diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 2112 |
1 files changed, 2112 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini new file mode 100644 index 0000000..c0c8134 --- /dev/null +++ b/bin/OpenSimDefaults.ini | |||
@@ -0,0 +1,2112 @@ | |||
1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden | ||
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). | ||
3 | |||
4 | [Startup] | ||
5 | ; Console prompt | ||
6 | ; Certain special characters can be used to customize the prompt | ||
7 | ; Currently, these are | ||
8 | ; \R - substitute region name | ||
9 | ; \\ - substtitue \ | ||
10 | ConsolePrompt = "Region (\R) " | ||
11 | |||
12 | ; Console commands can be saved to a file, so the command history persists after a restart. (default is true) | ||
13 | ConsoleHistoryFileEnabled = true | ||
14 | |||
15 | ; Log file location. This can be set to a simple file path | ||
16 | ; LogFile = OpenSim.log | ||
17 | |||
18 | ; The history file can be just a filename (relative to OpenSim's bin/ directory | ||
19 | ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/) | ||
20 | ConsoleHistoryFile = "OpenSimConsoleHistory.txt" | ||
21 | |||
22 | ; How many lines of command history should we keep? (default is 100) | ||
23 | ConsoleHistoryFileLines = 100 | ||
24 | |||
25 | ; Set this to true if you want to log crashes to disk | ||
26 | ; this can be useful when submitting bug reports. | ||
27 | ; However, this will only log crashes within OpenSimulator that cause the entire program to exit | ||
28 | ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. | ||
29 | ; You will need to capture these native stack traces by recording the session log itself. | ||
30 | save_crashes = false | ||
31 | |||
32 | ; Directory to save crashes to if above is enabled | ||
33 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) | ||
34 | crash_dir = "crashes" | ||
35 | |||
36 | ; Place to create a PID file | ||
37 | ; PIDFile = "/tmp/OpenSim.exe.pid" | ||
38 | |||
39 | ; Console commands run at startup | ||
40 | startup_console_commands_file = "startup_commands.txt" | ||
41 | |||
42 | ; Console commands run on shutdown | ||
43 | shutdown_console_commands_file = "shutdown_commands.txt" | ||
44 | |||
45 | ; Console commands run every 20 minutes | ||
46 | ; timer_Script = "filename" | ||
47 | |||
48 | ; timer_Script time interval (default 20 min) | ||
49 | ; The time is 60 per minute | ||
50 | ; timer_Interval = 1200 | ||
51 | |||
52 | ; ## | ||
53 | ; ## SYSTEM | ||
54 | ; ## | ||
55 | |||
56 | ; Sets the method that OpenSim will use to fire asynchronous | ||
57 | ; events. Valid values are UnsafeQueueUserWorkItem, | ||
58 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. | ||
59 | ; | ||
60 | ; SmartThreadPool is reported to work well on Mono/Linux, but | ||
61 | ; UnsafeQueueUserWorkItem has been benchmarked with better | ||
62 | ; performance on .NET/Windows | ||
63 | ; | ||
64 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security | ||
65 | ; privileges. However, as calling code is trusted anyway this is safe (if you set | ||
66 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). | ||
67 | async_call_method = SmartThreadPool | ||
68 | |||
69 | ; Max threads to allocate on the FireAndForget thread pool | ||
70 | ; when running with the SmartThreadPool option above | ||
71 | MaxPoolThreads = 300 | ||
72 | |||
73 | ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently. | ||
74 | ; This improves performance in regions with large numbers of connections (in the hundreds). | ||
75 | JobEngineEnabled = true | ||
76 | |||
77 | ; Plugin Registry Location | ||
78 | ; Set path to directory for plugin registry. Information about the | ||
79 | ; registered repositories and installed plugins will be stored here. | ||
80 | ; The OpenSim.exe process must have R/W access to the location. | ||
81 | RegistryLocation = "." | ||
82 | |||
83 | ; Used by region module addins. You can set this to outside bin, so that addin | ||
84 | ; configurations will survive updates. The OpenSim.exe process must have R/W access | ||
85 | ; to the location. | ||
86 | ConfigDirectory = "." | ||
87 | |||
88 | ; ## | ||
89 | ; ## CLIENTS | ||
90 | ; ## | ||
91 | |||
92 | ; Set this to the DLL containing the client stack to use. | ||
93 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" | ||
94 | |||
95 | ; ## | ||
96 | ; ## REGIONS | ||
97 | ; ## | ||
98 | |||
99 | ; Determine where OpenSimulator looks for the files which tell it which regions to server | ||
100 | ; Defaults to "filesystem" if this setting isn't present | ||
101 | region_info_source = "filesystem" | ||
102 | ; region_info_source = "web" | ||
103 | |||
104 | ; Determines where the region XML files are stored if you are loading these from the filesystem. | ||
105 | ; Defaults to bin/Regions in your OpenSimulator installation directory | ||
106 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
107 | |||
108 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | ||
109 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | ||
110 | ; except that everything is also enclosed in a <Regions> tag. | ||
111 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
112 | |||
113 | ;; Allow the simulator to start up if there are no region configuration available | ||
114 | ;; from the selected region_info_source. | ||
115 | allow_regionless = false | ||
116 | |||
117 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here | ||
118 | see_into_region = true | ||
119 | |||
120 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos | ||
121 | ; Increasing this number will increase memory usage. | ||
122 | MaxPrimUndos = 20 | ||
123 | |||
124 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!). | ||
125 | NonPhysicalPrimMax = 256 | ||
126 | |||
127 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. | ||
128 | PhysicalPrimMax = 64 | ||
129 | |||
130 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | ||
131 | ; This can be overridden in the region config file. | ||
132 | ClampPrimSize = false | ||
133 | |||
134 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
135 | ; This can be overridden in the region config file. | ||
136 | LinksetPrims = 0 | ||
137 | |||
138 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | ||
139 | ; This only applies when crossing to a region running in a different simulator. | ||
140 | ; For crossings where the regions are on the same simulator the script is always kept running. | ||
141 | AllowScriptCrossing = true | ||
142 | |||
143 | ; Allow compiled script binary code to cross region boundaries. | ||
144 | ; If you set this to "true", any region that can teleport to you can | ||
145 | ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. | ||
146 | ; YOU HAVE BEEN WARNED!!! | ||
147 | TrustBinaries = false | ||
148 | |||
149 | ; Combine all contiguous regions into one large megaregion | ||
150 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | ||
151 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | ||
152 | CombineContiguousRegions = false | ||
153 | |||
154 | ; Extend the region's draw distance; 255m is the default which includes | ||
155 | ; one neighbor on each side of the current region, 767m would go three | ||
156 | ; neighbors on each side for a total of 49 regions in view. Warning, unless | ||
157 | ; all the regions have the same drawdistance, you will end up with strange | ||
158 | ; effects because the agents that get closed may be inconsistent. | ||
159 | DefaultDrawDistance = 255.0 | ||
160 | |||
161 | ; If you have only one region in an instance, or to avoid the many bugs | ||
162 | ; that you can trigger in modules by restarting a region, set this to | ||
163 | ; true to make the entire instance exit instead of restarting the region. | ||
164 | ; This is meant to be used on systems where some external system like | ||
165 | ; Monit will restart any instance that exits, thereby making the shutdown | ||
166 | ; into a restart. | ||
167 | InworldRestartShutsDown = false | ||
168 | |||
169 | ; The minimum proportion of a second that any particular frame can take to execute. | ||
170 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames | ||
171 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require | ||
172 | ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. | ||
173 | MinFrameTime = 0.089 | ||
174 | |||
175 | ; Send scheduled updates to objects in the scene | ||
176 | ; This must be a whole number | ||
177 | UpdateObjectsEveryNFrames = 1; | ||
178 | |||
179 | ; Send position/velocity, etc. updates to agents in the scene | ||
180 | ; This must be a whole number | ||
181 | UpdateAgentsEveryNFrames = 1; | ||
182 | |||
183 | ; Apply pending forces from physics calculations to an entity. | ||
184 | ; This must be a whole number | ||
185 | UpdateEntityMovementEveryNFrames = 1; | ||
186 | |||
187 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. | ||
188 | ; This must be a whole number | ||
189 | UpdateCoarseLocationsEveryNFrames = 50; | ||
190 | |||
191 | ; Update physics. Within each update physics also updates in a series of contigous mini-steps | ||
192 | ; This must be a whole number | ||
193 | UpdatePhysicsEveryNFrames = 1; | ||
194 | |||
195 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. | ||
196 | ; This must be a whole number | ||
197 | UpdateEventsEveryNFrames = 1; | ||
198 | |||
199 | ; Send terrain updates to viewers | ||
200 | ; This must be a whole number | ||
201 | UpdateTerrainEveryNFrames = 50; | ||
202 | |||
203 | ; Persitently store any objects which meet the PRIM STORAGE criteria | ||
204 | ; This must be a whole number | ||
205 | UpdateStorageEveryNFrames = 200; | ||
206 | |||
207 | ; Clean up temp on rez objects. | ||
208 | ; This must be a whole number | ||
209 | UpdateTempCleaningEveryNSeconds = 180; | ||
210 | |||
211 | ; ## | ||
212 | ; ## PRIM STORAGE | ||
213 | ; ## | ||
214 | |||
215 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to | ||
216 | ; prevent frequently changing objects from heavily loading the region data store. | ||
217 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. | ||
218 | ; | ||
219 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds | ||
220 | MinimumTimeBeforePersistenceConsidered = 60 | ||
221 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago | ||
222 | MaximumTimeBeforePersistenceConsidered = 600 | ||
223 | |||
224 | ; ## | ||
225 | ; ## PHYSICS | ||
226 | ; ## | ||
227 | |||
228 | ; If true then prims can be collided with by avatars, other prims, etc. | ||
229 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. | ||
230 | ; Also, no prims are subject to physics. | ||
231 | collidable_prim = true | ||
232 | |||
233 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). | ||
234 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction | ||
235 | physical_prim = true | ||
236 | |||
237 | ; Select a mesher here. | ||
238 | ; | ||
239 | ; Meshmerizer properly handles complex prims by using triangle meshes. | ||
240 | ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way | ||
241 | ; | ||
242 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports | ||
243 | ; Usually this is only a box | ||
244 | |||
245 | meshing = Meshmerizer | ||
246 | ;meshing = ZeroMesher | ||
247 | |||
248 | ; Path to decoded sculpty maps | ||
249 | ; Defaults to "j2kDecodeCache | ||
250 | ;DecodedSculptMapPath = "j2kDecodeCache" | ||
251 | |||
252 | ; if you use Meshmerizer and want sculpt map collisions, setting this to | ||
253 | ; to true will store decoded sculpt maps in a special folder in your bin | ||
