diff options
Diffstat (limited to 'bin/config.preview.donotuseyet/region')
19 files changed, 775 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example b/bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example new file mode 100644 index 0000000..ec9380a --- /dev/null +++ b/bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example | |||
@@ -0,0 +1,161 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [ODEPhysicsSettings] | ||
10 | ;## | ||
11 | ;## World Settings | ||
12 | ;## | ||
13 | |||
14 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | ||
15 | world_gravityx = 0 | ||
16 | world_gravityy = 0 | ||
17 | world_gravityz = -9.8 | ||
18 | |||
19 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | ||
20 | ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; | ||
21 | world_stepsize = 0.020 | ||
22 | world_internal_steps_without_collisions = 10 | ||
23 | |||
24 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | ||
25 | world_hashspace_size_low = -4 | ||
26 | world_hashSpace_size_high = 128 | ||
27 | |||
28 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | ||
29 | meters_in_small_space = 29.9 | ||
30 | small_hashspace_size_low = -4 | ||
31 | small_hashspace_size_high = 66 | ||
32 | |||
33 | ; ## | ||
34 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | ||
35 | ; ## | ||
36 | |||
37 | ; surface layer around geometries other geometries can sink into before generating a contact | ||
38 | world_contact_surface_layer = 0.001 | ||
39 | |||
40 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | ||
41 | ; it can be over zealous. If you notice bouncing, chances are it's being just | ||
42 | ; that | ||
43 | filter_collisions = false | ||
44 | |||
45 | ; Non Moving Terrain Contact (avatar isn't moving) | ||
46 | nm_terraincontact_friction = 255.0 | ||
47 | nm_terraincontact_bounce = 0.1 | ||
48 | nm_terraincontact_erp = 0.1025 | ||
49 | |||
50 | ; Moving Terrain Contact (avatar is moving) | ||
51 | m_terraincontact_friction = 75.0 | ||
52 | m_terraincontact_bounce = 0.05 | ||
53 | m_terrainContact_erp = 0.05025 | ||
54 | |||
55 | ; Moving Avatar to object Contact | ||
56 | m_avatarobjectcontact_friction = 75.0 | ||
57 | m_avatarobjectcontact_bounce = 0.1 | ||
58 | |||
59 | ; Object to Object Contact and Non-Moving Avatar to object | ||
60 | objectcontact_friction = 250.0 | ||
61 | objectcontact_bounce = 0.2 | ||
62 | |||
63 | ; ## | ||
64 | ; ## Avatar Control | ||
65 | ; ## | ||
66 | |||
67 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | ||
68 | ; desired velocity | ||
69 | ; See http://en.wikipedia.org/wiki/PID_controller | ||
70 | |||
71 | av_pid_derivative_linux = 2200.0 | ||
72 | av_pid_proportional_linux = 900.0; | ||
73 | |||
74 | av_pid_derivative_win = 2200.0 | ||
75 | av_pid_proportional_win = 900.0; | ||
76 | |||
77 | ;girth of the avatar. Adds radius to the height also | ||
78 | av_capsule_radius = 0.37 | ||
79 | |||
80 | ; Max force permissible to use to keep the avatar standing up straight | ||
81 | av_capsule_standup_tensor_win = 550000 | ||
82 | av_capsule_standup_tensor_linux = 550000 | ||
83 | |||
84 | ; used to calculate mass of avatar. | ||
85 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
86 | ; av_density * AVvolume; | ||
87 | av_density = 80 | ||
88 | |||
89 | ; use this value to cut 52% of the height the sim gives us | ||
90 | av_height_fudge_factor = 0.52 | ||
91 | |||
92 | ; Movement. Smaller is faster. | ||
93 | |||
94 | ; speed of movement with Always Run off | ||
95 | av_movement_divisor_walk = 1.3 | ||
96 | |||
97 | ; speed of movement with Always Run on | ||
98 | av_movement_divisor_run = 0.8 | ||
99 | |||
100 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) | ||
101 | minimum_ground_flight_offset = 3.0 | ||
102 | |||
103 | ; ## | ||
104 | ; ## Object options | ||
105 | ; ## | ||
106 | |||
107 | ; used in the mass calculation. | ||
108 | geometry_default_density = 10.000006836 | ||
109 | |||
110 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | ||
111 | body_frames_auto_disable = 20 | ||
112 | |||
113 | ; used to control llMove2Target | ||
114 | body_pid_derivative = 35 | ||
115 | body_pid_gain = 25 | ||
116 | |||
117 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
118 | geom_crossing_failures_before_outofbounds = 5 | ||
119 | |||
120 | ; start throttling the object updates if object comes in contact with 3 or more other objects | ||
121 | geom_contactpoints_start_throttling = 3 | ||
122 | |||
123 | ; send 1 update for every x updates below when throttled | ||
