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1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; A * in the choices list will allow an empty entry.
33;; An empty question will set the default if the dependencies are
34;; satisfied.
35;;
36;; ; denotes a commented out option.
37;; Any options added to OpenSim.ini.example should be initially commented
38;; out.
39
40
41
42[Includes]
43 ;; Uncomment this if using this for MG.
44; Include-Extra = "config-include/extra_MG.ini"
45
46
47[Architecture]
48 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
49 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
50 ;;
51 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
52 ;; that the referenced .ini file goes on to include.
53 ;;
54 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
55 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
56 ;; editing it to set the database and backend services that OpenSim will use.
57 ;;
58 ; Include-Architecture = "config-include/Standalone.ini"
59 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
60 ; Include-Architecture = "config-include/Grid.ini"
61 Include-Architecture = "config-include/GridHypergrid.ini"
62 ; Include-Architecture = "config-include/SimianGrid.ini"
63 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
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1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; ;# denotes a configuration directive description
33;; formatted as:
34;; {option} {depends on} {question to ask} {choices} default value
35;; Any text comments following the declaration, up to the next blank line.
36;; will be copied to the generated file (NOTE: generation is not yet
37;; implemented)
38;;
39;; A * in the choices list will allow an empty entry.
40;; An empty question will set the default if the dependencies are
41;; satisfied.
42;;
43;; ; denotes a commented out option.
44;; Any options added to OpenSim.ini.example should be initially commented
45;; out.
46
47
48[Const]
49 ; For a grid these will usually be the externally accessible IP/DNS
50 ; name and use default public port 8002 and default private port 8003
51 ; For a standalone this will usually be the externally accessible IP/DNS
52 ; name and use default public port 9000. The private port is not used
53 ; in the configuration for a standalone.
54
55 ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
56 BaseHostname = "127.0.0.1"
57
58 ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}"
59 BaseURL = http://${Const|BaseHostname}
60
61 ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
62 PublicPort = "8002"
63
64 ;# {PrivatePort} {} {PrivatePort} {8003} "8003"
65 ; port to access private grid services.
66 ; grids that run all their regions should deny access to this port
67 ; from outside their networks, using firewalls
68 PrivatePort = "8003"
69
70
71[Startup]
72 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
73 ;; Console prompt
74 ;; Certain special characters can be used to customize the prompt
75 ;; Currently, these are
76 ;; \R - substitute region name
77 ;; \\ - substitute \
78 ; ConsolePrompt = "Region (\R) "
79
80 ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true
81 ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false)
82 ; ConsoleHistoryFileEnabled = true
83
84 ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt
85 ;; The history file can be just a filename (relative to OpenSim's bin/ directory
86 ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
87 ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
88
89 ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100
90 ;; How many lines of command history should we keep? (default is 100)
91 ; ConsoleHistoryFileLines = 100
92
93 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
94 ;; Set this to true if you want to log crashes to disk
95 ;; this can be useful when submitting bug reports.
96 ;; However, this will only log crashes within OpenSimulator that cause the
97 ;; entire program to exit
98 ;; It will not log crashes caused by virtual machine failures, which
99 ;; includes mono and ODE failures.
100 ;; You will need to capture these native stack traces by recording the
101 ;; session log itself.
102 ; save_crashes = false
103
104 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
105 ;; Directory to save crashes to if above is enabled
106 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
107 ; crash_dir = "crashes"
108
109 ;# {PIDFile} {} {Path to PID file?} {}
110 ;; Place to create a PID file
111 ; PIDFile = "/tmp/OpenSim.exe.pid"
112
113 ;# {RegistryLocation} {} {Addins Registry Location} {}
114 ; Set path to directory for addin registry if you want addins outside of bin.
115 ; Information about the registered repositories and installed plugins will
116 ; be stored here. The OpenSim.exe process must have R/W access to the location.
117 ; RegistryLocation = "."
118
119 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
120 ; Used by region module addins. You can set this to outside bin, so that addin
121 ; configurations will survive updates. The OpenSim.exe process must have R/W access
122 ; to the location.
123 ; ConfigDirectory = "."
124
125 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
126 ;; Determine where OpenSimulator looks for the files which tell it
127 ;; which regions to server
128 ;; Default is "filesystem"
129 ; region_info_source = "filesystem"
130 ; region_info_source = "web"
131
132 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
133 ;; Determines where the region XML files are stored if you are loading
134 ;; these from the filesystem.
135 ;; Defaults to bin/Regions in your OpenSimulator installation directory
136 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
137
138 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
139 ;; Determines the page from which regions xml is retrieved if you are
140 ;; loading these from the web.
141 ;; The XML here has the same format as it does on the filesystem
142 ;; (including the <Root> tag), except that everything is also enclosed
143 ;; in a <Regions> tag.
144 ; regionload_webserver_url = "http://example.com/regions.xml"
145
146 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
147 ;; Allow the simulator to start up if there are no region configuration available
148 ;; from the selected region_info_source.