254 | ; folder, which can reduce startup times by reducing asset requests. Some | ||
255 | ; versions of mono dont work well when reading the cache files, so set this | ||
256 | ; to false if you have compatibility problems. | ||
257 | ;CacheSculptMaps = true | ||
258 | |||
259 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | ||
260 | ;; BulletSim supports varregions. | ||
261 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | ||
262 | ;; It continues to provide a workable physics implementation. It does not currently support varregions. | ||
263 | ;; basicphysics effectively does not model physics at all, making all objects phantom. | ||
264 | ;; Default is OpenDynamicsEngine | ||
265 | physics = BulletSim | ||
266 | ;physics = modified_BulletX | ||
267 | ;physics = OpenDynamicsEngine | ||
268 | ;physics = basicphysics | ||
269 | ;physics = POS | ||
270 | |||
271 | ; ## | ||
272 | ; ## SCRIPT ENGINE | ||
273 | ; ## | ||
274 | |||
275 | DefaultScriptEngine = "XEngine" | ||
276 | |||
277 | ; ## | ||
278 | ; ## EMAIL MODULE | ||
279 | ; ## | ||
280 | |||
281 | ;emailmodule = DefaultEmailModule | ||
282 | |||
283 | ; ## | ||
284 | ; ## ANIMATIONS | ||
285 | ; ## | ||
286 | |||
287 | ; If enabled, enableFlySlow will change the primary fly state to | ||
288 | ; FLYSLOW, and the "always run" state will be the regular fly. | ||
289 | enableflyslow = false | ||
290 | |||
291 | ; PreJump is an additional animation state, but it probably | ||
292 | ; won't look right until the physics engine supports it | ||
293 | ; (i.e delays takeoff for a moment) | ||
294 | |||
295 | ; Simulator statistics are output to the console periodically at debug level INFO. | ||
296 | ; Setting this to zero disables this output. | ||
297 | ; LogShowStatsSeconds = 3600 | ||
298 | |||
299 | ; Simulator Stats URI | ||
300 | ; Enable JSON simulator data by setting a URI name (case sensitive) | ||
301 | ; Returns regular sim stats (SimFPS, ...) | ||
302 | Stats_URI = "jsonSimStats" | ||
303 | |||
304 | ; Simulator StatsManager URI | ||
305 | ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally | ||
306 | ; specify category, container and stat to fetch. If not selected, returns all of that type. | ||
307 | ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic | ||
308 | ; ManagedStatsRemoteFetchURI = "ManagedStats" | ||
309 | |||
310 | ; Make OpenSim start all regions woth logins disabled. They will need | ||
311 | ; to be enabled from the console if this is set | ||
312 | ; StartDisabled = false | ||
313 | |||
314 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, | ||
315 | ; OpenJPEG if false | ||
316 | ; UseCSJ2K = true | ||
317 | |||
318 | ; Use "Trash" folder for items deleted from the scene | ||
319 | ; When set to True (the default) items deleted from the scene will be | ||
320 | ; stored in the user's trash or lost and found folder. When set to | ||
321 | ; False items will be removed from the scene permanently | ||
322 | UseTrashOnDelete = True | ||
323 | |||
324 | ; # | ||
325 | ; # Logging | ||
326 | ; # | ||
327 | |||
328 | ; Force logging when the thread pool approaches an overload condition | ||
329 | ; Provides useful data for post-mortem analysis even in a production | ||
330 | ; system with reduced logging | ||
331 | LogOverloads = True | ||
332 | |||
333 | [Map] | ||
334 | ;WorldMapModule = "WorldMap" | ||
335 | ;MapImageModule = "MapImageModule" | ||
336 | |||
337 | ; World map blacklist timeout in seconds | ||
338 | ;BlacklistTimeout = 600 | ||
339 | |||
340 | ; Set to false to not generate any maptiles | ||
341 | ;GenerateMaptiles = true | ||
342 | |||
343 | ; Refresh (in seconds) the map tile periodically | ||
344 | ;MaptileRefresh = 0 | ||
345 | |||
346 | ; If not generating maptiles, use this static texture asset ID | ||
347 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
348 | |||
349 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
350 | ; objects, so you can turn it off here if you'd like. | ||
351 | DrawPrimOnMapTile = true | ||
352 | |||
353 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
354 | TextureOnMapTile = true | ||
355 | |||
356 | ; Texture prims | ||
357 | TexturePrims = true | ||
358 | |||
359 | ; Only texture prims that have a diagonal size greater than this number | ||
360 | TexturePrimSize = 48 | ||
361 | |||
362 | ; Attempt to render meshes and sculpties on the map | ||
363 | RenderMeshes = false; | ||
364 | |||
365 | [Permissions] | ||
366 | ; ## | ||
367 | ; ## PERMISSIONS | ||
368 | ; ## | ||
369 | |||
370 | ;permissionmodules = "DefaultPermissionsModule" | ||
371 | |||
372 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy | ||
373 | ; any item, etc. This may not yet be implemented uniformally. | ||
374 | ; If set to true, then all permissions checks are carried out | ||
375 | ; Default is true | ||
376 | serverside_object_permissions = true | ||
377 | |||
378 | allow_grid_gods = false | ||
379 | |||
380 | ; This allows somne control over permissions | ||
381 | ; please note that this still doesn't duplicate SL, and is not intended to | ||
382 | ;region_owner_is_god = true | ||
383 | ;region_manager_is_god = false | ||
384 | ;parcel_owner_is_god = true | ||
385 | |||
386 | ; Control user types that are allowed to create new scripts | ||
387 | ; Only enforced if serviceside_object_permissions is true | ||
388 | ; | ||
389 | ; Current possible values are | ||
390 | ; all - anyone can create scripts (subject to normal permissions) | ||
391 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) | ||
392 | ; Default value is all | ||
393 | ; allowed_script_creators = all | ||
394 | |||
395 | ; Control user types that are allowed to edit (save) scripts | ||
396 | ; Only enforced if serviceside_object_permissions is true | ||
397 | ; | ||
398 | ; Current possible values are | ||
399 | ; all - anyone can edit scripts (subject to normal permissions) | ||
400 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) | ||
401 | ; Default value is all | ||
402 | ; allowed_script_editors = all | ||
403 | |||
404 | ; Provides a simple control for land owners to give build rights to specific avatars | ||
405 | ; in publicly accessible parcels that disallow object creation in general. | ||
406 | ; Owners specific avatars by adding them to the Access List of the parcel | ||
407 | ; without having to use the Groups feature | ||
408 | ; Disabled by default | ||
409 | ; simple_build_permissions = False | ||
410 | |||
411 | ; Minimum user level required to upload assets | ||
412 | ;LevelUpload = 0 | ||
413 | |||
414 | |||
415 | [RegionReady] | ||
416 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | ||
417 | enabled = true | ||
418 | |||
419 | ; Channel on which to signal region readiness through a message | ||
420 | ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" | ||
421 | ; - the first field indicating whether this is an initial server startup | ||
422 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) | ||
423 | ; - the third field is a number indicating how many scripts failed to compile | ||
424 | ; - "oar error" if supplied, provides the error message from the OAR load | ||
425 | channel_notify = -800 | ||
426 | |||
427 | ; - disallow logins while scripts are loading | ||
428 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading | ||
429 | login_disable = true | ||
430 | |||
431 | ; - send an alert as json to a service | ||
432 | ; alert_uri = "http://myappserver.net/my_handler/" | ||
433 | |||
434 | |||
435 | [EstateManagement] | ||
436 | ; If false, then block any region restart requests from the client even if they are otherwise valid. | ||
437 | ; Default is true | ||
438 | AllowRegionRestartFromClient = true | ||
439 | |||
440 | |||
441 | [UserProfiles] | ||
442 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} | ||
443 | ;; Set the value of the url to your UserProfilesService | ||
444 | ;; If un-set / "" the module is disabled | ||
445 | ;; If the ProfileURL is not set, then very BASIC | ||
446 | ;; profile support will be configured. If the ProfileURL is set to a | ||
447 | ;; valid URL, then full profile support will be configured. The URL | ||
448 | ;; points to your grid's Robust user profiles service | ||
449 | ;; | ||
450 | ; ProfileURL = http://127.0.0.1:9000 | ||
451 | |||
452 | |||
453 | [SMTP] | ||
454 | enabled = false | ||
455 | |||
456 | ;enabled = true | ||
457 | ;internal_object_host = lsl.opensim.local | ||
458 | ;host_domain_header_from = 127.0.0.1 | ||
459 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 | ||
460 | ;SMTP_SERVER_PORT = 25 | ||
461 | ;SMTP_SERVER_LOGIN = foo | ||
462 | ;SMTP_SERVER_PASSWORD = bar | ||
463 | |||
464 | |||
465 | [Network] | ||
466 | ConsoleUser = "Test" | ||
467 | ConsolePass = "secret" | ||
468 | http_listener_port = 9000 | ||
469 | console_port = 0 | ||
470 | |||
471 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | ||
472 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | ||
473 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now | ||
474 | http_listener_ssl = false ; Also create a SSL server | ||
475 | http_listener_cn = "localhost" ; Use the cert with the common name | ||
476 | http_listener_sslport = 9001 ; Use this port for SSL connections | ||
477 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | ||
478 | |||
479 | ; HTTPS for "Out of band" management applications such as the remote | ||
480 | ; admin module | ||
481 | ; | ||
482 | ; Create https_listener = "True" will create a listener on the port | ||
483 | ; specified. Provide the path to your server certificate along with it's | ||
484 | ; password | ||
485 | ; https_listener = False | ||
486 | ; Set our listener to this port | ||
487 | ; https_port = 0 | ||
488 | ; Path to X509 certificate | ||
489 | ; cert_path = "path/to/cert.p12" | ||
490 | ; Password for cert | ||
491 | ; cert_pass = "password" | ||
492 | |||
493 | ; Hostname to use in llRequestURL/llRequestSecureURL | ||
494 | ; if not defined - default machine name is being used | ||
495 | ; (on Windows this mean NETBIOS name - useably only inside local network) | ||
496 | ; ExternalHostNameForLSL=127.0.0.1 | ||
497 | |||
498 | ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest()) | ||
499 | ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses | ||
500 | ; This stops users making HTTP calls to machines in the simulator's local network. | ||
501 | ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example | ||
502 | ; If you override OutboundDisallowForUserScripts directly you need to be very careful. | ||
503 | ; | ||
504 | ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by | | ||
505 | ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32) | ||
506 | ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003) | ||
507 | ; If an address if given without a port number then port 80 is assumed. | ||
508 | OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32 | ||
509 | ; | ||
510 | ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini | ||
511 | ; | ||
512 | ; OutboundDisallowForUserScripts = 0.0.0.0/0 | ||
513 | ; | ||
514 | ; You can also disable the blacklist entirely with an empty entry | ||
515 | ; | ||
516 | ; OutboundDisallowForUserScripts = "" | ||
517 | |||
518 | ; What is reported as the "X-Secondlife-Shard" | ||
519 | ; Defaults to the user server url if not set | ||
520 | ; The old default is "OpenSim", set here for compatibility | ||
521 | shard = "OpenSim" | ||
522 | |||
523 | ; What is reported as the "User-Agent" when using llHTTPRequest | ||
