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-rw-r--r--bin/OpenSimDefaults.ini23
1 files changed, 15 insertions, 8 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 57db852..400d3df 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -14,10 +14,13 @@
14 ; Place to create a PID file 14 ; Place to create a PID file
15 ; PIDFile = "/tmp/my.pid" 15 ; PIDFile = "/tmp/my.pid"
16 16
17 ; Console commands run at startup
17 startup_console_commands_file = "startup_commands.txt" 18 startup_console_commands_file = "startup_commands.txt"
19
20 ; Console commands run on shutdown
18 shutdown_console_commands_file = "shutdown_commands.txt" 21 shutdown_console_commands_file = "shutdown_commands.txt"
19 22
20 ; To run a script every few minutes, set the script filename here 23 ; Console commands run every 20 minutes
21 ; timer_Script = "filename" 24 ; timer_Script = "filename"
22 25
23 ; ## 26 ; ##
@@ -70,12 +73,17 @@
70 ; Use terrain texture for maptiles if true, use shaded green if false 73 ; Use terrain texture for maptiles if true, use shaded green if false
71 TextureOnMapTile = false 74 TextureOnMapTile = false
72 75
73 ; Maximum total size, and maximum size where a prim can be physical 76 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
74 NonPhysicalPrimMax = 256 77 NonPhysicalPrimMax = 256
75 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!) 78
79 ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
80 PhysicalPrimMax = 10
81
82 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
83 ; This can be overriden in the region config file.
76 ClampPrimSize = false 84 ClampPrimSize = false
77 85
78 ; Allow scripts to cross region boundaries. These are recompiled on the new region. 86 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded.
79 AllowScriptCrossing = false 87 AllowScriptCrossing = false
80 88
81 ; Allow compiled script binary code to cross region boundaries. 89 ; Allow compiled script binary code to cross region boundaries.
@@ -94,7 +102,7 @@
94 ; neighbors on each side for a total of 49 regions in view. Warning, unless 102 ; neighbors on each side for a total of 49 regions in view. Warning, unless
95 ; all the regions have the same drawdistance, you will end up with strange 103 ; all the regions have the same drawdistance, you will end up with strange
96 ; effects because the agents that get closed may be inconsistent. 104 ; effects because the agents that get closed may be inconsistent.
97 ; DefaultDrawDistance = 255.0 105 DefaultDrawDistance = 255.0
98 106
99 ; If you have only one region in an instance, or to avoid the many bugs 107 ; If you have only one region in an instance, or to avoid the many bugs
100 ; that you can trigger in modules by restarting a region, set this to 108 ; that you can trigger in modules by restarting a region, set this to
@@ -102,7 +110,7 @@
102 ; This is meant to be used on systems where some external system like 110 ; This is meant to be used on systems where some external system like
103 ; Monit will restart any instance that exits, thereby making the shutdown 111 ; Monit will restart any instance that exits, thereby making the shutdown
104 ; into a restart. 112 ; into a restart.
105 ;InworldRestartShutsDown = false 113 InworldRestartShutsDown = false
106 114
107 ; ## 115 ; ##
108 ; ## PRIM STORAGE 116 ; ## PRIM STORAGE
@@ -227,7 +235,6 @@
227 235
228 ; If enabled, enableFlySlow will change the primary fly state to 236 ; If enabled, enableFlySlow will change the primary fly state to
229 ; FLYSLOW, and the "always run" state will be the regular fly. 237 ; FLYSLOW, and the "always run" state will be the regular fly.
230
231 enableflyslow = false 238 enableflyslow = false
232 239
233 ; PreJump is an additional animation state, but it probably 240 ; PreJump is an additional animation state, but it probably
@@ -236,7 +243,6 @@
236 243
237 ; This is commented so it will come on automatically once it's 244 ; This is commented so it will come on automatically once it's
238 ; supported. 245 ; supported.
239
240 ; enableprejump = true 246 ; enableprejump = true
241 247
242 ; Simulator Stats URI 248 ; Simulator Stats URI
@@ -265,6 +271,7 @@
265 DelayBeforeAppearanceSave = 5 271 DelayBeforeAppearanceSave = 5
266 DelayBeforeAppearanceSend = 2 272 DelayBeforeAppearanceSend = 2
267 273
274
268[SMTP] 275[SMTP]
269 enabled=false 276 enabled=false
270 277