diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 231 |
1 files changed, 163 insertions, 68 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3eaef61..911dc90 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -21,7 +21,7 @@ | |||
21 | crash_dir = "crashes" | 21 | crash_dir = "crashes" |
22 | 22 | ||
23 | ; Place to create a PID file | 23 | ; Place to create a PID file |
24 | ; PIDFile = "/tmp/my.pid" | 24 | ; PIDFile = "/tmp/OpenSim.exe.pid" |
25 | 25 | ||
26 | ; Console commands run at startup | 26 | ; Console commands run at startup |
27 | startup_console_commands_file = "startup_commands.txt" | 27 | startup_console_commands_file = "startup_commands.txt" |
@@ -43,9 +43,14 @@ | |||
43 | ; Sets the method that OpenSim will use to fire asynchronous | 43 | ; Sets the method that OpenSim will use to fire asynchronous |
44 | ; events. Valid values are UnsafeQueueUserWorkItem, | 44 | ; events. Valid values are UnsafeQueueUserWorkItem, |
45 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. | 45 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. |
46 | ; | ||
46 | ; SmartThreadPool is reported to work well on Mono/Linux, but | 47 | ; SmartThreadPool is reported to work well on Mono/Linux, but |
47 | ; UnsafeQueueUserWorkItem has been benchmarked with better | 48 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
48 | ; performance on .NET/Windows | 49 | ; performance on .NET/Windows |
50 | ; | ||
51 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security | ||
52 | ; privileges. However, as calling code is trusted anyway this is safe (if you set | ||
53 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). | ||
49 | async_call_method = SmartThreadPool | 54 | async_call_method = SmartThreadPool |
50 | 55 | ||
51 | ; Max threads to allocate on the FireAndForget thread pool | 56 | ; Max threads to allocate on the FireAndForget thread pool |
@@ -81,6 +86,13 @@ | |||
81 | ;; from the selected region_info_source. | 86 | ;; from the selected region_info_source. |
82 | allow_regionless = false | 87 | allow_regionless = false |
83 | 88 | ||
89 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here | ||
90 | see_into_region = true | ||
91 | |||
92 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos | ||
93 | ; Increasing this number will increase memory usage. | ||
94 | MaxPrimUndos = 20 | ||
95 | |||
84 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). | 96 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). |
85 | NonPhysicalPrimMax = 256 | 97 | NonPhysicalPrimMax = 256 |
86 | 98 | ||
@@ -217,14 +229,13 @@ | |||
217 | ;CacheSculptMaps = true | 229 | ;CacheSculptMaps = true |
218 | 230 | ||
219 | ; Choose one of the physics engines below. | 231 | ; Choose one of the physics engines below. |
220 | ; OpenDynamicsEngine is by some distance the most developed physics engine. | 232 | ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine |
221 | ; BulletSim is a high performance, up-and-coming physics engine. | 233 | ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before |
222 | ; basicphysics effectively does not model physics at all, making all objects phantom. | 234 | physics = BulletSim |
223 | physics = OpenDynamicsEngine | 235 | ;physics = modified_BulletX |
236 | ;physics = OpenDynamicsEngine | ||
224 | ;physics = basicphysics | 237 | ;physics = basicphysics |
225 | ;physics = POS | 238 | ;physics = POS |
226 | ;physics = modified_BulletX | ||
227 | ;physics = BulletSim | ||
228 | 239 | ||
229 | ; ## | 240 | ; ## |
230 | ; ## SCRIPT ENGINE | 241 | ; ## SCRIPT ENGINE |
@@ -252,8 +263,15 @@ | |||
252 | 263 | ||
253 | ; Simulator Stats URI | 264 | ; Simulator Stats URI |
254 | ; Enable JSON simulator data by setting a URI name (case sensitive) | 265 | ; Enable JSON simulator data by setting a URI name (case sensitive) |
266 | ; Returns regular sim stats (SimFPS, ...) | ||
