following control that behaviour to prevent frequently changing objects 92 ;; following control that behaviour to prevent frequently changing objects
219 ;; from heavily loading the region data store. 93 ;; from heavily loading the region data store.
@@ -284,6 +158,10 @@
284 ;; server to send mail through. 158 ;; server to send mail through.
285 ; emailmodule = DefaultEmailModule 159 ; emailmodule = DefaultEmailModule
286 160
161 ; Simulator statistics are output to the console periodically at debug level INFO.
162 ; Setting this to zero disables this output.
163 ; LogShowStatsSeconds = 0
164
287 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest 165 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
288 ;; SpawnPointRouting adjusts the landing for incoming avatars. 166 ;; SpawnPointRouting adjusts the landing for incoming avatars.
289 ;; "closest" will place the avatar at the SpawnPoint located in the closest 167 ;; "closest" will place the avatar at the SpawnPoint located in the closest
@@ -299,29 +177,6 @@
299 ; TelehubAllowLandmark = false 177 ; TelehubAllowLandmark = false
300 178
301 179
302[AccessControl]
303 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
304 ;; Bar (|) separated list of viewers which may gain access to the regions.
305 ;; One can use a substring of the viewer name to enable only certain
306 ;; versions
307 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
308 ;; - "Imprudence" has access
309 ;; - "Imprudence 1.3" has access
310 ;; - "Imprudence 1.3.1" has no access
311 ; AllowedClients = ""
312
313 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
314 ;; Bar (|) separated list of viewers which may not gain access to the regions.
315 ;; One can use a Substring of the viewer name to disable only certain
316 ;; versions
317 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
318 ;; - "Imprudence" has no access
319 ;; - "Imprudence 1.3" has no access
320 ;; - "Imprudence 1.3.1" has access
321 ;;
322 ; DeniedClients = ""
323
324
325[Map] 180[Map]
326 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true 181 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
327 ;; Map tile options. 182 ;; Map tile options.
@@ -334,13 +189,15 @@
334 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule 189 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
335 ;; The module to use in order to generate map images. 190 ;; The module to use in order to generate map images.
336 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can 191 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
337 ;; generate better images. 192 ;; generate better images, but leaks memory.
338 ;MapImageModule = "MapImageModule" 193 ;MapImageModule = "MapImageModule"
194 MapImageModule = "Warp3DImageModule"
339 195
340 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 196 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
341 ;; If desired, a running region can update the map tiles periodically 197 ;; If desired, a running region can update the map tiles periodically
342 ;; to reflect building activity. This names no sense of you don't have 198 ;; to reflect building activity. This names no sense of you don't have
343 ;; prims on maptiles. Value is in seconds. 199 ;; prims on maptiles. Value is in seconds.
200 ;; NOTE - the management scripts run a map generation after every sim backup.
344 ; MaptileRefresh = 0 201 ; MaptileRefresh = 0
345 202
346 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 203 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
@@ -348,47 +205,12 @@
348 ;; This may be overridden on a per region basis in Regions.ini 205 ;; This may be overridden on a per region basis in Regions.ini
349 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 206 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
350 207
351 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
352 ;; Use terrain texture for maptiles if true, use shaded green if false
353 ; TextureOnMapTile = true
354
355 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
356 ;; Draw objects on maptile. This step might take a long time if you've
357 ;; got a large number of objects, so you can turn it off here if you'd like.
358 ; DrawPrimOnMapTile = true
359
360 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
361 ;; Texture the faces of the prims that are rendered on the map tiles.
362 ; TexturePrims = true
363
364 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
365 ;; Only texture prims that have a diagonal size greater than this number
366 ; TexturePrimSize = 48
367
368 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
369 ;; Attempt to render meshes and sculpties on the map
370 ; RenderMeshes = false;
371
372 208
373[Permissions] 209[Permissions]
374 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
375 ;; Permission modules to use, separated by comma.
