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-rw-r--r--bin/assets/ScriptsAssetSet/GrafittiBoard.lsl58
-rw-r--r--bin/assets/ScriptsAssetSet/osTextBoard.lsl53
-rw-r--r--bin/assets/ScriptsAssetSet/osWeatherMap.lsl50
3 files changed, 81 insertions, 80 deletions
diff --git a/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl b/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl
index 954e3ea..83adfb1 100644
--- a/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl
+++ b/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl
@@ -6,13 +6,40 @@
6 6
7string text = ""; 7string text = "";
8 8
9int LISTENING_CHANNEL = 43; 9integer LISTENING_CHANNEL = 43;
10 10
11// XXX Only putting this here as well to get around OpenSim's int -> string casting oddness 11// XXX Only putting this here as well to get around OpenSim's int -> string casting oddness
12string LISTENING_CHANNEL_STRING = "43"; 12string LISTENING_CHANNEL_STRING = "43";
13 13
14// FIXME: Should be dynamic! 14// FIXME: Should be dynamic!
15int CHARS_WIDTH = 42; 15integer CHARS_WIDTH = 42;
16
17// Add some additional graffiti
18addGraffiti(string message)
19{
20 while (llStringLength(message) > CHARS_WIDTH)
21 {
22 text += "\n\n" + llGetSubString(message, 0, CHARS_WIDTH - 1);
23 message = llDeleteSubString(message, 0, CHARS_WIDTH - 1);
24 }
25
26 text += "\n\n" + message;
27}
28
29// Clear the existing graffiti
30clearGraffiti()
31{
32 text = "";
33}
34
35// Actually fires the graffiti out to the dynamic texture module
36draw()
37{
38 //llSay(0, text);
39 string drawList = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text " + text + ";";
40
41 osSetDynamicTextureData("", "vector", drawList, "1024", 0);
42}
16 43
17default 44default
18{ 45{
@@ -45,30 +72,3 @@ default
45 draw(); 72 draw();
46 } 73 }
47} 74}
48
49// Add some additional graffiti
50void addGraffiti(string message)
51{
52 while (llStringLength(message) > CHARS_WIDTH)
53 {
54 text += "\n\n" + llGetSubString(message, 0, CHARS_WIDTH - 1);
55 message = llDeleteSubString(message, 0, CHARS_WIDTH - 1);
56 }
57
58 text += "\n\n" + message;
59}
60
61// Clear the existing graffiti
62void clearGraffiti()
63{
64 text = "";
65}
66
67// Actually fires the graffiti out to the dynamic texture module
68void draw()
69{
70 //llSay(0, text);
71 string drawList = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text " + text + ";";
72
73 osSetDynamicTextureData("", "vector", drawList, "1024", 0);
74}
diff --git a/bin/assets/ScriptsAssetSet/osTextBoard.lsl b/bin/assets/ScriptsAssetSet/osTextBoard.lsl
index bb5ae81..7aacab4 100644
--- a/bin/assets/ScriptsAssetSet/osTextBoard.lsl
+++ b/bin/assets/ScriptsAssetSet/osTextBoard.lsl
@@ -4,6 +4,33 @@ string text = "";
4string add = ""; 4string add = "";
5integer channel = 0; // if this is >= 0, llSay on that channel on updates 5integer channel = 0; // if this is >= 0, llSay on that channel on updates
6 6
7push_text()
8{
9 compile_text();
10 draw_text();
11}
12
13compile_text()
14{
15 title = "Some Title";
16 subtitle = "Some subtitle";
17
18 text = "Plenty of text for the main body.\n";
19 text += "You need to manual do line breaks\n";
20 text += "here. No word wrap yet.";
