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-rwxr-xr-xbin/BulletSim-x86_64.dllbin0 -> 755200 bytes
-rwxr-xr-xbin/BulletSim.dllbin0 -> 653824 bytes
-rwxr-xr-xbin/OpenSim.Region.Physics.BulletSPlugin.dll.config6
-rw-r--r--bin/OpenSimDefaults.ini42
-rwxr-xr-xbin/libBulletSim.sobin0 -> 1734700 bytes
5 files changed, 48 insertions, 0 deletions
diff --git a/bin/BulletSim-x86_64.dll b/bin/BulletSim-x86_64.dll
new file mode 100755
index 0000000..750b2f5
--- /dev/null
+++ b/bin/BulletSim-x86_64.dll
Binary files differ
diff --git a/bin/BulletSim.dll b/bin/BulletSim.dll
new file mode 100755
index 0000000..d5c76da
--- /dev/null
+++ b/bin/BulletSim.dll
Binary files differ
diff --git a/bin/OpenSim.Region.Physics.BulletSPlugin.dll.config b/bin/OpenSim.Region.Physics.BulletSPlugin.dll.config
new file mode 100755
index 0000000..e521493
--- /dev/null
+++ b/bin/OpenSim.Region.Physics.BulletSPlugin.dll.config
@@ -0,0 +1,6 @@
1<configuration>
2 <dllmap os="windows" cpu="x86" dll="BulletSim" target="BulletSim" />
3 <dllmap os="windows" cpu="x86-64,ia64" dll="BulletSim" target="BulletSim-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="BulletSim" target="libBulletSim" />
5 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="BulletSim" target="libBulletSim-x86_64" />
6</configuration>
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 23218f1..2877541 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -164,6 +164,7 @@
164 ;physics = basicphysics 164 ;physics = basicphysics
165 ;physics = POS 165 ;physics = POS
166 ;physics = modified_BulletX 166 ;physics = modified_BulletX
167 ;physics = BulletSim
167 168
168 ; ## 169 ; ##
169 ; ## PERMISSIONS 170 ; ## PERMISSIONS
@@ -730,6 +731,47 @@
730 ; true. Note that this will increase memory usage and region startup time. Default is false. 731 ; true. Note that this will increase memory usage and region startup time. Default is false.
731 ;force_simple_prim_meshing = true 732 ;force_simple_prim_meshing = true
732 733
734[BulletSim]
735 ; World parameters
736 DefaultFriction = 0.70
737 DefaultDensity = 10.000006836
738 DefaultRestitution = 0.0
739 Gravity = -9.80665
740
741 TerrainFriction = 0.85
742 TerrainHitFriction = 0.8
743 TerrainRestitution = 0.2
744 AvatarFriction = 0.85
745 AvatarDensity = 60.0
746 AvatarCapsuleRadius = 0.37
747 AvatarCapsuleHeight = 1.5
748
749 MaxObjectMass = 10000.01
750
751 ; Dynamic parameters
752 LinearDamping = 0.0
753 AngularDamping = 0.0
754 DeactivationTime = 0.2
755 LinearSleepingThreshold = 0.8
756 AngularSleepingThreshold = 1.0
757 CcdMotionThreshold = 0.5
758 CcdSweptSphereRadius = 0.2
759
760 ; Whether to mesh sculpties
761 MeshSculptedPrim = true
762
763 ; If 'true', force simple prims (box and sphere) to be meshed
764 ForceSimplePrimMeshing = false
765
766 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
767 MeshLevelOfDetail = 32
768
769 ; Bullet step parameters
770 MaxSubSteps = 10;
771 FixedTimeStep = .01667
772
773 MaxCollisionsPerFrame = 2048
774 MaxUpdatesPerFrame = 2048
733 775
734[RemoteAdmin] 776[RemoteAdmin]
735 enabled = false 777 enabled = false
diff --git a/bin/libBulletSim.so b/bin/libBulletSim.so
new file mode 100755
index 0000000..275355d
--- /dev/null
+++ b/bin/libBulletSim.so
Binary files differ