376 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
377 ; permissionmodules = DefaultPermissionsModule
378
379 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
380 ;; These are the parameters for the default permissions module
381 ;;
382 ;; If set to false, then, in theory, the server never carries out
383 ;; permission checks (allowing anybody to copy
384 ;; any item, etc. This may not yet be implemented uniformally.
385 ;; If set to true, then all permissions checks are carried out
386 ; serverside_object_permissions = true
387
388 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false 210 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
389 ;; This allows users with a UserLevel of 200 or more to assume god 211 ;; This allows users with a UserLevel of 200 or more to assume god
390 ;; powers in the regions in this simulator. 212 ;; powers in the regions in this simulator.
391 ; allow_grid_gods = false 213 ; allow_grid_gods = true
392 214
393 ;; This allows some control over permissions 215 ;; This allows some control over permissions
394 ;; please note that this still doesn't duplicate SL, and is not intended to 216 ;; please note that this still doesn't duplicate SL, and is not intended to
@@ -398,11 +220,11 @@
398 220
399 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false 221 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
400 ;; Allow region managers to assume god powers in regions they manage 222 ;; Allow region managers to assume god powers in regions they manage
401 ; region_manager_is_god = false 223 ; region_manager_is_god = true
402 224
403 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true 225 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
404 ;; Allow parcel owners to assume god powers in their parcels 226 ;; Allow parcel owners to assume god powers in their parcels
405 ; parcel_owner_is_god = true 227 ; parcel_owner_is_god = false
406 228
407 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false 229 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
408 ;; More control over permissions 230 ;; More control over permissions
@@ -415,36 +237,9 @@
415 ; simple_build_permissions = false 237 ; simple_build_permissions = false
416 238
417 239
418[Estates] 240[RegionReady]
419 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). 241 ; - send an alert as json to a service
420 ; If these values are uncommented then they will be used to create a default estate as necessary. 242 ; alert_uri = "http://myappserver.net/my_handler/"
421 ; New regions will be automatically assigned to that default estate.
422
423 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
424 ;; Name for the default estate
425 ; DefaultEstateName = My Estate
426
427 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
428 ;; Name for default estate owner
429 ; DefaultEstateOwnerName = FirstName LastName
430
431
432 ; ** Standalone Estate Settings **
433 ; The following parameters will only be used on a standalone system to
434 ; create an estate owner that does not already exist
435
436 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
437 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
438 ;; UUID will be assigned. This is normally what you want
439 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
440
441 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
442 ;; Email address for the default estate owner
443 ; DefaultEstateOwnerEMail = owner@domain.com
444
445 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
446 ;; Password for the default estate owner
447 ; DefaultEstateOwnerPassword = password
448 243
449 244
450[SMTP] 245[SMTP]
@@ -490,12 +285,6 @@
490 ;# {console_port} {} {Port for console connections} {} 0 285 ;# {console_port} {} {Port for console connections} {} 0
491 ; console_port = 0 286 ; console_port = 0
492 287
493 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
494 ;; Simulator HTTP port. This is not the region port, but the port the
495 ;; entire simulator listens on. This port uses the TCP protocol, while
496 ;; the region ports use UDP.
497 ; http_listener_port = 9000
498
499 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN. 288 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
500 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter. 289 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
501 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below. 290 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
@@ -526,14 +315,7 @@
526 ;; Hostname to use in llRequestURL/llRequestSecureURL 315 ;; Hostname to use in llRequestURL/llRequestSecureURL
527 ;; if not defined - default machine name is being used 316 ;; if not defined - default machine name is being used
528 ;; (on Windows this mean NETBIOS name - useably only inside local network) 317 ;; (on Windows this mean NETBIOS name - useably only inside local network)
529 ; ExternalHostNameForLSL = "127.0.0.1" 318; ExternalHostNameForLSL = "${Const|HostName}"
530
531 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
532 ;; What is reported as the "X-Secondlife-Shard"
533 ;; Defaults to the user server url if not set
534 ;; The old default is "OpenSim", set here for compatibility
535 ;; The below is not commented for compatibility.