149 ; allow_regionless = false
150
151 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
152 ;; Minimum size for non-physical prims. Affects resizing of existing
153 ;; prims. This can be overridden in the region config file (as
154 ;; NonPhysicalPrimMin!).
155 ; NonPhysicalPrimMin = 0.001
156
157 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
158 ;; Maximum size for non-physical prims. Affects resizing of existing
159 ;; prims. This can be overridden in the region config file (as
160 ;; NonPhysicalPrimMax!).
161 ; NonPhysicalPrimMax = 256
162
163 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
164 ;; Minimum size where a prim can be physical. Affects resizing of
165 ;; existing prims. This can be overridden in the region config file.
166 ; PhysicalPrimMin = 0.01
167
168 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
169 ;; Maximum size where a prim can be physical. Affects resizing of
170 ;; existing prims. This can be overridden in the region config file.
171 ; PhysicalPrimMax = 64
172
173 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
174 ;; If a viewer attempts to rez a prim larger than the non-physical or
175 ;; physical prim max, clamp the dimensions to the appropriate maximum
176 ;; This can be overridden in the region config file.
177 ; ClampPrimSize = false
178
179 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
180 ;; Maximum number of prims allowable in a linkset. Affects creating new
181 ;; linksets. Ignored if less than or equal to zero.
182 ;; This can be overridden in the region config file.
183 ; LinksetPrims = 0
184
185 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
186 ;; Allow scripts to keep running when they cross region boundaries, rather
187 ;; than being restarted. State is reloaded on the destination region.
188 ;; This only applies when crossing to a region running in a different
189 ;; simulator.
190 ;; For crossings where the regions are on the same simulator the script is
191 ;; always kept running.
192 ; AllowScriptCrossing = true
193
194 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
195 ;; Allow compiled script binary code to cross region boundaries.
196 ;; If you set this to "true", any region that can teleport to you can
197 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
198 ;; YOU HAVE BEEN WARNED!!!
199 ; TrustBinaries = false
200
201 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
202 ;; If you have only one region in an instance, or to avoid the many bugs
203 ;; that you can trigger in modules by restarting a region, set this to
204 ;; true to make the entire instance exit instead of restarting the region.
205 ;; This is meant to be used on systems where some external system like
206 ;; Monit will restart any instance that exits, thereby making the shutdown
207 ;; into a restart.
208 ; InworldRestartShutsDown = false
209
210 ;; Persistence of changed objects happens during regular sweeps. The
211 ;; following control that behaviour to prevent frequently changing objects
212 ;; from heavily loading the region data store.
213 ;; If both of these values are set to zero then persistence of all changed
214 ;; objects will happen on every sweep.
215
216 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
217 ;; Objects will be considered for persistance in the next sweep when they
218 ;; have not changed for this number of seconds.
219 ; MinimumTimeBeforePersistenceConsidered = 60
220
221 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
222 ;; Objects will always be considered for persistance in the next sweep
223 ;; if the first change occurred this number of seconds ago.
224 ; MaximumTimeBeforePersistenceConsidered = 600
225
226 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
227 ;; if you would like to allow prims to be physical and move by physics
228 ;; with the physical checkbox in the client set this to true.
229 ; physical_prim = true
230
231 ;; Select a mesher here.
232 ;;
233 ;; Meshmerizer properly handles complex prims by using triangle meshes.
234 ;; Note that only the ODE physics engine currently deals with meshed
235 ;; prims in a satisfactory way.
236
237 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
238 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
239 ;; using the basic shapes that it supports.
240 ;; Usually this is only a box.
241 ;; Default is Meshmerizer
242 ; meshing = Meshmerizer
243 ; meshing = ZeroMesher
244 ;; select ubODEMeshmerizer only with ubOde physics engine
245 ; meshing = ubODEMeshmerizer
246
247 ;; Choose one of the physics engines below
248 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
249 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
250 ;; BulletSim supports varregions.
251 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
252 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
253 ;; basicphysics effectively does not model physics at all, making all objects phantom.
254 ;; Default is BulletSim
255 ; physics = OpenDynamicsEngine
256 ; physics = BulletSim
257 ; physics = basicphysics
258 ; physics = POS
259 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
260 ; physics = ubODE
261
262 ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
263 ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
264 ; edit the line ulimit -s 262144, and change this last value
265
266 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
267 ;; Default script engine to use. Currently, we only have XEngine
268 ; DefaultScriptEngine = "XEngine"
269
270 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
271 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
272 ;; required
273 ; HttpProxy = "http://proxy.com:8080"
274
275 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
276 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
277 ;; list of regular expressions for URLs that you don't want to go through
278 ;; the proxy.
279 ;; For example, servers inside your firewall.
280 ;; Separate patterns with a ';'
281 ; HttpProxyExceptions = ".mydomain.com;localhost"
282
283 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
284 ;; The email module requires some configuration. It needs an SMTP
285 ;; server to send mail through.