124 | geom_updates_before_throttled_update = 15 | ||
125 | |||
126 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
127 | body_motor_joint_maxforce_tensor_linux = 5 | ||
128 | body_motor_joint_maxforce_tensor_win = 5 | ||
129 | |||
130 | ; ## | ||
131 | ; ## Sculpted Prim settings | ||
132 | ; ## | ||
133 | |||
134 | ; Do we want to mesh sculpted prim to collide like they look? | ||
135 | mesh_sculpted_prim = true | ||
136 | |||
137 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
138 | mesh_lod = 32 | ||
139 | |||
140 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | ||
141 | mesh_physical_lod = 16 | ||
142 | |||
143 | ; ## | ||
144 | ; ## Physics logging settings - logfiles are saved to *.DIF files | ||
145 | ; ## | ||
146 | |||
147 | ; default is false | ||
148 | ;physics_logging = true | ||
149 | ;; every n simulation iterations, the physics snapshot file is updated | ||
150 | ;physics_logging_interval = 50 | ||
151 | ;; append to existing physics logfile, or overwrite existing logfiles? | ||
152 | ;physics_logging_append_existing_logfile = true | ||
153 | |||
154 | ; ## | ||
155 | ; ## Joint support | ||
156 | ; ## | ||
157 | |||
158 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. | ||
159 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | ||
160 | ; default is false | ||
161 | ;use_NINJA_physics_joints = true | ||
diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example new file mode 100644 index 0000000..ee624de --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example | |||
@@ -0,0 +1,128 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [ScriptEngine.DotNetEngine] | ||
10 | Enabled = true | ||
11 | |||
12 | ScriptDelayFactor = 1.0 | ||
13 | ScriptDistanceLimitFactor = 1.0 | ||
14 | |||
15 | ; | ||
16 | ; These settings are specific to DotNetEngine script engine | ||
17 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | ||
18 | ; | ||
19 | |||
20 | ; When a script receives an event the event is queued. | ||
21 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. | ||
22 | ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. | ||
23 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. | ||
24 | ; But because most scripts exit after their task, the threads are free to go on to the next script. | ||
25 | |||
26 | ; Refresh ScriptEngine config options (these settings) every xx seconds | ||
27 | ; 0 = Do not refresh | ||
28 | ; Set it to number of seconds between refresh, for example 30. | ||
29 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console | ||
30 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 | ||
31 | ; NOTE! Disabled for now. Feature does not work. | ||
32 | RefreshConfig=0 | ||
33 | |||
34 | ; Number of threads to use for script event execution | ||
35 | ; Threads are shared across all regions | ||
36 | NumberOfScriptThreads=2 | ||
37 | |||
38 | ; Script event execution thread priority inside application. | ||
39 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest | ||
40 | ScriptThreadPriority=BelowNormal | ||
41 | |||
42 | ; How long MAX should a script event be allowed to run (per event execution)? | ||
43 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function | ||
44 | ; There is also a small speed penalty for every kill that is made | ||
45 | MaxEventExecutionTimeMs=5000 | ||
46 | |||
47 | ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? | ||
48 | EnforceMaxEventExecutionTime=true | ||
49 | |||
50 | ; Should we stop the script completely when time exceeds? | ||
51 | ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong | ||
52 | ; Note that for example physics engine can slow down the system and make scripts spend more time | ||
53 | DeactivateScriptOnTimeout=false | ||
54 | |||
55 | ; If no scripts have executed in this pass how long should we sleep before checking again | ||
56 | ; Impact: | ||
57 | ; Too low and you will waste lots of CPU | ||
58 | ; Too high and people touching object or similar will have to wait up to this amount of time before script responding | ||
59 | SleepTimeIfNoScriptExecutionMs=50 | ||
60 | |||
61 | ; AppDomains are used for two things: | ||
62 | ; * Security: Scripts inside AppDomains are limited in permissions. | ||
63 | ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. | ||
64 | ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). | ||
65 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. | ||
66 | ScriptsPerAppDomain=1 | ||
67 | |||
68 | ; MaintenanceLoop | ||
