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-rw-r--r--bin/OpenSimDefaults.ini116
1 files changed, 66 insertions, 50 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 54f252e..e2d952a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1,7 +1,6 @@
1; This file contains defaults for various settings in OpenSimulator. These can be overriden 1; This file contains defaults for various settings in OpenSimulator. These can be overriden
2; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). 2; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
3 3
4
5[Startup] 4[Startup]
6 ; Console prompt 5 ; Console prompt
7 ; Certain special characters can be used to customize the prompt 6 ; Certain special characters can be used to customize the prompt
@@ -217,10 +216,10 @@
217 ; to false if you have compatibility problems. 216 ; to false if you have compatibility problems.
218 ;CacheSculptMaps = true 217 ;CacheSculptMaps = true
219 218
220 ; Choose one of the physics engines below 219 ; Choose one of the physics engines below.
221 ; OpenDynamicsEngine is by some distance the most developed physics engine 220 ; OpenDynamicsEngine is by some distance the most developed physics engine.
222 ; basicphysics effectively does not model physics at all, making all objects phantom 221 ; BulletSim is a high performance, up-and-coming physics engine.
223 222 ; basicphysics effectively does not model physics at all, making all objects phantom.
224 physics = OpenDynamicsEngine 223 physics = OpenDynamicsEngine
225 ;physics = basicphysics 224 ;physics = basicphysics
226 ;physics = POS 225 ;physics = POS
@@ -364,6 +363,12 @@
364 ; alert_uri = "http://myappserver.net/my_handler/" 363 ; alert_uri = "http://myappserver.net/my_handler/"
365 364
366 365
366[EstateManagement]
367 ; If false, then block any region restart requests from the client even if they are otherwise valid.
368 ; Default is true
369 AllowRegionRestartFromClient = true
370
371
367[SMTP] 372[SMTP]
368 enabled = false 373 enabled = false
369 374
@@ -898,17 +903,29 @@
898 903
899[BulletSim] 904[BulletSim]
900 ; World parameters 905 ; World parameters
901 DefaultFriction = 0.50 906
902 DefaultDensity = 10.000006836 907 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
903 DefaultRestitution = 0.0 908 ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
909
910 BulletEngine = "bulletunmanaged"
911 ; BulletEngine = "bulletxna"
912
913 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
914 ; you will want to switch to the heightfield option
915 TerrainImplementation = 1
916 ; TerrainImplementation = 0
917
904 Gravity = -9.80665 918 Gravity = -9.80665
905 919
906 TerrainFriction = 0.50 920 TerrainFriction = 0.30
907 TerrainHitFriction = 0.8 921 TerrainHitFraction = 0.8
908 TerrainRestitution = 0 922 TerrainRestitution = 0
923 TerrainCollisionMargin = 0.04
924
909 AvatarFriction = 0.2 925 AvatarFriction = 0.2
926 AvatarStandingFriction = 0.95
910 AvatarRestitution = 0.0 927 AvatarRestitution = 0.0
911 AvatarDensity = 60.0 928 AvatarDensity = 3.5
912 AvatarCapsuleWidth = 0.6 929 AvatarCapsuleWidth = 0.6
913 AvatarCapsuleDepth = 0.45 930 AvatarCapsuleDepth = 0.45
914 AvatarCapsuleHeight = 1.5 931 AvatarCapsuleHeight = 1.5
@@ -916,30 +933,10 @@
916 933
917 MaxObjectMass = 10000.01 934 MaxObjectMass = 10000.01
918 935
919 ; Dynamic parameters 936 CollisionMargin = 0.04
920 LinearDamping = 0.0
921 AngularDamping = 0.0
922 DeactivationTime = 0.2
923 LinearSleepingThreshold = 0.8
924 AngularSleepingThreshold = 1.0
925 CcdMotionThreshold = 0.0
926 CcdSweptSphereRadius = 0.0
927 ContactProcessingThreshold = 0.1
928 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
929 MaxPersistantManifoldPoolSize = 0
930 ShouldDisableContactPoolDynamicAllocation = False
931 ShouldForceUpdateAllAabbs = False
932 ShouldRandomizeSolverOrder = True
933 ShouldSplitSimulationIslands = True
934 ShouldEnableFrictionCaching = False
935 NumberOfSolverIterations = 0
936
937 ; Linkset constraint parameters
938 LinkConstraintUseFrameOffset = False
939 LinkConstraintEnableTransMotor = True
940 LinkConstraintTransMotorMaxVel = 5.0
941 LinkConstraintTransMotorMaxForce = 0.1
942 937
938 ; Linkset implmentation
939 LinkImplementation = 1 ; 0=constraint, 1=compound
943 940
944 ; Whether to mesh sculpties 941 ; Whether to mesh sculpties
945 MeshSculptedPrim = true 942 MeshSculptedPrim = true
@@ -947,14 +944,6 @@
947 ; If 'true', force simple prims (box and sphere) to be meshed 944 ; If 'true', force simple prims (box and sphere) to be meshed
948 ForceSimplePrimMeshing = false 945 ForceSimplePrimMeshing = false
949 946
950 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
951 MeshLevelOfDetail = 8
952 ; if mesh size is > threshold meters, we need to add more detail because people will notice
