aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/config.preview.donotuseyet/opensim.ini.example
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--bin/config.preview.donotuseyet/opensim.ini.example329
1 files changed, 329 insertions, 0 deletions
diff --git a/bin/config.preview.donotuseyet/opensim.ini.example b/bin/config.preview.donotuseyet/opensim.ini.example
new file mode 100644
index 0000000..0e4307d
--- /dev/null
+++ b/bin/config.preview.donotuseyet/opensim.ini.example
@@ -0,0 +1,329 @@
1; This file shows initialization defaults for OpenSimulator. If you want to override these
2; please copy/rename this file from .ini.example file to .ini. For example
3;
4; chat.ini.example => chat.ini
5;
6; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
7;
8
9[Startup]
10 ; Set this to true if you want to log crashes to disk
11 ; this can be useful when submitting bug reports.
12 save_crashes = false
13
14 ; Directory to save crashes to if above is enabled
15 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
16 crash_dir = "crashes"
17
18 ; Http proxy support for llHTTPRequest and dynamic texture loading
19 ; Set HttpProxy to the URL for your proxy server if you would like
20 ; to proxy llHTTPRequests through a firewall
21 ; HttpProxy = "http://proxy.com"
22 ; Set HttpProxyExceptions to a list of regular expressions for
23 ; URLs that you don't want going through the proxy such as servers
24 ; inside your firewall, separate patterns with a ';'
25 ; HttpProxyExceptions = ".mydomain.com;localhost"
26
27 ; Set this to true if you are connecting your OpenSimulator regions to a grid
28 ; Set this to false if you are running OpenSimulator in standalone mode
29 gridmode = false
30
31 startup_console_commands_file = "startup_commands.txt"
32 shutdown_console_commands_file = "shutdown_commands.txt"
33
34 ; To run a script every few minutes, set the script filename here
35 ; timer_Script = "filename"
36
37 ; ##
38 ; ## CLIENTS
39 ; ##
40
41 ; Enables EventQueueGet Service.
42 EventQueue = true
43
44 ; Set this to the DLL containig the client stack to use.
45 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
46
47 ; ##
48 ; ## REGIONS
49 ; ##
50
51 ; Determine where OpenSimulator looks for the files which tell it which regions to server
52 ; Defaults to "filesystem" if this setting isn't present
53 region_info_source = "filesystem"
54 ; region_info_source = "web"
55
56 ; Determines where the region XML files are stored if you are loading these from the filesystem.
57 ; Defaults to bin/Regions in your OpenSimulator installation directory
58 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
59
60 ; Determines the page from which regions xml is retrieved if you are loading these from the web
61 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
62 ; except that everything is also enclosed in a <Regions> tag.
63 ; regionload_webserver_url = "http://example.com/regions.xml";
64
65 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
66 ; objects, so you can turn it off here if you'd like.
67 DrawPrimOnMapTile = true
68 ; Use terrain texture for maptiles if true, use shaded green if false
69 TextureOnMapTile = false
70
71 ; Maximum total size, and maximum size where a prim can be physical
72 NonPhysicalPrimMax = 256
73 PhysicalPrimMax = 10
74 ClampPrimSize = false
75
76 ; Region crossing
77 AllowScriptCrossing = false
78 ; If you set this to "true", any region that can teleport to you can
79 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
80 ; YOU HAVE BEEN WARNED!!!
81 TrustBinaries = false
82
83 ; ##
84 ; ## STORAGE
85 ; ##
86
87 ; *** Prim Storage - only leave one storage_plugin uncommented ***
88 ; --- Null stores nothing - effectively disabling persistence:
89 ;storage_plugin = "OpenSim.Data.Null.dll"
90
91 ; --- To use sqlite as region storage:
92 storage_plugin = "OpenSim.Data.SQLite.dll"
93 storage_connection_string="URI=file:OpenSim.db,version=3";
94
95 ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
96 ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
97 ; storage_plugin="OpenSim.Data.MySQL.dll"
98 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
99 ; If you want to use a different database/server for estate data, then
100 ; uncomment and change this connect string. Defaults to the above if not set
101 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
102
103 ; Select whether you want to use local or grid asset storage.
104 ;
105 ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
106 ; really be eliminated). The database itself is defined in asset_plugin below
107 ;
108 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
109 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
110 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
111
112 ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
113 ;
114 ; If set to default, then
115 ; In standalone mode the local database based asset service will be used
116 ; In grid mode the grid asset service will be used for asset storage
117 ; This is probably the setting that you want.
118 ;
119 ; If set to local then the local database based asset service will be used in standalone and grid modes
120 ; If set to grid then the grid based asset service will be used in standalone and grid modes
121 ; All other values will cause a search for a matching assembly that contains an asset server client.
122 ; See also: AssetCache
123 asset_database = "default"
124
125 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
126 ; prevent frequently changing objects from heavily loading the region data store.
127 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
128 ;
129 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
130 MinimumTimeBeforePersistenceConsidered = 60
131 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
132 MaximumTimeBeforePersistenceConsidered = 600
133
134 ; Should avatars in neighbor sims see objects in this sim?
135 see_into_this_sim_from_neighbor = True
136
137 ; ##
138 ; ## PHYSICS
139 ; ##
140
141 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
142 physical_prim = true
143
144 ; Select a mesher here. ZeroMesher is save and fast.
145 ; ZeroMesher also means that the physics engine models the physics of prims
146 ; sticking to the basic shapes the engine does support. Usually this is only a box.
