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-rw-r--r--bin/OpenSimDefaults.ini22
1 files changed, 22 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 2f4a549..41be415 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -177,6 +177,11 @@
177 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 177 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
178 MaximumTimeBeforePersistenceConsidered = 600 178 MaximumTimeBeforePersistenceConsidered = 600
179 179
180 ; Experimental setting to resend appearance updates every 60 seconds.
181 ; These packets are small and this can help with grey avatar syndrome.
182 ; Default is false
183 SendPeriodicAppearanceUpdates = false
184
180 ; ## 185 ; ##
181 ; ## PHYSICS 186 ; ## PHYSICS
182 ; ## 187 ; ##
@@ -260,6 +265,14 @@
260 ; Default value is all 265 ; Default value is all
261 ; allowed_script_editors = all 266 ; allowed_script_editors = all
262 267
268 ; Provides a simple control for land owners to give build rights to specific avatars
269 ; in publicly accessible parcels that disallow object creation in general.
270 ; Owners specific avatars by adding them to the Access List of the parcel
271 ; without having to use the Groups feature
272 ; Disabled by default
273 ; simple_build_permissions = False
274
275
263 ; ## 276 ; ##
264 ; ## SCRIPT ENGINE 277 ; ## SCRIPT ENGINE
265 ; ## 278 ; ##
@@ -838,6 +851,7 @@
838 AvatarDensity = 60.0 851 AvatarDensity = 60.0
839 AvatarCapsuleRadius = 0.37 852 AvatarCapsuleRadius = 0.37
840 AvatarCapsuleHeight = 1.5 853 AvatarCapsuleHeight = 1.5
854 AvatarContactProcessingThreshold = 0.1;
841 855
842 MaxObjectMass = 10000.01 856 MaxObjectMass = 10000.01
843 857
@@ -850,6 +864,14 @@
850 CcdMotionThreshold = 0.0 864 CcdMotionThreshold = 0.0
851 CcdSweptSphereRadius = 0.0 865 CcdSweptSphereRadius = 0.0
852 ContactProcessingThreshold = 0.1 866 ContactProcessingThreshold = 0.1
867 MaxPersistantManifoldPoolSize = 0;
868 ShouldDisableContactPoolDynamicAllocation = True;
869 ShouldForceUpdateAllAabbs = False;
870 ShouldRandomizeSolverOrder = False;
871 ShouldSplitSimulationIslands = False;
872 ShouldEnableFrictionCaching = False;
873 NumberOfSolverIterations = 0;
874
853 875
854 ; Whether to mesh sculpties 876 ; Whether to mesh sculpties
855 MeshSculptedPrim = true 877 MeshSculptedPrim = true