diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 33 |
1 files changed, 12 insertions, 21 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3c4110b..d83896e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -217,10 +217,10 @@ | |||
217 | ; to false if you have compatibility problems. | 217 | ; to false if you have compatibility problems. |
218 | ;CacheSculptMaps = true | 218 | ;CacheSculptMaps = true |
219 | 219 | ||
220 | ; Choose one of the physics engines below | 220 | ; Choose one of the physics engines below. |
221 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 221 | ; OpenDynamicsEngine is by some distance the most developed physics engine. |
222 | ; basicphysics effectively does not model physics at all, making all objects phantom | 222 | ; BulletSim is a high performance, up-and-coming physics engine. |
223 | 223 | ; basicphysics effectively does not model physics at all, making all objects phantom. | |
224 | physics = OpenDynamicsEngine | 224 | physics = OpenDynamicsEngine |
225 | ;physics = basicphysics | 225 | ;physics = basicphysics |
226 | ;physics = POS | 226 | ;physics = POS |
@@ -904,15 +904,18 @@ | |||
904 | 904 | ||
905 | [BulletSim] | 905 | [BulletSim] |
906 | ; World parameters | 906 | ; World parameters |
907 | DefaultFriction = 0.50 | 907 | DefaultFriction = 0.20 |
908 | DefaultDensity = 10.000006836 | 908 | DefaultDensity = 10.000006836 |
909 | DefaultRestitution = 0.0 | 909 | DefaultRestitution = 0.0 |
910 | Gravity = -9.80665 | 910 | Gravity = -9.80665 |
911 | 911 | ||
912 | TerrainFriction = 0.50 | 912 | TerrainFriction = 0.30 |
913 | TerrainHitFriction = 0.8 | 913 | TerrainHitFraction = 0.8 |
914 | TerrainRestitution = 0 | 914 | TerrainRestitution = 0 |
915 | TerrainCollisionMargin = 0.04 | ||
916 | |||
915 | AvatarFriction = 0.2 | 917 | AvatarFriction = 0.2 |
918 | AvatarStandingFriction = 0.99 | ||
916 | AvatarRestitution = 0.0 | 919 | AvatarRestitution = 0.0 |
917 | AvatarDensity = 60.0 | 920 | AvatarDensity = 60.0 |
918 | AvatarCapsuleWidth = 0.6 | 921 | AvatarCapsuleWidth = 0.6 |
@@ -926,27 +929,15 @@ | |||
926 | LinearDamping = 0.0 | 929 | LinearDamping = 0.0 |
927 | AngularDamping = 0.0 | 930 | AngularDamping = 0.0 |
928 | DeactivationTime = 0.2 | 931 | DeactivationTime = 0.2 |
929 | LinearSleepingThreshold = 0.8 | 932 | CollisionMargin = 0.04 |
930 | AngularSleepingThreshold = 1.0 | ||
931 | CcdMotionThreshold = 0.0 | ||
932 | CcdSweptSphereRadius = 0.0 | ||
933 | ContactProcessingThreshold = 0.1 | ||
934 | ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) | ||
935 | MaxPersistantManifoldPoolSize = 0 | ||
936 | ShouldDisableContactPoolDynamicAllocation = False | ||
937 | ShouldForceUpdateAllAabbs = False | ||
938 | ShouldRandomizeSolverOrder = True | ||
939 | ShouldSplitSimulationIslands = True | ||
940 | ShouldEnableFrictionCaching = False | ||
941 | NumberOfSolverIterations = 0 | ||
942 | 933 | ||
943 | ; Linkset constraint parameters | 934 | ; Linkset constraint parameters |
935 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
944 | LinkConstraintUseFrameOffset = False | 936 | LinkConstraintUseFrameOffset = False |
945 | LinkConstraintEnableTransMotor = True | 937 | LinkConstraintEnableTransMotor = True |
946 | LinkConstraintTransMotorMaxVel = 5.0 | 938 | LinkConstraintTransMotorMaxVel = 5.0 |
947 | LinkConstraintTransMotorMaxForce = 0.1 | 939 | LinkConstraintTransMotorMaxForce = 0.1 |
948 | 940 | ||
949 | |||
950 | ; Whether to mesh sculpties | 941 | ; Whether to mesh sculpties |
951 | MeshSculptedPrim = true | 942 | MeshSculptedPrim = true |
952 | 943 | ||