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-rw-r--r--bin/OpenSimDefaults.ini42
1 files changed, 42 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 31e86a5..e38c0ea 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -164,6 +164,7 @@
164 ;physics = basicphysics 164 ;physics = basicphysics
165 ;physics = POS 165 ;physics = POS
166 ;physics = modified_BulletX 166 ;physics = modified_BulletX
167 ;physics = BulletSim
167 168
168 ; ## 169 ; ##
169 ; ## PERMISSIONS 170 ; ## PERMISSIONS
@@ -733,6 +734,47 @@
733 ; true. Note that this will increase memory usage and region startup time. Default is false. 734 ; true. Note that this will increase memory usage and region startup time. Default is false.
734 ;force_simple_prim_meshing = true 735 ;force_simple_prim_meshing = true
735 736
737[BulletSim]
738 ; World parameters
739 DefaultFriction = 0.70
740 DefaultDensity = 10.000006836
741 DefaultRestitution = 0.0
742 Gravity = -9.80665
743
744 TerrainFriction = 0.85
745 TerrainHitFriction = 0.8
746 TerrainRestitution = 0.2
747 AvatarFriction = 0.85
748 AvatarDensity = 60.0
749 AvatarCapsuleRadius = 0.37
750 AvatarCapsuleHeight = 1.5
751
752 MaxObjectMass = 10000.01
753
754 ; Dynamic parameters
755 LinearDamping = 0.0
756 AngularDamping = 0.0
757 DeactivationTime = 0.2
758 LinearSleepingThreshold = 0.8
759 AngularSleepingThreshold = 1.0
760 CcdMotionThreshold = 0.5
761 CcdSweptSphereRadius = 0.2
762
763 ; Whether to mesh sculpties
764 MeshSculptedPrim = true
765
766 ; If 'true', force simple prims (box and sphere) to be meshed
767 ForceSimplePrimMeshing = false
768
769 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
770 MeshLevelOfDetail = 32
771
772 ; Bullet step parameters
773 MaxSubSteps = 10;
774 FixedTimeStep = .01667
775
776 MaxCollisionsPerFrame = 2048
777 MaxUpdatesPerFrame = 2048
736 778
737[RemoteAdmin] 779[RemoteAdmin]
738 enabled = false 780 enabled = false