diff options
Diffstat (limited to 'bin')
-rwxr-xr-x | bin/OpenSim.32BitLaunch.exe | bin | 5632 -> 5632 bytes | |||
-rw-r--r-- | bin/OpenSim.32BitLaunch.pdb | bin | 13824 -> 11776 bytes | |||
-rw-r--r-- | bin/OpenSim.ini.example | 34 |
3 files changed, 17 insertions, 17 deletions
diff --git a/bin/OpenSim.32BitLaunch.exe b/bin/OpenSim.32BitLaunch.exe index fce690f..70b46ae 100755 --- a/bin/OpenSim.32BitLaunch.exe +++ b/bin/OpenSim.32BitLaunch.exe | |||
Binary files differ | |||
diff --git a/bin/OpenSim.32BitLaunch.pdb b/bin/OpenSim.32BitLaunch.pdb index 645e3ba..f532ee2 100644 --- a/bin/OpenSim.32BitLaunch.pdb +++ b/bin/OpenSim.32BitLaunch.pdb | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 2297fc4..1c96534 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -72,6 +72,23 @@ physical_prim = true | |||
72 | ; To run a script every few minutes, set the script filename here | 72 | ; To run a script every few minutes, set the script filename here |
73 | ; timer_Script = "filename" | 73 | ; timer_Script = "filename" |
74 | 74 | ||
75 | ; ## | ||
76 | ; ## ScriptEngine | ||
77 | ; ## | ||
78 | ; These are region modules loaded into each region to provide script support | ||
79 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | ||
80 | ; You can load multiple modules by separating them with a coma. | ||
81 | ; | ||
82 | ; Example: | ||
83 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
84 | ; | ||
85 | ; This is the current and most stable ScriptEngine: | ||
86 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
87 | |||
88 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
89 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
90 | |||
91 | |||
75 | [StandAlone] | 92 | [StandAlone] |
76 | accounts_authenticate = true | 93 | accounts_authenticate = true |
77 | welcome_message = "Welcome to OpenSim" | 94 | welcome_message = "Welcome to OpenSim" |
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | |||
138 | ;frame_rate = 100 | 155 | ;frame_rate = 100 |
139 | 156 | ||
140 | 157 | ||
141 | ; ## | ||
142 | ; ## ScriptEngine | ||
143 | ; ## | ||
144 | ; These are region modules loaded into each region to provide script support | ||
145 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | ||
146 | ; You can load multiple modules by separating them with a coma. | ||
147 | ; | ||
148 | ; Example: | ||
149 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
150 | ; | ||
151 | ; This is the current and most stable ScriptEngine: | ||
152 | script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll | ||
153 | |||
154 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
155 | ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
156 | |||
157 | |||
158 | [ScriptEngine.DotNetEngine] | 158 | [ScriptEngine.DotNetEngine] |
159 | ; | 159 | ; |
160 | ; These settings are specific to DotNetEngine script engine | 160 | ; These settings are specific to DotNetEngine script engine |