diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSim.ini.example | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 532a710..481cbbf 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -91,8 +91,17 @@ | |||
91 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | 91 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the |
92 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | 92 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets |
93 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | 93 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. |
94 | asset_database = "local" | 94 | |
95 | ;asset_database = "grid" | 95 | ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region |
96 | ; | ||
97 | ; If set to default, then | ||
98 | ; In standalone mode the local database based asset service will be used | ||
99 | ; In grid mode the grid asset service will be used for asset storage | ||
100 | ; This is probably the setting that you want. | ||
101 | ; | ||
102 | ; If set to local then the local database based asset service will be used in standalone and grid modes | ||
103 | ; If set to grid then the grid based asset service will be used in standalone and grid modes | ||
104 | asset_database = "default" | ||
96 | 105 | ||
97 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | 106 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
98 | ; prevent frequently changing objects from heavily loading the region data store. | 107 | ; prevent frequently changing objects from heavily loading the region data store. |