953 MeshLevelOfDetailMegaPrimThreshold = 10
954 MeshLevelOfDetailMegaPrim = 16
955 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
956 SculptLevelOfDetail = 32
957
958 ; Bullet step parameters 947 ; Bullet step parameters
959 MaxSubSteps = 10 948 MaxSubSteps = 10
960 FixedTimeStep = .01667 949 FixedTimeStep = .01667
@@ -966,6 +955,7 @@
966 PhysicsLoggingEnabled = False 955 PhysicsLoggingEnabled = False
967 PhysicsLoggingDir = "." 956 PhysicsLoggingDir = "."
968 VehicleLoggingEnabled = False 957 VehicleLoggingEnabled = False
958
969 959
970[RemoteAdmin] 960[RemoteAdmin]
971 enabled = false 961 enabled = false
@@ -1116,6 +1106,17 @@
1116 1106
1117 ;exclude_list=User 1,User 2,User 3 1107 ;exclude_list=User 1,User 2,User 3
1118 1108
1109 ;;Shows modal alertbox for entering agent on IRC enabled regions
1110 ;;
1111 ;; Enable Alert, default = false
1112 ;alert_show = false
1113 ;;
1114 ;; Show IRC serverinfo, default = true
1115 ;alert_show_serverinfo = true
1116 ;;
1117 ;alert_msg_pre = "This region is linked to Irc."
1118 ;alert_msg_post = "Everything you say in public chat can be listened."
1119
1119 1120
1120; The following settings control the progression of daytime 1121; The following settings control the progression of daytime
1121; in the Sim. The defaults are the same as the commented out settings 1122; in the Sim. The defaults are the same as the commented out settings
@@ -1297,6 +1298,20 @@
1297 ; script assemblies 1298 ; script assemblies
1298 AppDomainLoading = true 1299 AppDomainLoading = true
1299 1300
1301 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1302 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1303 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1304 ; by scripts have changed.
1305 ; DeleteScriptsOnStartup = false
1306
1307 ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
1308 ; co-op will be more stable but this option is currently experimental.
1309 ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
1310 ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
1311 ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
1312 ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
1313 ScriptStopStrategy = abort
1314
1300 ; Rate to poll for asynchronous command replies (ms) 1315 ; Rate to poll for asynchronous command replies (ms)
1301 ; currently unused 1316 ; currently unused
1302 ;AsyncLLCommandLoopms = 50 1317 ;AsyncLLCommandLoopms = 50
@@ -1367,6 +1382,10 @@
1367 ; If a script overruns it's event limit, kill the script? 1382 ; If a script overruns it's event limit, kill the script?
1368 KillTimedOutScripts = false 1383 KillTimedOutScripts = false
1369 1384
1385 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
1386 ; before aborting the thread (such as when an object containing scripts is taken into inventory).
1387 WaitForEventCompletionOnScriptStop = 1000;
1388
1370 ; Sets the multiplier for the scripting delays 1389 ; Sets the multiplier for the scripting delays
1371 ScriptDelayFactor = 1.0 1390 ScriptDelayFactor = 1.0
1372 1391
@@ -1394,12 +1413,6 @@
1394 ;; Path to script assemblies 1413 ;; Path to script assemblies
1395 ; ScriptEnginesPath = "ScriptEngines" 1414 ; ScriptEnginesPath = "ScriptEngines"
1396 1415
1397 ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1398 ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1399 ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1400 ; by scripts have changed.
1401 ; DeleteScriptsOnStartup = false
1402
1403 1416
1404[Concierge] 1417[Concierge]
1405 ; Enable concierge module 1418 ; Enable concierge module
@@ -1582,8 +1595,7 @@
1582 1595
1583 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. 1596 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
1584 ; This reduces data churn 1597 ; This reduces data churn
1585 ; This setting is currently experimental and defaults to false. 1598 RecycleBaseUDPPackets = true
1586 RecycleBaseUDPPackets = false;
1587 1599
1588 1600
1589[InterestManagement] 1601[InterestManagement]
@@ -1636,6 +1648,10 @@
1636[JsonStore] 1648[JsonStore]
1637Enabled = False 1649Enabled = False
1638 1650
1651;; Enable direct access to the SOP dynamic attributes
1652EnableObjectStore = False
1653MaxStringSpace = 0
1654
1639;; 1655;;
1640;; These are defaults that are overwritten below in [Architecture]. 1656;; These are defaults that are overwritten below in [Architecture].
1641;; These defaults allow OpenSim to work out of the box with 1657;; These defaults allow OpenSim to work out of the box with