21
22 add = "Additional text at the bottom";
23}
24
25draw_text()
26{
27 string drawList = "MoveTo 40,80; PenColour RED; FontSize 48; Text " + title + ";";
28 drawList += "MoveTo 160,160; FontSize 32; Text " + subtitle + ";";
29 drawList += "PenColour BLACK; MoveTo 40,220; FontSize 24; Text " + text + ";";
30 drawList += "PenColour RED; FontName Times New Roman; MoveTo 40,900; Text " + add + ";";
31 osSetDynamicTextureData("", "vector", drawList, "1024", 0);
32}
33
7default { 34default {
8 state_entry() 35 state_entry()
9 { 36 {
@@ -18,30 +45,4 @@ default {
18 } 45 }
19 } 46 }
20 47
21 void push_text()
22 {
23 compile_text();
24 draw_text();
25 }
26
27 void compile_text()
28 {
29 title = "Some Title";
30 subtitle = "Some subtitle";
31
32 text = "Plenty of text for the main body.\n";
33 text += "You need to manual do line breaks\n";
34 text += "here. No word wrap yet.";
35
36 add = "Additional text at the bottom";
37 }
38
39 void draw_text()
40 {
41 string drawList = "MoveTo 40,80; PenColour RED; FontSize 48; Text " + title + ";";
42 drawList += "MoveTo 160,160; FontSize 32; Text " + subtitle + ";";
43 drawList += "PenColour BLACK; MoveTo 40,220; FontSize 24; Text " + text + ";";
44 drawList += "PenColour RED; FontName Times New Roman; MoveTo 40,900; Text " + add + ";";
45 osSetDynamicTextureData("", "vector", drawList, "1024", 0);
46 }
47} 48}
diff --git a/bin/assets/ScriptsAssetSet/osWeatherMap.lsl b/bin/assets/ScriptsAssetSet/osWeatherMap.lsl
index 7dda87b..8fc6007 100644
--- a/bin/assets/ScriptsAssetSet/osWeatherMap.lsl
+++ b/bin/assets/ScriptsAssetSet/osWeatherMap.lsl
@@ -1,13 +1,30 @@
1default 1integer count = 0;
2integer refreshRate = 300;
3string URL1 = "http://icons.wunderground.com/data/640x480/2xus_rd.gif";
4string URL2 = "http://icons.wunderground.com/data/640x480/2xus_sf.gif";
5string URL3 = "http://icons.wunderground.com/data/640x480/2xus_st.gif";
6string dynamicID="";
7string contentType="image";
8
9void refresh_texture()
2{ 10{
3 integer count = 0; 11 count++;
4 integer refreshRate = 300; 12 string url = "";
5 string URL1 = "http://icons.wunderground.com/data/640x480/2xus_rd.gif"; 13 integer c = count % 3;
6 string URL2 = "http://icons.wunderground.com/data/640x480/2xus_sf.gif"; 14
7 string URL3 = "http://icons.wunderground.com/data/640x480/2xus_st.gif"; 15 if (c == 0) {
8 string dynamicID=""; 16 url = URL1;
9 string contentType="image"; 17 } else if (c == 1) {
18 url = URL2;
19 } else {
20 url = URL3;
21 }
22 // refresh rate is not yet respected here, which is why we need the timer
23 osSetDynamicTextureURL(dynamicID, contentType ,url , "", refreshRate );
24}
10 25
26default
27{
11 state_entry() 28 state_entry()
12 { 29 {
13 refresh_texture(); 30 refresh_texture();
@@ -23,21 +40,4 @@ default
23 { 40 {
24 refresh_texture(); 41 refresh_texture();
25 } 42 }
26
27 void refresh_texture()
28 {
29 count++;
30 string url = "";
31 integer c = count % 3;
32
33 if (c == 0) {
34 url = URL1;
35 } else if (c == 1) {
36 url = URL2;
37 } else {
38 url = URL3;
39 }
40 // refresh rate is not yet respected here, which is why we need the timer
41 osSetDynamicTextureURL(dynamicID, contentType ,url , "", refreshRate );
42 }
43} 43}