147 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
148 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
149 ;
150 meshing = ZeroMesher
151 ;meshing = Meshmerizer
152
153 ; Choose one of the physics engines below
154 physics = basicphysics
155 ;physics = POS
156 ;physics = OpenDynamicsEngine
157 ;physics = modified_BulletX
158
159 ; ##
160 ; ## PERMISSIONS
161 ; ##
162
163 ;permissionmodules = "DefaultPermissionsModule"
164
165 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
166 ; any item, etc. This may not yet be implemented uniformally.
167 ; If set to true, then all permissions checks are carried out
168 ; Default is false
169 serverside_object_permissions = false
170
171 allow_grid_gods = false
172
173 ; This allows somne control over permissions
174 ; please note that this still doesn't duplicate SL, and is not intended to
175 ;region_owner_is_god = true
176 ;parcel_owner_is_god = true
177
178 ; Control user types that are allowed to create new scripts
179 ; Only enforced if serviceside_object_permissions is true
180 ;
181 ; Current possible values are
182 ; all - anyone can create scripts (subject to normal permissions)
183 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
184 ; Default value is all
185 ; allowed_script_creators = all
186
187 ; Control user types that are allowed to edit (save) scripts
188 ; Only enforced if serviceside_object_permissions is true
189 ;
190 ; Current possible values are
191 ; all - anyone can edit scripts (subject to normal permissions)
192 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
193 ; Default value is all
194 ; allowed_script_editors = all
195
196 ; ##
197 ; ## SCRIPT ENGINE
198 ; ##
199
200 ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
201 DefaultScriptEngine = "XEngine"
202
203 ; ##
204 ; ## WORLD MAP
205 ; ##
206
207 ;WorldMapModule = "WorldMap"
208 ;MapImageModule = "MapImageModule"
209
210 ; ##
211 ; ## Customized Cache Implementation
212 ; ##
213 ;
214 ; The AssetCache value allows the name of an alternative caching
215 ; implementation to be specified. This can normally be omitted.
216 ; This value corresponds to the provider value associated with the
217 ; intended cache implementation plugin.
218 ; See also: asset_database
219
220 ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
221
222 ; ##
223 ; ## EMAIL MODULE
224 ; ##
225
226 ;emailmodule = DefaultEmailModule
227
228
229[StandAlone]
230 accounts_authenticate = true
231 welcome_message = "Welcome to OpenSimulator"
232
233 ; Asset database provider
234 asset_plugin = "OpenSim.Data.SQLite.dll"
235 ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
236 ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
237
238 ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
239 ; Asset source SQLite example
240 asset_source = "URI=file:Asset.db,version=3"
241 ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
242 ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
243 ; Asset Source MySQL example
244 ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
245
246 ; Inventory database provider
247 inventory_plugin = "OpenSim.Data.SQLite.dll"
248 ; inventory_plugin = "OpenSim.Data.MySQL.dll"
249 ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
250
251 ; Inventory source SQLite example
252 inventory_source = "URI=file:inventoryStore.db,version=3"
253 ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
254 ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
255 ; Inventory Source MySQL example
256 ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
257
258 ; User Data Database provider
259 ;
260 ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
261 ; If multiple providers are specified then if a profile is requested, each is queried until one
262 ; provides a valid profile, or until all providers have been queried.
263 ; Unfortunately the order of querying is currently undefined (it may not be the order in which
264 ; providers are specified here). This needs to be fixed
265 ;
266 userDatabase_plugin = "OpenSim.Data.SQLite.dll"
267 ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
268 ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
269
270 ; User source SQLite example
271 user_source = "URI=file:userprofiles.db,version=3"
272 ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
273 ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
274 ; User Source MySQL example
275 ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
276
277 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
278 ; Default is ./inventory/Libraries.xml
279 LibrariesXMLFile="./inventory/Libraries.xml"
280
281 ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
282 ; Setting is optional. Default is ./assets/AssetSets.xml
283 AssetSetsXMLFile="./assets/AssetSets.xml"
284
285 dump_assets_to_file = false
286
287
288[Network]
289 http_listener_port = 9000
290 default_location_x = 1000
291 default_location_y = 1000
292
293 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
294 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
295 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
296 http_listener_ssl = false ; Also create a SSL server
297 http_listener_cn = "localhost" ; Use the cert with the common name
298 http_listener_sslport = 9001 ; Use this port for SSL connections
299 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
300
301 ; Uncomment below to enable llRemoteData/remote channels
302 ; remoteDataPort = 20800
303
304 grid_server_url = "http://127.0.0.1:8001"
305 grid_send_key = "null"
306 grid_recv_key = "null"
307
308 user_server_url = "http://127.0.0.1:8002"
309 user_send_key = "null"
310 user_recv_key = "null"
311
312 asset_server_url = "http://127.0.0.1:8003"
313
314 inventory_server_url = "http://127.0.0.1:8004"
315
316 ; The MessagingServer is a companion of the UserServer. It uses
317 ; user_send_key and user_recv_key, too
318 messaging_server_url = "http://127.0.0.1:8006"
319
320 ; What is reported as the "X-Secondlife-Shard"
321 ; Defaults to the user server url if not set
322 ; The old default is "OpenSim", set here fro compatibility
323 shard = "OpenSim"
324
325 ; What is reported as the "User-Agent" when using llHTTPRequest
326 ; Defaults to not sent if not set here. See the notes section in the wiki at
327 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
328 ; " (Mozilla Compatible)" to the text where there are problems with a web server
329 ;user_agent = "OpenSim LSL (Mozilla Compatible)"