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Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 554aafa..1dc3f15 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -94,6 +94,10 @@ | |||
94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
95 | ; This can be overriden in the region config file. | 95 | ; This can be overriden in the region config file. |
96 | ClampPrimSize = false | 96 | ClampPrimSize = false |
97 | |||
98 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
99 | ; This can be overriden in the region config file. | ||
100 | LinksetPrims = 0 | ||
97 | 101 | ||
98 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 102 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
99 | ; This only applies when crossing to a region running in a different simulator. | 103 | ; This only applies when crossing to a region running in a different simulator. |
@@ -693,6 +697,24 @@ | |||
693 | ;LevelUpload = 0 | 697 | ;LevelUpload = 0 |
694 | 698 | ||
695 | 699 | ||
700 | [Textures] | ||
701 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
702 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
703 | ; (e.g. images pulled from an external HTTP address). | ||
704 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
705 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
706 | ; Hence, currently considered experimental. | ||
707 | ; Default is false. | ||
708 | ReuseDynamicTextures = false | ||
709 | |||
710 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
711 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
712 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
713 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
714 | ; Default is false | ||
715 | ReuseDynamicLowDataTextures = false | ||
716 | |||
717 | |||
696 | [ODEPhysicsSettings] | 718 | [ODEPhysicsSettings] |
697 | ; ## | 719 | ; ## |
698 | ; ## Physics stats settings | 720 | ; ## Physics stats settings |
@@ -931,6 +953,9 @@ | |||
931 | 953 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 954 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 955 | MeshLevelOfDetail = 8 |
956 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
957 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
958 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 959 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 960 | SculptLevelOfDetail = 32 |
936 | 961 | ||