524 | ; Defaults to not sent if not set here. See the notes section in the wiki at | ||
525 | ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
526 | ; " (Mozilla Compatible)" to the text where there are problems with a web server | ||
527 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
528 | |||
529 | ; OpenSim can send multiple simultaneous requests for services such as asset | ||
530 | ; retrieval. However, some versions of mono appear to hang when there are too | ||
531 | ; many simultaneous requests, default is 30 and is currently applied only to assets | ||
532 | ;MaxRequestConcurrency = 30 | ||
533 | |||
534 | |||
535 | [ClientStack.LindenUDP] | ||
536 | ; Set this to true to process incoming packets asynchronously. Networking is | ||
537 | ; already separated from packet handling with a queue, so this will only | ||
538 | ; affect whether networking internals such as packet decoding and | ||
539 | ; acknowledgement accounting are done synchronously or asynchronously | ||
540 | ; Default is true. | ||
541 | ; | ||
542 | ;async_packet_handling = true | ||
543 | |||
544 | ; The client socket receive buffer size determines how many | ||
545 | ; incoming requests we can process; the default on .NET is 8192 | ||
546 | ; which is about 2 4k-sized UDP datagrams. On mono this is | ||
547 | ; whatever the underlying operating system has as default; for | ||
548 | ; example, ubuntu 8.04 or SLES11 have about 111k, which is about | ||
549 | ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] | ||
550 | ; do "sysctl net.core.rmem_default" to find out what your system | ||
551 | ; uses a default socket receive buffer size. | ||
552 | ; | ||
553 | ; client_socket_rcvbuf_size allows you to specify the receive | ||
554 | ; buffer size LLUDPServer should use. NOTE: this will be limited | ||
555 | ; by the system's settings for the maximum client receive buffer | ||
556 | ; size (on linux systems you can set that with "sysctl -w | ||
557 | ; net.core.rmem_max=X") | ||
558 | ; | ||
559 | ;client_socket_rcvbuf_size = 8388608 | ||
560 | |||
561 | ; Maximum outbound bytes per second for a single scene. This can be used to | ||
562 | ; throttle total outbound UDP traffic for a simulator. The default value is | ||
563 | ; 0, meaning no throttling at the scene level. The example given here is | ||
564 | ; 20 megabits | ||
565 | ; | ||
566 | ;scene_throttle_max_bps = 2500000 | ||
567 | |||
568 | ; Maximum bytes per second to send to any single client. This will override | ||
569 | ; the user's viewer preference settings. The default value is 0, meaning no | ||
570 | ; aggregate throttling on clients (only per-category throttling). The | ||
571 | ; example given here is 1.5 megabits | ||
572 | ; | ||
573 | ;client_throttle_max_bps = 187500 | ||
574 | |||
575 | ; Minimum bytes per second to send to any single client as a result of | ||
576 | ; adaptive throttling. Viewer preferences set to a lower number will | ||
577 | ; override the settin. The example given here ensures that adaptive | ||
578 | ; throttling will never decrease per client bandwidth below 256 kbps. | ||
579 | ; | ||
580 | ;adaptive_throttle_min_bps = 32000 | ||
581 | |||
582 | ; Adaptive throttling attempts to limit network overload when multiple | ||
583 | ; clients login by starting each connection more slowly. Disabled by | ||
584 | ; default | ||
585 | ; | ||
586 | enable_adaptive_throttles = true | ||
587 | |||
588 | ; Per-client bytes per second rates for the various throttle categories. | ||
589 | ; These are default values that will be overridden by clients. These | ||
590 | ; defaults are approximately equivalent to the throttles set by the Imprudence | ||
591 | ; viewer when maximum bandwidth is set to 350kbps | ||
592 | |||
593 | ;resend_default = 6625 | ||
594 | ;land_default = 9125 | ||
595 | ;wind_default = 1750 | ||
596 | ;cloud_default = 1750 | ||
597 | ;task_default = 18500 | ||
598 | ;texture_default = 18500 | ||
599 | ;asset_default = 10500 | ||
600 | |||
601 | ; Configures how ObjectUpdates are aggregated. These numbers | ||
602 | ; do not literally mean how many updates will be put in each | ||
603 | ; packet that goes over the wire, as packets are | ||
604 | ; automatically split on a 1400 byte boundary. These control | ||
605 | ; the balance between responsiveness of interest list updates | ||
606 | ; and total throughput. Higher numbers will ensure more full- | ||
607 | ; sized packets and faster sending of data, but more delay in | ||
608 | ; updating interest lists | ||
609 | ; | ||
610 | ;PrimUpdatesPerCallback = 100 | ||
611 | |||
612 | ; TextureSendLimit determines how many packets will be put on | ||
613 | ; the outgoing queue each cycle. Like the settings above, this | ||
614 | ; is a balance between responsiveness to priority updates and | ||
615 | ; total throughput. Higher numbers will give a better | ||
616 | ; throughput at the cost of reduced responsiveness to client | ||
617 | ; priority changes or transfer aborts | ||
618 | ; | ||
619 | ;TextureSendLimit = 20 | ||
620 | |||
621 | ; CannibalizeTextureRate allows bandwidth to be moved from the | ||
622 | ; UDP texture throttle to the task throttle. Since most viewers | ||
623 | ; use HTTP textures, this provides a means of using what is largely | ||
624 | ; unused bandwidth in the total throttle. The value is the proportion | ||
625 | ; of the texture rate to move to the task queue. It must be between | ||
626 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the | ||
627 | ; bandwidth is grabbed) | ||
628 | ; | ||
629 | ; CannibalizeTextureRate = 0.5 | ||
630 | |||
631 | ; Quash and remove any light properties from attachments not on the | ||
632 | ; hands. This allows flashlights and lanterns to function, but kills | ||
633 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps | ||
634 | ; will also be affected. | ||
635 | ; | ||
636 | ;DisableFacelights = false | ||
637 | |||
638 | ; The time to wait before disconecting an unresponsive client. | ||
639 | ; The time is in seconds. The default is one minute | ||
640 | ; | ||
641 | ;AckTimeout = 60 | ||
642 | |||
643 | ; The time to wait before disconecting an unresponsive paused client. | ||
644 | ; A client can be paused when the file selection dialog is open during file upload. | ||
645 | ; This gives extra time to find files via the dialog but will still disconnect if | ||
646 | ; the client crashes or loses its network connection | ||
647 | ; The time is in seconds. The default is five minutes. | ||
648 | ; | ||
649 | ;PausedAckTimeout = 300 | ||
650 | |||
651 | |||
652 | [ClientStack.LindenCaps] | ||
653 | ;; Long list of capabilities taken from | ||
654 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities | ||
655 | ;; Not all are supported by OpenSim. The ones supported are | ||
656 | ;; set to localhost. These defaults can be overwritten | ||
657 | ;; in OpenSim.ini | ||
658 | ;; | ||
659 | Cap_AttachmentResources = "" | ||
660 | Cap_ChatSessionRequest = "" | ||
661 | Cap_CopyInventoryFromNotecard = "localhost" | ||
662 | Cap_DispatchRegionInfo = "" | ||
663 | Cap_EstateChangeInfo = "" | ||
664 | Cap_EnvironmentSettings = "localhost" | ||
665 | Cap_EventQueueGet = "localhost" | ||
666 | Cap_FetchInventory = "" | ||
667 | Cap_ObjectMedia = "localhost" | ||
668 | Cap_ObjectMediaNavigate = "localhost" | ||
669 | Cap_FetchLib = "" | ||
670 | Cap_FetchLibDescendents = "" | ||
671 | Cap_GetDisplayNames = "localhost" | ||
672 | Cap_GetTexture = "localhost" | ||
673 | Cap_GetMesh = "localhost" | ||
674 | Cap_GetObjectCost = "" | ||
675 | Cap_GetObjectPhysicsData = "" | ||
676 | Cap_GroupProposalBallot = "" | ||
677 | Cap_HomeLocation = "" | ||
678 | Cap_LandResources = "" | ||
679 | Cap_MapLayer = "localhost" | ||
680 | Cap_MapLayerGod = "localhost" | ||
681 | Cap_NewFileAgentInventory = "localhost" | ||
682 | Cap_NewFileAgentInventoryVariablePrice = "localhost" | ||
683 | Cap_ObjectAdd = "localhost" | ||
684 | Cap_ParcelPropertiesUpdate = "localhost" | ||
685 | Cap_ParcelMediaURLFilterList = "" | ||
686 | Cap_ParcelNavigateMedia = "" | ||
687 | Cap_ParcelVoiceInfoRequest = "" | ||
688 | Cap_ProductInfoRequest = "" | ||
689 | Cap_ProvisionVoiceAccountRequest = "" | ||
690 | Cap_RemoteParcelRequest = "localhost" | ||
691 | Cap_RequestTextureDownload = "" | ||
692 | Cap_SearchStatRequest = "" | ||
693 | Cap_SearchStatTracking = "" | ||
694 | Cap_SendPostcard = "" | ||
695 | Cap_SendUserReport = "" | ||
696 | Cap_SendUserReportWithScreenshot = "" | ||
697 | Cap_ServerReleaseNotes = "" | ||
698 | Cap_SimConsole = "" | ||
699 | Cap_SimulatorFeatures = "" | ||
700 | Cap_SetDisplayName = "" | ||
701 | Cap_StartGroupProposal = "" | ||
702 | Cap_TextureStats = "" | ||
703 | Cap_UntrustedSimulatorMessage = "" | ||
704 | Cap_UpdateAgentInformation = "" | ||
705 | Cap_UpdateAgentLanguage = "" | ||
706 | Cap_UpdateGestureAgentInventory = "" | ||
707 | Cap_UpdateNotecardAgentInventory = "localhost" | ||
708 | Cap_UpdateScriptAgent = "localhost" | ||
709 | Cap_UpdateGestureTaskInventory = "" | ||
710 | Cap_UpdateNotecardTaskInventory = "localhost" | ||
711 | Cap_UpdateScriptTask = "localhost" | ||
712 | Cap_UploadBakedTexture = "localhost" | ||
713 | Cap_UploadObjectAsset = "localhost" | ||
714 | Cap_ViewerStartAuction = "" | ||
715 | Cap_ViewerStats = "" | ||
716 | |||
717 | ; Capabilities for fetching inventory over HTTP rather than UDP | ||
718 | ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above) | ||
719 | ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled | ||
720 | Cap_WebFetchInventoryDescendents = "" | ||
721 | Cap_FetchInventoryDescendents2 = "localhost" | ||
722 | Cap_FetchInventory2 = "localhost" | ||
723 | |||
724 | ; Capability for searching for people | ||
725 | Cap_AvatarPickerSearch = "localhost" | ||
726 | |||
727 | |||
728 | [Chat] | ||
729 | ; Controls whether the chat module is enabled. Default is true. | ||
730 | enabled = true; | ||
731 | |||
732 | ; Distance in meters that whispers should travel. Default is 10m | ||
733 | whisper_distance = 10 | ||
734 | |||
735 | ; Distance in meters that ordinary chat should travel. Default is 20m | ||
736 | say_distance = 20 | ||
737 | |||
738 | ; Distance in meters that shouts should travel. Default is 100m | ||
739 | shout_distance = 100 | ||
740 | |||
741 | |||
742 | [EntityTransfer] | ||
743 | ; The maximum protocol version that we will use for outgoing transfers | ||
744 | ; Valid values are | ||
745 | ; "SIMULATION/0.3" | ||
746 | ; - This is the default, and it supports teleports to variable-sized regions | ||
747 | ; - Older versions can teleport to this one, but only if the destination region | ||
748 | ; is 256x256 | ||
749 | ; "SIMULATION/0.2" | ||
750 | ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol | ||
751 | ; - this protocol is more efficient than "SIMULATION/0.1" | ||
752 | ; "SIMULATION/0.1" | ||
753 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. | ||
754 | MaxOutgoingTransferVersion = "SIMULATION/0.3" | ||
755 | |||
756 | ; The maximum distance in regions that an agent is allowed to teleport | ||
757 | ; along the x or y axis. This is set to 65535 because current viewers | ||
758 | ; can't handle teleports that are greater than this distance | ||
759 | ; Setting to 0 will allow teleports of any distance | ||
760 | ; | ||
761 | max_distance = 65535 | ||
762 | |||
763 | ; Allow avatars to cross into and out of the region. | ||
764 | AllowAvatarCrossing = true | ||
765 | |||
766 | ; Minimum user level required for HyperGrid teleports | ||
