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-rw-r--r--bin/OpenSimDefaults.ini20
1 files changed, 5 insertions, 15 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 3a40217..27d4ad8 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -892,7 +892,8 @@
892 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) 892 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
893 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; 893 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
894 world_stepsize = 0.0178 894 world_stepsize = 0.0178
895 world_internal_steps_without_collisions = 10 895 ; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default
896 world_solver_iterations = 10
896 897
897 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim 898 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
898 world_hashspace_size_low = -4 899 world_hashspace_size_low = -4
@@ -940,18 +941,14 @@
940 ; desired velocity 941 ; desired velocity
941 ; See http://en.wikipedia.org/wiki/PID_controller 942 ; See http://en.wikipedia.org/wiki/PID_controller
942 943
943 av_pid_derivative_linux = 2200.0 944 av_pid_derivative = 2200.0
944 av_pid_proportional_linux = 900.0; 945 av_pid_proportional = 900.0;
945
946 av_pid_derivative_win = 2200.0
947 av_pid_proportional_win = 900.0;
948 946
949 ;girth of the avatar. Adds radius to the height also 947 ;girth of the avatar. Adds radius to the height also
950 av_capsule_radius = 0.37 948 av_capsule_radius = 0.37
951 949
952 ; Max force permissible to use to keep the avatar standing up straight 950 ; Max force permissible to use to keep the avatar standing up straight
953 av_capsule_standup_tensor_win = 550000 951 av_capsule_standup_tensor = 550000
954 av_capsule_standup_tensor_linux = 550000
955 952
956 ; specifies if the capsule should be tilted (=true; old compatibility mode) 953 ; specifies if the capsule should be tilted (=true; old compatibility mode)
957 ; or straight up-and-down (=false; better and more consistent physics behavior) 954 ; or straight up-and-down (=false; better and more consistent physics behavior)
@@ -1003,19 +1000,12 @@
1003 ; maximum number of contact points to generate per collision 1000 ; maximum number of contact points to generate per collision
1004 contacts_per_collision = 80 1001 contacts_per_collision = 80
1005 1002
1006 ; amount of time a geom/body will try to cross a region border before it gets disabled
1007 geom_crossing_failures_before_outofbounds = 5
1008
1009 ; start throttling the object updates if object comes in contact with 3 or more other objects 1003 ; start throttling the object updates if object comes in contact with 3 or more other objects
1010 geom_contactpoints_start_throttling = 3 1004 geom_contactpoints_start_throttling = 3
1011 1005
1012 ; send 1 update for every x updates below when throttled 1006 ; send 1 update for every x updates below when throttled
1013 geom_updates_before_throttled_update = 15 1007 geom_updates_before_throttled_update = 15
1014 1008
1015 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
1016 body_motor_joint_maxforce_tensor_linux = 5
1017 body_motor_joint_maxforce_tensor_win = 5
1018
1019 ; Maximum mass an object can be before it is clamped 1009 ; Maximum mass an object can be before it is clamped
1020 maximum_mass_object = 10000.01 1010 maximum_mass_object = 10000.01
1021 1011