69 | ; How often to run maintenance loop | ||
70 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | ||
71 | MaintenanceLoopms=50 | ||
72 | |||
73 | ; How many maintenanceloops between each of these. | ||
74 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | ||
75 | ; Script loading/unloading | ||
76 | |||
77 | ; How long load/unload thread should sleep if there is nothing to do | ||
78 | ; Higher value makes it respond slower when scripts are added/removed from prims | ||
79 | ; But once active it will process all in queue before sleeping again | ||
80 | MaintenanceLoopTicks_ScriptLoadUnload=1 | ||
81 | |||
82 | ; Other tasks | ||
83 | ; check if we need to reload config, adjust running config and enforce max execution time | ||
84 | MaintenanceLoopTicks_Other=10 | ||
85 | |||
86 | ; Allow the use of os* functions (some are dangerous) | ||
87 | ; Default is false | ||
88 | AllowOSFunctions = false | ||
89 | |||
90 | ; Threat level to allow if os functions are enabled | ||
91 | ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
92 | ; Default is VeryLow | ||
93 | OSFunctionThreatLevel = VeryLow | ||
94 | |||
95 | ; Maximum number of items in load/unload queue before we start rejecting loads | ||
96 | ; Note that we will only be rejecting load. Unloads will still be able to queue. | ||
97 | LoadUnloadMaxQueueSize=100 | ||
98 | |||
99 | ; Maximum number of (LSL) events that can be queued before new events are ignored. | ||
100 | EventExecutionMaxQueueSize=300 | ||
101 | |||
102 | ; Async LL command sleep | ||
103 | ; If no async LL commands are waiting, how long should thread sleep before checking again | ||
104 | ; Async LL commands are LSL-commands that causes an event to be fired back with result | ||
105 | ; currently unused | ||
106 | ; AsyncLLCommandLoopms=50 | ||
107 | |||
108 | ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder | ||
109 | WriteScriptSourceToDebugFile=false | ||
110 | |||
111 | ; Specify default script compiler | ||
112 | ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen | ||
113 | ; Valid languages are: lsl, cs, js and vb | ||
114 | DefaultCompileLanguage=lsl | ||
115 | |||
116 | ; Specify what compilers are allowed to be used | ||
117 | ; Note vb only works on Windows for now (Mono lacks VB compile support) | ||
118 | ; Valid languages are: lsl, cs, js and vb | ||
119 | ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
120 | AllowedCompilers=lsl | ||
121 | |||
122 | ; Compile scripts with debugging | ||
123 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. | ||
124 | CompileWithDebugInformation=true | ||
125 | |||
126 | ; Remove old scripts on next startup | ||
127 | ; currently unused | ||
128 | ;CleanUpOldScriptsOnStartup=true | ||
diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example new file mode 100644 index 0000000..0c194ae --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example | |||
@@ -0,0 +1,12 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [MRM] | ||
10 | ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. | ||
11 | ; default is false | ||
12 | Enabled = false | ||
diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example new file mode 100644 index 0000000..b65e422 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example | |||
@@ -0,0 +1,88 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [XEngine] | ||
10 | ; Enable this engine in this OpenSim instance | ||
11 | Enabled = true | ||
12 | |||
13 | ; How many threads to keep alive even if nothing is happening | ||
14 | MinThreads = 2 | ||
15 | |||
16 | ; How many threads to start at maximum load | ||
17 | MaxThreads = 100 | ||
18 | |||
19 | ; Time a thread must be idle (in seconds) before it dies | ||
20 | IdleTimeout = 60 | ||
21 | |||
22 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") | ||
23 | Priority = "BelowNormal" | ||
24 | |||
25 | ; Maximum number of events to queue for a script (excluding timers) | ||
26 | MaxScriptEventQueue = 300 | ||
27 | |||
28 | ; Stack size per thread created | ||
29 | ThreadStackSize = 262144 | ||
30 | |||
31 | ; Rate to poll for asynchronous command replies (ms) | ||
32 | ; currently unused | ||
33 | ;AsyncLLCommandLoopms = 50 | ||
34 | |||
35 | ; Save the source of all compiled scripts | ||
36 | WriteScriptSourceToDebugFile = false | ||
37 | |||
38 | ; Default language for scripts | ||
39 | DefaultCompileLanguage = lsl | ||
40 | |||
41 | ; List of allowed languages (lsl,vb,js,cs) | ||
42 | ; AllowedCompilers=lsl,cs,js,vb. | ||