767 | LevelHGTeleport = 0 | ||
768 | |||
769 | ; Determine whether the cancel button is shown at all during teleports. | ||
770 | ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) | ||
771 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. | ||
772 | DisableInterRegionTeleportCancellation = false | ||
773 | |||
774 | |||
775 | [Messaging] | ||
776 | ; Control which region module is used for instant messaging. | ||
777 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) | ||
778 | InstantMessageModule = InstantMessageModule | ||
779 | ; MessageTransferModule = MessageTransferModule | ||
780 | ; OfflineMessageModule = OfflineMessageModule | ||
781 | ; OfflineMessageURL = http://yourserver/Offline.php | ||
782 | ; MuteListModule = MuteListModule | ||
783 | ; MuteListURL = http://yourserver/Mute.php | ||
784 | |||
785 | ; Control whether group messages are forwarded to offline users. Default is true. | ||
786 | ; ForwardOfflineGroupMessages = true | ||
787 | |||
788 | |||
789 | [Inventory] | ||
790 | ; Control whether multiple objects sent to inventory should be coaleseced into a single item | ||
791 | ; There are still some issues with coalescence, including the fact that rotation is not restored | ||
792 | ; and some assets may be missing from archive files. | ||
793 | CoalesceMultipleObjectsToInventory = true | ||
794 | |||
795 | |||
796 | [Appearance] | ||
797 | ; Persist avatar baked textures | ||
798 | ; Persisting baked textures can speed up login and region border | ||
799 | ; crossings especially with large numbers of users, though it | ||
800 | ; will store potentially large numbers of textures in your asset | ||
801 | ; database | ||
802 | PersistBakedTextures = false | ||
803 | |||
804 | ; Control the delay before appearance is sent to other avatars and | ||
805 | ; saved in the avatar service. Attempts to limit the impact caused | ||
806 | ; by the very chatty dialog that sets appearance when an avatar | ||
807 | ; logs in or teleports into a region; values are in seconds | ||
808 | DelayBeforeAppearanceSave = 5 | ||
809 | DelayBeforeAppearanceSend = 2 | ||
810 | |||
811 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. | ||
812 | ; This may help with some situations where avatars are persistently grey, though it will not help | ||
813 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). | ||
814 | ResendAppearanceUpdates = false | ||
815 | |||
816 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar | ||
817 | ; on every login | ||
818 | ReuseTextures = false | ||
819 | |||
820 | |||
821 | [Attachments] | ||
822 | ; Controls whether avatar attachments are enabled. | ||
823 | ; Defaults to true - only set to false for debugging purposes | ||
824 | Enabled = true | ||
825 | |||
826 | ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments | ||
827 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit | ||
828 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. | ||
829 | ; If 0 then no throttling is performed. | ||
830 | ThrottlePer100PrimsRezzed = 0; | ||
831 | |||
832 | |||
833 | [Mesh] | ||
834 | ; enable / disable Collada mesh support | ||
835 | ; default is true | ||
836 | AllowMeshUpload = true | ||
837 | |||
838 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
839 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
840 | ; mesh, and use it for collisions. | ||
841 | UseMeshiesPhysicsMesh = true | ||
842 | |||
843 | ; Minimum user level required to upload meshes | ||
844 | ;LevelUpload = 0 | ||
845 | |||
846 | |||
847 | [Textures] | ||
848 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
849 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
850 | ; (e.g. images pulled from an external HTTP address). | ||
851 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
852 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
853 | ; Hence, currently considered experimental. | ||
854 | ; Default is false. | ||
855 | ReuseDynamicTextures = false | ||
856 | |||
857 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
858 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
859 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
860 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
861 | ; Default is false | ||
862 | ReuseDynamicLowDataTextures = false | ||
863 | |||
864 | |||
865 | [ODEPhysicsSettings] | ||
866 | ; ## | ||
867 | ; ## Physics stats settings | ||
868 | ; | ||
869 | |||
870 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule | ||
871 | ; (see http://opensimulator.org/wiki/Monitoring_Module for more details). | ||
872 | collect_stats = false | ||
873 | |||
874 | ; ## | ||
875 | ; ## Physics logging settings - logfiles are saved to *.DIF files | ||
876 | ; ## | ||
877 | |||
878 | ; default is false | ||
879 | ;physics_logging = true | ||
880 | ;; every n simulation iterations, the physics snapshot file is updated | ||
881 | ;physics_logging_interval = 50 | ||
882 | ;; append to existing physics logfile, or overwrite existing logfiles? | ||
883 | ;physics_logging_append_existing_logfile = true | ||
884 | |||
885 | ;## | ||
886 | ;## World Settings | ||
887 | ;## | ||
888 | |||
889 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | ||
890 | world_gravityx = 0 | ||
891 | world_gravityy = 0 | ||
892 | world_gravityz = -9.8 | ||
893 | |||
894 | ; Terminal velocity of a falling avatar | ||
895 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
896 | ; Max value is 255, min value is 0 | ||
897 | avatar_terminal_velocity = 54 | ||
898 | |||
899 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | ||
900 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; | ||
901 | world_stepsize = 0.0178 | ||
902 | world_internal_steps_without_collisions = 10 | ||
903 | |||
904 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | ||
905 | world_hashspace_size_low = -4 | ||
906 | world_hashSpace_size_high = 128 | ||
907 | |||
908 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | ||
909 | meters_in_small_space = 29.9 | ||
910 | small_hashspace_size_low = -4 | ||
911 | small_hashspace_size_high = 66 | ||
912 | |||
913 | ; ## | ||
914 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | ||
915 | ; ## | ||
916 | |||
917 | ; surface layer around geometries other geometries can sink into before generating a contact | ||
918 | world_contact_surface_layer = 0.001 | ||
919 | |||
920 | ; Filtering collisions helps keep things stable physics wise, but sometimes | ||
921 | ; it can be overzealous. If you notice bouncing, chances are it's that. | ||
922 | filter_collisions = false | ||
923 | |||
924 | ; Non Moving Terrain Contact (avatar isn't moving) | ||
925 | nm_terraincontact_friction = 255.0 | ||
926 | nm_terraincontact_bounce = 0.1 | ||
927 | nm_terraincontact_erp = 0.1025 | ||
928 | |||
929 | ; Moving Terrain Contact (avatar is moving) | ||
930 | m_terraincontact_friction = 75.0 | ||
931 | m_terraincontact_bounce = 0.05 | ||
932 | m_terrainContact_erp = 0.05025 | ||
933 | |||
934 | ; Moving Avatar to object Contact | ||
935 | m_avatarobjectcontact_friction = 75.0 | ||
936 | m_avatarobjectcontact_bounce = 0.1 | ||
937 | |||
938 | ; Object to Object Contact and Non-Moving Avatar to object | ||
939 | objectcontact_friction = 250.0 | ||
940 | objectcontact_bounce = 0.2 | ||
941 | |||
942 | ; ## | ||
943 | ; ## Avatar Control | ||
944 | ; ## | ||
945 | |||
946 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | ||
947 | ; desired velocity | ||
948 | ; See http://en.wikipedia.org/wiki/PID_controller | ||
949 | |||
950 | av_pid_derivative_linux = 2200.0 | ||
951 | av_pid_proportional_linux = 900.0; | ||
952 | |||
953 | av_pid_derivative_win = 2200.0 | ||
954 | av_pid_proportional_win = 900.0; | ||
955 | |||
956 | ;girth of the avatar. Adds radius to the height also | ||
957 | av_capsule_radius = 0.37 | ||
958 | |||
959 | ; Max force permissible to use to keep the avatar standing up straight | ||
960 | av_capsule_standup_tensor_win = 550000 | ||
961 | av_capsule_standup_tensor_linux = 550000 | ||
962 | |||
963 | ; specifies if the capsule should be tilted (=true; old compatibility mode) | ||
964 | ; or straight up-and-down (=false; better and more consistent physics behavior) | ||
965 | av_capsule_tilted = false | ||
966 | |||
967 | ; used to calculate mass of avatar. | ||
968 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
969 | ; av_density * AVvolume; | ||
970 | av_density = 80 | ||
971 | |||
972 | ; use this value to cut 52% of the height the sim gives us | ||
973 | ; Currently unused | ||
974 | ; av_height_fudge_factor = 0.52 | ||
975 | |||
976 | ; Movement. Smaller is faster. | ||
977 | |||
978 | ; speed of movement with Always Run off | ||
979 | av_movement_divisor_walk = 1.3 | ||
980 | |||
981 | ; speed of movement with Always Run on | ||
982 | av_movement_divisor_run = 0.8 | ||
983 | |||
984 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) | ||
985 | minimum_ground_flight_offset = 3.0 | ||
986 | |||
987 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. | ||
988 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. | ||
989 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active | ||
990 | ; will lock the avatar in place | ||
991 | av_planted = false | ||
992 | |||
993 | ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment | ||
994 | av_av_collisions_off = false | ||
995 | |||
996 | ; ## | ||
997 | ; ## Object options | ||
998 | ; ## | ||
999 | |||
1000 | ; used in the mass calculation. | ||
1001 | geometry_default_density = 10.000006836 | ||
1002 | |||
1003 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | ||
1004 | body_frames_auto_disable = 20 | ||
1005 | |||
1006 | ; used to control llMove2Target | ||
1007 | body_pid_derivative = 35 | ||
1008 | body_pid_gain = 25 | ||
1009 | |||
1010 | ; maximum number of contact points to generate per collision | ||
1011 | contacts_per_collision = 80 | ||
1012 | |||
1013 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
1014 | geom_crossing_failures_before_outofbounds = 5 | ||
1015 | |||
1016 | ; start throttling the object updates if object comes in contact with 3 or more other objects | ||
1017 | geom_contactpoints_start_throttling = 3 | ||
1018 | |||
1019 | ; send 1 update for every x updates below when throttled | ||
1020 | geom_updates_before_throttled_update = 15 | ||
1021 | |||
1022 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
1023 | body_motor_joint_maxforce_tensor_linux = 5 | ||
1024 | body_motor_joint_maxforce_tensor_win = 5 | ||
1025 | |||
1026 | ; Maximum mass an object can be before it is clamped | ||
1027 | maximum_mass_object = 10000.01 | ||
1028 | |||
1029 | ; ## | ||
1030 | ; ## Sculpted Prim settings | ||
1031 | ; ## | ||
1032 | |||
1033 | ; Do we want to mesh sculpted prim to collide like they look? | ||
1034 | mesh_sculpted_prim = true | ||
1035 | |||
1036 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
1037 | mesh_lod = 32 | ||
1038 | |||
1039 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | ||
1040 | mesh_physical_lod = 16 | ||
1041 | |||
1042 | ; ## | ||
1043 | ; ## Joint support | ||
1044 | ; ## | ||
1045 | |||
1046 | ; If you would like physics joints to be enabled through a special naming | ||
1047 | ; convention in the client, set this to true. | ||
1048 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | ||
1049 | ; Default is false | ||
1050 | ;use_NINJA_physics_joints = true | ||
1051 | |||
1052 | ; ## | ||
1053 | ; ## additional meshing options | ||
1054 | ; ## | ||
1055 | |||
1056 | ; Physical collision mesh proxies are normally created for complex prim shapes, | ||
