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-rw-r--r--bin/Ode.NET.dllbin61440 -> 61440 bytes
-rw-r--r--bin/OpenSim.ini.example11
-rw-r--r--bin/libode.sobin3259877 -> 3260494 bytes
-rw-r--r--bin/ode.dllbin655360 -> 663552 bytes
4 files changed, 10 insertions, 1 deletions
diff --git a/bin/Ode.NET.dll b/bin/Ode.NET.dll
index 8826b5e..5b296eb 100644
--- a/bin/Ode.NET.dll
+++ b/bin/Ode.NET.dll
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index d61eef0..eb52e6b 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -309,6 +309,15 @@ mesh_lod = 32
309; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies 309; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
310mesh_physical_lod = 16 310mesh_physical_lod = 16
311 311
312; ##
313; ## Physics logging settings - logfiles are saved to *.DIF files
314; ##
315
316;physics_logging = true
317;; every n simulation iterations, the physics snapshot file is updated
318;physics_logging_interval = 50
319;; append to existing physics logfile, or overwrite existing logfiles?
320;physics_logging_append_existing_logfile = true
312 321
313[RemoteAdmin] 322[RemoteAdmin]
314enabled = false 323enabled = false
@@ -617,4 +626,4 @@ EventLimit = 30
617; If a script overruns it's event limit, kill the script? 626; If a script overruns it's event limit, kill the script?
618KillTimedOutScripts = false 627KillTimedOutScripts = false
619; Allow OS console command functionality (VERY DANGEROUS!!) 628; Allow OS console command functionality (VERY DANGEROUS!!)
620AllowosConsoleCommand = false \ No newline at end of file 629AllowosConsoleCommand = false
diff --git a/bin/libode.so b/bin/libode.so
index b614780..fccdf5b 100644
--- a/bin/libode.so
+++ b/bin/libode.so
Binary files differ
diff --git a/bin/ode.dll b/bin/ode.dll
index 6fd9f1e..7ac31ad 100644
--- a/bin/ode.dll
+++ b/bin/ode.dll
Binary files differ