aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin
diff options
context:
space:
mode:
Diffstat (limited to 'bin')
-rw-r--r--bin/OpenSim.ini.example5
-rw-r--r--bin/OpenSimDefaults.ini10
2 files changed, 13 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 1625de0..9d34854 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -13,7 +13,10 @@
13;; An empty question will set the default if the dependencies are 13;; An empty question will set the default if the dependencies are
14;; satisfied. 14;; satisfied.
15;; 15;;
16;; ; denotes a commented option. It is ignored. 16;; ; denotes a commented out option. Uncomment it to actvate it
17;; and change it to the desired value
18;; Any options added to OpenSim.ini.exmaple must be commented out,
19;; and their value must represent the default.
17 20
18[Startup] 21[Startup]
19 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 22 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index f939cc8..53d8ab7 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -139,7 +139,15 @@
139 ;; Path to decoded sculpty maps 139 ;; Path to decoded sculpty maps
140 ;; Defaults to "j2kDecodeCache 140 ;; Defaults to "j2kDecodeCache
141 ;DecodedSculptMapPath = "j2kDecodeCache" 141 ;DecodedSculptMapPath = "j2kDecodeCache"
142 142
143 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
144 ;; if you use Meshmerizer and want sculpt map collisions, setting this to
145 ;; to true will store decoded sculpt maps in a special folder in your bin
146 ;; folder, which can reduce startup times by reducing asset requests. Some
147 ;; versions of mono dont work well when reading the cache files, so set this
148 ;; to false if you have compatability problems.
149 ; CacheSculptMaps = true
150
143 ; Choose one of the physics engines below 151 ; Choose one of the physics engines below
144 ; OpenDynamicsEngine is by some distance the most developed physics engine 152 ; OpenDynamicsEngine is by some distance the most developed physics engine
145 ; basicphysics effectively does not model physics at all, making all objects phantom 153 ; basicphysics effectively does not model physics at all, making all objects phantom