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Diffstat (limited to '')
-rw-r--r-- | bin/assets/AssetSets.xml | 13 | ||||
-rw-r--r-- | bin/assets/README.txt | 12 |
2 files changed, 25 insertions, 0 deletions
diff --git a/bin/assets/AssetSets.xml b/bin/assets/AssetSets.xml new file mode 100644 index 0000000..b827e59 --- /dev/null +++ b/bin/assets/AssetSets.xml | |||
@@ -0,0 +1,13 @@ | |||
1 | <Nini> | ||
2 | <!-- You probably don't want to remove the OpenSim asset set | ||
3 | since it contains various default assets which are currently hardcoded --> | ||
4 | <Section Name="OpenSim Asset Set"> | ||
5 | <Key Name="file" Value="OpenSimAssetSet/OpenSimAssetSet.xml"/> | ||
6 | </Section> | ||
7 | <!-- New asset sets can be added as shown below --> | ||
8 | <!-- | ||
9 | <Section Name="My Asset Set"> | ||
10 | <Key Name="file" Value="MyAssetSet/MyAssetSet.xml"/> | ||
11 | </Section> | ||
12 | --> | ||
13 | </Nini> | ||
diff --git a/bin/assets/README.txt b/bin/assets/README.txt new file mode 100644 index 0000000..02cc78f --- /dev/null +++ b/bin/assets/README.txt | |||
@@ -0,0 +1,12 @@ | |||
1 | README | ||
2 | |||
3 | OpenSim comes with a default asset set contained in the OpenSimAssetSet | ||
4 | directory. You can also load up your own asset set to OpenSim on startup by | ||
5 | making a file entry in AssetSets.xml. This file should point towards an XML | ||
6 | file which details the assets in your asset set. The | ||
7 | OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information | ||
8 | required. | ||
9 | |||
10 | If you want your assets to show up in the standard inventory library for an | ||
11 | avatar, you will also need to add separate entries to the xml files in the | ||
12 | bin/inventory configuration directory. | ||