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-rw-r--r--bin/Regions/Regions.ini.example37
1 files changed, 35 insertions, 2 deletions
diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example
index aabc4f8..57d503e 100644
--- a/bin/Regions/Regions.ini.example
+++ b/bin/Regions/Regions.ini.example
@@ -46,7 +46,40 @@ ExternalHostName = "SYSTEMIP"
46 46
47; RegionType = "Mainland" 47; RegionType = "Mainland"
48 48
49; * Region Specific Static Maptiles:
50; * Important: To use any kind of texture *assets* as a static maptile, the following
51; * things must be set in the [Map] section of OpenSim.ini :
49; * 52; *
50; * UUID of texture to use as a maptile for this region. 53; * MapImageModule = "MapImageModule"
51; * Only set if you have disabled dynamic generation of the map tile from the region contents. 54; * GenerateMaptiles = false
55; *
56; * Now, there is a setting in [Map] in OpenSim.ini called
57; *
58; * MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
59; *
60; * where, given the criteria above, lets you specify the UUID of a texture asset to use
61; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
62; * Simulators that run multiple regions:
63
52; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 64; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
65
66
67; * Region Specific Static Maptiles from file:
68; * It is also possible to create maptiles using external image files of the right size
69; * and supported formats (bmp,tga,png,jpg in RGB 24bpp format)
70; *
71; * Important: To use any kind of texture *files* as a static maptile, the following
72; * things must be set in the [Map] section of OpenSim.ini :
73; *
74; * MapImageModule = "MapImageModule"
75; * GenerateMaptiles = true
76; *
77; * The image must be the same size in pixels as the region or varregion is in meters.
78; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
79; * of size 1280x1280m. The image is loaded from OpenSim's bin/maptiles/ directory.
80; *
81; * If this setting is used, then the base map is generated from this file instead of being
82; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
83; * still drawn on top of the static map by the World Map module.
84
85; MaptileStaticFile = "SomeFile.png" \ No newline at end of file