286 ; emailmodule = DefaultEmailModule
287
288 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
289 ;; SpawnPointRouting adjusts the landing for incoming avatars.
290 ;; "closest" will place the avatar at the SpawnPoint located in the closest
291 ;; available spot to the destination (typically map click/landmark).
292 ;; "random" will place the avatar on a randomly selected spawnpoint.
293 ;; "sequence" will place the avatar on the next sequential SpawnPoint.
294 ; SpawnPointRouting = closest
295
296 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
297 ;; TelehubAllowLandmark allows users with landmarks to override telehub
298 ;; routing and land at the landmark coordinates when set to true
299 ;; default is false
300 ; TelehubAllowLandmark = false
301
302
303[AccessControl]
304 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
305 ;; Bar (|) separated list of viewers which may gain access to the regions.
306 ;; One can use a substring of the viewer name to enable only certain
307 ;; versions
308 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
309 ;; - "Imprudence" has access
310 ;; - "Imprudence 1.3" has access
311 ;; - "Imprudence 1.3.1" has no access
312 ; AllowedClients = ""
313
314 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
315 ;; Bar (|) separated list of viewers which may not gain access to the regions.
316 ;; One can use a Substring of the viewer name to disable only certain
317 ;; versions
318 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
319 ;; - "Imprudence" has no access
320 ;; - "Imprudence 1.3" has no access
321 ;; - "Imprudence 1.3.1" has access
322 ;;
323 ; DeniedClients = ""
324
325
326[Map]
327 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
328 ;; Map tile options.
329 ;; If true, then maptiles are generated using the MapImageModule below.
330 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
331 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
332 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
333 ; GenerateMaptiles = true
334
335 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
336 ;; The module to use in order to generate map images.
337 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
338 ;; generate better images.
339 ;MapImageModule = "MapImageModule"
340
341 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
342 ;; If desired, a running region can update the map tiles periodically
343 ;; to reflect building activity. This names no sense of you don't have
344 ;; prims on maptiles. Value is in seconds.
345 ; MaptileRefresh = 0
346
347 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
348 ;; If not generating maptiles, use this static texture asset ID
349 ;; This may be overridden on a per region basis in Regions.ini
350 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
351
352 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
353 ;; Use terrain texture for maptiles if true, use shaded green if false
354 ; TextureOnMapTile = true
355
356 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
357 ;; Draw objects on maptile. This step might take a long time if you've
358 ;; got a large number of objects, so you can turn it off here if you'd like.
359 ; DrawPrimOnMapTile = true
360
361 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
362 ;; Texture the faces of the prims that are rendered on the map tiles.
363 ; TexturePrims = true
364
365 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
366 ;; Only texture prims that have a diagonal size greater than this number
367 ; TexturePrimSize = 48
368
369 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
370 ;; Attempt to render meshes and sculpties on the map.
371 ; RenderMeshes = false
372
373 ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"}
374 ; MapColorWater = "#3399FF"
375
376 ;# {MapColor1} {} {Terrain color 1 for textured maps} {"#A58976"}
377 ; MapColor1 = "#A58976"
378
379 ;# {MapColor2} {} {Terrain color 2 for textured maps} {"#455931"}
380 ; MapColor2 = "#455931"
381
382 ;# {MapColor3} {} {Terrain color 3 for textured maps} {"#A29A8D"}
383 ; MapColor3 = "#A29A8D"
384
385 ;# {MapColor4} {} {Terrain color 4 for textured maps} {"#C8C8C8"}
386 ; MapColor4 = "#C8C8C8"
387
388
389[Permissions]
390 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
391 ;; Permission modules to use, separated by comma.
392 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
393 ; permissionmodules = DefaultPermissionsModule
394
395 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
396 ;; These are the parameters for the default permissions module
397 ;;
398 ;; If set to false, then, in theory, the server never carries out
399 ;; permission checks (allowing anybody to copy
400 ;; any item, etc. This may not yet be implemented uniformally.
401 ;; If set to true, then all permissions checks are carried out
402 ; serverside_object_permissions = true
403
404 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
405 ;; This allows users with a UserLevel of 200 or more to assume god
406 ;; powers in the regions in this simulator.
407 ; allow_grid_gods = false
408
409 ;; This allows some control over permissions
410 ;; please note that this still doesn't duplicate SL, and is not intended to
411 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
412 ;; Allow region owners to assume god powers in their regions
413 ; region_owner_is_god = true
414
415 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
416 ;; Allow region managers to assume god powers in regions they manage
417 ; region_manager_is_god = false
418
419 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
420 ;; More control over permissions
421 ;; This is definitely not SL!
422 ;; Provides a simple control for land owners to give build rights to
423 ;; specific avatars in publicly accessible parcels that disallow object
424 ;; creation in general.
425 ;; Owners specific avatars by adding them to the Access List of the parcel
426 ;; without having to use the Groups feature
427 ; simple_build_permissions = false
428
429
430[Estates]
431 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
432 ; If these values are uncommented then they will be used to create a default estate as necessary.