255 | ; Stats_URI = "jsonSimStats" | 267 | ; Stats_URI = "jsonSimStats" |
256 | 268 | ||
269 | ; Simulator StatsManager URI | ||
270 | ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally | ||
271 | ; specify category, container and stat to fetch. If not selected, returns all of that type. | ||
272 | ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic | ||
273 | ; ManagedStatsRemoteFetchURI = "ManagedStats" | ||
274 | |||
257 | ; Make OpenSim start all regions woth logins disabled. They will need | 275 | ; Make OpenSim start all regions woth logins disabled. They will need |
258 | ; to be enabled from the console if this is set | 276 | ; to be enabled from the console if this is set |
259 | ; StartDisabled = false | 277 | ; StartDisabled = false |
@@ -368,6 +386,18 @@ | |||
368 | AllowRegionRestartFromClient = true | 386 | AllowRegionRestartFromClient = true |
369 | 387 | ||
370 | 388 | ||
389 | [UserProfiles] | ||
390 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} | ||
391 | ;; Set the value of the url to your UserProfilesService | ||
392 | ;; If un-set / "" the module is disabled | ||
393 | ;; If the ProfileURL is not set, then very BASIC | ||
394 | ;; profile support will be configured. If the ProfileURL is set to a | ||
395 | ;; valid URL, then full profile support will be configured. The URL | ||
396 | ;; points to your grid's Robust user profiles service | ||
397 | ;; | ||
398 | ; ProfileURL = http://127.0.0.1:9000 | ||
399 | |||
400 | |||
371 | [SMTP] | 401 | [SMTP] |
372 | enabled = false | 402 | enabled = false |
373 | 403 | ||
@@ -429,6 +459,7 @@ | |||
429 | ; many simultaneous requests, default is 30 and is currently applied only to assets | 459 | ; many simultaneous requests, default is 30 and is currently applied only to assets |
430 | ;MaxRequestConcurrency = 30 | 460 | ;MaxRequestConcurrency = 30 |
431 | 461 | ||
462 | |||
432 | [ClientStack.LindenUDP] | 463 | [ClientStack.LindenUDP] |
433 | ; Set this to true to process incoming packets asynchronously. Networking is | 464 | ; Set this to true to process incoming packets asynchronously. Networking is |
434 | ; already separated from packet handling with a queue, so this will only | 465 | ; already separated from packet handling with a queue, so this will only |
@@ -508,6 +539,16 @@ | |||
508 | ; | 539 | ; |
509 | ;TextureSendLimit = 20 | 540 | ;TextureSendLimit = 20 |
510 | 541 | ||
542 | ; CannibalizeTextureRate allows bandwidth to be moved from the | ||
543 | ; UDP texture throttle to the task throttle. Since most viewers | ||
544 | ; use HTTP textures, this provides a means of using what is largely | ||
545 | ; unused bandwidth in the total throttle. The value is the proportion | ||
546 | ; of the texture rate to move to the task queue. It must be between | ||
547 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the | ||
548 | ; bandwidth is grabbed) | ||
549 | ; | ||
550 | ; CannibalizeTextureRate = 0.5 | ||
551 | |||
511 | ; Quash and remove any light properties from attachments not on the | 552 | ; Quash and remove any light properties from attachments not on the |
512 | ; hands. This allows flashlights and lanterns to function, but kills | 553 | ; hands. This allows flashlights and lanterns to function, but kills |
513 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | 554 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
@@ -528,6 +569,7 @@ | |||
528 | ; | 569 | ; |
529 | ;PausedAckTimeout = 300 | 570 | ;PausedAckTimeout = 300 |
530 | 571 | ||
572 | |||
531 | [ClientStack.LindenCaps] | 573 | [ClientStack.LindenCaps] |
532 | ;; Long list of capabilities taken from | 574 | ;; Long list of capabilities taken from |
533 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities | 575 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities |
@@ -536,7 +578,6 @@ | |||
536 | ;; in OpenSim.ini | 578 | ;; in OpenSim.ini |
537 | ;; | 579 | ;; |
538 | Cap_AttachmentResources = "" | 580 | Cap_AttachmentResources = "" |