536 shard = "OpenSim"
537 319
538 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) 320 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
539 ;; What is reported as the "User-Agent" when using llHTTPRequest 321 ;; What is reported as the "User-Agent" when using llHTTPRequest
@@ -589,7 +371,7 @@
589 ;; This is especially important in artistic builds that depend on lights 371 ;; This is especially important in artistic builds that depend on lights
590 ;; on the build for their appearance, since facelights will cause the 372 ;; on the build for their appearance, since facelights will cause the
591 ;; building's lights to possibly not be rendered. 373 ;; building's lights to possibly not be rendered.
592 ; DisableFacelights = "false" 374 ; DisableFacelights = true
593 375
594 376
595[ClientStack.LindenCaps] 377[ClientStack.LindenCaps]
@@ -607,21 +389,6 @@
607 Cap_GetDisplayNames = "localhost" 389 Cap_GetDisplayNames = "localhost"
608 390
609 391
610[SimulatorFeatures]
611
612 ;# {SearchServerURI} {} {URL of the search server} {}
613 ;; Optional. If given this serves the same purpose as the grid wide
614 ;; [LoginServices] SearchURL setting and will override that where
615 ;; supported by viewers.
616 ;SearchServerURI = "http://127.0.0.1:9000/"
617
618 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
619 ;; Optional. If given this serves the same purpose as the grid wide
620 ;; [LoginServices] DestinationGuide setting and will override that where
621 ;; supported by viewers.
622 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
623
624
625[Chat] 392[Chat]
626 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 393 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
627 ;; Distance in meters that whispers should travel. 394 ;; Distance in meters that whispers should travel.
@@ -636,131 +403,44 @@
636 ; shout_distance = 100 403 ; shout_distance = 100
637 404
638 405
639[EntityTransfer] 406[Textures]
640 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false 407 ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
641 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) 408 ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
642 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. 409 ; (e.g. images pulled from an external HTTP address).
643 ;DisableInterRegionTeleportCancellation = false 410 ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
644 411 ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
645 412 ; Hence, currently considered experimental.
646[Messaging] 413 ; Default is false.
647 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} 414 ReuseDynamicTextures = false
648 ;; Module to handle offline messaging. The core module requires an external
649 ;; web service to do this. See OpenSim wiki.
650 ; OfflineMessageModule = OfflineMessageModule
651 ;; Or, alternatively, use this one, which works for both standalones and grids
652 ; OfflineMessageModule = "Offline Message Module V2"
653
654 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
655 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
656 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
657 ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort}
658
659 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
660 ;; For standalones, this is the storage dll.
661 ; StorageProvider = OpenSim.Data.MySQL.dll
662
663 ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
664 ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
665 ;; messages to work
666 ; MuteListModule = MuteListModule
667
668 ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
669 ;; URL of the web service that serves mute lists. Not currently used, but
670 ;; must be set to allow offline messaging to work.
671 ; MuteListURL = http://yourserver/Mute.php
672
673 ;; Control whether group invites and notices are stored for offline users.
674 ;; Default is true.
675 ;; This applies to both core groups module.
676 ; ForwardOfflineGroupMessages = true
677 415
678 416
679[BulletSim] 417[BulletSim]
680 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true 418 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
681 AvatarToAvatarCollisionsByDefault = true 419 ; AvatarToAvatarCollisionsByDefault = true
682
683 420
684[ODEPhysicsSettings] 421 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
685 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true 422 ; a mesh. 0=heightField, 1=mesh
686 ;; Do we want to mesh sculpted prim to collide like they look? 423 ; TerrainImplementation = 1
687 ;; If you are seeing sculpt texture decode problems
688 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
689 ;; then you might want to try setting this to false.
690 ; mesh_sculpted_prim = true
691 424
692 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
693 ;; If you would like physics joints to be enabled through a special naming
694 ;; convention in the client, set this to true.