433 ; New regions will be automatically assigned to that default estate.
434
435 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
436 ;; Name for the default estate
437 ; DefaultEstateName = My Estate
438
439 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
440 ;; Name for default estate owner
441 ; DefaultEstateOwnerName = FirstName LastName
442
443
444 ; ** Standalone Estate Settings **
445 ; The following parameters will only be used on a standalone system to
446 ; create an estate owner that does not already exist
447
448 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
449 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
450 ;; UUID will be assigned. This is normally what you want
451 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
452
453 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
454 ;; Email address for the default estate owner
455 ; DefaultEstateOwnerEMail = owner@domain.com
456
457 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
458 ;; Password for the default estate owner
459 ; DefaultEstateOwnerPassword = password
460
461
462[SMTP]
463 ;; The SMTP server enabled the email module to send email to external
464 ;; destinations.
465
466 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
467 ;; Enable sending email via SMTP
468 ; enabled = false
469
470 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
471 ; internal_object_host = lsl.opensim.local
472
473 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
474 ; host_domain_header_from = "127.0.0.1"
475
476 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
477 ; email_pause_time = 20
478
479 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
480 ; email_max_size = 4096
481
482 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
483 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
484
485 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
486 ; SMTP_SERVER_PORT = 25
487
488 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
489 ; SMTP_SERVER_LOGIN = ""
490
491 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
492 ; SMTP_SERVER_PASSWORD = ""
493
494
495[Network]
496 ;# {ConsoleUser} {} {User name for console account} {}
497 ;; Configure the remote console user here. This will not actually be used
498 ;; unless you use -console=rest at startup.
499 ; ConsoleUser = "Test"
500 ;# {ConsolePass} {} {Password for console account} {}
501 ; ConsolePass = "secret"
502 ;# {console_port} {} {Port for console connections} {} 0
503 ; console_port = 0
504
505 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
506 ;; Simulator HTTP port. This is not the region port, but the port the
507 ;; entire simulator listens on. This port uses the TCP protocol, while
508 ;; the region ports use UDP.
509 ; http_listener_port = 9000
510
511 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
512 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
513 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
514 ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
515 ;
516 ; You can whitelist individual endpoints by IP or FQDN, e.g.
517 ;
518 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
519 ;
520 ; You can specify multiple addresses by separating them with a bar. For example,
521 ;
522 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
523 ;
524 ; If an address if given without a port number then port 80 is assumed
525 ;
526 ; You can also specify a network range in CIDR notation to whitelist, e.g.
527 ;
528 ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
529 ;
530 ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
531 ; To specify an individual IP address use the /32 netmask
532 ;
533 ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
534 ;
535 ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
536
537 ;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384
538 ;; By default, llHTTPRequest limits the response body to 2048 bytes.
539 ;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
540 ;; of HttpBodyMaxLenMAX bytes.
541 ;; Please be aware that the limit can be set to insanely high values,
542 ;; effectively removing any limitation. This will expose your sim to a
543 ;; known attack. It is not recommended to set this limit higher than
544 ;; the highest value that is actually needed by existing applications!
545 ;; 16384 is the SL compatible value.
546 ; HttpBodyMaxLenMAX=16384
547
548 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
549 ;; Hostname to use in llRequestURL/llRequestSecureURL
550 ;; if not defined - llRequestURL/llRequestSecureURL are disabled
551 ExternalHostNameForLSL = ${Const|BaseHostname}
552
553 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
554 ;; What is reported as the "X-Secondlife-Shard"
555 ;; Defaults to the user server url if not set
556 ;; The old default is "OpenSim", set here for compatibility
557 ;; The below is not commented for compatibility.
558 shard = "OpenSim"
559
560 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
561 ;; What is reported as the "User-Agent" when using llHTTPRequest
562 ;; Defaults to not sent if not set here. See the notes section in the wiki
563 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
564 ;; " (Mozilla Compatible)" to the text where there are problems with a
565 ;; web server
566 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
567
568 ;; The following 3 variables are for HTTP Basic Authentication for the Robust services.
569 ;; Use this if your central services in port 8003 need to be accessible on the Internet
570 ;; but you want to protect them from unauthorized access. The username and password
571 ;; here need to match the ones in the Robust service configuration.
572 ; AuthType = "BasicHttpAuthentication"
573 ; HttpAuthUsername = "some_username"
574 ; HttpAuthPassword = "some_password"
575 ;;
576 ;; Any of these 3 variables above can be overriden in any of the service sections.
577
578
579[XMLRPC]
580 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
581 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
582 ;; "xmlrpc_uri(string)" to the script concurrently with the first
583 ;; remote_data event. This will contain the fully qualified URI an
584 ;; external site needs to use to send XMLRPC requests to that script
585 ;;
586 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
587 ;; will be registered with an external service via a configured uri
588 ;XmlRpcRouterModule = "XmlRpcRouterModule"
589
590 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
591 ;XmlRpcPort = 20800
592
593 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
594 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
595 ;; will use this address to register xmlrpc channels on the external
596 ;; service
597 ; XmlRpcHubURI = http://example.com
598
599
600[ClientStack.LindenUDP]
601 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
602 ;; relevant sections and override them here.