539 | Cap_AvatarPickerSearch = "" | ||
540 | Cap_ChatSessionRequest = "" | 581 | Cap_ChatSessionRequest = "" |
541 | Cap_CopyInventoryFromNotecard = "localhost" | 582 | Cap_CopyInventoryFromNotecard = "localhost" |
542 | Cap_DispatchRegionInfo = "" | 583 | Cap_DispatchRegionInfo = "" |
@@ -600,8 +641,11 @@ | |||
600 | Cap_WebFetchInventoryDescendents = "" | 641 | Cap_WebFetchInventoryDescendents = "" |
601 | Cap_FetchInventoryDescendents2 = "localhost" | 642 | Cap_FetchInventoryDescendents2 = "localhost" |
602 | Cap_FetchInventory2 = "localhost" | 643 | Cap_FetchInventory2 = "localhost" |
603 | |||
604 | 644 | ||
645 | ; Capability for searching for people | ||
646 | Cap_AvatarPickerSearch = "localhost" | ||
647 | |||
648 | |||
605 | [Chat] | 649 | [Chat] |
606 | ; Controls whether the chat module is enabled. Default is true. | 650 | ; Controls whether the chat module is enabled. Default is true. |
607 | enabled = true; | 651 | enabled = true; |
@@ -617,9 +661,21 @@ | |||
617 | 661 | ||
618 | 662 | ||
619 | [EntityTransfer] | 663 | [EntityTransfer] |
620 | ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis | 664 | ; The maximum protocol version that we will use for outgoing transfers |
621 | ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance | 665 | ; Valid values are |
622 | max_distance = 4095 | 666 | ; "SIMULATION/0.2" |
667 | ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol | ||
668 | ; - this protocol is more efficient than "SIMULATION/0.1" | ||
669 | ; "SIMULATION/0.1" | ||
670 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. | ||
671 | MaxOutgoingTransferVersion = "SIMULATION/0.2" | ||
672 | |||
673 | ; The maximum distance in regions that an agent is allowed to teleport | ||
674 | ; along the x or y axis. This is set to 16383 because current viewers | ||
675 | ; can't handle teleports that are greater than this distance | ||
676 | ; Setting to 0 will allow teleports of any distance | ||
677 | ; | ||
678 | max_distance = 16383 | ||
623 | 679 | ||
624 | ; Minimum user level required for HyperGrid teleports | 680 | ; Minimum user level required for HyperGrid teleports |
625 | LevelHGTeleport = 0 | 681 | LevelHGTeleport = 0 |
@@ -671,12 +727,22 @@ | |||
671 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). | 727 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
672 | ResendAppearanceUpdates = true | 728 | ResendAppearanceUpdates = true |
673 | 729 | ||
730 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar | ||
731 | ; on every login | ||
732 | ReuseTextures = false | ||
733 | |||
674 | 734 | ||
675 | [Attachments] | 735 | [Attachments] |
676 | ; Controls whether avatar attachments are enabled. | 736 | ; Controls whether avatar attachments are enabled. |
677 | ; Defaults to true - only set to false for debugging purposes | 737 | ; Defaults to true - only set to false for debugging purposes |
678 | Enabled = true | 738 | Enabled = true |
679 | 739 | ||
740 | ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments | ||
741 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit | ||
742 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. | ||
743 | ; If 0 then no throttling is performed. | ||
744 | ThrottlePer100PrimsRezzed = 0; | ||
745 | |||
680 | 746 | ||
681 | [Mesh] | 747 | [Mesh] |
682 | ; enable / disable Collada mesh support | 748 | ; enable / disable Collada mesh support |
@@ -891,71 +957,83 @@ | |||
891 | ; ## Joint support | 957 | ; ## Joint support |
892 | ; ## | 958 | ; ## |
893 | 959 | ||
894 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. | 960 | ; If you would like physics joints to be enabled through a special naming |
895 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | 961 | ; convention in the client, set this to true. |
896 | ; default is false | 962 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
963 | ; Default is false | ||