695 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
696 ; use_NINJA_physics_joints = false
697 425
698 426; The following settings control the progression of daytime
699[RemoteAdmin] 427; in the Sim. The defaults are the same as the commented out settings
700 ;; This is the remote admin module, which uses XMLRPC requests to 428[Sun]
701 ;; manage regions from a web interface. 429 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
702 430 ;day_length = 24
703 ;# {enabled} {} {Enable the remote admin interface?} {true false} false 431 ; Year length in days
704 ; enabled = false 432 ;year_length = 365
705 433 ; Day to Night Ratio
706 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 434 ;day_night_offset = 1.0
707 ;; Set this to a nonzero value to have remote admin use a different port 435 ; send a Sun update every update_interval # of frames. A lower number will
708 ; port = 0 436 ; make for smoother sun transition at the cost of network
709 437 ;update_interval = 100
710 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
711 ;; This password is required to make any XMLRPC call (should be set as
712 ;; the "password" parameter)
713 ; access_password = ""
714
715 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
716 ;; List the IP addresses allowed to call RemoteAdmin
717 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
718 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
719 ; access_ip_addresses =
720
721 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
722 ;; set this variable to true if you want the create_region XmlRpc
723 ;; call to unconditionally enable voice on all parcels for a newly
724 ;; created region
725 ; create_region_enable_voice = false
726
727 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
728 ;; set this variable to false if you want the create_region XmlRpc
729 ;; call to create all regions as private per default (can be
730 ;; overridden in the XmlRpc call)
731 ; create_region_public = false
732
733 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
734 ;; enable only those methods you deem to be appropriate using a | delimited
735 ;; whitelist.
736 ;; For example:
737 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
738 ;; if this parameter is not specified but enabled = true, all methods
739 ;; will be available
740 ; enabled_methods = all
741
742 ;; specify the default appearance for an avatar created through the remote
743 ;; admin interface
744 ;; This will only take effect is the file specified by the
745 ;; default_appearance setting below exists
746 ; default_male = Default Male
747 ; default_female = Default Female
748
749 ;; Update appearance copies inventory items and wearables of default
750 ;; avatars. if this value is false, just worn assets are copied to the
751 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
752 ;; The receiver will wear the same items the default avatar did wear.
753 ; copy_folders = false
754
755 ;; Path to default appearance XML file that specifies the look of the
756 ;; default avatars
757 ; default_appearance = default_appearance.xml
758 438
759 439
760[Wind] 440[Wind]
761 ;# {enabled} {} {Enable wind module?} {true false} true 441 ;# {enabled} {} {Enable wind module?} {true false} true
762 ;; Enables the wind module. 442 ;; Enables the wind module.
763 ; enabled = true 443 ;enabled = true
764 444
765 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 445 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
766 ;; How often should wind be updated, as a function of world frames. 446 ;; How often should wind be updated, as a function of world frames.
@@ -768,7 +448,7 @@
768 ; wind_update_rate = 150 448 ; wind_update_rate = 150
769 449
770 ;; The Default Wind Plugin to load 450 ;; The Default Wind Plugin to load
771 ; wind_plugin = SimpleRandomWind 451 ;wind_plugin = SimpleRandomWind
772 452
773 ;; These settings are specific to the ConfigurableWind plugin 453 ;; These settings are specific to the ConfigurableWind plugin
774 ;; To use ConfigurableWind as the default, simply change wind_plugin 454 ;; To use ConfigurableWind as the default, simply change wind_plugin
@@ -785,20 +465,41 @@
785 ; strength = 1.0 465 ; strength = 1.0
786 466
787 467
468[Cloud]
469 ; Enable this to generate classic particle clouds above the sim.
470 ; default is disabled - turn it on here
471 ;enabled = true
472
473 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
474 ; density = 0.5
475
476 ; update interval for the cloud cover data returned by llCloud().
477 ; default is 1000
478 ; cloud_update_rate = 1000
479
480
788[LightShare] 481[LightShare]
789 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false 482 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
790 ;; This enables the transmission of Windlight scenes to supporting clients, 483 ;; This enables the transmission of Windlight scenes to supporting clients,
791 ;; such as the Meta7 viewer. 484 ;; such as the Meta7 viewer.
792 ;; It has no ill effect on viewers which do not support server-side 485 ;; It has no ill effect on viewers which do not support server-side
793 ;; windlight settings. 486 ;; windlight settings.