43 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
44 | AllowedCompilers=lsl | ||
45 | |||
46 | ; Compile debug info (line numbers) into the script assemblies | ||
47 | CompileWithDebugInformation = true | ||
48 | |||
49 | ; Allow the use of os* functions (some are dangerous) | ||
50 | AllowOSFunctions = false | ||
51 | |||
52 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
53 | OSFunctionThreatLevel = VeryLow | ||
54 | |||
55 | ; Interval (s) between background save of script states | ||
56 | SaveInterval = 120 | ||
57 | |||
58 | ; Interval (s) between maintenance runs (0 = disable) | ||
59 | MaintenanceInterval = 10 | ||
60 | |||
61 | ; Time a script can spend in an event handler before it is interrupted | ||
62 | EventLimit = 30 | ||
63 | |||
64 | ; If a script overruns it's event limit, kill the script? | ||
65 | KillTimedOutScripts = false | ||
66 | |||
67 | ; Sets the multiplier for the scripting delays | ||
68 | ScriptDelayFactor = 1.0 | ||
69 | |||
70 | ; The factor the 10 m distances llimits are multiplied by | ||
71 | ScriptDistanceLimitFactor = 1.0 | ||
72 | |||
73 | ; OS Functions enable/disable | ||
74 | ; For each function, you can add one line, as shown | ||
75 | ; The default for all functions allows them if below threat level | ||
76 | |||
77 | ; true allows the use of the function unconditionally | ||
78 | ; Allow_osSetRegionWaterHeight = true | ||
79 | |||
80 | ; false disables the function completely | ||
81 | ; Allow_osSetRegionWaterHeight = false | ||
82 | |||
83 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | ||
84 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | ||
85 | |||
86 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | ||
87 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | ||
88 | ; AutomaticLinkPermission = false | ||
diff --git a/bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example b/bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example new file mode 100644 index 0000000..e7ab7a9 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example | |||
@@ -0,0 +1,18 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [LL-Functions] | ||
10 | ; Set the following to true to allow administrator owned scripts to execute console commands | ||
11 | ; currently unused | ||
12 | ; AllowosConsoleCommand=false | ||
13 | |||
14 | AllowGodFunctions = false | ||
15 | |||
16 | ; Maximum number of llListen events we allow per script | ||
17 | ; Set this to 0 to have no limit imposed. | ||
18 | max_listens_per_script = 64 | ||
diff --git a/bin/config.preview.donotuseyet/region/scripting/regionready.ini.example b/bin/config.preview.donotuseyet/region/scripting/regionready.ini.example new file mode 100644 index 0000000..611b81b --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/regionready.ini.example | |||
@@ -0,0 +1,19 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [RegionReady] | ||
10 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | ||
11 | ; default is false | ||
12 | enabled = false | ||
13 | |||
14 | ; Channel on which to signal region readiness through a message | ||
15 | ; formatted as follows: "{0|1},n,[oar error]" | ||
16 | ; - the first number indicating whether the OAR file loaded ok (1 == ok, 0 == error) | ||
17 | ; - the second number indicates how many scrips failed to compile | ||
18 | ; - "oar error" if supplied, provides the error message from the OAR load | ||
19 | channel_notify = -800 | ||
diff --git a/bin/config.preview.donotuseyet/region/scripting/smtp.ini.example b/bin/config.preview.donotuseyet/region/scripting/smtp.ini.example new file mode 100644 index 0000000..5b423ab --- /dev/null +++ b/bin/config.preview.donotuseyet/region/scripting/smtp.ini.example | |||
@@ -0,0 +1,19 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [SMTP] | ||
10 | |||
11 | enabled=false | ||
12 | |||
13 | ;enabled=true | ||
14 | ;internal_object_host=lsl.opensim.local | ||
15 | ;host_domain_header_from=127.0.0.1 | ||
16 | ;SMTP_SERVER_HOSTNAME=127.0.0.1 | ||
17 | ;SMTP_SERVER_PORT=25 | ||
18 | ;SMTP_SERVER_LOGIN=foo | ||
19 | ;SMTP_SERVER_PASSWORD=bar | ||
diff --git a/bin/config.preview.donotuseyet/region/user/chat/chat.ini.example b/bin/config.preview.donotuseyet/region/user/chat/chat.ini.example new file mode 100644 index 0000000..4e39256 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/chat/chat.ini.example | |||
@@ -0,0 +1,20 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Chat] | ||
10 | ; Controls whether the chat module is enabled. Default is true. | ||