603 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
604 ;; with the next update!
605
606 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
607 ;; Quash and remove any light properties from attachments not on the
608 ;; hands. This allows flashlights and lanterns to function, but kills
609 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
610 ;; will also be affected.
611 ;; This is especially important in artistic builds that depend on lights
612 ;; on the build for their appearance, since facelights will cause the
613 ;; building's lights to possibly not be rendered.
614 ; DisableFacelights = "false"
615
616
617[ClientStack.LindenCaps]
618 ;; For the long list of capabilities, see OpenSimDefaults.ini
619 ;; Here are the few ones you may want to change. Possible values
620 ;; are:
621 ;; "" -- empty, capability disabled
622 ;; "localhost" -- capability enabled and served by the simulator
623 ;; "<url>" -- capability enabled and served by some other server
624 ;;
625 ; These are enabled by default to localhost. Change if you see fit.
626 Cap_GetTexture = "localhost"
627 Cap_GetMesh = "localhost"
628 Cap_AvatarPickerSearch = "localhost"
629 Cap_GetDisplayNames = "localhost"
630
631
632[SimulatorFeatures]
633 ;# {SearchServerURI} {} {URL of the search server} {}
634 ;; Optional. If given this serves the same purpose as the grid wide
635 ;; [LoginServices] SearchURL setting and will override that where
636 ;; supported by viewers.
637 ;SearchServerURI = "http://127.0.0.1:9000/"
638
639 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
640 ;; Optional. If given this serves the same purpose as the grid wide
641 ;; [LoginServices] DestinationGuide setting and will override that where
642 ;; supported by viewers.
643 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
644
645
646[Chat]
647 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
648 ;; Distance in meters that whispers should travel.
649 ; whisper_distance = 10
650
651 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
652 ;; Distance in meters that ordinary chat should travel.
653 ; say_distance = 20
654
655 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
656 ;; Distance in meters that shouts should travel.
657 ; shout_distance = 100
658
659
660[EntityTransfer]
661 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
662 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
663 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
664 ;DisableInterRegionTeleportCancellation = false
665
666 ;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS
667 ;; This option exists to control the behavior of teleporting gods into places that have landing points
668 ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
669 ;; avatars with god permissions; SL lets gods land wherever they want.
670 ;LandingPointBehavior = LandingPointBehavior_OS
671
672[Messaging]
673 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
674 ;; Module to handle offline messaging. The core module requires an external
675 ;; web service to do this. See OpenSim wiki.
676 ; OfflineMessageModule = OfflineMessageModule
677 ;; Or, alternatively, use this one, which works for both standalones and grids
678 ; OfflineMessageModule = "Offline Message Module V2"
679
680 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
681 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
682 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
683 ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort}
684
685 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
686 ;; For standalones, this is the storage dll.
687 ; StorageProvider = OpenSim.Data.MySQL.dll
688
689 ; Mute list handler
690 ; the provided MuteListModule is just a Dummy
691 ; you will need a external module for proper suport.
692 ; if you keep both 2 following settings comment, viewers will use mutes in their caches
693 ; if you uncoment both (url is ignored) the mutes will be deleted at login on this instance regions
694 ; WARNING: viewers mutes cache seems to shared by all grids, including SL
695 ; this may cause some confusion.
696
697 ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
698 ; MuteListModule = MuteListModule
699
700 ;# {MuteListURL} {MuteListModule:MuteListModule} {} {} http://yourserver/Mute.php
701 ; MuteListURL = http://yourserver/Mute.php
702
703 ;; Control whether group invites and notices are stored for offline users.
704 ;; Default is true.
705 ;; This applies to both core groups module.
706 ; ForwardOfflineGroupMessages = true
707
708
709[BulletSim]
710 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
711 AvatarToAvatarCollisionsByDefault = true
712
713
714[ODEPhysicsSettings]
715 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
716 ;; Do we want to mesh sculpted prim to collide like they look?
717 ;; If you are seeing sculpt texture decode problems
718 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
719 ;; then you might want to try setting this to false.
720 ; mesh_sculpted_prim = true
721
722[RemoteAdmin]
723 ;; This is the remote admin module, which uses XMLRPC requests to
724 ;; manage regions from a web interface.
