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-rw-r--r--bin/HttpServer_OpenSim.dllbin115712 -> 115712 bytes
-rw-r--r--bin/HttpServer_OpenSim.pdbbin409088 -> 409088 bytes
-rw-r--r--bin/MySql.Data.dllbin360448 -> 353792 bytes
-rw-r--r--bin/OpenSim.ini.example3
-rw-r--r--bin/OpenSimDefaults.ini7
-rw-r--r--bin/Robust.HG.ini.example2
-rw-r--r--bin/assets/TexturesAssetSet/TexturesAssetSet.xml9
-rw-r--r--bin/config-include/GridCommon.ini.example6
-rw-r--r--bin/config-include/HyperSimianGrid.ini11
-rw-r--r--bin/config-include/StandaloneCommon.ini.example6
-rwxr-xr-xbin/libsqlite3.so.0bin0 -> 871398 bytes
-rw-r--r--bin/libsqlite3.txt1
-rw-r--r--bin/nunit.framework.dllbin77824 -> 135168 bytes
-rw-r--r--bin/sqlite-3.6.21.sobin392316 -> 0 bytes
-rwxr-xr-xbin/sqlite3.dllbin505771 -> 559244 bytes
15 files changed, 42 insertions, 3 deletions
diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll
index d7503a0..95ea5dd 100644
--- a/bin/HttpServer_OpenSim.dll
+++ b/bin/HttpServer_OpenSim.dll
Binary files differ
diff --git a/bin/HttpServer_OpenSim.pdb b/bin/HttpServer_OpenSim.pdb
index 4151588..b6b77f7 100644
--- a/bin/HttpServer_OpenSim.pdb
+++ b/bin/HttpServer_OpenSim.pdb
Binary files differ
diff --git a/bin/MySql.Data.dll b/bin/MySql.Data.dll
index c28c618..992aa56 100644
--- a/bin/MySql.Data.dll
+++ b/bin/MySql.Data.dll
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 7245bee..5bac56e 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -306,6 +306,9 @@
306[ODEPhysicsSettings] 306[ODEPhysicsSettings]
307 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true 307 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
308 ;; Do we want to mesh sculpted prim to collide like they look? 308 ;; Do we want to mesh sculpted prim to collide like they look?
309 ;; If you are seeing sculpt texture decode problems
310 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
311 ;; then you might want to try setting this to false.
309 ; mesh_sculpted_prim = true 312 ; mesh_sculpted_prim = true
310 313
311 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false 314 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index c7e550b..0337c77 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -94,6 +94,13 @@
94 ; Warning! Don't use this with regions that have existing content!, This will likely break them 94 ; Warning! Don't use this with regions that have existing content!, This will likely break them
95 CombineContiguousRegions = false 95 CombineContiguousRegions = false
96 96
97 ; Extend the region's draw distance; 255m is the default which includes
98 ; one neighbor on each side of the current region, 767m would go three
99 ; neighbors on each side for a total of 49 regions in view. Warning, unless
100 ; all the regions have the same drawdistance, you will end up with strange
101 ; effects because the agents that get closed may be inconsistent.
102 ; DefaultDrawDistance = 255.0
103
97 ; If you have only one region in an instance, or to avoid the many bugs 104 ; If you have only one region in an instance, or to avoid the many bugs
98 ; that you can trigger in modules by restarting a region, set this to 105 ; that you can trigger in modules by restarting a region, set this to
99 ; true to make the entire instance exit instead of restarting the region. 106 ; true to make the entire instance exit instead of restarting the region.
