diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3a40217..27d4ad8 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -892,7 +892,8 @@ | |||
892 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | 892 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) |
893 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; | 893 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; |
894 | world_stepsize = 0.0178 | 894 | world_stepsize = 0.0178 |
895 | world_internal_steps_without_collisions = 10 | 895 | ; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default |
896 | world_solver_iterations = 10 | ||
896 | 897 | ||
897 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | 898 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim |
898 | world_hashspace_size_low = -4 | 899 | world_hashspace_size_low = -4 |
@@ -940,18 +941,14 @@ | |||
940 | ; desired velocity | 941 | ; desired velocity |
941 | ; See http://en.wikipedia.org/wiki/PID_controller | 942 | ; See http://en.wikipedia.org/wiki/PID_controller |
942 | 943 | ||
943 | av_pid_derivative_linux = 2200.0 | 944 | av_pid_derivative = 2200.0 |
944 | av_pid_proportional_linux = 900.0; | 945 | av_pid_proportional = 900.0; |
945 | |||
946 | av_pid_derivative_win = 2200.0 | ||
947 | av_pid_proportional_win = 900.0; | ||
948 | 946 | ||
949 | ;girth of the avatar. Adds radius to the height also | 947 | ;girth of the avatar. Adds radius to the height also |
950 | av_capsule_radius = 0.37 | 948 | av_capsule_radius = 0.37 |
951 | 949 | ||
952 | ; Max force permissible to use to keep the avatar standing up straight | 950 | ; Max force permissible to use to keep the avatar standing up straight |
953 | av_capsule_standup_tensor_win = 550000 | 951 | av_capsule_standup_tensor = 550000 |
954 | av_capsule_standup_tensor_linux = 550000 | ||
955 | 952 | ||
956 | ; specifies if the capsule should be tilted (=true; old compatibility mode) | 953 | ; specifies if the capsule should be tilted (=true; old compatibility mode) |
957 | ; or straight up-and-down (=false; better and more consistent physics behavior) | 954 | ; or straight up-and-down (=false; better and more consistent physics behavior) |
@@ -1003,19 +1000,12 @@ | |||
1003 | ; maximum number of contact points to generate per collision | 1000 | ; maximum number of contact points to generate per collision |
1004 | contacts_per_collision = 80 | 1001 | contacts_per_collision = 80 |
1005 | 1002 | ||
1006 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
1007 | geom_crossing_failures_before_outofbounds = 5 | ||
1008 | |||
1009 | ; start throttling the object updates if object comes in contact with 3 or more other objects | 1003 | ; start throttling the object updates if object comes in contact with 3 or more other objects |
1010 | geom_contactpoints_start_throttling = 3 | 1004 | geom_contactpoints_start_throttling = 3 |
1011 | 1005 | ||
1012 | ; send 1 update for every x updates below when throttled | 1006 | ; send 1 update for every x updates below when throttled |
1013 | geom_updates_before_throttled_update = 15 | 1007 | geom_updates_before_throttled_update = 15 |
1014 | 1008 | ||
1015 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
1016 | body_motor_joint_maxforce_tensor_linux = 5 | ||
1017 | body_motor_joint_maxforce_tensor_win = 5 | ||
1018 | |||
1019 | ; Maximum mass an object can be before it is clamped | 1009 | ; Maximum mass an object can be before it is clamped |
1020 | maximum_mass_object = 10000.01 | 1010 | maximum_mass_object = 10000.01 |
1021 | 1011 | ||