11 | enabled = true; | ||
12 | |||
13 | ; Distance in meters that whispers should travel. Default is 10m | ||
14 | whisper_distance = 10 | ||
15 | |||
16 | ; Distance in meters that ordinary chat should travel. Default is 30m | ||
17 | say_distance = 30 | ||
18 | |||
19 | ; Distance in meters that shouts should travel. Default is 100m | ||
20 | shout_distance = 100 | ||
diff --git a/bin/config.preview.donotuseyet/region/user/chat/irc.ini.example b/bin/config.preview.donotuseyet/region/user/chat/irc.ini.example new file mode 100644 index 0000000..a94a89e --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/chat/irc.ini.example | |||
@@ -0,0 +1,61 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | ; Uncomment the following for IRC bridge | ||
10 | ; experimental, so if it breaks... keep both parts... yada yada | ||
11 | ; also, not good error detection when it fails | ||
12 | ;[IRC] | ||
13 | ;enabled = true ; you need to set this otherwise it won't connect | ||
14 | ;server = name.of.irc.server.on.the.net | ||
15 | ;; user password - only use this if the server requires one | ||
16 | ;password = mypass | ||
17 | ;nick = OpenSimBotNameProbablyMakeThisShorter | ||
18 | ;channel = #the_irc_channel_you_want_to_connect_to | ||
19 | ;port = 6667 | ||
20 | ;; channel to listen for configuration commands | ||
21 | ;commands_enabled = false | ||
22 | ;command_channel = 2777 | ||
23 | ;report_clients = true | ||
24 | ;; relay private chat connections | ||
25 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels | ||
26 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge | ||
27 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge | ||
28 | ;; relay_chat = false: IRC bridge will not relay normal chat | ||
29 | ;; access_password -- simple security device | ||
30 | ;; | ||
31 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: | ||
32 | ;; | ||
33 | ;; relay_private_channels = false | ||
34 | ;; relay_chat = true | ||
35 | ;; | ||
36 | ;; to relay chat only to/from private in-world channels: | ||
37 | ;; | ||
38 | ;; relay_chat = false | ||
39 | ;; relay_private_channels = true | ||
40 | ;; relay_private_channel_in = 2226 | ||
41 | ;; relay_private_channel_out = 2225 | ||
42 | ;; | ||
43 | ;; in this example, all chat coming in from IRC will be send out via | ||
44 | ;; in-world channel 2226, and all chat from in-world channel 2225 will | ||
45 | ;; be relayed to the IRC channel. | ||
46 | ;; | ||
47 | ;relay_private_channels = false | ||
48 | ;relay_private_channel_in = 2226 | ||
49 | ;relay_private_channel_out = 2225 | ||
50 | ;relay_chat = true | ||
51 | ;access_password = foobar | ||
52 | |||
53 | ;fallback_region = name of "default" region | ||
54 | ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message | ||
55 | ; must start with "PRIVMSG {0} : " or irc server will get upset | ||
56 | ;for <bot>:<user in region> :<message> | ||
57 | ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" | ||
58 | ;for <bot>:<message> - <user of region> : | ||
59 | msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | ||
60 | ;for <bot>:<message> - from <user> : | ||
61 | ;msgformat = "PRIVMSG {0} : {3} - from {1}" | ||
diff --git a/bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example b/bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example new file mode 100644 index 0000000..f7f708b --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example | |||
@@ -0,0 +1,12 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Messaging] | ||
10 | ; Control which region module is used for instant messaging. | ||
11 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) | ||
12 | InstantMessageModule = InstantMessageModule | ||
diff --git a/bin/config.preview.donotuseyet/region/user/concierge.ini.example b/bin/config.preview.donotuseyet/region/user/concierge.ini.example new file mode 100644 index 0000000..0f6f051 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/concierge.ini.example | |||
@@ -0,0 +1,37 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Concierge] | ||
10 | ; Enable concierge module | ||
11 | ; Default is false | ||
12 | enabled = false | ||
13 | |||
14 | ; name of the concierge | ||
15 | whoami = "jeeves" | ||
16 | |||
17 | ; password for updating the welcome message templates via XmlRpc | ||
18 | password = SECRET | ||
19 | |||
20 | ; regex specifying for which regions concierge service is desired; if | ||
21 | ; empty, then for all | ||
22 | regions = "^MeetingSpace-" | ||
23 | |||
