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diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 554aafa..1dc3f15 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -94,6 +94,10 @@
94 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum 94 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
95 ; This can be overriden in the region config file. 95 ; This can be overriden in the region config file.
96 ClampPrimSize = false 96 ClampPrimSize = false
97
98 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
99 ; This can be overriden in the region config file.
100 LinksetPrims = 0
97 101
98 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. 102 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
99 ; This only applies when crossing to a region running in a different simulator. 103 ; This only applies when crossing to a region running in a different simulator.
@@ -693,6 +697,24 @@
693 ;LevelUpload = 0 697 ;LevelUpload = 0
694 698
695 699
700[Textures]
701 ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
702 ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
703 ; (e.g. images pulled from an external HTTP address).
704 ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
705 ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
706 ; Hence, currently considered experimental.
707 ; Default is false.
708 ReuseDynamicTextures = false
709
710 ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
711 ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
712 ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
713 ; This setting only has an affect is ReuseDynamicTextures = true
714 ; Default is false
715 ReuseDynamicLowDataTextures = false
716
717
696[ODEPhysicsSettings] 718[ODEPhysicsSettings]
697 ; ## 719 ; ##
698 ; ## Physics stats settings 720 ; ## Physics stats settings
@@ -931,6 +953,9 @@
931 953
932 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail 954 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
933 MeshLevelOfDetail = 8 955 MeshLevelOfDetail = 8
956 ; if mesh size is > threshold meters, we need to add more detail because people will notice
957 MeshLevelOfDetailMegaPrimThreshold = 10
958 MeshLevelOfDetailMegaPrim = 16
934 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies 959 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
935 SculptLevelOfDetail = 32 960 SculptLevelOfDetail = 32
936 961