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 9adf1ac..f12a143 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -72,7 +72,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
72 AssetService = "OpenSim.Services.AssetService.dll:AssetService" 72 AssetService = "OpenSim.Services.AssetService.dll:AssetService"
73 73
74 ;; Directory for map tile images of linked regions 74 ;; Directory for map tile images of linked regions
75 ; MapTileDirectory = "./" 75 ; MapTileDirectory = "./maptiles"
76 76
77 ;; Next, we can specify properties of regions, including default and fallback regions 77 ;; Next, we can specify properties of regions, including default and fallback regions
78 ;; The syntax is: Region_<RegionName> = "<flags>" 78 ;; The syntax is: Region_<RegionName> = "<flags>"
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
index 5484ee2..3af9c99 100644
--- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
+++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
@@ -413,6 +413,15 @@
413 <Key Name="assetType" Value="0" /> 413 <Key Name="assetType" Value="0" />
414 <Key Name="fileName" Value="default_clear.jp2" /> 414 <Key Name="fileName" Value="default_clear.jp2" />
415 </Section> 415 </Section>
416
417 <!-- 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 is a UUID that viewers assume exists in the asset server -->
418 <!-- See http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 for more details -->
419 <Section Name="Default Alpha Layer Texture">
420 <Key Name="assetID" Value="3a367d1c-bef1-6d43-7595-e88c1e3aadb3"/>
421 <Key Name="name" Value="Default Alpha Layer Texture"/>
422 <Key Name="assetType" Value="0" />
423 <Key Name="fileName" Value="default_clear.jp2" />
424 </Section>
416 425
417 <Section Name="Default Avatar"> 426 <Section Name="Default Avatar">
418 <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/> 427 <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/>
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index 761e5eb..4dc0e53 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -43,7 +43,7 @@
43 ;AllowHypergridMapSearch = true 43 ;AllowHypergridMapSearch = true
44 44
45 ;; Directory for map tile images of linked regions 45 ;; Directory for map tile images of linked regions
46 ; MapTileDirectory = "./" 46 ; MapTileDirectory = "./maptiles"
47 47
48[AvatarService] 48[AvatarService]
49 ; 49 ;
@@ -88,6 +88,10 @@
88 ; accessible from other grids 88 ; accessible from other grids
89 ; 89 ;
90 ProfileServerURI = "http://mygridserver.com:8002/user" 90 ProfileServerURI = "http://mygridserver.com:8002/user"
91 ;; If you want to protect your assets from being copied by foreign visitors
92 ;; uncomment the next line. You may want to do this on sims that have licensed content.
93 ; OutboundPermission = False
94
91 95
92[Modules] 96[Modules]
93 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. 97 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
diff --git a/bin/config-include/HyperSimianGrid.ini b/bin/config-include/HyperSimianGrid.ini
index 0b01116..89d6be7 100644
--- a/bin/config-include/HyperSimianGrid.ini
+++ b/bin/config-include/HyperSimianGrid.ini
@@ -82,3 +82,14 @@
82 82
83[Profiles] 83[Profiles]
84 Module = "SimianProfiles" 84 Module = "SimianProfiles"
85
86[HGInventoryAccessModule]
87 ;
88 ; === HG ONLY ===
89 ; Change this to your profile server
90 ; accessible from other grids
91 ;
92 ProfileServerURI = "http://mygridserver.com:8002/user"
93 ;; If you want to protect your assets from being copied by foreign visitors
94 ;; uncomment the next line. You may want to do this on sims that have licensed content.
95 ; OutboundPermission = False
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index 4956bc3..816e9a6 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -33,6 +33,10 @@
33 33
34[HGInventoryAccessModule] 34[HGInventoryAccessModule]
35 ProfileServerURI = "http://127.0.0.1:9000/profiles" 35 ProfileServerURI = "http://127.0.0.1:9000/profiles"
36 ;; If you want to protect your assets from being copied by foreign visitors
37 ;; uncomment the next line. You may want to do this on sims that have licensed content.
38 ; OutboundPermission = False
39
36 40
37[Modules] 41[Modules]
38 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. 42 ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
@@ -66,7 +70,7 @@
66 ; Check4096 = true 70 ; Check4096 = true
67 71
68 ;; Directory for map tile images of remote regions 72 ;; Directory for map tile images of remote regions
69 ; MapTileDirectory = "./" 73 ; MapTileDirectory = "./maptiles"
70 74
71 ;; Next, we can specify properties of regions, including default and fallback regions 75 ;; Next, we can specify properties of regions, including default and fallback regions
72 ;; The syntax is: Region_<RegioName> = "<flags>" 76 ;; The syntax is: Region_<RegioName> = "<flags>"
diff --git a/bin/libsqlite3.so.0 b/bin/libsqlite3.so.0
new file mode 100755
index 0000000..0512d8a
--- /dev/null
+++ b/bin/libsqlite3.so.0
Binary files differ
diff --git a/bin/libsqlite3.txt b/bin/libsqlite3.txt
new file mode 100644
index 0000000..8ef66bd
--- /dev/null
+++ b/bin/libsqlite3.txt
@@ -0,0 +1 @@
libsqlite version: 3.7.5
diff --git a/bin/nunit.framework.dll b/bin/nunit.framework.dll
index d68d9f2..875e098 100644
--- a/bin/nunit.framework.dll
+++ b/bin/nunit.framework.dll
Binary files differ
diff --git a/bin/sqlite-3.6.21.so b/bin/sqlite-3.6.21.so
deleted file mode 100644
index 2a8f38b..0000000
--- a/bin/sqlite-3.6.21.so
+++ /dev/null
Binary files differ
diff --git a/bin/sqlite3.dll b/bin/sqlite3.dll
index 558a015..f29dc62 100755
--- a/bin/sqlite3.dll
+++ b/bin/sqlite3.dll
Binary files differ