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Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 54b88b4..889865b 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -908,6 +908,19 @@ | |||
908 | 908 | ||
909 | [BulletSim] | 909 | [BulletSim] |
910 | ; World parameters | 910 | ; World parameters |
911 | |||
912 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll | ||
913 | ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster. | ||
914 | |||
915 | BulletEngine = "bulletunmanaged" | ||
916 | ; BulletEngine = "bulletxna" | ||
917 | |||
918 | ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, | ||
919 | ; you will want to switch to the heightfield option | ||
920 | |||
921 | TerrainImplementation = 1 | ||
922 | ; TerrainImplementation = 0 | ||
923 | |||
911 | DefaultFriction = 0.20 | 924 | DefaultFriction = 0.20 |
912 | DefaultDensity = 10.000006836 | 925 | DefaultDensity = 10.000006836 |
913 | DefaultRestitution = 0.0 | 926 | DefaultRestitution = 0.0 |
@@ -959,6 +972,7 @@ | |||
959 | PhysicsLoggingEnabled = False | 972 | PhysicsLoggingEnabled = False |
960 | PhysicsLoggingDir = "." | 973 | PhysicsLoggingDir = "." |
961 | VehicleLoggingEnabled = False | 974 | VehicleLoggingEnabled = False |
975 | |||
962 | 976 | ||
963 | [RemoteAdmin] | 977 | [RemoteAdmin] |
964 | enabled = false | 978 | enabled = false |