1057 | ; and collisions for simple boxes and spheres are computed algorithmically. | ||
1058 | ; If you would rather have mesh proxies for simple prims, you can set this to | ||
1059 | ; true. Note that this will increase memory usage and region startup time. | ||
1060 | ; Default is false. | ||
1061 | ;force_simple_prim_meshing = true | ||
1062 | |||
1063 | |||
1064 | [BulletSim] | ||
1065 | ; All the BulletSim parameters can be displayed with the console command | ||
1066 | ; "physics get all" and all are defined in the source file | ||
1067 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. | ||
1068 | |||
1069 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a | ||
1070 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality | ||
1071 | ; but the c++ one is much faster. | ||
1072 | BulletEngine = "bulletunmanaged" | ||
1073 | ; BulletEngine = "bulletxna" | ||
1074 | |||
1075 | ; BulletSim can run on its own thread independent of the simulator's heartbeat | ||
1076 | ; thread. Enabling this will not let the physics engine slow down avatar movement, etc. | ||
1077 | UseSeparatePhysicsThread = false | ||
1078 | |||
1079 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | ||
1080 | ; a mesh. 0=heightField, 1=mesh | ||
1081 | TerrainImplementation = 0 | ||
1082 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | ||
1083 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | ||
1084 | ; magnifications use lots of memory. | ||
1085 | TerrainMeshMagnification = 2 | ||
1086 | |||
1087 | ; Should avatars collide with each other? | ||
1088 | AvatarToAvatarCollisionsByDefault = true | ||
1089 | |||
1090 | ; Avatar physics height adjustments. | ||
1091 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height | ||
1092 | AvatarHeightLowFudge = 0 ; Adjustment at low end of height range | ||
1093 | AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range | ||
1094 | AvatarHeightHighFudge = 0 ; Adjustment at high end of height range | ||
1095 | |||
1096 | ; Avatar walk-up-stairs parameters | ||
1097 | ; If an avatar collides with an object 'close to its feet', the avatar will be | ||
1098 | ; moved/pushed up do simulate stepping up. | ||
1099 | ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision. | ||
1100 | ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step | ||
1101 | ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees. | ||
1102 | ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen | ||
1103 | ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor | ||
1104 | ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor | ||
1105 | ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied | ||
1106 | |||
1107 | ; Terminal velocity of a falling avatar | ||
1108 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples | ||
1109 | ; negative for a downward speed. | ||
1110 | AvatarTerminalVelocity = -54 | ||
1111 | |||
1112 | ; Default linkset implmentation | ||
1113 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' | ||
1114 | ; builds a compound shape from the children shapes to create a single physical | ||
1115 | ; shape. 'Compound' uses a lot less CPU time. | ||
1116 | LinkImplementation = 1 ; 0=constraint, 1=compound | ||
1117 | |||
1118 | ; If 'true', offset a linkset's origin based on mass of linkset parts. | ||
1119 | LinksetOffsetCenterOfMass = false | ||
1120 | |||
1121 | ; If 'true', turn scuplties into meshes | ||
1122 | MeshSculptedPrim = true | ||
1123 | |||
1124 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
1125 | ; If 'false', the Bullet native special case shape is used for square rectangles | ||
1126 | ; and even dimensioned spheres. | ||
1127 | ForceSimplePrimMeshing = false | ||
1128 | |||
1129 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. | ||
1130 | ; Happens often in sculpties. If turned off, there will be some doorways | ||
1131 | ; that cannot be walked through. | ||
1132 | ShouldRemoveZeroWidthTriangles = true | ||
1133 | |||
1134 | ; If 'true', use convex hull definition in mesh asset if present. | ||
1135 | ShouldUseAssetHulls = true | ||
1136 | |||
1137 | ; If there are thousands of physical objects, these maximums should be increased. | ||
1138 | MaxCollisionsPerFrame = 2048 | ||
1139 | MaxUpdatesPerFrame = 8192 | ||
1140 | |||
1141 | ; Detailed physics debug logging. Very verbose. | ||
1142 | PhysicsLoggingEnabled = False | ||
1143 | PhysicsLoggingDir = "." | ||
1144 | VehicleLoggingEnabled = False | ||
1145 | |||
1146 | |||
1147 | [RemoteAdmin] | ||
1148 | enabled = false | ||
1149 | |||
1150 | ; Set this to a nonzero value to have remote admin use a different port | ||
1151 | port = 0 | ||
1152 | |||
1153 | ; Set this to the ip address that you want the admin server to bind to | ||
1154 | bind_ip_address = "0.0.0.0" | ||
1155 | |||
1156 | ; This password is required to make any XMLRPC call (should be set as the "password" parameter) | ||
1157 | access_password = unknown | ||
1158 | |||
1159 | ; List the IP addresses allowed to call RemoteAdmin | ||
1160 | ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. | ||
1161 | ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... | ||
1162 | ; access_ip_addresses = | ||
1163 | |||
1164 | ; set this variable to true if you want the create_region XmlRpc | ||
1165 | ; call to unconditionally enable voice on all parcels for a newly | ||
1166 | ; created region [default: false] | ||
1167 | create_region_enable_voice = false | ||
1168 | |||
1169 | ; set this variable to false if you want the create_region XmlRpc | ||
1170 | ; call to create all regions as private per default (can be | ||
1171 | ; overridden in the XmlRpc call) [default: true] | ||
1172 | create_region_public = false | ||
1173 | |||
1174 | ; the create_region XmlRpc call uses region_file_template to generate | ||
1175 | ; the file name of newly create regions (if they are created | ||
1176 | ; persistent). the parameter available are: | ||
1177 | ; {0} - X location | ||
1178 | ; {1} - Y location | ||
1179 | ; {2} - region UUID | ||
1180 | ; {3} - region port | ||
1181 | ; {4} - region name with " ", ":", "/" mapped to "_" | ||
1182 | region_file_template = "{0}x{1}-{2}.ini" | ||
1183 | |||
1184 | ; we can limit the number of regions that XmlRpcCreateRegion will | ||
1185 | ; allow by setting this to a positive, non-0 number: as long as the | ||
1186 | ; number of regions is below region_limits, XmlRpcCreateRegion will | ||
1187 | ; succeed. setting region_limit to 0 disables the check. | ||
1188 | ; default is 0 | ||
1189 | ;region_limit = 0 | ||
1190 | |||
1191 | ; enable only those methods you deem to be appropriate using a | delimited whitelist | ||
1192 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml | ||
1193 | ; if this parameter is not specified but enabled = true, all methods will be available | ||
1194 | enabled_methods = all | ||
1195 | |||
1196 | ; specify the default appearance for an avatar created through the remote admin interface | ||
1197 | ; This will only take effect is the file specified by the default_appearance setting below exists | ||
1198 | ;default_male = Default Male | ||
1199 | ;default_female = Default Female | ||
1200 | |||
1201 | ; update appearance copies inventory items and wearables of default avatars. if this value is false | ||
1202 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts | ||
1203 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. | ||
1204 | ;copy_folders = false | ||
1205 | |||
1206 | ; path to default appearance XML file that specifies the look of the default avatars | ||
1207 | ;default_appearance = default_appearance.xml | ||
1208 | |||
1209 | |||
1210 | ; RestPlugins are not currently operational. | ||
1211 | ;[RestPlugins] | ||
1212 | ; ; Change this to true to enable REST Plugins. This must be true if you wish to use | ||
1213 | ; ; REST Region or REST Asset and Inventory Plugins | ||
1214 | ; enabled = false | ||
1215 | ; god_key = SECRET | ||
1216 | ; prefix = /admin | ||
1217 | |||
1218 | |||
1219 | ;[RestRegionPlugin] | ||
1220 | ; ; Change this to true to enable the REST Region Plugin | ||
1221 | ; enabled = false | ||
1222 | |||
1223 | |||
1224 | ;[RestHandler] | ||
1225 | ; ; Change this to true to enable the REST Asset and Inventory Plugin | ||
1226 | ; enabled = false | ||
1227 | ; authenticate = true | ||
1228 | ; secured = true | ||
1229 | ; extended-escape = true | ||
1230 | ; realm = OpenSim REST | ||
1231 | ; dump-asset = false | ||
1232 | ; path-fill = true | ||
1233 | ; dump-line-size = 32 | ||
1234 | ; flush-on-error = true | ||
1235 | |||
1236 | |||
1237 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada | ||
1238 | ; also, not good error detection when it fails | ||
1239 | [IRC] | ||
1240 | enabled = false; you need to set this to true otherwise it won't connect | ||
1241 | ;server = name.of.irc.server.on.the.net | ||
1242 | ;; user password - only use this if the server requires one | ||
1243 | ;password = mypass | ||
1244 | ;nick = OpenSimBotNameProbablyMakeThisShorter | ||
1245 | ;channel = #the_irc_channel_you_want_to_connect_to | ||
1246 | ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot" | ||
1247 | ;port = 6667 | ||
1248 | ;; channel to listen for configuration commands | ||
1249 | ;commands_enabled = false | ||
1250 | ;command_channel = 2777 | ||
1251 | ;report_clients = true | ||
1252 | ;; relay private chat connections | ||
1253 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels | ||
1254 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge | ||
1255 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge | ||
1256 | ;; relay_chat = false: IRC bridge will not relay normal chat | ||
1257 | ;; access_password -- simple security device | ||
1258 | ;; | ||
1259 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: | ||
1260 | ;; | ||
1261 | ;; relay_private_channels = false | ||
1262 | ;; relay_chat = true | ||
1263 | ;; | ||
1264 | ;; to relay chat only to/from private in-world channels: | ||
1265 | ;; | ||
1266 | ;; relay_chat = false | ||
1267 | ;; relay_private_channels = true | ||
1268 | ;; relay_private_channel_in = 2226 | ||
1269 | ;; relay_private_channel_out = 2225 | ||
1270 | ;; | ||
1271 | ;; in this example, all chat coming in from IRC will be send out via | ||
1272 | ;; in-world channel 2226, and all chat from in-world channel 2225 will | ||
1273 | ;; be relayed to the IRC channel. | ||
1274 | ;; | ||
1275 | ;relay_private_channels = false | ||
1276 | ;relay_private_channel_in = 2226 | ||
1277 | ;relay_private_channel_out = 2225 | ||
1278 | ;relay_chat = true | ||
1279 | ;access_password = foobar | ||
1280 | |||
1281 | ;;fallback_region = name of "default" region | ||
1282 | ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message | ||
1283 | ;; must start with "PRIVMSG {0} : " or irc server will get upset | ||
1284 | ;;for <bot>:<user in region> :<message> | ||
1285 | ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" | ||
1286 | ;;for <bot>:<message> - <user of region> : | ||
1287 | ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | ||
1288 | ;;for <bot>:<message> - from <user> : | ||
1289 | ;;msgformat = "PRIVMSG {0} : {3} - from {1}" | ||
1290 | |||
1291 | ;; exclude_list allows you to stop the IRC connector from announcing the | ||
1292 | ;;arrival and departure of certain users. For example: admins, bots. | ||
1293 | |||
1294 | ;exclude_list=User 1,User 2,User 3 | ||
1295 | |||
1296 | ;;Shows modal alertbox for entering agent on IRC enabled regions | ||
1297 | ;; | ||