725
726 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
727 ; enabled = false
728
729 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
730 ;; Set this to a nonzero value to have remote admin use a different port
731 ; port = 0
732
733 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
734 ;; This password is required to make any XMLRPC call (should be set as
735 ;; the "password" parameter)
736 ; access_password = ""
737
738 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
739 ;; List the IP addresses allowed to call RemoteAdmin
740 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
741 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
742 ; access_ip_addresses =
743
744 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
745 ;; set this variable to true if you want the create_region XmlRpc
746 ;; call to unconditionally enable voice on all parcels for a newly
747 ;; created region
748 ; create_region_enable_voice = false
749
750 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
751 ;; set this variable to false if you want the create_region XmlRpc
752 ;; call to create all regions as private per default (can be
753 ;; overridden in the XmlRpc call)
754 ; create_region_public = false
755
756 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
757 ;; enable only those methods you deem to be appropriate using a | delimited
758 ;; whitelist.
759 ;; For example:
760 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
761 ;; if this parameter is not specified but enabled = true, all methods
762 ;; will be available
763 ; enabled_methods = all
764
765 ;; specify the default appearance for an avatar created through the remote
766 ;; admin interface
767 ;; This will only take effect is the file specified by the
768 ;; default_appearance setting below exists
769 ; default_male = Default Male
770 ; default_female = Default Female
771
772 ;; Update appearance copies inventory items and wearables of default
773 ;; avatars. if this value is false, just worn assets are copied to the
774 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
775 ;; The receiver will wear the same items the default avatar did wear.
776 ; copy_folders = false
777
778 ;; Path to default appearance XML file that specifies the look of the
779 ;; default avatars
780 ; default_appearance = default_appearance.xml
781
782
783[Wind]
784 ;# {enabled} {} {Enable wind module?} {true false} true
785 ;; Enables the wind module.
786 ; enabled = true
787
788 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
789 ;; How often should wind be updated, as a function of world frames.
790 ;; Approximately 50 frames a second
791 ; wind_update_rate = 150
792
793 ;; The Default Wind Plugin to load
794 ; wind_plugin = SimpleRandomWind
795
796 ;; These settings are specific to the ConfigurableWind plugin
797 ;; To use ConfigurableWind as the default, simply change wind_plugin
798 ;; to ConfigurableWind and uncomment the following.
799 ; avg_strength = 5.0
800 ; avg_direction = 0.0
801 ; var_strength = 5.0
802 ; var_direction = 30.0
803 ; rate_change = 1.0
804
805 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
806 ;; This setting is specific to the SimpleRandomWind plugin
807 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
808 ; strength = 1.0
809
810
811[LightShare]
812 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
813 ;; This enables the transmission of Windlight scenes to supporting clients,
814 ;; such as the Meta7 viewer.
815 ;; It has no ill effect on viewers which do not support server-side
816 ;; windlight settings.
817 ; enable_windlight = false
818
819
820[Materials]
821 ;# {enable_materials} {} {Enable Materials support?} {true false} true
822 ;; This enables the use of Materials.
823 ; enable_materials = true
824 ; MaxMaterialsPerTransaction = 50
825
826[DataSnapshot]
827 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
828 ;; The following set of configs pertains to search.
829 ;; Set index_sims to true to enable search engines to index your
830 ;; searchable data.
831 ;; If false, no data will be exposed, DataSnapshot module will be off,
832 ;; and you can ignore the rest of these search-related configs.
833 ; index_sims = false
834
835 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
836 ;; The variable data_exposure controls what the regions expose:
837 ;; minimum: exposes only things explicitly marked for search
838 ;; all: exposes everything
839 ; data_exposure = minimum
840
841 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
842 ;; If search is on, change this to your grid name; will be ignored for
843 ;; standalones
844 ; gridname = "OSGrid"
845
846 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
847 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
848 ;; so that you see the initial changes fast.
849 ;; Later, you may want to increase this to 3600 (1 hour) or more
850 ; default_snapshot_period = 1200
851
852 ;; This will be created in bin, if it doesn't exist already. It will hold
853 ;; the data snapshots.
854 ; snapshot_cache_directory = "DataSnapshot"
855
856 ;; [Supported, but obsolete]
857 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
858 ; This semicolon-separated string serves to notify specific data services
859 ; about the existence of this sim. Uncomment if you want to index your
860 ; data with this and/or other search providers.
861 ; data_services="http://metaverseink.com/cgi-bin/register.py"
862
863 ;; New way of specifying data services, one per service
864 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
865
866[Economy]
867 ; the economy module in use
868 ; To use other modules you need to override this setting
869 ; economymodule = BetaGridLikeMoneyModule
870
871 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
872 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
873 ; There is no intention to implement anything further in core OpenSimulator.
874 ; This functionality has to be provided by third party modules.
875
876 ;; Enables selling things for $0. Default is true.
877 ; SellEnabled = true
878
879 ;# {PriceUpload} {} {Price for uploading?} {} 0
880 ;; Money Unit fee to upload textures, animations etc. Default is 0.
881 ; PriceUpload = 0
882
883 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
884 ;; Money Unit fee to create groups. Default is 0.
