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-rw-r--r--bin/OpenSimDefaults.ini2
-rwxr-xr-xbin/lib32/BulletSim.dllbin1094144 -> 1337344 bytes
-rwxr-xr-xbin/lib32/libBulletSim.sobin2337209 -> 2310752 bytes
-rwxr-xr-xbin/lib64/BulletSim.dllbin1231360 -> 1546240 bytes
-rwxr-xr-xbin/lib64/libBulletSim.sobin2523676 -> 2474237 bytes
5 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index dce01eb..5361e8d 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1024,7 +1024,7 @@
1024 ; BulletEngine = "bulletxna" 1024 ; BulletEngine = "bulletxna"
1025 1025
1026 ; BulletSim can run on its own thread independent of the simulator's heartbeat 1026 ; BulletSim can run on its own thread independent of the simulator's heartbeat
1027 ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. 1027 ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
1028 UseSeparatePhysicsThread = false 1028 UseSeparatePhysicsThread = false
1029 1029
1030 ; Terrain implementation can use either Bullet's heightField or BulletSim can build 1030 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll
index ee7cce7..e1bffeb 100755
--- a/bin/lib32/BulletSim.dll
+++ b/bin/lib32/BulletSim.dll
Binary files differ
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so
index ee2bd80..f409363 100755
--- a/bin/lib32/libBulletSim.so
+++ b/bin/lib32/libBulletSim.so
Binary files differ
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll
index b4c4bec..7b76d1d 100755
--- a/bin/lib64/BulletSim.dll
+++ b/bin/lib64/BulletSim.dll
Binary files differ
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so
index 9c4033b..827571f 100755
--- a/bin/lib64/libBulletSim.so
+++ b/bin/lib64/libBulletSim.so
Binary files differ