1298 | ;; Enable Alert, default = false | ||
1299 | ;alert_show = false | ||
1300 | ;; | ||
1301 | ;; Show IRC serverinfo, default = true | ||
1302 | ;alert_show_serverinfo = true | ||
1303 | ;; | ||
1304 | ;alert_msg_pre = "This region is linked to Irc." | ||
1305 | ;alert_msg_post = "Everything you say in public chat can be listened." | ||
1306 | |||
1307 | |||
1308 | ; The following settings control the progression of daytime | ||
1309 | ; in the Sim. The defaults are the same as the commented out settings | ||
1310 | [Sun] | ||
1311 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | ||
1312 | ;day_length = 4 | ||
1313 | ; Year length in days | ||
1314 | ;year_length = 60 | ||
1315 | ; Day to Night Ratio | ||
1316 | ;day_night_offset = 0.45 | ||
1317 | ; send a Sun update every update_interval # of frames. A lower number will | ||
1318 | ; make for smoother sun transition at the cost of network | ||
1319 | ;update_interval = 100 | ||
1320 | |||
1321 | |||
1322 | [Wind] | ||
1323 | ; Enables the wind module. Default is true | ||
1324 | enabled = true | ||
1325 | |||
1326 | ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second | ||
1327 | wind_update_rate = 150 | ||
1328 | |||
1329 | ; The Default Wind Plugin to load | ||
1330 | wind_plugin = SimpleRandomWind | ||
1331 | |||
1332 | ; These settings are specific to the ConfigurableWind plugin | ||
1333 | ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following. | ||
1334 | ; avg_strength = 5.0 | ||
1335 | ; avg_direction = 0.0 | ||
1336 | ; var_strength = 0.0 | ||
1337 | ; var_direction = 0.0 | ||
1338 | ; rate_change = 1.0 | ||
1339 | |||
1340 | ; This setting is specific to the SimpleRandomWind plugin | ||
1341 | ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 | ||
1342 | strength = 1.0 | ||
1343 | |||
1344 | |||
1345 | [Cloud] | ||
1346 | ; Enable this to generate classic particle clouds above the sim. | ||
1347 | ; default is disabled - turn it on here | ||
1348 | enabled = false | ||
1349 | |||
1350 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 | ||
1351 | density = 0.5 | ||
1352 | |||
1353 | ; update interval for the cloud cover data returned by llCloud(). | ||
1354 | ; default is 1000 | ||
1355 | cloud_update_rate = 1000 | ||
1356 | |||
1357 | |||
1358 | [LightShare] | ||
1359 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. | ||
1360 | ; It has no ill effect on viewers which do not support server-side windlight settings. | ||
1361 | enable_windlight = false | ||
1362 | |||
1363 | |||
1364 | [Trees] | ||
1365 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | ||
1366 | ; default is false | ||
1367 | active_trees = false | ||
1368 | |||
1369 | ; Density of tree population | ||
1370 | tree_density = 1000.0 | ||
1371 | |||
1372 | |||
1373 | [VectorRender] | ||
1374 | ; the font to use for rendering text (default: Arial) | ||
1375 | ; font_name = "Arial" | ||
1376 | |||
1377 | |||
1378 | [LL-Functions] | ||
1379 | ; Set the following to true to allow administrator owned scripts to execute console commands | ||
1380 | ; currently unused | ||
1381 | ; AllowosConsoleCommand=false | ||
1382 | |||
1383 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. | ||
1384 | ; If false then gods cannot execute these functions either. | ||
1385 | AllowGodFunctions = false | ||
1386 | |||
1387 | ; Restrict the email address used by llEmail to the address associated with the avatars user account? | ||
1388 | ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script. | ||
1389 | ; If false then email may be sent to any valid email address. | ||
1390 | RestrictEmail = false | ||
1391 | |||
1392 | ; Maximum number of llListen events we allow over the entire region. | ||
1393 | ; Set this to 0 to have no limit imposed | ||
1394 | max_listens_per_region = 1000 | ||
1395 | |||
1396 | ; Maximum number of llListen events we allow per script | ||
1397 | ; Set this to 0 to have no limit imposed. | ||
1398 | max_listens_per_script = 64 | ||
1399 | |||
1400 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) | ||
1401 | max_external_urls_per_simulator = 100 | ||
1402 | |||
1403 | ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes. | ||
1404 | ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate. | ||
1405 | UseSimpleBoxesInGetBoundingBox = false | ||
1406 | |||
1407 | ; Add a third vector with stats when returning results from llGetBoundingBox. | ||
1408 | ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered. | ||
1409 | AddStatsInGetBoundingBox = false | ||
1410 | |||
1411 | ; Avatar bounding box, lower X value, constant part, when standing | ||
1412 | LowerAvatarBoundingBoxStandingXconst = -0.275 | ||
1413 | |||
1414 | ; Avatar bounding box, upper X value, constant part, when standing | ||
1415 | UpperAvatarBoundingBoxStandingXconst = 0.275 | ||
1416 | |||
1417 | ; Avatar bounding box, lower Y value, constant part, when standing | ||
1418 | LowerAvatarBoundingBoxStandingYconst = -0.35 | ||
1419 | |||
1420 | ; Avatar bounding box, upper Y value, constant part, when standing | ||
1421 | UpperAvatarBoundingBoxStandingYconst = 0.35 | ||
1422 | |||
1423 | ; Avatar bounding box, lower Z value, constant part, when standing | ||
1424 | LowerAvatarBoundingBoxStandingZconst = -0.1 | ||
1425 | |||
1426 | ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing | ||
1427 | LowerAvatarBoundingBoxStandingZcoeff = -0.5 | ||
1428 | |||
1429 | ; Avatar bounding box, upper Z value, constant part, when standing | ||
1430 | UpperAvatarBoundingBoxStandingZconst = 0.1 | ||
1431 | |||
1432 | ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing | ||
1433 | UpperAvatarBoundingBoxStandingZcoeff = 0.5 | ||
1434 | |||
1435 | ; Avatar bounding box, lower X value, constant part, when groundsitting | ||
1436 | LowerAvatarBoundingBoxGroundsittingXconst = -0.3875 | ||
1437 | |||
1438 | ; Avatar bounding box, upper X value, constant part, when groundsitting | ||
1439 | UpperAvatarBoundingBoxGroundsittingXconst = 0.3875 | ||
1440 | |||
1441 | ; Avatar bounding box, lower Y value, constant part, when groundsitting | ||
1442 | LowerAvatarBoundingBoxGroundsittingYconst = -0.5 | ||
1443 | |||
1444 | ; Avatar bounding box, upper Y value, constant part, when groundsitting | ||
1445 | UpperAvatarBoundingBoxGroundsittingYconst = 0.5 | ||
1446 | |||
1447 | ; Avatar bounding box, lower Z value, constant part, when groundsitting | ||
1448 | LowerAvatarBoundingBoxGroundsittingZconst = -0.05 | ||
1449 | |||
1450 | ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting | ||
1451 | LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375 | ||
1452 | |||
1453 | ; Avatar bounding box, upper Z value, constant part, when groundsitting | ||
1454 | UpperAvatarBoundingBoxGroundsittingZconst = 0.5 | ||
1455 | |||
1456 | ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting | ||
1457 | UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0 | ||
1458 | |||
1459 | ; Avatar bounding box, lower X value, constant part, when sitting | ||
1460 | LowerAvatarBoundingBoxSittingXconst = -0.5875 | ||
1461 | |||
1462 | ; Avatar bounding box, upper X value, constant part, when sitting | ||
1463 | UpperAvatarBoundingBoxSittingXconst = 0.1875 | ||
1464 | |||
1465 | ; Avatar bounding box, lower Y value, constant part, when sitting | ||
1466 | LowerAvatarBoundingBoxSittingYconst = -0.35 | ||
1467 | |||
1468 | ; Avatar bounding box, upper Y value, constant part, when sitting | ||
1469 | UpperAvatarBoundingBoxSittingYconst = 0.35 | ||
1470 | |||
1471 | ; Avatar bounding box, lower Z value, constant part, when sitting | ||
1472 | LowerAvatarBoundingBoxSittingZconst = -0.35 | ||
1473 | |||
1474 | ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting | ||
1475 | LowerAvatarBoundingBoxSittingZcoeff = -0.375 | ||
1476 | |||
1477 | ; Avatar bounding box, upper Z value, constant part, when sitting | ||
1478 | UpperAvatarBoundingBoxSittingZconst = -0.25 | ||
1479 | |||
1480 | ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting | ||
1481 | UpperAvatarBoundingBoxSittingZcoeff = 0.25 | ||
1482 | |||
1483 | ; Safety coefficient for max bounding box from prim size box X coordinate | ||
1484 | ; Worst case is twisted and sheared box, 1+sqrt(2) | ||
1485 | PrimBoundingBoxSafetyCoefficientX = 2.414214 | ||
1486 | |||
1487 | ; Safety coefficient for max bounding box from prim size box Y coordinate | ||
1488 | ; Worst case is twisted and sheared box, 1+sqrt(2) | ||
1489 | PrimBoundingBoxSafetyCoefficientY = 2.414214 | ||
1490 | |||
1491 | ; Safety coefficient for max bounding box from prim size box Z coordinate | ||
1492 | ; Worst case is twisted tube, 0.5+sqrt(1.25) | ||
1493 | PrimBoundingBoxSafetyCoefficientZ = 1.618034 | ||
1494 | |||
1495 | ; Use llCastRay V3 if true. | ||
1496 | ; Implements llCastRay similar but not identical to Second Life. | ||
1497 | ; See http://wiki.secondlife.com/wiki/LlCastRay . | ||
1498 | ; NEW | ||
1499 | ; Meshes prims for good accuracy in ray hit detection, | ||
1500 | ; handling basic and tortured prims, sculpts and meshes. | ||
1501 | ; Uses ellipsoid, correctly sized avatar capsules. | ||
1502 | ; Handles complex terrain, multi-prim objects and seated avatars. | ||
1503 | ; Implements throttling and the status codes | ||
1504 | ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED, | ||
1505 | ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW. | ||
1506 | ; WARNING | ||
1507 | ; Can be faster on some servers and scenes, but slower on others, | ||
1508 | ; compared to previous version of llCastRay in OpenSimulator. | ||
1509 | ; Is in most cases considerably slower than llCastRay in Second Life. | ||
1510 | ; Generates geometry meshes and can therefore use much system resources. | ||
1511 | UseLlCastRayV3 = false | ||
1512 | |||
1513 | ; Accepted calculation precision error in calculations in llCastRay V3 | ||
1514 | FloatToleranceInLlCastRay = 0.00001 | ||
1515 | |||
1516 | ; Accepted distance difference between duplicate hits in llCastRay V3 | ||
1517 | FloatTolerance2InLlCastRay = 0.001 | ||
1518 | |||
1519 | ; Detail level when rendering prims in llCastRay V3 | ||
1520 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1521 | PrimDetailLevelInLlCastRay = 1 | ||
1522 | |||
1523 | ; Detail level when rendering sculpts in llCastRay V3 | ||
1524 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1525 | SculptDetailLevelInLlCastRay = 1 | ||
1526 | |||
1527 | ; Detail level when rendering meshes in llCastRay V3 | ||
1528 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1529 | MeshDetailLevelInLlCastRay = 3 | ||
1530 | |||
1531 | ; Detail level when rendering avatar capsules in llCastRay V3 | ||
1532 | ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call | ||
1533 | AvatarDetailLevelInLlCastRay = 1 | ||
1534 | |||
1535 | ; Maximum number of returned hits from llCastRay V3 | ||
1536 | MaxHitsInLlCastRay = 16 | ||
1537 | |||
1538 | ; Maximum number of returned hits per prim from llCastRay V3 | ||
1539 | MaxHitsPerPrimInLlCastRay = 16 | ||
1540 | |||
1541 | ; Maximum number of returned hits per object from llCastRay V3 | ||
1542 | MaxHitsPerObjectInLlCastRay = 16 | ||
1543 | |||
1544 | ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true | ||
1545 | DetectExitHitsInLlCastRay = false | ||
1546 | |||
1547 | ; Filter on parts instead of groups in llCastRay V3 if true | ||
1548 | FilterPartsInLlCastRay = false | ||
1549 | |||
1550 | ; Detect attachments in llCastRay V3 if true | ||
1551 | DoAttachmentsInLlCastRay = false | ||
1552 | |||
1553 | ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3 | ||