885 ; PriceGroupCreate = 0
886
887
888[XEngine]
889 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
890 ;; Enable this engine in this OpenSim instance
891 ; Enabled = true
892
893 ;; How many threads to keep alive even if nothing is happening
894 ; MinThreads = 2
895
896 ;; How many threads to start at maximum load
897 ; MaxThreads = 100
898
899 ;; Time a thread must be idle (in seconds) before it dies
900 ; IdleTimeout = 60
901
902 ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
903 ; MinTimerInterval = 0.5
904
905 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
906 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
907 ;; "Highest")
908 ; Priority = "BelowNormal"
909
910 ;; Maximum number of events to queue for a script (excluding timers)
911 ; MaxScriptEventQueue = 300
912
913 ;; Stack size per script engine thread in bytes.
914 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
915 ;; The trade-off may be increased memory usage by the script engine.
916 ; ThreadStackSize = 262144
917
918 ;; Set this to true to load each script into a separate
919 ;; AppDomain.
920 ;;
921 ;; Setting this to false will load all script assemblies into the
922 ;; current AppDomain, which will significantly improve script loading times.
923 ;; It will also reduce initial per-script memory overhead.
924 ;;
925 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
926 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
927 ;; at this time some mono versions seem to have problems with the true option
928 ;; so default is now false until a fix is found, to simply life of less technical skilled users.
929 ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
930 ; AppDomainLoading = false
931
932 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
933 ;; co-op will be more stable but this option is currently experimental.
934 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
935 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
936 ;; or by deleting the script DLL* files in ../../caches/ScriptEngines/<region-id>/
937 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
938 ;; Current valid values are "abort" and "co-op"
939 ; ScriptStopStrategy = co-op
940
941
942 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
943 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
944 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
945 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
946 ;; by scripts have changed.
947 ; DeleteScriptsOnStartup = true
948
949 ;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false
950 ;; forces calls to memory garbage collector before loading each script DLL during region startup.
951 ;; Peak memory usage is reduced and region starts with a more compacted memory allocation.
952 ;; But this costs a lot of time, so region load will take a lot longer.
953 ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
954 ;CompactMemOnLoad = false
955
956 ;; Compile debug info (line numbers) into the script assemblies
957 ; CompileWithDebugInformation = true
958
959 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
960
961 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
962 ;; Time a script can spend in an event handler before it is interrupted
963 ; EventLimit = 30
964
965 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
966 ;; If a script overruns it's event limit, kill the script?
967 ; KillTimedOutScripts = false
968
969 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
970 ;; Sets the multiplier for the scripting delays
971 ; ScriptDelayFactor = 1.0
972
973 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
974 ;; The factor the 10 m distances limits are multiplied by
975 ; ScriptDistanceLimitFactor = 1.0
976
977 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
978 ;; Maximum length of notecard line read
979 ;; Increasing this to large values potentially opens
980 ;; up the system to malicious scripters
981 ; NotecardLineReadCharsMax = 255
982
983 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
984 ;; Sensor settings
985 ; SensorMaxRange = 96.0
986 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
987 ; SensorMaxResults = 16
988
989 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
990 ;; Disable underground movement of prims (default true); set to
991 ;; false to allow script controlled underground positioning of
992 ;; prims
993 ; DisableUndergroundMovement = true
994
995 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
996 ;; Path to script engine assemblies
997 ;; Default is ../../caches/ScriptEngines
998 ; ScriptEnginesPath = "ScriptEngines"
999
1000[OSSL]
1001 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
1002 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
1003 ;; If this INI file is not included, the OSSL functions are disabled.
1004 Include-osslEnable = "config-include/osslEnable.ini"
1005
1006
1007[MRM]
1008 ;; Enables the Mini Region Modules Script Engine.
1009 ; Enabled = false
1010
1011 ;; Runs MRM in a Security Sandbox
1012 ;; WARNING: DISABLING IS A SECURITY RISK.
1013 ; Sandboxed = true
1014
1015 ;; The level sandbox to use, adjust at your OWN RISK.
1016 ;; Valid values are:
1017 ;; * FullTrust
1018 ;; * SkipVerification
1019 ;; * Execution
1020 ;; * Nothing
1021 ;; * LocalIntranet
1022 ;; * Internet
1023 ;; * Everything
1024 ; SandboxLevel = "Internet"
1025
1026 ;; Only allow Region Owners to run MRMs
1027 ;; May represent a security risk if you disable this.
1028 ; OwnerOnly = true
1029
1030
1031[FreeSwitchVoice]
1032 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1033 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1034 ; Enabled = false
1035
1036 ;; You need to load a local service for a standalone, and a remote service
1037 ;; for a grid region. Use one of the lines below, as appropriate
1038 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1039 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1040 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1041
1042 ;; If using a remote connector, specify the server URL
1043 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1044
1045
1046[Groups]
1047 ;# {Enabled} {} {Enable groups?} {true false} false
1048 ;; Enables the groups module
1049 ; Enabled = false
1050
1051 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1052 ;; Minimum user level required to create groups
1053 ; LevelGroupCreate = 0
1054
1055 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1056 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1057 ;; http://code.google.com/p/flotsam/
1058 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1059 ; Module = Default
1060 ;; or... use Groups Module V2, which works for standalones and robust grids
1061 ; Module = "Groups Module V2"
1062
1063 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1064 ; StorageProvider = OpenSim.Data.MySQL.dll
1065
1066 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1067 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1068 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1069 ;; -- for Simian Groups use SimianGroupsServicesConnector
1070 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1071 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1072 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1073 ;; Note that the quotes "" around the words are important!