794 ; enable_windlight = false 487 ;enable_windlight = true
488
489
490[Trees]
491 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
492 ; default is false
493 ;active_trees = false
795 494
495 ; Density of tree population
496 ;tree_density = 1000.0
497
498
499[VectorRender]
500 ; the font to use for rendering text (default: Arial)
501 ; font_name = "Arial"
796 502
797[Materials]
798 ;# {enable_materials} {} {Enable Materials support?} {true false} true
799 ;; This enables the use of Materials.
800 ; enable_materials = true
801 ; MaxMaterialsPerTransaction = 50
802 503
803[DataSnapshot] 504[DataSnapshot]
804 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false 505 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
@@ -807,7 +508,7 @@
807 ;; searchable data. 508 ;; searchable data.
808 ;; If false, no data will be exposed, DataSnapshot module will be off, 509 ;; If false, no data will be exposed, DataSnapshot module will be off,
809 ;; and you can ignore the rest of these search-related configs. 510 ;; and you can ignore the rest of these search-related configs.
810 ; index_sims = false 511 ;index_sims = false
811 512
812 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum 513 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
813 ;; The variable data_exposure controls what the regions expose: 514 ;; The variable data_exposure controls what the regions expose:
@@ -815,78 +516,13 @@
815 ;; all: exposes everything 516 ;; all: exposes everything
816 ; data_exposure = minimum 517 ; data_exposure = minimum
817 518
818 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
819 ;; If search is on, change this to your grid name; will be ignored for
820 ;; standalones
821 ; gridname = "OSGrid"
822
823 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
824 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
825 ;; so that you see the initial changes fast.
826 ;; Later, you may want to increase this to 3600 (1 hour) or more
827 ; default_snapshot_period = 1200
828
829 ;; This will be created in bin, if it doesn't exist already. It will hold
830 ;; the data snapshots.
831 ; snapshot_cache_directory = "DataSnapshot"
832
833 ;; [Supported, but obsolete]
834 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
835 ; This semicolon-separated string serves to notify specific data services
836 ; about the existence of this sim. Uncomment if you want to index your
837 ; data with this and/or other search providers.
838 ; data_services="http://metaverseink.com/cgi-bin/register.py"
839
840 ;; New way of specifying data services, one per service 519 ;; New way of specifying data services, one per service
841 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" 520 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
842 521
843[Economy]
844 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
845 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
846 ; There is no intention to implement anything further in core OpenSimulator.
847 ; This functionality has to be provided by third party modules.
848
849 ;; Enables selling things for $0. Default is true.
850 ; SellEnabled = true
851
852 ;# {PriceUpload} {} {Price for uploading?} {} 0
853 ;; Money Unit fee to upload textures, animations etc. Default is 0.
854 ; PriceUpload = 0
855
856 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
857 ;; Money Unit fee to create groups. Default is 0.
858 ; PriceGroupCreate = 0
859
860 522
861[XEngine] 523[XEngine]
862 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
863 ;; Enable this engine in this OpenSim instance
864 ; Enabled = true
865
866 ;; How many threads to keep alive even if nothing is happening
867 ; MinThreads = 2
868
869 ;; How many threads to start at maximum load
870 ; MaxThreads = 100
871
872 ;; Time a thread must be idle (in seconds) before it dies
873 ; IdleTimeout = 60
874
875 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
876 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
877 ;; "Highest")
878 ; Priority = "BelowNormal"
879
880 ;; Maximum number of events to queue for a script (excluding timers)
881 ; MaxScriptEventQueue = 300
882
883 ;; Stack size per script engine thread in bytes.
884 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
885 ;; The trade-off may be increased memory usage by the script engine.
886 ; ThreadStackSize = 262144
887
888 ;; Set this to true (the default) to load each script into a separate 524 ;; Set this to true (the default) to load each script into a separate
889 ;; AppDomain. 525 ;; AppDomain.
