diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/CSJ2K.dll | bin | 0 -> 544768 bytes | |||
-rw-r--r-- | bin/OpenSim.ini.example | 13 | ||||
-rw-r--r-- | bin/assets/TexturesAssetSet/TexturesAssetSet.xml | 7 | ||||
-rw-r--r-- | bin/assets/TexturesAssetSet/default_avatar.jp2 | bin | 0 -> 36044 bytes |
4 files changed, 7 insertions, 13 deletions
diff --git a/bin/CSJ2K.dll b/bin/CSJ2K.dll new file mode 100644 index 0000000..ff7e809 --- /dev/null +++ b/bin/CSJ2K.dll | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 1aae98a..fa8dc9d 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1356,11 +1356,6 @@ | |||
1356 | 1356 | ||
1357 | ;PacketMTU = 1400 | 1357 | ;PacketMTU = 1400 |
1358 | 1358 | ||
1359 | ; TextureUpdateRate (mS) determines how many times per second | ||
1360 | ; texture send processing will occur. The default is 100mS. | ||
1361 | ; | ||
1362 | ;TextureRequestRate = 100 | ||
1363 | |||
1364 | ; TextureSendLimit determines how many different textures | 1359 | ; TextureSendLimit determines how many different textures |
1365 | ; will be considered on each cycle. Textures are selected | 1360 | ; will be considered on each cycle. Textures are selected |
1366 | ; by priority. The old mechanism specified a value of 10 for | 1361 | ; by priority. The old mechanism specified a value of 10 for |
@@ -1373,14 +1368,6 @@ | |||
1373 | ; | 1368 | ; |
1374 | ;TextureDataLimit = 5 | 1369 | ;TextureDataLimit = 5 |
1375 | 1370 | ||
1376 | ;; The JPEG2000 decode cache | ||
1377 | ;; Timeout is in minutes | ||
1378 | |||
1379 | [J2KDecoder] | ||
1380 | ;CacheDir = "./j2kDecodeCache" | ||
1381 | ; Time in minutes before cached decodes expire. Set to 0 for no expiration. Default is 720 minutes. | ||
1382 | ;CacheTimeout = 720 | ||
1383 | |||
1384 | ;; | 1371 | ;; |
1385 | ;; These are defaults that are overwritten below in [Architecture]. | 1372 | ;; These are defaults that are overwritten below in [Architecture]. |
1386 | ;; These defaults allow OpenSim to work out of the box with | 1373 | ;; These defaults allow OpenSim to work out of the box with |
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml index 0352c99..773de44 100644 --- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml +++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml | |||
@@ -401,4 +401,11 @@ | |||
401 | <Key Name="assetType" Value="0" /> | 401 | <Key Name="assetType" Value="0" /> |
402 | <Key Name="fileName" Value="default_clear.jp2" /> | 402 | <Key Name="fileName" Value="default_clear.jp2" /> |
403 | </Section> | 403 | </Section> |
404 | |||
405 | <Section Name="Default Avatar"> | ||
406 | <Key Name="assetID" Value="c228d1cf-4b5d-4ba8-84f4-899a0796aa97"/> | ||
407 | <Key Name="name" Value="Default Avatar"/> | ||
408 | <Key Name="assetType" Value="0" /> | ||
409 | <Key Name="fileName" Value="default_avatar.jp2" /> | ||
410 | </Section> | ||
404 | </Nini> | 411 | </Nini> |
diff --git a/bin/assets/TexturesAssetSet/default_avatar.jp2 b/bin/assets/TexturesAssetSet/default_avatar.jp2 new file mode 100644 index 0000000..116b860 --- /dev/null +++ b/bin/assets/TexturesAssetSet/default_avatar.jp2 | |||
Binary files differ | |||