diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 50 |
1 files changed, 24 insertions, 26 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index e2d952a..0a66523 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -281,32 +281,6 @@ | |||
281 | DefaultScriptEngine = "XEngine" | 281 | DefaultScriptEngine = "XEngine" |
282 | 282 | ||
283 | ; ## | 283 | ; ## |
284 | ; ## WORLD MAP | ||
285 | ; ## | ||
286 | |||
287 | ;WorldMapModule = "WorldMap" | ||
288 | ;MapImageModule = "MapImageModule" | ||
289 | |||
290 | ; World map blacklist timeout in seconds | ||
291 | ;BlacklistTimeout = 600 | ||
292 | |||
293 | ; Set to false to not generate any maptiles | ||
294 | ;GenerateMaptiles = true | ||
295 | |||
296 | ; Refresh (in seconds) the map tile periodically | ||
297 | ;MaptileRefresh = 0 | ||
298 | |||
299 | ; If not generating maptiles, use this static texture asset ID | ||
300 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
301 | |||
302 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
303 | ; objects, so you can turn it off here if you'd like. | ||
304 | DrawPrimOnMapTile = true | ||
305 | |||
306 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
307 | TextureOnMapTile = true | ||
308 | |||
309 | ; ## | ||
310 | ; ## EMAIL MODULE | 284 | ; ## EMAIL MODULE |
311 | ; ## | 285 | ; ## |
312 | 286 | ||
@@ -343,6 +317,30 @@ | |||
343 | UseTrashOnDelete = True | 317 | UseTrashOnDelete = True |
344 | 318 | ||
345 | 319 | ||
320 | [Map] | ||
321 | ;WorldMapModule = "WorldMap" | ||
322 | ;MapImageModule = "MapImageModule" | ||
323 | |||
324 | ; World map blacklist timeout in seconds | ||
325 | ;BlacklistTimeout = 600 | ||
326 | |||
327 | ; Set to false to not generate any maptiles | ||
328 | ;GenerateMaptiles = true | ||
329 | |||
330 | ; Refresh (in seconds) the map tile periodically | ||
331 | ;MaptileRefresh = 0 | ||
332 | |||
333 | ; If not generating maptiles, use this static texture asset ID | ||
334 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
335 | |||
336 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
337 | ; objects, so you can turn it off here if you'd like. | ||
338 | DrawPrimOnMapTile = true | ||
339 | |||
340 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
341 | TextureOnMapTile = true | ||
342 | |||
343 | |||
346 | [RegionReady] | 344 | [RegionReady] |
347 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | 345 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled |
348 | enabled = true | 346 | enabled = true |