897 | ;use_NINJA_physics_joints = true | 964 | ;use_NINJA_physics_joints = true |
898 | 965 | ||
899 | ; ## | 966 | ; ## |
900 | ; ## additional meshing options | 967 | ; ## additional meshing options |
901 | ; ## | 968 | ; ## |
902 | 969 | ||
903 | ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and | 970 | ; Physical collision mesh proxies are normally created for complex prim shapes, |
904 | ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to | 971 | ; and collisions for simple boxes and spheres are computed algorithmically. |
905 | ; true. Note that this will increase memory usage and region startup time. Default is false. | 972 | ; If you would rather have mesh proxies for simple prims, you can set this to |
973 | ; true. Note that this will increase memory usage and region startup time. | ||
974 | ; Default is false. | ||
906 | ;force_simple_prim_meshing = true | 975 | ;force_simple_prim_meshing = true |
907 | 976 | ||
908 | [BulletSim] | ||
909 | ; World parameters | ||
910 | 977 | ||
911 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll | 978 | [BulletSim] |
912 | ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster. | 979 | ; All the BulletSim parameters can be displayed with the console command |
980 | ; "physics get all" and all are defined in the source file | ||
981 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. | ||
913 | 982 | ||
983 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
984 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
985 | ; but the c++ one is much faster. | ||
914 | BulletEngine = "bulletunmanaged" | 986 | BulletEngine = "bulletunmanaged" |
915 | ; BulletEngine = "bulletxna" | 987 | ; BulletEngine = "bulletxna" |
916 | 988 | ||
917 | ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, | 989 | ; BulletSim can run on its own thread independent of the simulator's heartbeat |
918 | ; you will want to switch to the heightfield option | 990 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. |
919 | TerrainImplementation = 1 | 991 | UseSeparatePhysicsThread = false |
920 | ; TerrainImplementation = 0 | ||
921 | |||
922 | Gravity = -9.80665 | ||
923 | |||
924 | TerrainFriction = 0.30 | ||
925 | TerrainHitFraction = 0.8 | ||
926 | TerrainRestitution = 0 | ||
927 | TerrainCollisionMargin = 0.04 | ||
928 | |||
929 | AvatarFriction = 0.2 | ||
930 | AvatarStandingFriction = 0.95 | ||
931 | AvatarRestitution = 0.0 | ||
932 | AvatarDensity = 3.5 | ||
933 | AvatarCapsuleWidth = 0.6 | ||
934 | AvatarCapsuleDepth = 0.45 | ||
935 | AvatarCapsuleHeight = 1.5 | ||
936 | AvatarContactProcessingThreshold = 0.1 | ||
937 | |||
938 | MaxObjectMass = 10000.01 | ||
939 | |||
940 | CollisionMargin = 0.04 | ||
941 | 992 | ||
942 | ; Linkset implmentation | 993 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
994 | ; a mesh. 0=heightField, 1=mesh | ||
995 | TerrainImplementation = 1 | ||
996 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
997 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
998 | ; magnification uses lots of memory. | ||
999 | TerrainMeshMagnification = 2 | ||
1000 | |||
1001 | ; Avatar physics height adjustments. | ||
1002 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
1003 | AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range | ||
1004 | AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range | ||
1005 | AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range | ||
1006 | |||
1007 | ; Default linkset implmentation | ||
1008 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
1009 | ; builds a compound shape from the children shapes to create a single physical | ||
1010 | ; shape. 'Compound' uses a lot less CPU time. | ||
943 | LinkImplementation = 1 ; 0=constraint, 1=compound | 1011 | LinkImplementation = 1 ; 0=constraint, 1=compound |
944 | 1012 | ||
945 | ; Whether to mesh sculpties | 1013 | ; If 'true', offset a linkset's origin based on mass of linkset parts. |