1554 | ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this | ||
1555 | ThrottleTimeInMsInLlCastRay = 200 | ||
1556 | |||
1557 | ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3 | ||
1558 | AvailableTimeInMsPerRegionInLlCastRay = 40 | ||
1559 | |||
1560 | ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3 | ||
1561 | AvailableTimeInMsPerAvatarInLlCastRay = 10 | ||
1562 | |||
1563 | ; Required available time in ms left to perform a new llCastRay in llCastRay V3 | ||
1564 | RequiredAvailableTimeInMsInLlCastRay = 2 | ||
1565 | |||
1566 | ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions | ||
1567 | MaximumAvailableTimeInMsInLlCastRay = 40 | ||
1568 | |||
1569 | ; Use cached meshes in llCastRay V3 if true | ||
1570 | ; Improves performance but uses more memory | ||
1571 | UseMeshCacheInLlCastRay = true | ||
1572 | |||
1573 | |||
1574 | [DataSnapshot] | ||
1575 | ; The following set of configs pertains to search. | ||
1576 | ; Set index_sims to true to enable search engines to index your searchable data | ||
1577 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs | ||
1578 | ; default is false | ||
1579 | index_sims = false | ||
1580 | |||
1581 | ; The variable data_exposure controls what the regions expose: | ||
1582 | ; minimum: exposes only things explicitly marked for search | ||
1583 | ; all: exposes everything | ||
1584 | data_exposure = minimum | ||
1585 | |||
1586 | ; If search is on, change this to your grid name; will be ignored for standalones | ||
1587 | gridname = "OSGrid" | ||
1588 | |||
1589 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. | ||
1590 | ; Later, you may want to increase this to 3600 (1 hour) or more | ||
1591 | default_snapshot_period = 1200 | ||
1592 | |||
1593 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | ||
1594 | snapshot_cache_directory = "DataSnapshot" | ||
1595 | |||
1596 | ; Uncomment if you want to index your data with this and/or other search providers. One entry per | ||
1597 | ; data service | ||
1598 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | ||
1599 | |||
1600 | |||
1601 | [Economy] | ||
1602 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | ||
1603 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | ||
1604 | ; There is no intention to implement anything further in core OpenSimulator. | ||
1605 | ; This functionality has to be provided by third party modules. | ||
1606 | |||
1607 | ;; Enables selling things for $0. Default is true. | ||
1608 | SellEnabled = true | ||
1609 | |||
1610 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | ||
1611 | PriceUpload = 0 | ||
1612 | |||
1613 | ;; Money Unit fee to create groups. Default is 0. | ||
1614 | PriceGroupCreate = 0 | ||
1615 | |||
1616 | ; We don't really know what the rest of these values do. These get sent to the client | ||
1617 | ; These taken from Agni at a Public Telehub. Change at your own risk. | ||
1618 | ObjectCount = 0 | ||
1619 | PriceEnergyUnit = 100 | ||
1620 | PriceObjectClaim = 10 | ||
1621 | PricePublicObjectDecay = 4 | ||
1622 | PricePublicObjectDelete = 4 | ||
1623 | PriceParcelClaim = 1 | ||
1624 | PriceParcelClaimFactor = 1 | ||
1625 | |||
1626 | PriceRentLight = 5 | ||
1627 | TeleportMinPrice = 2 | ||
1628 | TeleportPriceExponent = 2 | ||
1629 | EnergyEfficiency = 1 | ||
1630 | PriceObjectRent = 1 | ||
1631 | PriceObjectScaleFactor = 10 | ||
1632 | PriceParcelRent = 1 | ||
1633 | |||
1634 | |||
1635 | [XEngine] | ||
1636 | ; Enable this engine in this OpenSim instance | ||
1637 | Enabled = true | ||
1638 | |||
1639 | ; How many threads to keep alive even if nothing is happening | ||
1640 | MinThreads = 2 | ||
1641 | |||
1642 | ; How many threads to start at maximum load | ||
1643 | MaxThreads = 100 | ||
1644 | |||
1645 | ; Time a thread must be idle (in seconds) before it dies | ||
1646 | IdleTimeout = 60 | ||
1647 | |||
1648 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") | ||
1649 | Priority = "BelowNormal" | ||
1650 | |||
1651 | ; Maximum number of events to queue for a script (excluding timers) | ||
1652 | MaxScriptEventQueue = 300 | ||
1653 | |||
1654 | ; Stack size per thread created | ||
1655 | ThreadStackSize = 262144 | ||
1656 | |||
1657 | ; Set this to true (the default) to load each script into a separate | ||
1658 | ; AppDomain. Setting this to false will load all script assemblies into the | ||
1659 | ; current AppDomain, which will reduce the per-script overhead at the | ||
1660 | ; expense of reduced security and the inability to garbage collect the | ||
1661 | ; script assemblies | ||
1662 | AppDomainLoading = true | ||
1663 | |||
1664 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
1665 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
1666 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
1667 | ; by scripts have changed. | ||
1668 | ; DeleteScriptsOnStartup = false | ||
1669 | |||
1670 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | ||
1671 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). | ||
1672 | ; co-op will be more stable as aborting threads can cause instability. | ||
1673 | ; abort was the default option in OpenSimulator 0.8 and before. | ||
1674 | ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary. | ||
1675 | ; However, the setting change will not take affect until the next time you restart the simulator. | ||
1676 | ; Setting changes will not affect state information stored for scripts. | ||
1677 | ScriptStopStrategy = co-op | ||
1678 | |||
1679 | ; Rate to poll for asynchronous command replies (ms) | ||
1680 | ; currently unused | ||
1681 | ;AsyncLLCommandLoopms = 50 | ||
1682 | |||
1683 | ; Save the source of all compiled scripts | ||
1684 | WriteScriptSourceToDebugFile = false | ||
1685 | |||
1686 | ; Default language for scripts | ||
1687 | DefaultCompileLanguage = lsl | ||
1688 | |||
1689 | ; List of allowed languages (lsl,vb,cs) | ||
1690 | ; AllowedCompilers=lsl,cs,vb | ||
1691 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
1692 | AllowedCompilers=lsl | ||
1693 | |||
1694 | ; Compile debug info (line numbers) into the script assemblies | ||
1695 | CompileWithDebugInformation = true | ||
1696 | |||
1697 | ; Allow the user of mod* functions. This allows a script to pass messages | ||
1698 | ; to a region module via the modSendCommand() function | ||
1699 | ; Default is false | ||
1700 | AllowMODFunctions = false | ||
1701 | |||
1702 | ; Allow the use of os* functions (some are dangerous) | ||
1703 | AllowOSFunctions = false | ||
1704 | |||
1705 | ; Allow the user of LightShare functions | ||
1706 | AllowLightShareFunctions = false | ||
1707 | |||
1708 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
1709 | OSFunctionThreatLevel = VeryLow | ||
1710 | |||
1711 | ; OS Functions enable/disable | ||
1712 | ; For each function, you can add one line, as shown | ||
1713 | ; The default for all functions allows them if below threat level | ||
1714 | |||
1715 | ; true allows the use of the function unconditionally | ||
1716 | ; Allow_osSetRegionWaterHeight = true | ||
1717 | |||
1718 | ; false disables the function completely | ||
1719 | ; Allow_osSetRegionWaterHeight = false | ||
1720 | |||
1721 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | ||
1722 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | ||
1723 | |||
1724 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are | ||
1725 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel | ||
1726 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner | ||
1727 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager | ||
1728 | ; - ESTATE_OWNER: allow if objectowner is estateowner | ||
1729 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... | ||
1730 | |||
1731 | ; You can also use script creators as the uuid | ||
1732 | ; Creators_osSetRegionWaterHeight = <uuid>, ... | ||
1733 | |||
1734 | ; If both Allow_ and Creators_ are given, effective permissions | ||
1735 | ; are the union of the two. | ||
1736 | |||
1737 | ; Interval (s) between background save of script states | ||
1738 | SaveInterval = 120 | ||
1739 | |||
1740 | ; Interval (s) between maintenance runs (0 = disable) | ||
1741 | MaintenanceInterval = 10 | ||
1742 | |||
1743 | ; Time a script can spend in an event handler before it is interrupted | ||
1744 | EventLimit = 30 | ||
1745 | |||
1746 | ; If a script overruns it's event limit, kill the script? | ||
1747 | KillTimedOutScripts = false | ||
1748 | |||
1749 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested | ||
1750 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). | ||
1751 | WaitForEventCompletionOnScriptStop = 1000; | ||
1752 | |||
1753 | ; Sets the multiplier for the scripting delays | ||
1754 | ScriptDelayFactor = 1.0 | ||
1755 | |||
1756 | ; The factor the 10 m distances llimits are multiplied by | ||
1757 | ScriptDistanceLimitFactor = 1.0 | ||
1758 | |||
1759 | ; Maximum length of notecard line read | ||
1760 | ; Increasing this to large values potentially opens | ||
1761 | ; up the system to malicious scripters | ||
1762 | ; NotecardLineReadCharsMax = 255 | ||
1763 | |||
1764 | ; Minimum settable timer interval. Any timer setting less than this is | ||
1765 | ; rounded up to this minimum interval. | ||
1766 | ; MinTimerInterval = 0.5 | ||
1767 | |||
1768 | ; Sensor settings | ||
1769 | SensorMaxRange = 96.0 | ||
1770 | SensorMaxResults = 16 | ||
1771 | |||
1772 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | ||
1773 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | ||
1774 | ; AutomaticLinkPermission = false | ||
1775 | |||
1776 | ; Disable underground movement of prims (default true); set to | ||
1777 | ; false to allow script controlled underground positioning of | ||
1778 | ; prims | ||
1779 | ; DisableUndergroundMovement = true | ||
1780 | |||
1781 | ;; Path to script assemblies | ||
1782 | ; ScriptEnginesPath = "ScriptEngines" | ||
1783 | |||
1784 | |||
1785 | [Concierge] | ||
1786 | ; Enable concierge module | ||
1787 | ; Default is false | ||
1788 | enabled = false | ||
1789 | |||
1790 | ; name of the concierge | ||
1791 | whoami = "jeeves" | ||
1792 | |||
1793 | ; password for updating the welcome message templates via XmlRpc | ||
1794 | password = SECRET | ||
1795 | |||
1796 | ; regex specifying for which regions concierge service is desired; if | ||
1797 | ; empty, then for all | ||
1798 | regions = "^MeetingSpace-" | ||
1799 | |||
1800 | ; for each region that matches the regions regexp you can provide | ||
1801 | ; (optionally) a welcome template using format substitution: | ||
1802 | ; {0} is replaced with the name of the avatar entering the region | ||
1803 | ; {1} is replaced with the name of the region | ||
1804 | ; {2} is replaced with the name of the concierge (whoami variable above) | ||
1805 | |||
1806 | welcomes = /path/to/welcome/template/directory | ||
1807 | |||
1808 | ; Concierge can send attendee lists to an event broker whenever an | ||
1809 | ; avatar enters or leaves a concierged region. the URL is subject | ||
1810 | ; to format substitution: | ||
1811 | ; {0} is replaced with the region's name | ||
1812 | ; {1} is replaced with the region's UUID | ||
1813 | broker = "http://broker.place.com/{1}" | ||
1814 | |||
1815 | |||
1816 | [MRM] | ||
1817 | ; Enables the Mini Region Modules Script Engine. | ||
1818 | ; default is false | ||
1819 | Enabled = false | ||
1820 | |||
1821 | ; Runs MRM in a Security Sandbox | ||
1822 | ; WARNING: DISABLING IS A SECURITY RISK. | ||
1823 | Sandboxed = true | ||
1824 | |||
