diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 55 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 50 | ||||
-rw-r--r-- | bin/Robust.HG.ini.example | 1 |
3 files changed, 54 insertions, 52 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b55ba0d..cf8b3e1 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -264,32 +264,6 @@ | |||
264 | ;; Default script engine to use. Currently, we only have XEngine | 264 | ;; Default script engine to use. Currently, we only have XEngine |
265 | ; DefaultScriptEngine = "XEngine" | 265 | ; DefaultScriptEngine = "XEngine" |
266 | 266 | ||
267 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
268 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | ||
269 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | ||
270 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | ||
271 | ;; to disable the MapImageServiceModule entirely. | ||
272 | ; GenerateMaptiles = true | ||
273 | |||
274 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
275 | ;; If desired, a running region can update the map tiles periodically | ||
276 | ;; to reflect building activity. This names no sense of you don't have | ||
277 | ;; prims on maptiles. Value is in seconds. | ||
278 | ; MaptileRefresh = 0 | ||
279 | |||
280 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
281 | ;; If not generating maptiles, use this static texture asset ID | ||
282 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
283 | |||
284 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
285 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
286 | ; TextureOnMapTile = true | ||
287 | |||
288 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
289 | ;; Draw objects on maptile. This step might take a long time if you've | ||
290 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
291 | ; DrawPrimOnMapTile = true | ||
292 | |||
293 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 267 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
294 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | 268 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
295 | ;; required | 269 | ;; required |
@@ -358,6 +332,35 @@ | |||
358 | ;; This is a default that can be overwritten in some sections. | 332 | ;; This is a default that can be overwritten in some sections. |
359 | ; GatekeeperURI = "http://127.0.0.1:9000" | 333 | ; GatekeeperURI = "http://127.0.0.1:9000" |
360 | 334 | ||
335 | |||
336 | [Map] | ||
337 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
338 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | ||
339 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | ||
340 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | ||
341 | ;; to disable the MapImageServiceModule entirely. | ||
342 | ; GenerateMaptiles = true | ||
343 | |||
344 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
345 | ;; If desired, a running region can update the map tiles periodically | ||
346 | ;; to reflect building activity. This names no sense of you don't have | ||
347 | ;; prims on maptiles. Value is in seconds. | ||
348 | ; MaptileRefresh = 0 | ||
349 | |||
350 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
351 | ;; If not generating maptiles, use this static texture asset ID | ||
352 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
353 | |||
354 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true | ||
355 | ;; Use terrain texture for maptiles if true, use shaded green if false | ||
356 | ; TextureOnMapTile = true | ||
357 | |||
358 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false | ||
359 | ;; Draw objects on maptile. This step might take a long time if you've | ||
360 | ;; got a large number of objects, so you can turn it off here if you'd like. | ||
361 | ; DrawPrimOnMapTile = true | ||
362 | |||
363 | |||
361 | [Estates] | 364 | [Estates] |
362 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 365 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
363 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 366 | ; If these values are uncommented then they will be used to create a default estate as necessary. |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e2d952a..0a66523 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -281,32 +281,6 @@ | |||
281 | DefaultScriptEngine = "XEngine" | 281 | DefaultScriptEngine = "XEngine" |
282 | 282 | ||
283 | ; ## | 283 | ; ## |
284 | ; ## WORLD MAP | ||
285 | ; ## | ||
286 | |||
287 | ;WorldMapModule = "WorldMap" | ||
288 | ;MapImageModule = "MapImageModule" | ||
289 | |||
290 | ; World map blacklist timeout in seconds | ||
291 | ;BlacklistTimeout = 600 | ||
292 | |||
293 | ; Set to false to not generate any maptiles | ||
294 | ;GenerateMaptiles = true | ||
295 | |||
296 | ; Refresh (in seconds) the map tile periodically | ||
297 | ;MaptileRefresh = 0 | ||
298 | |||
299 | ; If not generating maptiles, use this static texture asset ID | ||
300 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
301 | |||
302 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
303 | ; objects, so you can turn it off here if you'd like. | ||
304 | DrawPrimOnMapTile = true | ||
305 | |||
306 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
307 | TextureOnMapTile = true | ||
308 | |||
309 | ; ## | ||
310 | ; ## EMAIL MODULE | 284 | ; ## EMAIL MODULE |
311 | ; ## | 285 | ; ## |
312 | 286 | ||
@@ -343,6 +317,30 @@ | |||
343 | UseTrashOnDelete = True | 317 | UseTrashOnDelete = True |
344 | 318 | ||
345 | 319 | ||
320 | [Map] | ||
321 | ;WorldMapModule = "WorldMap" | ||
322 | ;MapImageModule = "MapImageModule" | ||
323 | |||
324 | ; World map blacklist timeout in seconds | ||
325 | ;BlacklistTimeout = 600 | ||
326 | |||
327 | ; Set to false to not generate any maptiles | ||
328 | ;GenerateMaptiles = true | ||
329 | |||
330 | ; Refresh (in seconds) the map tile periodically | ||
331 | ;MaptileRefresh = 0 | ||
332 | |||
333 | ; If not generating maptiles, use this static texture asset ID | ||
334 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
335 | |||
336 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
337 | ; objects, so you can turn it off here if you'd like. | ||
338 | DrawPrimOnMapTile = true | ||
339 | |||
340 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
341 | TextureOnMapTile = true | ||
342 | |||
343 | |||
346 | [RegionReady] | 344 | [RegionReady] |
347 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | 345 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled |
348 | enabled = true | 346 | enabled = true |
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index 445020f..53676a3 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example | |||
@@ -333,6 +333,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset | |||
333 | SRV_ProfileServerURI = "http://127.0.0.1:8002" | 333 | SRV_ProfileServerURI = "http://127.0.0.1:8002" |
334 | SRV_FriendsServerURI = "http://127.0.0.1:8002" | 334 | SRV_FriendsServerURI = "http://127.0.0.1:8002" |
335 | SRV_IMServerURI = "http://127.0.0.1:8002" | 335 | SRV_IMServerURI = "http://127.0.0.1:8002" |
336 | SRV_GroupsServerURI = "http://127.0.0.1:8002" | ||
336 | 337 | ||
337 | ;; Regular expressions for controlling which client versions are accepted/denied. | 338 | ;; Regular expressions for controlling which client versions are accepted/denied. |
338 | ;; An empty string means nothing is checked. | 339 | ;; An empty string means nothing is checked. |