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Diffstat (limited to 'bin/config.preview.donotuseyet/region/user/economy.ini.example')
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1 files changed, 64 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet/region/user/economy.ini.example b/bin/config.preview.donotuseyet/region/user/economy.ini.example new file mode 100644 index 0000000..33343bf --- /dev/null +++ b/bin/config.preview.donotuseyet/region/user/economy.ini.example | |||
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1 | ; This file shows initialization defaults for OpenSimulator. If you want to override these | ||
2 | ; please copy/rename this file from .ini.example file to .ini. For example | ||
3 | ; | ||
4 | ; chat.ini.example => chat.ini | ||
5 | ; | ||
6 | ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini | ||
7 | ; | ||
8 | |||
9 | [Economy] | ||
10 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | ||
11 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality | ||
12 | CurrencyServer = "" | ||
13 | ; "http://192.168.1.127/currency.php" | ||
14 | |||
15 | ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality | ||
16 | LandServer = "" | ||
17 | ;"http://192.168.1.127/landtool.php" | ||
18 | |||
19 | ; 45000 is the highest value that the sim could possibly report because of protocol constraints | ||
20 | ObjectCapacity = 45000 | ||
21 | |||
22 | ; Money Unit fee to upload textures, animations etc | ||
23 | PriceUpload = 0 | ||
24 | |||
25 | ; Money Unit fee to create groups | ||
26 | PriceGroupCreate = 0 | ||
27 | |||
28 | ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee | ||
29 | EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 | ||
30 | |||
31 | ; This is the type of user that will pay fees. | ||
32 | ; Set this to 2 for users, estate managers and Estate Owners | ||
33 | ; Set this to 1 for Users and Estate Managers | ||
34 | ; Set this to 0 for Users only. | ||
35 | ; -1 disables | ||
36 | UserLevelPaysFees = -1 | ||
37 | |||
38 | ; Amount to give to user as a stipend | ||
39 | UserStipend = 1000 | ||
40 | |||
41 | ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this | ||
42 | ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator | ||
43 | IssueStipendWhenClientIsBelowAmount = 10 | ||
44 | |||
45 | ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. | ||
46 | KeepMoneyAcrossLogins = true | ||
47 | |||
48 | ; We don't really know what the rest of these values do. These get sent to the client | ||
49 | ; These taken from Agni at a Public Telehub. Change at your own risk. | ||
50 | ObjectCount = 0 | ||
51 | PriceEnergyUnit = 100 | ||
52 | PriceObjectClaim = 10 | ||
53 | PricePublicObjectDecay = 4 | ||
54 | PricePublicObjectDelete = 4 | ||
55 | PriceParcelClaim = 1 | ||
56 | PriceParcelClaimFactor = 1 | ||
57 | |||
58 | PriceRentLight = 5 | ||
59 | TeleportMinPrice = 2 | ||
60 | TeleportPriceExponent = 2 | ||
61 | EnergyEfficiency = 1 | ||
62 | PriceObjectRent = 1 | ||
63 | PriceObjectScaleFactor = 10 | ||
64 | PriceParcelRent = 1 | ||