1074 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
1075
1076 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1077 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1078 ; LocalService = local
1079
1080 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1081 ;; Used for V2 in Remote only.
1082 ; SecretKey = ""
1083
1084 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1085 ;; URI for the groups services of this grid
1086 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1087 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1088 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1089 ;; Leave it commented for standalones, V2
1090 ; GroupsServerURI = ""
1091
1092 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1093 ;; Used for V2 in HG only. For example
1094 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1095 ;; If you have this set under [Startup], no need to set it here, leave it commented
1096 ; HomeURI = ""
1097
1098 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1099 ; MessagingEnabled = true
1100
1101 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1102 ; MessagingModule = GroupsMessagingModule
1103 ; or use "Groups Messaging Module V2" for Groups V2
1104 ; MessagingModule = "Groups Messaging Module V2"
1105
1106 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1107 ;; Enable Group Notices
1108 ; NoticesEnabled = true
1109
1110 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1111 ; Experimental option to only message online users rather than all users
1112 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1113 ; Applies Flotsam Group only. V2 has this always on, no other option
1114 ; MessageOnlineUsersOnly = false
1115
1116 ;; This makes the Group module very chatty on the console.
1117 ; DebugEnabled = false
1118
1119 ; This makes the Group Messaging module very chatty on the console.
1120 ; DebugMessagingEnabled = false
1121
1122 ;; XmlRpc Security settings. These must match those set on your backend
1123 ;; groups service if the service is using these keys
1124 ; XmlRpcServiceReadKey = 1234
1125 ; XmlRpcServiceWriteKey = 1234
1126
1127
1128[InterestManagement]
1129 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
1130 ;; This section controls how state updates are prioritized for each client
1131 ;; Valid values are BestAvatarResponsiveness, Time, Distance,
1132 ;; SimpleAngularDistance, FrontBack
1133 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
1134
1135 ; TEST OPTION KEEP AS FALSE
1136 ; if true, don't send object updates if outside view range
1137 ; ObjectsCullingByDistance = false
1138
1139[MediaOnAPrim]
1140 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1141 ;; Enable media on a prim facilities
1142 ; Enabled = true
1143
1144
1145[NPC]
1146 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1147 ; Enabled = false
1148
1149 ;; several options to control NPCs creation
1150
1151 ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
1152 ;; allow NPCs to be created not Owned {true false} default: true
1153 ; AllowNotOwned = true
1154
1155 ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
1156 ;; allow NPCs to set to be sensed as Avatars {true false} default: true
1157 ; AllowSenseAsAvatar = true
1158
1159 ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
1160 ;; allow NPCs to created cloning any avatar in region {true false} default: true
1161 ; AllowCloneOtherAvatars = true
1162
1163 ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
1164 ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
1165 ; NoNPCGroup = true
1166
1167
1168[Terrain]
1169 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1170 ; InitialTerrain = "pinhead-island"
1171
1172[LandManagement]
1173 ;; set this to false to not display parcel ban lines
1174 ;ShowParcelBansLines = true
1175
1176[UserProfiles]
1177 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1178 ;; Set the value of the url to your UserProfilesService
1179 ;; If un-set / "" the module is disabled
1180 ;; ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
1181
1182 ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true
1183 ;; set this to false to prevent your users to be sent to unknown
1184 ;; web sites by other users on their profiles
1185 ; AllowUserProfileWebURLs = true
1186
1187[XBakes]
1188 ;# {URL} {} {Set URL for Baked texture service} {}
1189 ;; Sets the URL for the baked texture ROBUST service.
1190 ;; Disabled when unset.
1191 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1192
1193;;
1194;; Optional module to highlight God names in the viewer.
1195;; Uncomment and customize appropriately if you want this behavior.
1196;;
1197;[GodNames]
1198; Enabled = false
1199; FullNames = "Test User, Foo Bar"
1200; Surnames = "Kryztlsk"
1201
1202[Architecture]
1203 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1204 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1205 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1206 ;;
1207 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1208 ;; that the referenced .ini file goes on to include.
1209 ;;
1210 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1211 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1212 ;; editing it to set the database and backend services that OpenSim will use.
1213 ;;
1214 ; Include-Architecture = "config-include/Standalone.ini"
1215 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1216 ; Include-Architecture = "config-include/Grid.ini"
1217 ; Include-Architecture = "config-include/GridHypergrid.ini"
1218 ; Include-Architecture = "config-include/SimianGrid.ini"
1219 ; Include-Architecture = "config-include/HyperSimianGrid.ini"