890 ;; 526 ;;
891 ;; Setting this to false will load all script assemblies into the 527 ;; Setting this to false will load all script assemblies into the
892 ;; current AppDomain, which will significantly improve script loading times. 528 ;; current AppDomain, which will significantly improve script loading times.
@@ -897,26 +533,12 @@
897 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false 533 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
898 ; AppDomainLoading = true 534 ; AppDomainLoading = true
899 535
900 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
901 ;; co-op will be more stable but this option is currently experimental.
902 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
903 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
904 ;; or by deleting the script DLL* files in caches/ScriptEngines/<region-id>/
905 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
906 ;; Current valid values are "abort" and "co-op"
907 ; ScriptStopStrategy = abort
908
909
910 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true 536 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
911 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false 537 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
912 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the 538 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
913 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used 539 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
914 ;; by scripts have changed. 540 ;; by scripts have changed.
915 DeleteScriptsOnStartup = false 541 ; DeleteScriptsOnStartup = false
916
917 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
918 ;; Default language for scripts
919 ; DefaultCompileLanguage = "lsl"
920 542
921 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl 543 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
922 ;; List of allowed languages (lsl,vb,cs) 544 ;; List of allowed languages (lsl,vb,cs)
@@ -928,49 +550,6 @@
928 ;; Compile debug info (line numbers) into the script assemblies 550 ;; Compile debug info (line numbers) into the script assemblies
929 ; CompileWithDebugInformation = true 551 ; CompileWithDebugInformation = true
930 552
931 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
932
933 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
934 ;; Time a script can spend in an event handler before it is interrupted
935 ; EventLimit = 30
936
937 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
938 ;; If a script overruns it's event limit, kill the script?
939 ; KillTimedOutScripts = false
940
941 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
942 ;; The factor the 10 m distances limits are multiplied by
943 ; ScriptDistanceLimitFactor = 1.0
944
945 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
946 ;; Maximum length of notecard line read
947 ;; Increasing this to large values potentially opens
948 ;; up the system to malicious scripters
949 ; NotecardLineReadCharsMax = 255
950
951 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
952 ;; Sensor settings
953 ; SensorMaxRange = 96.0
954 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
955 ; SensorMaxResults = 16
956
957 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
958 ;; Disable underground movement of prims (default true); set to
959 ;; false to allow script controlled underground positioning of
960 ;; prims
961 ; DisableUndergroundMovement = true
962
963 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
964 ;; Path to script engine assemblies
965 ;; Default is ../caches/ScriptEngines
966 ; ScriptEnginesPath = "ScriptEngines"
967
968[OSSL]
969 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
970 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
971 ;; If this INI file is not included, the OSSL functions are disabled.
972 Include-osslEnable = "config-include/osslEnable.ini"
973
974 553
975[MRM] 554[MRM]
976 ;; Enables the Mini Region Modules Script Engine. 555 ;; Enables the Mini Region Modules Script Engine.
@@ -996,148 +575,6 @@
996 ; OwnerOnly = true 575 ; OwnerOnly = true
997 576
998 577
999[FreeSwitchVoice]
1000 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1001 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1002 ; Enabled = false
1003
1004 ;; You need to load a local service for a standalone, and a remote service
1005 ;; for a grid region. Use one of the lines below, as appropriate
1006 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1007 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1008 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1009
1010 ;; If using a remote connector, specify the server URL
1011 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1012
1013
1014[Groups]
1015 ;# {Enabled} {} {Enable groups?} {true false} false
1016 ;; Enables the groups module
1017 ; Enabled = false
1018
1019 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1020 ;; Minimum user level required to create groups
1021 ; LevelGroupCreate = 0
1022
1023 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1024 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1025 ;; http://code.google.com/p/flotsam/
1026 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1027 ; Module = Default
1028 ;; or... use Groups Module V2, which works for standalones and robust grids
1029 ; Module = "Groups Module V2"
1030
1031 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1032 ; StorageProvider = OpenSim.Data.MySQL.dll
1033
1034 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1035 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1036 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1037 ;; -- for Simian Groups use SimianGroupsServicesConnector
1038 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1039 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1040 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1041 ;; Note that the quotes "" around the words are important!