24 | ; for each region that matches the regions regexp you can provide | ||
25 | ; (optionally) a welcome template using format substitution: | ||
26 | ; {0} is replaced with the name of the avatar entering the region | ||
27 | ; {1} is replaced with the name of the region | ||
28 | ; {2} is replaced with the name of the concierge (whoami variable above) | ||
29 | |||
30 | welcomes = /path/to/welcome/template/directory | ||
31 | |||
32 | ; Concierge can send attendee lists to an event broker whenever an | ||
33 | ; avatar enters or leaves a concierged region. the URL is subject | ||
34 | ; to format substitution: | ||
35 | ; {0} is replaced with the region's name | ||
36 | ; {1} is replaced with the region's UUID | ||
37 | broker = "http://broker.place.com/{1}" | ||
diff --git a/bin/config.preview.donotuseyet/region/user/economy.ini.example b/bin/config.preview.donotuseyet/region/user/economy.ini.example new file mode 100644 index 0000000..33343bf --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/economy.ini.example | |||
@@ -0,0 +1,64 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Economy] | ||
10 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | ||
11 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality | ||
12 | CurrencyServer = "" | ||
13 | ; "http://192.168.1.127/currency.php" | ||
14 | |||
15 | ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality | ||
16 | LandServer = "" | ||
17 | ;"http://192.168.1.127/landtool.php" | ||
18 | |||
19 | ; 45000 is the highest value that the sim could possibly report because of protocol constraints | ||
20 | ObjectCapacity = 45000 | ||
21 | |||
22 | ; Money Unit fee to upload textures, animations etc | ||
23 | PriceUpload = 0 | ||
24 | |||
25 | ; Money Unit fee to create groups | ||
26 | PriceGroupCreate = 0 | ||
27 | |||
28 | ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee | ||
29 | EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 | ||
30 | |||
31 | ; This is the type of user that will pay fees. | ||
32 | ; Set this to 2 for users, estate managers and Estate Owners | ||
33 | ; Set this to 1 for Users and Estate Managers | ||
34 | ; Set this to 0 for Users only. | ||
35 | ; -1 disables | ||
36 | UserLevelPaysFees = -1 | ||
37 | |||
38 | ; Amount to give to user as a stipend | ||
39 | UserStipend = 1000 | ||
40 | |||
41 | ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this | ||
42 | ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator | ||
43 | IssueStipendWhenClientIsBelowAmount = 10 | ||
44 | |||
45 | ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. | ||
46 | KeepMoneyAcrossLogins = true | ||
47 | |||
48 | ; We don't really know what the rest of these values do. These get sent to the client | ||
49 | ; These taken from Agni at a Public Telehub. Change at your own risk. | ||
50 | ObjectCount = 0 | ||
51 | PriceEnergyUnit = 100 | ||
52 | PriceObjectClaim = 10 | ||
53 | PricePublicObjectDecay = 4 | ||
54 | PricePublicObjectDelete = 4 | ||
55 | PriceParcelClaim = 1 | ||
56 | PriceParcelClaimFactor = 1 | ||
57 | |||
58 | PriceRentLight = 5 | ||
59 | TeleportMinPrice = 2 | ||
60 | TeleportPriceExponent = 2 | ||
61 | EnergyEfficiency = 1 | ||
62 | PriceObjectRent = 1 | ||
63 | PriceObjectScaleFactor = 10 | ||
64 | PriceParcelRent = 1 | ||
diff --git a/bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example b/bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example new file mode 100644 index 0000000..fc0b0e8 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example | |||
@@ -0,0 +1,23 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [AsteriskVoice] | ||
10 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | ||
11 | enabled = false | ||
12 | ; SIP account server domain | ||
13 | sip_domain = testserver.com | ||
14 | ; SIP conf server domain | ||
15 | conf_domain = testserver.com | ||
16 | ; URL of the asterisk opensim frontend | ||
17 | asterisk_frontend = http://testserver.com:49153/ | ||
18 | ; password for the asterisk frontend XmlRpc calls | ||
19 | asterisk_password = bah-humbug | ||
20 | ; timeout for XmlRpc calls to asterisk front end (in ms) | ||
21 | asterisk_timeout = 3000 | ||
22 | ; salt for asterisk nonces | ||
23 | asterisk_salt = paluempalum | ||
diff --git a/bin/config.preview.donotuseyet/region/user/voice/voice.ini.example b/bin/config.preview.donotuseyet/region/user/voice/voice.ini.example new file mode 100644 index 0000000..6485f20 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/voice/voice.ini.example | |||
