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-rw-r--r--bin/OpenSimDefaults.ini106
1 files changed, 87 insertions, 19 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 5aeadce..ca4fbfb 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -5,6 +5,9 @@
5[Startup] 5[Startup]
6 ; Set this to true if you want to log crashes to disk 6 ; Set this to true if you want to log crashes to disk
7 ; this can be useful when submitting bug reports. 7 ; this can be useful when submitting bug reports.
8 ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
9 ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
10 ; You will need to capture these native stack traces by recording the session log itself.
8 save_crashes = false 11 save_crashes = false
9 12
10 ; Directory to save crashes to if above is enabled 13 ; Directory to save crashes to if above is enabled
@@ -67,12 +70,6 @@
67 ; except that everything is also enclosed in a <Regions> tag. 70 ; except that everything is also enclosed in a <Regions> tag.
68 ; regionload_webserver_url = "http://example.com/regions.xml"; 71 ; regionload_webserver_url = "http://example.com/regions.xml";
69 72
70 ; Draw objects on maptile. This step might take a long time if you've got a large number of
71 ; objects, so you can turn it off here if you'd like.
72 DrawPrimOnMapTile = true
73 ; Use terrain texture for maptiles if true, use shaded green if false
74 TextureOnMapTile = false
75
76 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 73 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
77 NonPhysicalPrimMax = 256 74 NonPhysicalPrimMax = 256
78 75
@@ -83,8 +80,10 @@
83 ; This can be overriden in the region config file. 80 ; This can be overriden in the region config file.
84 ClampPrimSize = false 81 ClampPrimSize = false
85 82
86 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. 83 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
87 AllowScriptCrossing = false 84 ; This only applies when crossing to a region running in a different simulator.
85 ; For crossings where the regions are on the same simulator the script is always kept running.
86 AllowScriptCrossing = true
88 87
89 ; Allow compiled script binary code to cross region boundaries. 88 ; Allow compiled script binary code to cross region boundaries.
90 ; If you set this to "true", any region that can teleport to you can 89 ; If you set this to "true", any region that can teleport to you can
@@ -165,6 +164,7 @@
165 ;physics = basicphysics 164 ;physics = basicphysics
166 ;physics = POS 165 ;physics = POS
167 ;physics = modified_BulletX 166 ;physics = modified_BulletX
167 ;physics = BulletSim
168 168
169 ; ## 169 ; ##
170 ; ## PERMISSIONS 170 ; ## PERMISSIONS
@@ -175,8 +175,8 @@
175 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy 175 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
176 ; any item, etc. This may not yet be implemented uniformally. 176 ; any item, etc. This may not yet be implemented uniformally.
177 ; If set to true, then all permissions checks are carried out 177 ; If set to true, then all permissions checks are carried out
178 ; Default is false 178 ; Default is true
179 serverside_object_permissions = false 179 serverside_object_permissions = true
180 180
181 allow_grid_gods = false 181 allow_grid_gods = false
182 182
@@ -216,13 +216,26 @@
216 216
217 ;WorldMapModule = "WorldMap" 217 ;WorldMapModule = "WorldMap"
218 ;MapImageModule = "MapImageModule" 218 ;MapImageModule = "MapImageModule"
219
220 ; World map blacklist timeout in seconds
221 ;BlacklistTimeout = 600
222
219 ; Set to false to not generate any maptiles 223 ; Set to false to not generate any maptiles
220 ;GenerateMaptiles = "true" 224 ;GenerateMaptiles = true
225
221 ; Refresh (in seconds) the map tile periodically 226 ; Refresh (in seconds) the map tile periodically
222 ;MaptileRefresh = 0 227 ;MaptileRefresh = 0
228
223 ; If not generating maptiles, use this static texture asset ID 229 ; If not generating maptiles, use this static texture asset ID
224 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 230 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
225 231
232 ; Draw objects on maptile. This step might take a long time if you've got a large number of
233 ; objects, so you can turn it off here if you'd like.
