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-rw-r--r--bin/BulletXNA.dllbin614400 -> 614400 bytes
-rw-r--r--bin/BulletXNA.pdbbin1875456 -> 1969664 bytes
-rw-r--r--bin/OpenSimDefaults.ini14
3 files changed, 14 insertions, 0 deletions
diff --git a/bin/BulletXNA.dll b/bin/BulletXNA.dll
index 1e3f042..5e69b2e 100644
--- a/bin/BulletXNA.dll
+++ b/bin/BulletXNA.dll
Binary files differ
diff --git a/bin/BulletXNA.pdb b/bin/BulletXNA.pdb
index 4b83b83..3d4906f 100644
--- a/bin/BulletXNA.pdb
+++ b/bin/BulletXNA.pdb
Binary files differ
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 54b88b4..889865b 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -908,6 +908,19 @@
908 908
909[BulletSim] 909[BulletSim]
910 ; World parameters 910 ; World parameters
911
912 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
913 ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
914
915 BulletEngine = "bulletunmanaged"
916 ; BulletEngine = "bulletxna"
917
918 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
919 ; you will want to switch to the heightfield option
920
921 TerrainImplementation = 1
922 ; TerrainImplementation = 0
923
911 DefaultFriction = 0.20 924 DefaultFriction = 0.20
912 DefaultDensity = 10.000006836 925 DefaultDensity = 10.000006836
913 DefaultRestitution = 0.0 926 DefaultRestitution = 0.0
@@ -959,6 +972,7 @@
959 PhysicsLoggingEnabled = False 972 PhysicsLoggingEnabled = False
960 PhysicsLoggingDir = "." 973 PhysicsLoggingDir = "."
961 VehicleLoggingEnabled = False 974 VehicleLoggingEnabled = False
975
962 976
963[RemoteAdmin] 977[RemoteAdmin]
964 enabled = false 978 enabled = false