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-rw-r--r--bin/OpenSimDefaults.ini48
1 files changed, 24 insertions, 24 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 54f252e..12474a7 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -217,10 +217,10 @@
217 ; to false if you have compatibility problems. 217 ; to false if you have compatibility problems.
218 ;CacheSculptMaps = true 218 ;CacheSculptMaps = true
219 219
220 ; Choose one of the physics engines below 220 ; Choose one of the physics engines below.
221 ; OpenDynamicsEngine is by some distance the most developed physics engine 221 ; OpenDynamicsEngine is by some distance the most developed physics engine.
222 ; basicphysics effectively does not model physics at all, making all objects phantom 222 ; BulletSim is a high performance, up-and-coming physics engine.
223 223 ; basicphysics effectively does not model physics at all, making all objects phantom.
224 physics = OpenDynamicsEngine 224 physics = OpenDynamicsEngine
225 ;physics = basicphysics 225 ;physics = basicphysics
226 ;physics = POS 226 ;physics = POS
@@ -364,6 +364,12 @@
364 ; alert_uri = "http://myappserver.net/my_handler/" 364 ; alert_uri = "http://myappserver.net/my_handler/"
365 365
366 366
367[EstateManagement]
368 ; If false, then block any region restart requests from the client even if they are otherwise valid.
369 ; Default is true
370 AllowRegionRestartFromClient = true
371
372
367[SMTP] 373[SMTP]
368 enabled = false 374 enabled = false
369 375
@@ -898,17 +904,20 @@
898 904
899[BulletSim] 905[BulletSim]
900 ; World parameters 906 ; World parameters
901 DefaultFriction = 0.50 907 DefaultFriction = 0.20
902 DefaultDensity = 10.000006836 908 DefaultDensity = 10.000006836
903 DefaultRestitution = 0.0 909 DefaultRestitution = 0.0
904 Gravity = -9.80665 910 Gravity = -9.80665
905 911
906 TerrainFriction = 0.50 912 TerrainFriction = 0.30
907 TerrainHitFriction = 0.8 913 TerrainHitFraction = 0.8
908 TerrainRestitution = 0 914 TerrainRestitution = 0
915 TerrainCollisionMargin = 0.04
916
909 AvatarFriction = 0.2 917 AvatarFriction = 0.2
918 AvatarStandingFriction = 10.0
910 AvatarRestitution = 0.0 919 AvatarRestitution = 0.0
911 AvatarDensity = 60.0 920 AvatarDensity = 3.5
912 AvatarCapsuleWidth = 0.6 921 AvatarCapsuleWidth = 0.6
913 AvatarCapsuleDepth = 0.45 922 AvatarCapsuleDepth = 0.45
914 AvatarCapsuleHeight = 1.5 923 AvatarCapsuleHeight = 1.5
@@ -920,27 +929,15 @@
920 LinearDamping = 0.0 929 LinearDamping = 0.0
921 AngularDamping = 0.0 930 AngularDamping = 0.0
922 DeactivationTime = 0.2 931 DeactivationTime = 0.2
923 LinearSleepingThreshold = 0.8 932 CollisionMargin = 0.04
924 AngularSleepingThreshold = 1.0
925 CcdMotionThreshold = 0.0
926 CcdSweptSphereRadius = 0.0
927 ContactProcessingThreshold = 0.1
928 ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
929 MaxPersistantManifoldPoolSize = 0
930 ShouldDisableContactPoolDynamicAllocation = False
931 ShouldForceUpdateAllAabbs = False
932 ShouldRandomizeSolverOrder = True
933 ShouldSplitSimulationIslands = True
934 ShouldEnableFrictionCaching = False
935 NumberOfSolverIterations = 0
936 933
937 ; Linkset constraint parameters 934 ; Linkset constraint parameters
935 LinkImplementation = 1 ; 0=constraint, 1=compound
938 LinkConstraintUseFrameOffset = False 936 LinkConstraintUseFrameOffset = False
939 LinkConstraintEnableTransMotor = True 937 LinkConstraintEnableTransMotor = True
940 LinkConstraintTransMotorMaxVel = 5.0 938 LinkConstraintTransMotorMaxVel = 5.0
941 LinkConstraintTransMotorMaxForce = 0.1 939 LinkConstraintTransMotorMaxForce = 0.1
942 940
943
944 ; Whether to mesh sculpties 941 ; Whether to mesh sculpties
945 MeshSculptedPrim = true 942 MeshSculptedPrim = true
946 943
@@ -1367,6 +1364,10 @@
1367 ; If a script overruns it's event limit, kill the script? 1364 ; If a script overruns it's event limit, kill the script?
1368 KillTimedOutScripts = false 1365 KillTimedOutScripts = false
1369 1366
1367 ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
1368 ; before aborting the thread (such as when an object containing scripts is taken into inventory).
1369 WaitForEventCompletionOnScriptStop = 1000;
1370
1370 ; Sets the multiplier for the scripting delays 1371 ; Sets the multiplier for the scripting delays
1371 ScriptDelayFactor = 1.0 1372 ScriptDelayFactor = 1.0
1372 1373
@@ -1582,8 +1583,7 @@
1582 1583
1583 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. 1584 ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
1584 ; This reduces data churn 1585 ; This reduces data churn
1585 ; This setting is currently experimental and defaults to false. 1586 RecycleBaseUDPPackets = true
1586 RecycleBaseUDPPackets = false;
1587 1587
1588 1588
1589[InterestManagement] 1589[InterestManagement]