1014 | LinksetOffsetCenterOfMass = false | ||
1015 | |||
1016 | ; If 'true', turn scuplties into meshes | ||
946 | MeshSculptedPrim = true | 1017 | MeshSculptedPrim = true |
947 | 1018 | ||
948 | ; If 'true', force simple prims (box and sphere) to be meshed | 1019 | ; If 'true', force simple prims (box and sphere) to be meshed |
1020 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
1021 | ; and even dimensioned spheres. | ||
949 | ForceSimplePrimMeshing = false | 1022 | ForceSimplePrimMeshing = false |
950 | 1023 | ||
951 | ; Bullet step parameters | 1024 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. |
952 | MaxSubSteps = 10 | 1025 | ; Happens often in sculpties. If turned off, there will be some doorways |
953 | FixedTimeStep = .01667 | 1026 | ; that cannot be walked through. |
1027 | ShouldRemoveZeroWidthTriangles = true | ||
1028 | |||
1029 | ; If 'true', use convex hull definition in mesh asset if present. | ||
1030 | ShouldUseAssetHulls = true | ||
954 | 1031 | ||
1032 | ; If there are thousands of physical objects, these maximums should be increased. | ||
955 | MaxCollisionsPerFrame = 2048 | 1033 | MaxCollisionsPerFrame = 2048 |
956 | MaxUpdatesPerFrame = 8192 | 1034 | MaxUpdatesPerFrame = 8192 |
957 | 1035 | ||
958 | ; Detailed physics debug logging | 1036 | ; Detailed physics debug logging. Very verbose. |
959 | PhysicsLoggingEnabled = False | 1037 | PhysicsLoggingEnabled = False |
960 | PhysicsLoggingDir = "." | 1038 | PhysicsLoggingDir = "." |
961 | VehicleLoggingEnabled = False | 1039 | VehicleLoggingEnabled = False |
@@ -1212,6 +1290,7 @@ | |||
1212 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) | 1290 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) |
1213 | max_external_urls_per_simulator = 100 | 1291 | max_external_urls_per_simulator = 100 |
1214 | 1292 | ||
1293 | |||
1215 | [DataSnapshot] | 1294 | [DataSnapshot] |
1216 | ; The following set of configs pertains to search. | 1295 | ; The following set of configs pertains to search. |
1217 | ; Set index_sims to true to enable search engines to index your searchable data | 1296 | ; Set index_sims to true to enable search engines to index your searchable data |
@@ -1570,7 +1649,7 @@ | |||
1570 | 1649 | ||
1571 | ; Experimental option to only message cached online users rather than all users | 1650 | ; Experimental option to only message cached online users rather than all users |
1572 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service | 1651 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service |
1573 | ; This currently only applies to the Flotsam XmlRpc backend | 1652 | ; (Flotsam groups only; in V2 this is always on) |
1574 | MessageOnlineUsersOnly = false | 1653 | MessageOnlineUsersOnly = false |
1575 | 1654 | ||
1576 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend | 1655 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend |
@@ -1616,31 +1695,36 @@ | |||
1616 | RootReprioritizationDistance = 10.0 | 1695 | RootReprioritizationDistance = 10.0 |
1617 | ChildReprioritizationDistance = 20.0 | 1696 | ChildReprioritizationDistance = 20.0 |
1618 | 1697 | ||
1698 | |||
1619 | [Monitoring] | 1699 | [Monitoring] |
1620 | ; Enable region monitoring | 1700 | ; Enable region monitoring |
1621 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame | 1701 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame |
1622 | ; Also is another source of region statistics provided via the regionstats URL | 1702 | ; Also is another source of region statistics provided via the regionstats URL |
1623 | Enabled = true | 1703 | Enabled = true |
1624 | 1704 | ||
1625 | ; View region statistics via a web page | 1705 | |
1626 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | ||
1627 | ; Use a web browser and type in the "Login URI" + "/SStats/" | ||
1628 | ; For example- http://127.0.0.1:9000/SStats/ | ||
1629 | [WebStats] | 1706 | [WebStats] |
