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-rw-r--r--bin/TerrainDatafiles/Alien/HOWTO.txt19
-rw-r--r--bin/TerrainDatafiles/Alien/alienworld.bmpbin1048630 -> 0 bytes
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-rw-r--r--bin/TerrainDatafiles/Alien/alienworld_1_0.r32bin262144 -> 0 bytes
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-rw-r--r--bin/TerrainDatafiles/Alien/alienworld_1_2.bmpbin262198 -> 0 bytes
-rw-r--r--bin/TerrainDatafiles/Alien/alienworld_1_2.r32bin262144 -> 0 bytes
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-rw-r--r--bin/TerrainDatafiles/Alien/alienworld_2_2.bmpbin262198 -> 0 bytes
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-rw-r--r--bin/TerrainDatafiles/Alien/alienworld_gray.bmpbin786486 -> 0 bytes
21 files changed, 0 insertions, 19 deletions
diff --git a/bin/TerrainDatafiles/Alien/HOWTO.txt b/bin/TerrainDatafiles/Alien/HOWTO.txt
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1Use the "terrain load" command to import these datafiles.
2They are stored as Float-32 arrays, use the F32 import type.
3
4These files are formatted on a scale of 0 to 1, they are designed for a range of 0..58.81
5use the 'multiply' command to multiply them by 58.81 to achieve correct height values.
6
7Example ------------------
8Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32
9Region# : terrain multiply 58.81
10
11
12
13 <AdamZaius> 0,0 - 1,0 - 2,0
14 <AdamZaius> 0,1 - 1,1 - 2,1
15 <AdamZaius> 0,2 - 1,2, 2,2
16
17
18for a 3x3 area on the grid
19
diff --git a/bin/TerrainDatafiles/Alien/alienworld.bmp b/bin/TerrainDatafiles/Alien/alienworld.bmp
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