diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index fab2c47..28c5587 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -177,6 +177,11 @@ | |||
177 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | 177 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
178 | MaximumTimeBeforePersistenceConsidered = 600 | 178 | MaximumTimeBeforePersistenceConsidered = 600 |
179 | 179 | ||
180 | ; Experimental setting to resend appearance updates every 60 seconds. | ||
181 | ; These packets are small and this can help with grey avatar syndrome. | ||
182 | ; Default is false | ||
183 | SendPeriodicAppearanceUpdates = false | ||
184 | |||
180 | ; ## | 185 | ; ## |
181 | ; ## PHYSICS | 186 | ; ## PHYSICS |
182 | ; ## | 187 | ; ## |
@@ -260,6 +265,14 @@ | |||
260 | ; Default value is all | 265 | ; Default value is all |
261 | ; allowed_script_editors = all | 266 | ; allowed_script_editors = all |
262 | 267 | ||
268 | ; Provides a simple control for land owners to give build rights to specific avatars | ||
269 | ; in publicly accessible parcels that disallow object creation in general. | ||
270 | ; Owners specific avatars by adding them to the Access List of the parcel | ||
271 | ; without having to use the Groups feature | ||
272 | ; Disabled by default | ||
273 | ; simple_build_permissions = False | ||
274 | |||
275 | |||
263 | ; ## | 276 | ; ## |
264 | ; ## SCRIPT ENGINE | 277 | ; ## SCRIPT ENGINE |
265 | ; ## | 278 | ; ## |
@@ -833,10 +846,12 @@ | |||
833 | TerrainFriction = 0.50 | 846 | TerrainFriction = 0.50 |
834 | TerrainHitFriction = 0.8 | 847 | TerrainHitFriction = 0.8 |
835 | TerrainRestitution = 0 | 848 | TerrainRestitution = 0 |
836 | AvatarFriction = 0 | 849 | AvatarFriction = 0.2 |
850 | AvatarRestitution = 0.0 | ||
837 | AvatarDensity = 60.0 | 851 | AvatarDensity = 60.0 |
838 | AvatarCapsuleRadius = 0.37 | 852 | AvatarCapsuleRadius = 0.37 |
839 | AvatarCapsuleHeight = 1.5 | 853 | AvatarCapsuleHeight = 1.5 |
854 | AvatarContactProcessingThreshold = 0.1; | ||
840 | 855 | ||
841 | MaxObjectMass = 10000.01 | 856 | MaxObjectMass = 10000.01 |
842 | 857 | ||
@@ -849,6 +864,15 @@ | |||
849 | CcdMotionThreshold = 0.0 | 864 | CcdMotionThreshold = 0.0 |
850 | CcdSweptSphereRadius = 0.0 | 865 | CcdSweptSphereRadius = 0.0 |
851 | ContactProcessingThreshold = 0.1 | 866 | ContactProcessingThreshold = 0.1 |
867 | ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc) | ||
868 | MaxPersistantManifoldPoolSize = 0; | ||
869 | ShouldDisableContactPoolDynamicAllocation = False; | ||
870 | ShouldForceUpdateAllAabbs = False; | ||
871 | ShouldRandomizeSolverOrder = False; | ||
872 | ShouldSplitSimulationIslands = False; | ||
873 | ShouldEnableFrictionCaching = False; | ||
874 | NumberOfSolverIterations = 0; | ||
875 | |||
852 | 876 | ||
853 | ; Whether to mesh sculpties | 877 | ; Whether to mesh sculpties |
854 | MeshSculptedPrim = true | 878 | MeshSculptedPrim = true |
@@ -1512,6 +1536,9 @@ | |||
1512 | ;; Enable Non Player Character (NPC) facilities | 1536 | ;; Enable Non Player Character (NPC) facilities |
1513 | Enabled = false | 1537 | Enabled = false |
1514 | 1538 | ||
1539 | [Terrain] | ||
1540 | InitialTerrain = "pinhead-island" | ||
1541 | |||
1515 | ;; | 1542 | ;; |
1516 | ;; If you are using a simian grid frontend you can enable | 1543 | ;; If you are using a simian grid frontend you can enable |
1517 | ;; this module to upload tile images for the mapping fn | 1544 | ;; this module to upload tile images for the mapping fn |