1042 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
1043
1044 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1045 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1046 ; LocalService = local
1047
1048 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1049 ;; Used for V2 in Remote only.
1050 ; SecretKey = ""
1051
1052 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1053 ;; URI for the groups services of this grid
1054 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1055 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1056 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1057 ;; Leave it commented for standalones, V2
1058 ; GroupsServerURI = ""
1059
1060 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1061 ;; Used for V2 in HG only. For example
1062 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1063 ;; If you have this set under [Startup], no need to set it here, leave it commented
1064 ; HomeURI = ""
1065
1066 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1067 ; MessagingEnabled = true
1068
1069 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1070 ; MessagingModule = GroupsMessagingModule
1071 ; or use "Groups Messaging Module V2" for Groups V2
1072 ; MessagingModule = "Groups Messaging Module V2"
1073
1074 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1075 ;; Enable Group Notices
1076 ; NoticesEnabled = true
1077
1078 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1079 ; Experimental option to only message online users rather than all users
1080 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1081 ; Applies Flotsam Group only. V2 has this always on, no other option
1082 ; MessageOnlineUsersOnly = false
1083
1084 ;; This makes the Group module very chatty on the console.
1085 ; DebugEnabled = false
1086
1087 ; This makes the Group Messaging module very chatty on the console.
1088 ; DebugMessagingEnabled = false
1089
1090 ;; XmlRpc Security settings. These must match those set on your backend
1091 ;; groups service if the service is using these keys
1092 ; XmlRpcServiceReadKey = 1234
1093 ; XmlRpcServiceWriteKey = 1234
1094
1095
1096[InterestManagement]
1097 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
1098 ;; This section controls how state updates are prioritized for each client
1099 ;; Valid values are BestAvatarResponsiveness, Time, Distance,
1100 ;; SimpleAngularDistance, FrontBack
1101 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
1102
1103
1104[MediaOnAPrim]
1105 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1106 ;; Enable media on a prim facilities
1107 ; Enabled = true;
1108
1109
1110[NPC]
1111 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1112 ; Enabled = false
1113
1114
1115[Terrain]
1116 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1117 ; InitialTerrain = "pinhead-island"
1118
1119
1120[UserProfiles]
1121 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1122 ;; Set the value of the url to your UserProfilesService
1123 ;; If un-set / "" the module is disabled
1124 ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
1125
1126[XBakes]
1127 ;# {URL} {} {Set URL for Baked texture service} {}
1128 ;; Sets the URL for the baked texture ROBUST service.
1129 ;; Disabled when unset.
1130 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1131
1132;;
1133;; Optional module to highlight God names in the viewer.
1134;; Uncomment and customize appropriately if you want this behavior.
1135;;
1136;[GodNames]
1137; Enabled = false
1138; FullNames = "Test User, Foo Bar"
1139; Surnames = "Kryztlsk"
1140
1141[Architecture] 578[Architecture]
1142 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini 579 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1143 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, 580 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
@@ -1150,9 +587,9 @@
1150 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before 587 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1151 ;; editing it to set the database and backend services that OpenSim will use. 588 ;; editing it to set the database and backend services that OpenSim will use.
1152 ;; 589 ;;
1153 Include-Architecture = "config-include/Standalone.ini" 590 ; Include-Architecture = "config-include/Standalone.ini"
1154 ; Include-Architecture = "config-include/StandaloneHypergrid.ini" 591 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1155 ; Include-Architecture = "config-include/Grid.ini" 592 ; Include-Architecture = "config-include/Grid.ini"
1156 ; Include-Architecture = "config-include/GridHypergrid.ini" 593 Include-Architecture = "config-include/GridHypergrid.ini"
1157 ; Include-Architecture = "config-include/SimianGrid.ini" 594 ; Include-Architecture = "config-include/SimianGrid.ini"
1158 ; Include-Architecture = "config-include/HyperSimianGrid.ini" 595 ; Include-Architecture = "config-include/HyperSimianGrid.ini"