1825 | ; The level sandbox to use, adjust at your OWN RISK. | ||
1826 | ; Valid values are: | ||
1827 | ; * FullTrust | ||
1828 | ; * SkipVerification | ||
1829 | ; * Execution | ||
1830 | ; * Nothing | ||
1831 | ; * LocalIntranet | ||
1832 | ; * Internet | ||
1833 | ; * Everything | ||
1834 | SandboxLevel = "Internet" | ||
1835 | |||
1836 | ; Only allow Region Owners to run MRMs | ||
1837 | ; May represent a security risk if you disable this. | ||
1838 | OwnerOnly = true | ||
1839 | |||
1840 | |||
1841 | [Hypergrid] | ||
1842 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory | ||
1843 | safemode = false | ||
1844 | |||
1845 | |||
1846 | [VivoxVoice] | ||
1847 | ; The VivoxVoice module will allow you to provide voice on your | ||
1848 | ; region(s). It uses the same voice technology as the LL grid and | ||
1849 | ; works with recent LL clients (we have tested 1.22.9.110075, so | ||
1850 | ; anything later ought to be fine as well). | ||
1851 | ; | ||
1852 | ; For this to work you need to obtain an admin account from Vivox | ||
1853 | ; that allows you to create voice accounts and region channels. | ||
1854 | |||
1855 | enabled = false | ||
1856 | |||
1857 | ; vivox voice server | ||
1858 | vivox_server = www.foobar.vivox.com | ||
1859 | |||
1860 | ; vivox SIP URI | ||
1861 | vivox_sip_uri = foobar.vivox.com | ||
1862 | |||
1863 | ; vivox admin user name | ||
1864 | vivox_admin_user = DeepThroat | ||
1865 | |||
1866 | ; vivox admin password | ||
1867 | vivox_admin_password = VoiceG4te | ||
1868 | |||
1869 | ; channel type: "channel" or "positional" | ||
1870 | ; - positional: spatial sound (default) | ||
1871 | ; - channel: normal "conference call", no spatial sound | ||
1872 | ;vivox_channel_type = positional | ||
1873 | |||
1874 | ; channel characteristics (unless you know what you are doing, i'd | ||
1875 | ; leave them as they are --- now you WILL muck around with them, | ||
1876 | ; huh? sigh) | ||
1877 | |||
1878 | ; channel distance model: | ||
1879 | ; 0 - no attenuation | ||
1880 | ; 1 - inverse distance attenuation | ||
1881 | ; 2 - linear attenuation (default) | ||
1882 | ; 3 - exponential attenuation | ||
1883 | ;vivox_channel_distance_model = 2 | ||
1884 | |||
1885 | ; channel mode: | ||
1886 | ; - "open" (default) | ||
1887 | ; - "lecture" | ||
1888 | ; - "presentation" | ||
1889 | ; - "auditorium" | ||
1890 | ;vivox_channel_mode = "open" | ||
1891 | |||
1892 | ; channel roll off: rate of attenuation | ||
1893 | ; - a value between 1.0 and 4.0, default is 2.0 | ||
1894 | ;vivox_channel_roll_off = 2.0 | ||
1895 | |||
1896 | ; channel max range: distance at which channel is silent | ||
1897 | ; - a value between 0 and 160, default is 80 | ||
1898 | ;vivox_channel_max_range = 80 | ||
1899 | |||
1900 | ; channel clamping distance: distance before attenuation applies | ||
1901 | ; - a value between 0 and 160, default is 10 | ||
1902 | ;vivox_channel_clamping_distance = 10 | ||
1903 | |||
1904 | |||
1905 | [Groups] | ||
1906 | Enabled = false | ||
1907 | |||
1908 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really | ||
1909 | ; apply to the Flotsam/SimianGrid GroupsModule | ||
1910 | Module = Default | ||
1911 | |||
1912 | ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ | ||
1913 | ; or from the SimianGrid project at http://code.google.com/p/openmetaverse | ||
1914 | ;Module = GroupsModule | ||
1915 | |||
1916 | ; Enable Group Notices | ||
1917 | ;NoticesEnabled = true | ||
1918 | |||
1919 | ; This makes the Group module very chatty on the console. | ||
1920 | DebugEnabled = false | ||
1921 | |||
1922 | ; This makes the Groups Messaging module very chatty on the console. | ||
1923 | DebugMessagingEnabled = false | ||
1924 | |||
1925 | ; Groups data is cached for this number of seconds before another request is made to the groups service | ||
1926 | ; Set to 0 to disable the cache. | ||
1927 | ; Default is 30 seconds | ||
1928 | GroupsCacheTimeout = 30 | ||
1929 | |||
1930 | ; Specify which messaging module to use for groups messaging and if it's enabled | ||
1931 | MessagingModule = GroupsMessagingModule | ||
1932 | ;MessagingEnabled = true | ||
1933 | |||
1934 | ; Experimental option to only message cached online users rather than all users | ||
1935 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service | ||
1936 | ; (Flotsam groups only; in V2 this is always on) | ||
1937 | MessageOnlineUsersOnly = false | ||
1938 | |||
1939 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend | ||
1940 | |||
1941 | ; SimianGrid Service for Groups | ||
1942 | ;ServicesConnectorModule = SimianGroupsServicesConnector | ||
1943 | ;GroupsServerURI = http://mygridserver.com:82/Grid/ | ||
1944 | |||
1945 | ; Flotsam XmlRpc Service for Groups | ||
1946 | ;ServicesConnectorModule = XmlRpcGroupsServicesConnector | ||
1947 | ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php | ||
1948 | |||
1949 | ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys | ||
1950 | ;XmlRpcServiceReadKey = 1234 | ||
1951 | ;XmlRpcServiceWriteKey = 1234 | ||
1952 | |||
1953 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, | ||
1954 | ; this is a work around fora problem discovered on some Windows based region servers. | ||
1955 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: | ||
1956 | ; System.Net.WebException: The request was aborted: The request was canceled. | ||
1957 | ; XmlRpcDisableKeepAlive = false | ||
1958 | |||
1959 | ; Minimum user level required to create groups | ||
1960 | ;LevelGroupCreate = 0 | ||
1961 | |||
1962 | |||
1963 | [PacketPool] | ||
1964 | ;RecyclePackets = true; | ||
1965 | ;RecycleDataBlocks = true; | ||
1966 | |||
1967 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. | ||
1968 | ; This reduces data churn | ||
1969 | RecycleBaseUDPPackets = true | ||
1970 | |||
1971 | |||
1972 | [InterestManagement] | ||
1973 | ; This section controls how state updates are prioritized for each client | ||
1974 | ; Valid values are BestAvatarResponsiveness, Time, Distance, | ||
1975 | ; SimpleAngularDistance, and FrontBack | ||
1976 | UpdatePrioritizationScheme = BestAvatarResponsiveness | ||
1977 | ReprioritizationEnabled = true | ||
1978 | ReprioritizationInterval = 2000.0 | ||
1979 | RootReprioritizationDistance = 10.0 | ||
1980 | ChildReprioritizationDistance = 20.0 | ||
1981 | |||
1982 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region | ||
1983 | ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates). | ||
1984 | ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars. | ||
1985 | RootTerseUpdatePeriod = 0 | ||
1986 | |||
1987 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region | ||
1988 | ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. | ||
1989 | ChildTerseUpdatePeriod = 0 | ||
1990 | |||
1991 | ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance | ||
1992 | RootPositionUpdateTolerance = 0.05 | ||
1993 | |||
1994 | ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance | ||
1995 | RootRotationUpdateTolerance = 0.1 | ||
1996 | |||
1997 | ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance | ||
1998 | RootVelocityUpdateTolerance = 0.001 | ||
1999 | |||
2000 | [Monitoring] | ||
2001 | ; Enable region monitoring | ||
2002 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame | ||
2003 | ; Also is another source of region statistics provided via the regionstats URL | ||
2004 | Enabled = true | ||
2005 | |||
2006 | |||
2007 | [WebStats] | ||
2008 | ; View region statistics via a web page | ||
2009 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | ||
2010 | ; Use a web browser and type in the "Login URI" + "/SStats/" | ||
2011 | ; For example- http://127.0.0.1:9000/SStats/ | ||
2012 | ; enabled=false | ||
2013 | |||
2014 | [Statistics] | ||
2015 | ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames | ||
2016 | ; to include in the averaging calculations | ||
2017 | NumberOfFrames=10 | ||
2018 | |||
2019 | [MediaOnAPrim] | ||
2020 | ; Enable media on a prim facilities | ||
2021 | Enabled = true; | ||
2022 | |||
2023 | |||
2024 | [NPC] | ||
2025 | ;; Enable Non Player Character (NPC) facilities | ||
2026 | Enabled = false | ||
2027 | |||
2028 | |||
2029 | [Terrain] | ||
2030 | ; Values can be "pinhead-island" or "flat" | ||
2031 | InitialTerrain = "pinhead-island" | ||
2032 | ; If 'true' each avatar is only sent terrain patches within their view distance | ||
2033 | ; This also changes the region terrain loading from 'lawn mower' to ordered around | ||
2034 | ; the avatar outward. | ||
2035 | SendTerrainUpdatesByViewDistance = True | ||
2036 | |||
2037 | [LandManagement] | ||
2038 | ; When editing terrain or objects, parcel layer info is updated in the viewer. | ||
2039 | ; This can be expensive for large regions. If this variable is 'true', only the | ||
2040 | ; parcel layer data around the area of interest is sent. The parcel layer info | ||
2041 | ; is sent for 'ParcelLayerViewDistance' around the interest point. | ||
2042 | ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions | ||
2043 | ; will be what it has always been (send the whole region's parcel layer info). | ||
2044 | ; Other parcel updates (login, changing parcel ownership, ...) will still send | ||
2045 | ; whole region. | ||
2046 | LimitParcelLayerUpdateDistance = true | ||
2047 | ParcelLayerViewDistance = 128 | ||
2048 | |||
2049 | ;; | ||
2050 | ;; If you are using a simian grid frontend you can enable | ||
2051 | ;; this module to upload tile images for the mapping fn | ||
2052 | ;; | ||
2053 | [SimianGridMaptiles] | ||
2054 | Enabled = False | ||
2055 | MaptileURL = "http://www.mygrid.com/Grid/" | ||
2056 | RefreshTime = 3600 | ||
2057 | |||
2058 | |||
2059 | ;; | ||
2060 | ;; JsonStore module provides structured store for scripts | ||
2061 | ;; | ||
2062 | [JsonStore] | ||
2063 | Enabled = False | ||
2064 | |||
2065 | ;; Enable direct access to the SOP dynamic attributes | ||
2066 | EnableObjectStore = False | ||
2067 | MaxStringSpace = 0 | ||
2068 | |||
2069 | |||
2070 | ;; | ||
2071 | ;; These are defaults that are overwritten below in [Architecture]. | ||
2072 | ;; These defaults allow OpenSim to work out of the box with | ||
2073 | ;; zero configuration | ||
2074 | ;; | ||
2075 | [AssetService] | ||
2076 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | ||
2077 | AssetLoaderArgs = "assets/AssetSets.xml" | ||
2078 | |||
2079 | ; Disable this to prevent the default asset set from being inserted into the | ||
2080 | ; asset store each time the region starts | ||
2081 | AssetLoaderEnabled = true | ||
2082 | |||
2083 | |||
2084 | [GridService] | ||
2085 | ;; default standalone, overridable in StandaloneCommon.ini | ||
2086 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" | ||
2087 | |||
2088 | |||
2089 | [AutoBackupModule] | ||
2090 | ;; default is module is disabled at the top level | ||
2091 | AutoBackupModuleEnabled = false | ||
2092 | |||
2093 | |||
2094 | [Sounds] | ||
2095 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} | ||
2096 | Module = OpenSim.Region.CoreModules.dll:SoundModule | ||
2097 | |||
2098 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} | ||
2099 | MaxDistance = 100.0 | ||
2100 | |||
2101 | |||
2102 | [ServiceThrottle] | ||
2103 | ;; Default time interval (in ms) for the throttle service thread to wake up | ||
2104 | Interval = 5000 | ||
2105 | |||
2106 | [Dwell] | ||
2107 | ;; This enables the built in basic dwell module | ||
2108 | DwellModule = DefaultDwellModule | ||
2109 | |||
2110 | [Modules] | ||
2111 | Include-modules = "addon-modules/*/config/*.ini" | ||
2112 | |||