@@ -0,0 +1,17 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Voice] | ||
10 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | ||
11 | enabled = false | ||
12 | ; This is not supported by the SLViewer right now and | ||
13 | ; hardcoded within the SL Viewer. Maybe it will be | ||
14 | ; changed in future. :-) | ||
15 | account_management_server = https://www.bhr.vivox.com/api2 | ||
16 | ; Global SIP Server for conference calls | ||
17 | sip_domain = testserver.com | ||
diff --git a/bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example b/bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example new file mode 100644 index 0000000..d5a624d --- /dev/null +++ b/bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example | |||
@@ -0,0 +1,11 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | ;[CMS] | ||
10 | ;enabled = true | ||
11 | ;channel = 345 | ||
diff --git a/bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example b/bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example new file mode 100644 index 0000000..285fccf --- /dev/null +++ b/bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example | |||
@@ -0,0 +1,33 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [DataSnapshot] | ||
10 | ; The following set of configs pertains to search. | ||
11 | ; Set index_sims to true to enable search engines to index your searchable data | ||
12 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs | ||
13 | ; default is false | ||
14 | index_sims = false | ||
15 | |||
16 | ; The variable data_exposure controls what the regions expose: | ||
17 | ; minimum: exposes only things explicitly marked for search | ||
18 | ; all: exposes everything | ||
19 | data_exposure = minimum | ||
20 | |||
21 | ; If search is on, change this to your grid name; will be ignored for standalones | ||
22 | gridname = "OSGrid" | ||
23 | |||
24 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. | ||
25 | ; Later, you may want to increase this to 3600 (1 hour) or more | ||
26 | default_snapshot_period = 1200 | ||
27 | |||
28 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | ||
29 | snapshot_cache_directory = "DataSnapshot" | ||
30 | |||
31 | ; This semicolon-separated string serves to notify specific data services about the existence | ||
32 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. | ||
33 | ;data_services="http://metaverseink.com/cgi-bin/register.py" | ||
diff --git a/bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example b/bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example new file mode 100644 index 0000000..802c143 --- /dev/null +++ b/bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example | |||
@@ -0,0 +1,17 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [SVN] | ||
10 | Enabled = false | ||
11 | Directory = SVNmodule\repo | ||
12 | URL = "svn://your.repo.here/" | ||
13 | Username = "user" | ||
14 | Password = "password" | ||
15 | ImportOnStartup = false | ||
16 | Autosave = false | ||
17 | AutoSavePeriod = 15 ; Number of minutes between autosave backups | ||
diff --git a/bin/config.preview.donotuseyet/region/world/sun.ini.example b/bin/config.preview.donotuseyet/region/world/sun.ini.example new file mode 100644 index 0000000..b98a74e --- /dev/null +++ b/bin/config.preview.donotuseyet/region/world/sun.ini.example | |||
@@ -0,0 +1,20 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | ; Uncomment the following to control the progression of daytime | ||
10 | ; in the Sim. The defaults are what is shown below | ||
11 | ;[Sun] | ||
12 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | ||
13 | ;day_length = 4 | ||
14 | ; Year length in days | ||
15 | ;year_length = 60 | ||
16 | ; Day to Night Ratio | ||
17 | ;day_night_offset = 0.45 | ||
18 | ; send a Sun update every update_interval # of frames. A lower number will | ||
19 | ; make for smoother sun transition at the cost of network | ||
20 | ;update_interval = 100 | ||
diff --git a/bin/config.preview.donotuseyet/region/world/trees.ini.example b/bin/config.preview.donotuseyet/region/world/trees.ini.example new file mode 100644 index 0000000..f3151ef --- /dev/null +++ b/bin/config.preview.donotuseyet/region/world/trees.ini.example | |||
@@ -0,0 +1,15 @@ | |||
1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Trees] | ||
10 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | ||
11 | ; default is false | ||
12 | active_trees = false | ||
13 | |||
14 | ; Density of tree population | ||
15 | tree_density = 1000.0 | ||