234 DrawPrimOnMapTile = true
235
236 ; Use terrain texture for maptiles if true, use shaded green if false
237 TextureOnMapTile = true
238
226 ; ## 239 ; ##
227 ; ## EMAIL MODULE 240 ; ## EMAIL MODULE
228 ; ## 241 ; ##
@@ -273,15 +286,15 @@
273 286
274 287
275[SMTP] 288[SMTP]
276 enabled=false 289 enabled = false
277 290
278 ;enabled=true 291 ;enabled = true
279 ;internal_object_host=lsl.opensim.local 292 ;internal_object_host = lsl.opensim.local
280 ;host_domain_header_from=127.0.0.1 293 ;host_domain_header_from = 127.0.0.1
281 ;SMTP_SERVER_HOSTNAME=127.0.0.1 294 ;SMTP_SERVER_HOSTNAME = 127.0.0.1
282 ;SMTP_SERVER_PORT=25 295 ;SMTP_SERVER_PORT = 25
283 ;SMTP_SERVER_LOGIN=foo 296 ;SMTP_SERVER_LOGIN = foo
284 ;SMTP_SERVER_PASSWORD=bar 297 ;SMTP_SERVER_PASSWORD = bar
285 298
286 299
287[Network] 300[Network]
@@ -721,6 +734,49 @@
721 ; true. Note that this will increase memory usage and region startup time. Default is false. 734 ; true. Note that this will increase memory usage and region startup time. Default is false.
722 ;force_simple_prim_meshing = true 735 ;force_simple_prim_meshing = true
723 736
737[BulletSim]
738 ; World parameters
739 DefaultFriction = 0.50
740 DefaultDensity = 10.000006836
741 DefaultRestitution = 0.0
742 Gravity = -9.80665
743
744 TerrainFriction = 0.50
745 TerrainHitFriction = 0.8
746 TerrainRestitution = 0
747 AvatarFriction = 0
748 AvatarDensity = 60.0
749 AvatarCapsuleRadius = 0.37
750 AvatarCapsuleHeight = 1.5
751
752 MaxObjectMass = 10000.01
753
754 ; Dynamic parameters
755 LinearDamping = 0.0
756 AngularDamping = 0.0
757 DeactivationTime = 0.2
758 LinearSleepingThreshold = 0.8
759 AngularSleepingThreshold = 1.0
760 CcdMotionThreshold = 0.5
761 CcdSweptSphereRadius = 0.2
762
763 ; Whether to mesh sculpties
764 MeshSculptedPrim = true
765
766 ; If 'true', force simple prims (box and sphere) to be meshed
767 ForceSimplePrimMeshing = false
768
769 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
770 MeshLevelOfDetail = 8
771 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
772 SculptLevelOfDetail = 32
773
774 ; Bullet step parameters
775 MaxSubSteps = 10;
776 FixedTimeStep = .01667
777
778 MaxCollisionsPerFrame = 2048
779 MaxUpdatesPerFrame = 2048
724 780
725[RemoteAdmin] 781[RemoteAdmin]
726 enabled = false 782 enabled = false
@@ -1357,6 +1413,18 @@
1357 ; Enable media on a prim facilities 1413 ; Enable media on a prim facilities
1358 Enabled = true; 1414 Enabled = true;
1359 1415
1416[NPC]
1417 ;; Enable Non Player Character (NPC) facilities
1418 Enabled = false
1419
1420;;
1421;; If you are using a simian grid frontend you can enable
1422;; this module to upload tile images for the mapping fn
1423;;
1424[SimianGridMaptiles]
1425 Enabled = False
1426 MaptileURL = "http://www.mygrid.com/Grid/"
1427 RefreshTime = 3600
1360 1428
1361;; 1429;;
1362;; These are defaults that are overwritten below in [Architecture]. 1430;; These are defaults that are overwritten below in [Architecture].