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-rw-r--r--bin/OpenSimDefaults.ini57
1 files changed, 25 insertions, 32 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 237f684..4a89fe2 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -934,56 +934,49 @@
934 ;force_simple_prim_meshing = true 934 ;force_simple_prim_meshing = true
935 935
936[BulletSim] 936[BulletSim]
937 ; World parameters 937 ; All the BulletSim parameters can be displayed with the console command "physics get all"
938 ; and all are defined in the source file OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
938 939
939 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll 940 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
940 ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster. 941 ; bulletxna is a managed C# dll. They have comparible functionality but the c++ one is much faster.
941
942 BulletEngine = "bulletunmanaged" 942 BulletEngine = "bulletunmanaged"
943 ; BulletEngine = "bulletxna" 943 ; BulletEngine = "bulletxna"
944 944
945 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, 945 ; Terrain Implementation
946 ; you will want to switch to the heightfield option 946 TerrainImplementation = 1 ; 0=Heightfield, 1=mesh
947 TerrainImplementation = 1 947 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield resolution). '2'
948 ; TerrainImplementation = 0 948 ; gives 512x512. Etc. Cannot be larger than '4'. Higher magnification uses lots of memory.
949 949 TerrainMeshMagnification = 2
950 Gravity = -9.80665
951
952 TerrainFriction = 0.30
953 TerrainHitFraction = 0.8
954 TerrainRestitution = 0
955 TerrainCollisionMargin = 0.04
956 950
957 AvatarFriction = 0.2 951 ; Avatar physics height adjustments. http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
958 AvatarStandingFriction = 0.95 952 AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range
959 AvatarRestitution = 0.0 953 AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range
960 AvatarDensity = 3.5 954 AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range
961 AvatarCapsuleWidth = 0.6
962 AvatarCapsuleDepth = 0.45
963 AvatarCapsuleHeight = 1.5
964 AvatarContactProcessingThreshold = 0.1
965 955
966 MaxObjectMass = 10000.01 956 ; Default linkset implmentation
967 957 ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' builds a compound
968 CollisionMargin = 0.04 958 ; shape from the children shapes to create a single physical shape. 'Compound' uses a lot less CPU time.
969
970 ; Linkset implmentation
971 LinkImplementation = 1 ; 0=constraint, 1=compound 959 LinkImplementation = 1 ; 0=constraint, 1=compound
972 960
973 ; Whether to mesh sculpties 961 ; If 'true', turn scuplties into meshes
974 MeshSculptedPrim = true 962 MeshSculptedPrim = true
975 963
976 ; If 'true', force simple prims (box and sphere) to be meshed 964 ; If 'true', force simple prims (box and sphere) to be meshed
965 ; If 'false', the Bullet native special case shape is used for square rectangles and even dimensioned spheres
977 ForceSimplePrimMeshing = false 966 ForceSimplePrimMeshing = false
978 967
979 ; Bullet step parameters 968 ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
980 MaxSubSteps = 10 969 ; Happens often in sculpties. If turned off, there will be some doorways that cannot be walked through.
981 FixedTimeStep = .01667 970 ShouldRemoveZeroWidthTriangles = true
971
972 ; If 'true', use convex hull definition in mesh asset if present.
973 ShouldUseAssetHulls = true
982 974
975 ; If there are thousands of physical objects, these maximums should be increased.
983 MaxCollisionsPerFrame = 2048 976 MaxCollisionsPerFrame = 2048
984 MaxUpdatesPerFrame = 8192 977 MaxUpdatesPerFrame = 8192
985 978
986 ; Detailed physics debug logging 979 ; Detailed physics debug logging. Very verbose.
987 PhysicsLoggingEnabled = False 980 PhysicsLoggingEnabled = False
988 PhysicsLoggingDir = "." 981 PhysicsLoggingDir = "."
989 VehicleLoggingEnabled = False 982 VehicleLoggingEnabled = False