1630 | ; enabled=false | 1707 | ; View region statistics via a web page |
1708 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | ||
1709 | ; Use a web browser and type in the "Login URI" + "/SStats/" | ||
1710 | ; For example- http://127.0.0.1:9000/SStats/ | ||
1711 | ; enabled=false | ||
1631 | 1712 | ||
1632 | 1713 | ||
1633 | [MediaOnAPrim] | 1714 | [MediaOnAPrim] |
1634 | ; Enable media on a prim facilities | 1715 | ; Enable media on a prim facilities |
1635 | Enabled = true; | 1716 | Enabled = true; |
1636 | 1717 | ||
1718 | |||
1637 | [NPC] | 1719 | [NPC] |
1638 | ;; Enable Non Player Character (NPC) facilities | 1720 | ;; Enable Non Player Character (NPC) facilities |
1639 | Enabled = false | 1721 | Enabled = false |
1640 | 1722 | ||
1723 | |||
1641 | [Terrain] | 1724 | [Terrain] |
1642 | InitialTerrain = "pinhead-island" | 1725 | InitialTerrain = "pinhead-island" |
1643 | 1726 | ||
1727 | |||
1644 | ;; | 1728 | ;; |
1645 | ;; If you are using a simian grid frontend you can enable | 1729 | ;; If you are using a simian grid frontend you can enable |
1646 | ;; this module to upload tile images for the mapping fn | 1730 | ;; this module to upload tile images for the mapping fn |
@@ -1650,15 +1734,17 @@ | |||
1650 | MaptileURL = "http://www.mygrid.com/Grid/" | 1734 | MaptileURL = "http://www.mygrid.com/Grid/" |
1651 | RefreshTime = 3600 | 1735 | RefreshTime = 3600 |
1652 | 1736 | ||
1737 | |||
1653 | ;; | 1738 | ;; |
1654 | ;; JsonStore module provides structured store for scripts | 1739 | ;; JsonStore module provides structured store for scripts |
1655 | ;; | 1740 | ;; |
1656 | [JsonStore] | 1741 | [JsonStore] |
1657 | Enabled = False | 1742 | Enabled = False |
1743 | |||
1744 | ;; Enable direct access to the SOP dynamic attributes | ||
1745 | EnableObjectStore = False | ||
1746 | MaxStringSpace = 0 | ||
1658 | 1747 | ||
1659 | ;; Enable direct access to the SOP dynamic attributes | ||
1660 | EnableObjectStore = False | ||
1661 | MaxStringSpace = 0 | ||
1662 | 1748 | ||
1663 | ;; | 1749 | ;; |
1664 | ;; These are defaults that are overwritten below in [Architecture]. | 1750 | ;; These are defaults that are overwritten below in [Architecture]. |
@@ -1673,20 +1759,29 @@ MaxStringSpace = 0 | |||
1673 | ; asset store each time the region starts | 1759 | ; asset store each time the region starts |
1674 | AssetLoaderEnabled = true | 1760 | AssetLoaderEnabled = true |
1675 | 1761 | ||
1762 | |||
1676 | [GridService] | 1763 | [GridService] |
1677 | ;; default standalone, overridable in StandaloneCommon.ini | 1764 | ;; default standalone, overridable in StandaloneCommon.ini |
1678 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" | 1765 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
1679 | 1766 | ||
1767 | |||
1680 | [AutoBackupModule] | 1768 | [AutoBackupModule] |
1681 | ;; default is module is disabled at the top level | 1769 | ;; default is module is disabled at the top level |
1682 | AutoBackupModuleEnabled = false | 1770 | AutoBackupModuleEnabled = false |
1771 | |||
1683 | 1772 | ||
1684 | [Sounds] | 1773 | [Sounds] |
1685 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} | 1774 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} |
1686 | Module = OpenSim.Region.CoreModules.dll:SoundModule | 1775 | Module = OpenSim.Region.CoreModules.dll:SoundModule |
1776 | |||
1777 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} | ||
1778 | MaxDistance = 100.0 | ||
1779 | |||
1780 | |||
1781 | [ServiceThrottle] | ||
1782 | ;; Default time interval (in ms) for the throttle service thread to wake up | ||
1783 | Interval = 5000 | ||
1687 | 1784 | ||
1688 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} | ||
1689 | MaxDistance = 100.0 | ||
1690 | 1785 | ||
1691 | [Modules] | 1786 | [Modules] |
1692 | Include-modules = "addon-modules/*/config/*.ini" | 1787 | Include-modules = "addon-modules/*/config/*.ini" |